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Maplestone
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Posted - 2011.06.01 13:21:00 -
[31]
Edited by: Maplestone on 01/06/2011 13:24:35 Edited by: Maplestone on 01/06/2011 13:21:01
Originally by: Neima Fourwinds Should I decommission everything and start over?
No. There is a fix coming (assuming that the two known issues capture everything we're seeing):
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1520417&page=1#4
(I suspect the client and server views of the heat map are misaligned so that the heads are effectively on some random part of the map instead of on the hotspots intended - but that's pure speculation on my part based on the numbers I've seen)
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KaNeetah
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Posted - 2011.06.01 14:52:00 -
[32]
I tend to agree with Maplestone, I think the heat maps and ore hotspots are misaligned. I have moved ECU's to areas by trial and error and gotten much better results then what the heat map areas can produce. Start with the heat map scans and then move your extractor head around till you get the best outputs.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.06.01 15:05:00 -
[33]
Moving them now as most likly the heat map is off by 180 degrees, just means that when they get corrected you will have to move them again. As this issue plus most of the others will be fixed tommorow hopefully, I would wait it out.
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SlaughterhouseDb
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Posted - 2011.06.01 20:05:00 -
[34]
The color spots don't seem inverted to me - my extractor heads were still in place over the blooms that I placed them on a few days ago, and the blooms are still showing on my scans, but the numbers are low or 0.0. When I Stop Program and reset the pins, the values immediately jump back to their expected amounts...until I hit Submit, at which time they drop to fractional/zero output. This is accurately reflected in the hourly output reports. My thought is the Survey skills are not being translated properly through the new UI and the output is showing an extraction rate based on 0/0 Planetology/Advanced Planetology, which would be zero or near zero for all but the richest nodes. I'm letting my extractors run down for now until a fix comes in; fortunately I have some spare raw mats to keep the production facilities open for a day or two longer.
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Gena Vive
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Posted - 2011.06.01 20:20:00 -
[35]
Wonky is not the word for it FUBAR is. I repositioned an extractor and had 100s to 90s on the readout. Hit submit and the values dropped to max of 11, on 1 head some are extracting ZERO. 
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Mr Hellcat
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Posted - 2011.06.01 21:03:00 -
[36]
Originally by: Kern Sybal
Originally by: Mr Hellcat
I guess testing is not a top priority when it comes to patches.
And you must have been playing for what, two weeks?
This is the first patch in very long, long time, that has introduced any serious bugs.
Please submit bug reports so this issue gets attention. Forum posting does not necessarily put a bug at the top of their que.
Excuse me? I've been playing since 2008. Every patch has introduced bugs. There has not been one patch I can remember that was ever bug free. Last bug report I submitted sat for a month and a half before it was even processed. I and many other players are getting tired of being CCP's free QC testers. CCP talks about excellence but fails to deliver on that promise.
While you may feel fine wasting your play time testing and submitting bug reports. I am not. CCP needs to reward those of us who take the time to submit detailed bug reports. Otherwise they need to stop talking about excellence and actually start doing it.
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Roklicker
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Posted - 2011.06.01 23:36:00 -
[37]
Yeah I am getting the problem too. It's a right pain in the backside, to say the least. Seems quite a glaring error to not have been picked up in testing for a reasonably major patch. Better be fixed soon as it is costing me ISK and I don't have so much that I'm keen on lowering my income further.
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Joseffi
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Posted - 2011.06.02 05:42:00 -
[38]
Same here as well, although it's only on some planets, not all of them I'm getting the problem.
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DelTrotter Jita
Caldari State War Academy
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Posted - 2011.06.02 07:00:00 -
[39]
Edited by: DelTrotter Jita on 02/06/2011 07:01:14 Just to confirm that PI is pretty bugged since the patch.
As has been mentioned above, I can move my pins around 1mm on screen to go from a very low figure (say 4-5) to a highish figure (say 89-90). The problem is that on some planets it doesn't stick even after doing that. Upon clicking "Install" the output drops to almost zero again.
Bugged to the point of not being very usable at the moment I'm afraid.
Edit: I concur with the poster above. It's very variable between planets and installations. Not sure if it's related to planet type, size, or just random. ==================== Trotter's Independant Traders. New York, Paris, Peckham, Jita. ====================
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Brandon PI
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Posted - 2011.06.02 07:01:00 -
[40]
I usually get around 8-9k Precious Metals per day, today I got 60...
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Rashmika Clavain
Gallente
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Posted - 2011.06.02 10:10:00 -
[41]
Well hopefully the patch will be deployed soon(tm).
I ma glad I checked the forum before hacking things to bits 
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Cassina Lemour
Minmatar Staner Industries
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Posted - 2011.06.02 11:09:00 -
[42]
Confirming the invisible factories are still consume resources but produce nothing.
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Val D'cane
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Posted - 2011.06.03 05:00:00 -
[43]
Multiple threads now on this same topic, all with no Dev responses.
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GCs Girl
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Posted - 2011.06.03 10:30:00 -
[44]
Edited by: GCs Girl on 03/06/2011 10:33:44 Edited by: GCs Girl on 03/06/2011 10:33:09
Originally by: Val D'cane Multiple threads now on this same topic, all with no Dev responses.
I noticed that too. They would save themselves a heap of petitions if they could actually give some feedback. Very poor showing and totally unprofessional.
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Kelton Seltori
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Posted - 2011.06.03 12:02:00 -
[45]
Looks like the client update fixed it today.
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DelTrotter Jita
Caldari State War Academy
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Posted - 2011.06.03 12:58:00 -
[46]
Great, yes today's patch has fixed it for me too. Thanks CCP! ==================== Trotter's Independant Traders. New York, Paris, Peckham, Jita. ====================
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Tsual
Minmatar
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Posted - 2011.06.03 20:24:00 -
[47]
That planetary scans don't work as they used is the least of my problem the far more disturbing is that pi materials disappear when exported/imported.
(lost 80 chiral structure yesterday when importing and 40 reactive metals today when exporting)
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Laredo Tornado
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Posted - 2011.06.04 01:53:00 -
[48]
Originally by: DelTrotter Jita Great, yes today's patch has fixed it for me too. Thanks CCP!
Anyone else have properly working PI after the patch?
I have applied all the patches, cleared cache multiple times, rebooted- resource scans are still borked in exactly the same way they were before patch # 3, misaligned.
Am I missing a step? |

Draycen Trell
Amarr 1st Praetorianorum Fabri
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Posted - 2011.06.08 08:13:00 -
[49]
I have an issue which does not seem like it hass been mentioned?
I was getting very low yield and wondered why my processors were not all going full tilt 24/7!
I renew my extraction every 24hrs. When I scan the UI is telling me I should be extracting 15k of planktic colonies per hour (this amount is roughly the same on the two extractors placed on one planet).
When I 'install' program and 'submit' and recheck the scan window it is telling me half the value? It has dropped to 9k units per hour for both extractors!
This is screwing me up as I have enough processors to process 15k per hour! I have noticed PI has been dodgy since the last patch or two, please sort it out and explain how this is happening.
Thsi is happening for two character on two different accounts of mine. Have raised a Ticket with CCP, lets wait and see what happens 
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Maplestone
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Posted - 2011.06.08 08:56:00 -
[50]
Originally by: Draycen Trell When I 'install' program and 'submit' and recheck the scan window it is telling me half the value? It has dropped to 9k units per hour for both extractors!
What are your planetology/advanced planetology skills?
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Vorxian
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Posted - 2011.06.09 11:48:00 -
[51]
Hi folks,
Just checking in to see if this is happening for others. When extracting, I am filling up a space port, which holds 10k m3 of P0. 10k m3 of P0 is precisely 1,000,000 units - give or take 1 unit on occasion.
So this allows a nice accurate target for extraction, and it is not hard to reach 1m units extracted by the group of heads set up. The only thing is, that, looking at the "total extracted" figure, you can increase the extraction time, or decrease it to knock the 1m mark on the nail.. I usually give 10% so make sure the figure is 1,100,000 units in a 20h cycle.
Now one would expect to come back 20 hours later, and see 1m units sitting in the space port, but since the patch these figures are off.. I can come back to only find 700k in there after the extraction process is finished. So either other mechanics are at play, or the 'extracted' figure is not accurate upon initial setting up.
It's not a massive breaker for me, as i just push up extracted to 1.5m, but, wanted to push the feelers out there to see if anyone is experencing the same with the odd planet. I cannot claim it happens all the time, but it does happen more often than not for me.
Cheers, Vx
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