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revelatio
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Posted - 2011.05.31 20:17:00 -
[1]
Hello,
Just restarted my PI extractors today and I have some use swings in production output whilst the scanning profile of the planet does not seem changed. Anyone else have the same experiences?
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Mr Hellcat
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Posted - 2011.05.31 20:30:00 -
[2]
My numbers are way off. Hot spots produce less per hour then spots that have no indication of raw materials. I go from 2K per hour on a 24 hr cyle on what the color map tells me is the highest concentration to 12K per hour where there should be no raw materials according to the color map.
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Loucifer Lipski
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Posted - 2011.05.31 20:33:00 -
[3]
Yes, seems the less common materials are the only ones signficantly effected, ie (felsic magma, reactive gas, Autotropes) I have one ECU with 10 heads that went from over 10k per cycle to 166. I also have an ECU and processor unit that are not visible although the links are. This is very strange.
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Mr Hellcat
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Posted - 2011.05.31 20:38:00 -
[4]
I've been dealing with missing pins and or white blocks in place of my PI setup for several patches now. To clear it I just usually load up another planet then go back to the planet giving me graphics problems.
But this latest bug makes the whole scanning process completely useless.
I guess testing is not a top priority when it comes to patches.
Hey CCP can you look into this issue please?
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space loser
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Posted - 2011.05.31 21:46:00 -
[5]
I got something similar, just updated my PI and now projected yields on every one of my planets are about 70% less than what they were several hours ago (Ive had a pretty solid yield of roughly 1.1mil a day of carbon compound for the last 3 months) now suddenly after patch only 200k is projected for 1 day (migrated to different hotspots too). either my system has had a huge flood of PI makers in the last few hours or someone at CCP got funky with PI.
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KaNeetah
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Posted - 2011.05.31 22:05:00 -
[6]
I totally concurr. I am having the same issues as everyone above. I Put an extraction head in a white area only to get more on a yellow area. Either Scanning is way off or the amounts we get in the good areas have been drastically reduced! This has happened on many planets too. Plus on some I can't even see my installations! Not a great way to start...
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Onde Bubber
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Posted - 2011.05.31 22:08:00 -
[7]
Confirming that PI is FUBAR. I have the same symptoms
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Feldrian
Organized Chaos Inc Spectral Knights
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Posted - 2011.05.31 22:13:00 -
[8]
Same issues here. It seems like the scans are way off.
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Nocxi
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Posted - 2011.05.31 22:33:00 -
[9]
Yes all my scans are off. A few of my extractors are at a 0.0 rate. Also I am missing a few processors. The link is still visable and showing the % used, but no processor at the other end. Clicking the area where it should be does nothing.
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Kern Sybal
Gallente J0urneys End Journeys End Alliance
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Posted - 2011.05.31 22:39:00 -
[10]
Originally by: Mr Hellcat
I guess testing is not a top priority when it comes to patches.
And you must have been playing for what, two weeks?
This is the first patch in very long, long time, that has introduced any serious bugs.
Please submit bug reports so this issue gets attention. Forum posting does not necessarily put a bug at the top of their que. "Luminous beings are we. Not this crude matter." -- Yoda |

Proton Power
Amarr Retirement Retreat
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Posted - 2011.05.31 23:20:00 -
[11]
Move your pins just a tiny bit numbers will jump back to normal value. Pain in the @ss but it works for now.
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Barry Ze'Choppa
Minmatar
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Posted - 2011.05.31 23:59:00 -
[12]
Confirming.
My plasma planets were pulling around 18-19k, fluctuating maybe 1 or 2k before the patch. Now they're pulling 10k. I tried moving pins around, and it seemed to help a bit, but then a lot of the extractor numbers went down about 70% after submitting. "I have to return some holotapes." |

Mirwindor
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Posted - 2011.06.01 00:26:00 -
[13]
Originally by: Proton Power Move your pins just a tiny bit numbers will jump back to normal value. Pain in the @ss but it works for now.
Not a fix for me: After moving the pins a bit, values return to normal - until change is submitted - then values just return to their FUBAR state!
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LordWolf81
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Posted - 2011.06.01 00:38:00 -
[14]
It seems the the color scale is completely backwards. The white zones get me nothing but the zones with no colors have a very high value.
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Shira Elan
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Posted - 2011.06.01 00:38:00 -
[15]
On a related note is invention bugged? I only got 1/3 successful jobs when i was supposed to get 1.65/3
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Mr Dilkington
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Posted - 2011.06.01 00:46:00 -
[16]
Although it seems there is more to this, may i just clarify, the scans are not meant to be 100% accurate.
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Damassys Kadesh
Amarr Eternal Damnation of the Woken Mind
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Posted - 2011.06.01 00:47:00 -
[17]
I have this problem too. I have both symptoms:
-getting 1/3 the amount I expected (from yesterday) -hotspots yield less than non-hotspots
This is quite a setback in income for me and I'm sure many others. Clearly there is a bug with the scan overlay and possibly resource distribution itself.
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Crisna
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Posted - 2011.06.01 02:40:00 -
[18]
Originally by: Mr Dilkington Although it seems there is more to this, may i just clarify, the scans are not meant to be 100% accurate.
This isn't the issue. The chart on the extractor page isn't acting correctly. It thinks you'll extract more in non-hot spots than in the white hot areas. Strangely the numbers per head unit seem right.
I'm also having an issue where I can't start the extractors, I hit install and then submit and it acts like it started but i can go back and click on the extractor view again and it's all 0s and no mineral is selected to be extracted.
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Tam Eassom
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Posted - 2011.06.01 03:03:00 -
[19]
It seems like the patch really nerfed PI. For the same "Head" numbers on an ECU, I am getting about a 1/3 total yield from yesterday. The scan shows a good patch (down alittle from yesterday but that's expected) but the total take for the whole ECU has lost 2/3 of what it was yesterday. This is not consistent across all materials, seems worst for Noble Metals on Plasma and Barren planets. Extracting Heavy metals dosen't seem to have changed. Also noted pins are missing on one extractor, all the "Head" links meet up with where the ECU should be, but can't click one the ECU to access it since it dosen't show. 
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Trader Hansen
Failure Assured
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Posted - 2011.06.01 05:01:00 -
[20]
The problem appears to be with the scanner overlay. The PI materials themselves are still there, but the overlay is way off (or given that pre-existing pin locations are giving bad numbers, the overlay is probably correct, but the actual PI material locations are not). You can still find PI materials, but you basically have to ignore (A) the overlay and (B) the values per pin. What you need to pay attention to is the units per hour, and then just randomly move your pins around until you find a location that gives good units per hour.
It sucks big fat donkey balls and hopefully CCP will fix it in ninja time.
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Kyra Joringer
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Posted - 2011.06.01 05:12:00 -
[21]
Confirmed. I don't think it's just a scanner issue. One of my planets went from extracting 400k in a 23k hour period (yesterday) to 100k in the same period (today).
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Krixtal Icefluxor
Gallente Bison Industrial Inc
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Posted - 2011.06.01 06:32:00 -
[22]
Confirmed. Barren Planet pulling 11,520 per on a 24 hour cycle, now down to 1,125 per 24 hour cycle MAX no matter where the heads are....even on solid white.
Wow. **************************
"God is nothing but the power of the Universe, as a whole, to organize itself." - Lee Smolin Three Roads to Quantum Gravity |

Janeway84
Gallente MIRROR INDUSTRIES Pride Before Fall
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Posted - 2011.06.01 06:39:00 -
[23]
Lol you guys are lucky! At least you haven't logged on to see 2 of your buildings on a base have went missing  And the Links between them are still there but I can't see the buildings and I can't select them.
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Barry Ze'Choppa
Minmatar
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Posted - 2011.06.01 06:47:00 -
[24]
Short term fix for wonky PI rates
Click on the ECUs that are giving you hideously bad rates after the patch. Disregard any scanner information, hotspots etc. Just move the pins around the map and watch if the cycle output increases. When you've placed your pins in such a way that the value looks high, hit accept, then recheck the ECU's cycle output.
I managed to get values close to what I was getting before patch doing this. Hope it helps. "I have to return some holotapes." |

Trader Hansen
Failure Assured
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Posted - 2011.06.01 07:30:00 -
[25]
Originally by: Janeway84 Lol you guys are lucky! At least you haven't logged on to see 2 of your buildings on a base have went missing  And the Links between them are still there but I can't see the buildings and I can't select them.
I noticed this while I was moving my pins around. The buildings aren't gone - they're still there. The problem is a graphics one. In some spots when I moved my pins they'd end up half disappearing or disappearing completely as part of the planet or overlay graphics were getting a higher draw priority than the pins. So they're there, they're just not being drawn.
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eagleeye d4l
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Posted - 2011.06.01 07:58:00 -
[26]
love this, went from ~90k/hr on a hotspot to 15k/hr without any visual change of the spot.
all features are working as intended.
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Rex Liberium
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Posted - 2011.06.01 08:09:00 -
[27]
In the patchnotes there was no reference to PI whatsoever, so I think this isnt a nerf but a big bug. Hopefully they fix it soon.
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Laredo Tornado
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Posted - 2011.06.01 09:20:00 -
[28]
I'm having the same issues with extractor heads not behaving properly in relation to scans- but I also have processors that have been running for nearly 24 hours and have produced only 1 cycle of finished product. (i.e. 4 processors have made 80 units of water in a day, but that is only 1 cycle/hour's worth). I checked all the routes, plenty of raw material in the hopper. The finished cycles are not registering. Lost a lot of income on this so far, rather bummed :(
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Zverkq
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Posted - 2011.06.01 11:04:00 -
[29]
CPP please check Noble Metals on Baren planets. With 10 heads went from 30k/h to 2k/h on the same spot with all skills to 5
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Neima Fourwinds
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Posted - 2011.06.01 12:28:00 -
[30]
Edited by: Neima Fourwinds on 01/06/2011 12:34:41 Still after this morning's patch and after clearing cache a few times, lower values, and most important, on my Lava planet, I can't extract any Felsic Plasma. I set extractors and they show amounts, but per hr and total show 0 (zero), submit it and shows "extracting: Nothing" I even Decommissioned it and tried over.
-Edit, just for sake of being thorough, I cleared cache again while viewing the Lava planet... same thing. This is my main production planet. Should I decommission everything and start over?
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