| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
37
|
Posted - 2012.09.08 18:20:00 -
[1] - Quote
Probably get less dev attention here but still.
T3s IMO are mostly fine the odd tweak aside its the other ships that are the problem and as always the rule of good game design "You don't **** with established game mechanics unless absolutely necessary, tweak with as light a hand as possible and massage other features slightly if its a balance issue"
T3s are what you'd expect from a T3 expensive, versatile, a shiny target to kill or to own.
Eos buff would be nice tho :D |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
39
|
Posted - 2012.09.13 14:10:00 -
[2] - Quote
I'm not really a fan of nerfing the tengu's missile abilities if for no other reason that it would make them less attractive for PVE and less shiny tengus sitting in sites to gank. I think it would be better to slightly buff the other T3 ships where appropriate. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
39
|
Posted - 2012.09.13 15:10:00 -
[3] - Quote
Roime wrote:You mean like 120km optimal and infinite tracking with Null, plus selectable damage type?
Would work I guess
Just tweaking spike so it doesn't have as much of a dps drop on medium weapons and giving the dissonic encoding sub-system a bit of a boost to railgun range and damage on the prot would go a long way to balancing that. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
41
|
Posted - 2012.09.13 23:49:00 -
[4] - Quote
Tau Cabalander wrote:Hmm.
When I read nerf to T3 I figured it was going to be about the Warfare subsystem, as CCP has mentioned it more than once.
I think CCP proposed a reduction to the link bonus, plus a smaller secondary link bonus, which I think is a fantastic idea. T3 are supposed to be versatile, and Fleet Command ships should rule the roost as a dedicated fleet boosters (though most of them need some tank buffing).
As for nerfing T3 DPS, range, or tank, I personally don't think that should be done, as all the T3 should be Sleeper-capable. Example: one really can't reduce Tengu range or tank, and still have it capable of surviving a C5 or C6.
So I'm all for a massive buff to tank, DPS, and range for the Legion, Proteus, and Loki.
Instead of nerfing boosting T3s IMO they should do something like giving the command ships a bonus to specific boosting i.e. the Eos could have a bonus to the sensor strength attribute on the sensor integrity link while keeping the 3% racial bonus, Claymore gets a specific bonus to the sig reduction link and so on.
Obviously they need to make the command ships more suited to on grid use. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
43
|
Posted - 2012.09.17 17:43:00 -
[5] - Quote
Prot can easily exceed 250K EHP and have battleship levels of damage as well. Loki isn't far behind if your a bit creative. Legion is in the ballpark tho you do have to compromise between tank or dps a bit more there. Tho Loki isn't designed for that role and neither really is Legion the prot is the one that fits the role. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
43
|
Posted - 2012.09.17 18:08:00 -
[6] - Quote
Well ok you need to throw a bit of ISK at it :P - but not an inordinate amount considering the price of T3s IMO - T2 fit w/ T1 tri-marks is still around 140K EHP which is well into battleship territory and still putting out in the region of 1000 dps. |
| |
|