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Salpun
Gallente Paramount Commerce
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Posted - 2011.06.01 17:56:00 -
[1]
Why a new thread. With CQ being deployed on Sisi allot of the previous issues should have been dealt with but new ones have startd showing up.
While i could only get on for like 5 min. A couple issues looked fixed and a major one got rebroke.
Broken Now;
Sitting in the coach leaves a ghost shadow of you and where you just where, mirrored 180' also I could not exit the coach. Only undocking reset the CQ.
What else have you guys found that is broke this time? How do the other races CQ look.
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Viljushkar
Caldari AQUILA INC
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Posted - 2011.06.01 18:21:00 -
[2]
Edited by: Viljushkar on 01/06/2011 18:26:00 Edited by: Viljushkar on 01/06/2011 18:24:56 Edited by: Viljushkar on 01/06/2011 18:22:18 Well i noticed something silly with the framerate in stations with old station GUI enabled. That is, if you have it on you lose a ton of FPS. I get 33 fps with UI enabled and 50 with it disabled. I cant believe a simple UI (esp now that its been "carbonized") is such a resource hog. Flying around in space i didnt notice any difference with UI on or off.
Example pics: - with the UI on: UI on
- with the UI off: UI off
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2011.06.01 18:48:00 -
[3]
Needs inverted mouse look, without I don't feel like walking around at all which leads to the second point
DESPERATELY needs the (don't) "load station environment" button back! My default, this new **** makes it more needed.
Maybe fun for a spin once (Well actually, it wasn't), after that I want my quiet GFX card fan and the static station display back. PLEASE RECONSIDER THIS CCP. Making us unable to turn off the 3d graphics while docked is a serious mistake, hurts especially people who run multiple accounts. And the interior has *nothing* to do with playing the actual game after all... ----------
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WiseMan Ari
Sniggerdly Pandemic Legion
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Posted - 2011.06.01 19:06:00 -
[4]
it seriously needs a button to disable the CQ stuff, already miss seeing my ship in hangar. Also not beeing able to double click a random spot while docked and having it open your cargo hold is very annoying [This space for rent]
Support the NSPDP National Society For the Protection of Discriminated Pirates
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MotherMoon
Huang Yinglong
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Posted - 2011.06.01 19:08:00 -
[5]
you should be able to right click the 3d ui buttons and open a windows to set hotkeys.
because right now you have to wait for the CQ to load to open the cargo bay.
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2011.06.01 19:19:00 -
[6]
Originally by: WiseMan Ari it seriously needs a button to disable the CQ stuff, already miss seeing my ship in hangar. Also not beeing able to double click a random spot while docked and having it open your cargo hold is very annoying
Yes, I wholeheartedly agree on both accounts. ----------
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CCP Vertex

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Posted - 2011.06.01 19:49:00 -
[7]
Originally by: Salpun Edited by: Salpun on 01/06/2011 19:03:19 Broken Now;
Sitting in the coach leaves a ghost shadow of you and where you just where, mirrored 180' also I could not exit the coach. Only undocking reset the CQ.
Thanks for making this post, we appreciate feedback but we really appreciate bug reports even more ;)
The ghost render frame after sitting down has already been fixed internally.
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CCP RubberBAND

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Posted - 2011.06.01 19:53:00 -
[8]
Originally by: Raimo Needs inverted mouse look, without I don't feel like walking around at all which leads to the second point
You can invert the mouse via the ESC menu, the display settings and INCARNA CAMERA.
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Geddings
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Posted - 2011.06.01 19:59:00 -
[9]
not tried this build yet but judging from the Duelity build which the issues i have most likely have not yet been addressed... the keyboard movement is clunky you cant strafe so you cant move your camera and then use the left and right keys if you so desire to move/turn its just difficult to control via the keyboard. two button mouse works fine but we really need better keyboard controlls. also the camera sensitivity adjustment for incarna is very nice BUT why can we not have a camera adjustment slider for sensitivity "outside" as well? if they have the forsight to do it for interiors why not add it for exteriors (ship view) too?
also maybe this is to save memory and such but charecter faces dont look quite as nice nearly as they do in the charterer creator :-p
but so far pretty nice...
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2011.06.01 20:05:00 -
[10]
Originally by: CCP RubberBAND
Originally by: Raimo Needs inverted mouse look, without I don't feel like walking around at all which leads to the second point
You can invert the mouse via the ESC menu, the display settings and INCARNA CAMERA.
Thanks.
But please do reconsider the static background option for those of us who like our station environment as resource light as possible - obviously you are now moving on from "ship spinning" (a sad day in and unto itself) so it has to be the avatar in the quarters- picture but still, make the option for a no 3d background available... Please! ----------
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Missile War
Caldari Cell Corporation Sexy Alliance
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Posted - 2011.06.01 20:27:00 -
[11]
Edited by: Missile War on 01/06/2011 20:30:54 Edited by: Missile War on 01/06/2011 20:30:37 i found another fun thing, i MUST play in EVERYTHING low/disabled to dock/get into CQ, otherwise my graphiccards just totally freaks out and can't load CQ, i still don't understand why anyone wants this build tbh? it adds nothing more in my eyes and you only need a better PC. but if my graphic card can't handle this on TQ when it comes out(through a disable CQ option or whatever), then i'm gonna stop with eve =/
edit: i also noticed that loading the log in screen now takes like 20 seconds longer than it took with incursion -_-
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.01 21:30:00 -
[12]
Originally by: Viljushkar Edited by: Viljushkar on 01/06/2011 18:26:00 Edited by: Viljushkar on 01/06/2011 18:24:56 Edited by: Viljushkar on 01/06/2011 18:22:18 Well i noticed something silly with the framerate in stations with old station GUI enabled. That is, if you have it on you lose a ton of FPS. I get 33 fps with UI enabled and 50 with it disabled. I cant believe a simple UI (esp now that its been "carbonized") is such a resource hog. Flying around in space i didnt notice any difference with UI on or off.
Example pics: - with the UI on: UI on
- with the UI off: UI off
The old GUI is the new GUI too, all the incarna UI does is open the old one. So the resource hog is probably the client trying to run the same UI twice. Which is yet another argument for separating stuff you do in your spaceship, and stuff you do in CQ. It becomes more and more evident as time goes on that CCP should have stuck to their original plan and kept our old station hangers, and simply added a station button to enter CQ.
Plus why haven't you fixed the 'can only have 50 fittings' issue yet? __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2011.06.01 21:50:00 -
[13]
Originally by: Soden Rah
It becomes more and more evident as time goes on that CCP should have stuck to their original plan and kept our old station hangers, and simply added a station button to enter CQ.
Do want
Quote:
Plus why haven't you fixed the 'can only have 50 fittings' issue yet?
Do want ----------
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Mangus Wieland
Caldari
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Posted - 2011.06.01 23:13:00 -
[14]
On undocking an error message pops up saying:
MESSAGE NOT FOUND Message: 'UndockWithApparel' Args: {}
Yes undocks, no does not. |

Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
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Posted - 2011.06.01 23:22:00 -
[15]
Edited by: Random Womble on 01/06/2011 23:25:27 Just realised the first change that the very annoying being forced into incarna has had on the way i do things. I regularly right click on my ship in the current station view in order to open cargo or perform any of the other available tasks. Dont get me wrong i can access all those functions elsewhere it just takes time and is very very annoying and bad design to have to unnecessarily open up more windows to access something. All because of some feature that has no content and to be frank as it stands i could not give a **** about. It reminds me of the payment system we use at work where they updated the whole system and made it look neat but the actual functionality and responsiveness of the system deteriorated, a redesign should never force someone to take more steps the reach the same goal.
Also it took substantially longer to login following character selection.
Like most patches i suspect the biggest **** storm will come on the day of release when all those people that did not really realise what was happening find out.
Oh and ship spinning is far better than meat spinning.
Edit: It may be worth pointing out with the payment system story that they were forced to add an option to use the old version because of the amount of discontent following the changes.
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Carola Kessler
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Posted - 2011.06.01 23:54:00 -
[16]
Found same glitch with ghosted CQ interior happen to me, also it happens while entering and leaving Character Customizing.
Filed an bug report under the number 111644
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2011.06.02 01:49:00 -
[17]
No fuel bay button on the hangar 3D interface for capships.
Blasters and hybrids still stink.
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Oen''Gus
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Posted - 2011.06.02 02:13:00 -
[18]
I just can't log into the game, it crashes my pc everytime. So yeah I feel a button to choose to get in the CQ or not would be needed.
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Crazy KSK
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Posted - 2011.06.02 02:43:00 -
[19]
the rotating part of the strip miner II stops rotating after some time the picture of the capital tractor beam is zoomed out a lot the little rotating bit on the front of the salvager II jumps in its rotation all types of miner don't change the turret when turning the ship and in mid cycle ending in the turret shooting though the ship sometimes turrets are too slow to track ending in the shots being fired sidewards i.e. the muzzle flash animation not being aligned with the barrel
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Oen''Gus
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Posted - 2011.06.02 02:50:00 -
[20]
Originally by: Missile Wari found another fun thing, i MUST play in EVERYTHING low/disabled to dock/get into CQ, otherwise my graphiccards just totally freaks out and can't load CQ, i still don't understand why anyone wants this build tbh? it adds nothing more in my eyes and you only need a better PC. but if my graphic card can't handle this on TQ when it comes out(through a disable CQ option or whatever), then i'm gonna stop with eve =/[/quote
Same thing for me, I just CAN'T LOAD the game, I just can't even get in the character option. If it reminds as it is on TQ then I will have to quit the game, and I have 4 accounts. I will be sad.
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Sarmatiko
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Posted - 2011.06.02 03:58:00 -
[21]
Old effects turned off but new sprites isn't there yet? I mean effects for stuff in TexturesSprites, do we need to bugreport missing effects in this build (warp tunnel for example)?
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Elayae
Gallente Re-Awakened Technologies Inc
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Posted - 2011.06.02 11:37:00 -
[22]
Few things worth noting which happened in my testing session:
repackaging remotely -> (ship) icon disappears in personal assets -> number of items stays correct -> reappears after undock / redock or heavily delayed sell items -> information on sell window heavily delayed or in some cases not responding at all when first opened -> no problems when opened for a second time
double sell item orders in sell window -> two items simultaneously in sell window? working as intended?
fps -> 60 fps on TQ all the time -> 35 fps on SISI CQ - first time CQ -> 60 fps on SISI CQ - after undock /redock second time CQ warp drive active voice sound -> when clicking mirror in CQ ghost images appear -> after entering CC twice and back to CQ
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Lojik
Priory of Empire SpaceMonkey's Alliance
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Posted - 2011.06.02 11:56:00 -
[23]
A few observations regarding Changing ships.
1. I'd love to get a "list" of ships next to the "Open Ship hangar" button at the ships graphic if I have hidden all the rest of the UI (Ctrl-F9)
2. The message we get when trying to select a ship too soon after another selection or docking should not refer to entering the ships, as it makes little sense when we are on the balcony looking at the ship. Instead it might be better to refer to the current ship still being towed into place (and perhaps having the hangar graphics reflect this), though I'd rather have the 20-30 second delay removed.
3. When hovering the mouse on the floating representation of the selected ship, it would be "nice" to have the graphics show a "silhouette" of the fittings as well.
Notes on PI.
When doing PI from the screen in the CQ, it would be more "intuitive" or at least provide a better sense of immersion, had the PI UI been ON that screen, and not opening up as it does now, taking up the entire screen.
That pretty much goes for all the screens that can be accessed from the CQ panels.
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Lojik
Priory of Empire SpaceMonkey's Alliance
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Posted - 2011.06.02 11:59:00 -
[24]
Originally by: WiseMan Ari it seriously needs a button to disable the CQ stuff, already miss seeing my ship in hangar. Also not beeing able to double click a random spot while docked and having it open your cargo hold is very annoying
At least they could give the option to only load the "balcony" and place the pilot there.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.06.02 13:47:00 -
[25]
Originally by: Lojik
Originally by: WiseMan Ari it seriously needs a button to disable the CQ stuff, already miss seeing my ship in hangar. Also not beeing able to double click a random spot while docked and having it open your cargo hold is very annoying
At least they could give the option to only load the "balcony" and place the pilot there.
But what would be the point? The ship-spinning view is already in the game, all they need to do is keep it (and add a buttan for CQ/Incarna). ... If you like choice please support this topic in the Assembly Hall. Thanks.
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Mangus Wieland
Caldari
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Posted - 2011.06.02 14:02:00 -
[26]
Walking around the CQ and occasionally clicking things I have the entire client crash to desktop at times - submitted a few logs for a bug report. Did anyone else see someting similar?
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Daneel Trevize
Gallente
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Posted - 2011.06.02 14:05:00 -
[27]
Tried to test spaceship. Could not see spaceship(black squares over whatever 3D scene there's meant to be), could not undock, "Message: 'UndockWithApparel' Args: {}". Closed client and relaunched it using launcher, got nothing after the splashscreen.
Tried killing processes and launching again a few times. Eventually a login screen again.
Still more black squares all over CQ once it loaded. 60ish FPS. Click horrid orange ship hologram, Open Ship Hanger.
Hear "Warp Drive Active"... ORLY?
Alt+tabbing out and back results in a completely black CQ, but the specific options UI tree menu thing appears when I mouse over said nasty hologram again. FPS has bombed to 20ish. WTF is ExitSofa & EnterSofa?
Clicking yes to undock error gets me in space, 45-50 FPS.
Redocking I'm not back in the same place, FPS 30ish and I look like a Doom 3 zombie.
Alt+tab and FPS is down to 20ish but slowly recovers to 30ish, everything 3D is black again except some blue eliptical lights. Undock button won't give any popup or boot me into space. Quit. |

Altam Hakuli
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Posted - 2011.06.02 14:22:00 -
[28]
1st: Camera location adjusts with Zoom when using two monitors. 2nd: Sounds from NPC's attach to you and stay with you until you relog. Probably allot of other things attach in this way too leading to the CTD some claim to have. 3rd: weapon upgrades like gyro's and Tracking enhancers have opposite or worse effects when fitted in station and undocking. Onlining them in space seems to work correctly. 4th: Modules(Cloak, gun, armor rep, sensor booster) do not deactivate, if you activate your cloak for example you'd need to fly to some thing to decloak and it's unable to reactive it, stuck in the deactivateing animation(flashing red). 5th: message before you undock, seems to be a place holder no real issue there. 6th: "Warp drive active" when activating the mirror to enter char customisation, probably another place holder. 7th: Activating PI screen would lockup in "loading planet resources" to get back i had to Esc > click system button go to planets and select view in planet mode and I was back on station.
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Mangus Wieland
Caldari
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Posted - 2011.06.02 14:39:00 -
[29]
Docking with the star map open renders the UI and the CQ unusable. Undocking partially restores the UI, but the star map can no longer be activated and the world map control panel permanently stays on screen.
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Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.06.02 14:45:00 -
[30]
The Revelation is missing its fore turrets even though they are fitted.
http://i.imgur.com/kBg5a.jpg
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Palovana
Caldari Inner Fire Inc.
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Posted - 2011.06.02 15:18:00 -
[31]
Patched my install via SisiLauncher (from a fresh TQ copy, > 1 GB download), all I get is status: unknown.
I have /server:Singularity in the launcher, have tried removing cache and settings directories on the Sisi install, Status Unknown every time. The monitoring sites say there's more than 100 users connected to Singularity right now.
TQ works just fine. ----- Your Plain Text Cookie perfectly strikes New Forums, wrecking for inifnite damage. |

Ridickulo
Minmatar Tiger-Shrimp Sons of EvE Alliance
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Posted - 2011.06.02 15:27:00 -
[32]
Is your sisilauncher version 1.29?
Have you tried "Repair my test client"?
If all else fails, delete your "C:\Program Files\CCP\Singularity" folder (if that is where you have it).
Then, with cache cleared, try "play in singularity"
If all else fails yell at your computer, call it names and spend some time with your wife and kids (at leasts thats what i do) |

Daneel Trevize
Gallente
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Posted - 2011.06.02 15:37:00 -
[33]
It's down, wasn't unknown earlier, is now. |

Judy Spark
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Posted - 2011.06.02 16:03:00 -
[34]
I was able to kill a neutral alt of mine in a hi-sec system without getting shot by Concord (they did kill off all my drones used though), the alt had no killrights. I did get a GCC and the security status losses for doing so and could later pod my alt with Concord on grid without them killing me.
My other alt that also ganked the same character did get killed by Concord.
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Palovana
Caldari Inner Fire Inc.
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Posted - 2011.06.02 16:15:00 -
[35]
Originally by: Ri****ulo Is your sisilauncher version 1.29?
Have you tried "Repair my test client"?
If all else fails, delete your "C:\Program Files\CCP\Singularity" folder (if that is where you have it).
Then, with cache cleared, try "play in singularity"
If all else fails yell at your computer, call it names and spend some time with your wife and kids (at leasts thats what i do)
Tried all of these except for the wife and kids bit - no dice. Still status: unknown.
EVE-Offline reports 195 players on at the moment.
I can telnet to the host IP 87.237.38.50 on port 26000 and I get a response (in binary with some recognizable stuff like the build string). So it's not being blocked by my router or anything like that.
And yes, I've rebooted. Didn't help. ----- Your Plain Text Cookie perfectly strikes New Forums, wrecking for inifnite damage. |

Pierced Brosmen
Priory Of The Lemon
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Posted - 2011.06.02 18:29:00 -
[36]
Not sure what have been done from the build that was on Duality and the new build on SISI, but I've seen a rather large drop in frame rate in CQ after going from the Duality build to the SISI build.
When just running one client, the Duality build would give me FPS in the area between 40-60 FPS. On SISI however it rarely goes over 35-40 FPS (and often dropping down to around 25-30) and if I walk from the balcony to my dquarters, the framerate drops down to around 25 and keeps falling until I walk through the "door", where it falls as low as 15-18, and then starts to rise again when i'm inside... This is consistent and does so every time I walk through the door from the outside.
But on a positive side... I love the ambient sound of the environment 
Also, here is a few things I'd like to see changed:
1: As mentioned before, the option to disable the station environment... I usualy never run just one client when I play. Normaly I run 2-3 clients simultaneously, and if they should all be doced at the same time, I'm afraid my PC would roll over in pain So it would be much better to have the CQ environment on one char and have a static image on the others.
2: Although I like to look at my ship up close, I really don't like how the ships float in mid air by the balcony... Below the balcony, in the station there is a docking pad... Use it. Not having the ship docked on the pad as default doesn't make sense and also the fact that the ships placement now is dictated by it's size, means you don't get the right sense of how big or small the different ship models are. My proposal here is that the ship is placed back on the pad, like it was on the first build on Duality, BUT... On the balcony there is a rather large console where the ship fitting interface is only a small part. On this there should be an option that could be called "Inspect ship" or something, that when activated, would have the ship moved from the docking pad and up to the balcony (to where it is on the current build) for inspection. While being in "inspection mode", services like ship fitting and cargo management would be unavailable, due to the ship not being on the docking pad.
3: Ability to zoom in on the different screens while sitting in the sofa.
4: There is no pillow or blankets on the bed... My character would get a stiff neck after sleeping on that... and while on the subject... the character should be able to sit and lie down on the bed (would be good for him or her if you go AFK for a few hours ).
5: Ability to do changes in the character customization interface without having to make a new character portrait. What's the relevance of taking a new photo if you change your shoes or put on sunglasses?
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Pierced Brosmen
Priory Of The Lemon
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Posted - 2011.06.02 18:31:00 -
[37]
Wishes for future development of CQ:
1: More uses of the screens. Especialy the side screens. I'd like to have a menu on each of the side screens where you can access stuff like market, contracts, wallets, asset management, route planner and autopilot control (let you plan and manage your route before undocking), Journal, science&Industry, tutorials, Jukebox interface with playlists management, etc. And by more uses of the screens doesn't mean that clikcing opens a new window, but rather that you do everything on-screen (wich also requires the option to zoom in on the screens as mentioned above).
2: Sound for the content on the main screen, and a volume slider at the bottom of the screen. Muted by default, but ability to turn up when you want to.
3: Support for streaming internet radio stations (thinking about EVE Radio and such, but also ability for players to add other radio feeds) to the Jukebox. Also have the option to set one playlist/radio station for the CQ and another (or none) while in space. This is basicaly to add to the atmosphere.
4: Support for the In-game browser on the main screen, and allow flash support for atleast some sites, like Youtube. So we can see the many awesome eve videos from our quarters 
5: Populate the hangars. This would propably require some re-design of the caldari and minmatar stations so one could see more docking pads and larger area where it could be possible to see other ships being docked, arriving to and leaving from the different pads. It would be nice to get some sense of "activity". The ships you'd see don't have to reflect what ships other people in station have, but the level of activity would scale with the number of people there and how active they are. If you're the only one in the station, then you see no other ships. If there are several people there but nobody docks/undocks/logs inn/out, then the other ships you see will just be sitting on the other pads. Again, this is not to see what others are flying, but to add to the atmosphere, as the ships you see will be randomized by the client based on the number of people on the station guest-list (don't need server to control this). In NPC space the randomization can prefer ships related to the empire that controls the system. In low-sec and 0.0 there can be capital ships (in Amarr - Emperor Family Accademy station there can be a chance of seeing a Veldnaught if Chribba is in ).
6: Ability to tour the hangars on a hovering platform or something (would require the population of hangars as mentioned above). Similar to the different race hangar videos that were released some time ago (plus inspiration from Clear Skies 3)... The Gallente Hangar video was my favorite :)
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Yukiyo
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Posted - 2011.06.02 21:05:00 -
[38]
I am getting the ghosting after leaving the character creator or sitting on the sofa. This is happening approx 90% of the time.
Also at times my character is translucent.
The flesh tones are inconsistent between the face, shoulders and arms. Have had other problems using the sofa, gets stuck walking but does not sit down.
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Austneal
Nero Fazione
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Posted - 2011.06.02 21:44:00 -
[39]
The things that annoy me most are:
The new turrets don't fit correctly on some ships (such as a Huginn with 220s, or A Phantasm with heavy pulses)
Extremely low framerate drops. I normally get 200 - 300 or so FPS on interval immediate in space. I can be sitting in front of station, and it'll drop as low as 40 - 45 FPS, then return to normal after a bit. It makes no difference if I'm sitting on the undock zoomed all the way out or in the middle of a fight zoomed in as normal
Turrets sounds are off. 220s should sound different than 425s, and Hammerheads should NOT sound like dreadnaughts 
Everything else seems like a "normal" bug that will be fixed... Please change these to improve game quality.
(Also support the ide of being able to use the old hangar / static image)
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ivar R'dhak
Minmatar
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Posted - 2011.06.02 22:09:00 -
[40]
This new CQ client scares me.
Just yesterday I upgraded my core hardware to a Phenom II x2 555, jumped on duality and had two clients running soso. This evening I fire up the SISI-launcher tool, patch up, load the CQ and my damn system almost immediately goes into Jet-engine mode as I¦m walking around with only a single client!
What the frack did you do now? This isn¦t going to fly.  ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.06.02 23:52:00 -
[41]
Edited by: Tres Farmer on 02/06/2011 23:55:24
- having the CQ start always in the same spot is bad.. I know where I left that thing - get rid of the station panel asap (make a button in the neocom pls) - loading times are 2x as long as TQ for entering game on station (way to go there, lol!) - table in CQ can be used as home-trainer (just try often enough to walk from one side to the other, char at some point will walk forever) - can we get a hometrainer?  - fps is as expected lower and in the area I thought it would land (so not too bad), need a new gpu anyway - light-spots inside the CQ (in front of big screen, mirror and docking ledge) are the only areas where the char is lit up ok-ish, anywhere else it sucks - I don't get to adjust light in my CQ I guess? - new '3D' context menues are to fast (come up by just hoovering) and take too much gpu power and then they obstruct the view - result: they suck (highlight the object or give a WAY smaller activation button for the context menue for objects pls) - docking ledge ship position and hangar view is hopefully not the final? That one is just not immersive, as the chamber is just plain wrong (always has been) - and is there a reason I always end up looking UP at my ship? - please take the cigarette dump away from my quarters.. I'm not smoking. - if you start throwing around litter in my CQ, can you please go for realism there and make it random? (socks, towels, pilows, guns, drugs, jackets, shoes, pictures, decoration lamps, closets...?) Especially around the mirror.. not enough stuff there! And as this is supposed to be some kind of motel room, wouldn't there be suitcases I live out of or is that plastic bag there in the corner it?!? - I don't care if I can see real time ship movements outside, but please consider windows.. those freaking stations are plastered with them!!! Give me a window.. and if it's just the same view I already can see through the door to the docking ledge. It's claustrophobic in there.. *shudders* - How much AURUM do you request for a custom color/lightsetup for the CQ? - How much AURUM do you request for the Admirals suite? - get rid of the cargo access via 1-click on the screen in the CQ.. it's immersion breaking now.. LOL!
As for the whole CQ vs Hangarview.. this one will satisfy no one 100%. Don't try to cram all the current function and the CQ into one feature.. give the hangar people their hangar of some sorts and the CQ people give a real CQ without the hangarview functionality.. and give the option to start up in either one. Don't leave it at this, otherwise the forums will burn on the 22nd!
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Rykuss
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Posted - 2011.06.03 01:07:00 -
[42]
I'm either the only person experiencing this or noone else bothered to try PI at all, it starts zooming into planet mode and the planet disappears. I get a space background and that's it. At this point I have to hit escape to make the client react at all and even then I'm still stuck looking at space despite being in a station. I can even undock although I won't be doing anything, as I mentioned, I'm stuck looking at a space background. A complete exit of the client fixes this, of course, while a log off will not.
The catalyst only shows turrets in high graphics settings. It doesn't really matter what graphics setting I use, my character will go from totally cartoonish (low settings but actually distinguishable) and silly to hideously disfigured(seriously disappointing for high settings). The docking/undocking experience was frustrating as hell and I won't even try to run a mining op on this. How the hell I'm supposed to empty three different holds in my orca in any reasonable amount of time now is beyond me.
You know, I got excited with the latest patch on TQ, yeah PI is borked and a few other things but the overview is really nice. The roids, I love the way they're grouped together by name and distance. Then I see this garbage and it just undid any hope I had for this expansion. Are you seriously going to release this in less than three weeks? Wow.
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Ranka Mei
Caldari
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Posted - 2011.06.03 02:01:00 -
[43]
Edited by: Ranka Mei on 03/06/2011 02:05:00
I just tried CQ, and -- contrary to everyone else, it seems -- I thought it was excellent. BiS (Barbie In Space) environment loads superfast (< 2 secs); and it runs smooth as silk. So, let the whiners just buy a better machine.
Only one tiny bug when undocking:
Message: 'UndockWithApparel' Args: {}
That may need a small fix.
Also, I'm not entirely happy with the lighting on my face when there's no direct light source on it. Seriously, in darker areas it looks too bland that way; downright fugly in a way. I think faces simply need some more ambient lighting on them (for when there's no other light source on them). Eyes tend to look a mite weird at times, too; maybe, in general, graphics quality needs to be cranked up a bit for faces. I run everything at max quality, btw; at 1920x1200.
Otherwise, it's all uebershiny!
EDIT: Oh, and please keep it mandatory: I want all those thousands of Russian botters gone with their crappy hardware. --
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Starlight Twilight
Amarr
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Posted - 2011.06.03 03:38:00 -
[44]
it crashed when i exited the station O o /»________________________ | LAAZZZAAARRRRRRZZZZ!!!!!!!!! \_»»»»»»»»»»»»»»»»»»»»»»»» |

Lojik
Priory of Empire SpaceMonkey's Alliance
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Posted - 2011.06.03 03:58:00 -
[45]
Originally by: Pierced Brosmen
Also, here is a few things I'd like to see changed:
1: As mentioned before, the option to disable the station environment...
Agreed
Originally by: Pierced Brosmen
2: Although I like to look at my ship up close, I really don't like how the ships float in mid air by the balcony... Below the balcony, in the station there is a docking pad... Use it.
The problem them was that in the first test on Duality, the ships smaller than a destroyer were practically invisible, even when we knew where to look. The good thing with the new method is that we can see the ship, the bad is that we get no sense of scale.
Overall, I want them to use the "docking pads" as well. And add a screen above the balcony console where we can zoom in.
Originally by: Pierced Brosmen
5: Ability to do changes in the character customization interface without having to make a new character portrait. What's the relevance of taking a new photo if you change your shoes or put on sunglasses?
I definitely agree. Why should we be going to the customization screen at all if all we do is changing our shoes, or put on sun glasses purchased from the market?
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Lojik
Priory of Empire SpaceMonkey's Alliance
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Posted - 2011.06.03 04:04:00 -
[46]
Originally by: Yukiyo I am getting the ghosting after leaving the character creator or sitting on the sofa. This is happening approx 90% of the time.
If you can reproduce it, then restart the client with logging (or to start a new log, no need to send them a two hour log if 5 minutes will do :) )
Take screenshots where needed, once you reproduce it, exit the client, find the screenshots and zip them up along with the log file in your Sisi client directory, it'll be the latest one, and the saved report from DxDiag.
Post the details of the bug on https://bugs.eveonline.com/ preferably including the steps you took to produce it.
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Freelancer'Spb
Fremen Sietch DarkSide.
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Posted - 2011.06.03 10:24:00 -
[47]
Originally by: Yukiyo I am getting the ghosting after leaving the character creator or sitting on the sofa. This is happening approx 90% of the time.
I have the same issue.
But most important thing is that performance of the game is greatly reduced in space! I don't care about such reduction in CQ's but if this affects me in space it's weird. About 4-5 times less fps than currently on TQ. My allymates confirmed similar reduction. Next intresting thing - all graphics settings seems just doesn't works. Now i have about 20-30fps in a complicated scene, and about 50-60 in empty space(70-100 and about 200fps on TQ) on high settings. Then i've switched all graphics to low and get... the same 20-30fps in a complicated scene, and about 50-60 in empty space The only things are changing that "shiny-looking lagged space" converts to "ugly-looking lagged space". I hope that performance of this build will be fixed before releasing on TQ, now it's just unacceptable.
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2011.06.03 10:48:00 -
[48]
I have not noticed a performance degradation in space, but in the current build the blaster effect is somewhat buggy. I see the glow at the barrels of the guns and also the glow where they strike the target but no projectile moving to the target.
Also missile explosions and effects seems to have been reworked, but in the current versions the effects of Terror-HAMs is worse then the old one. Also the missile explosion seem to be a bit small and dissappearing if the strike a larger target.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Bilaz
Minmatar Fremen Sietch DarkSide.
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Posted - 2011.06.03 13:37:00 -
[49]
game is barely playable with this new build - incarna is bug ridden and horrible - **** that, i can live not docking to stations, but major fps loss, modules refusing to turn off no matter what you do (leaving ship included), hud refusing to update information (about speed), ships not using skills (able to lock only 2 targets, no drones, no propper damage), show info not showing real info - and all this turns up in just one evening (to different people tho) HOW YOU MANAGED TO **** UP SO MANY THINGS AT ONCE, CCP?
but hey - you can buy some fancy stuff and sit on sofa - wait you cant, becouse incarna is lag creating and bug ridden, plus looks horrible on my pc. WHY THEN I CANT JUST TURN IT OFF?
i know may sound like emorage, but what happened to almost ok working eve plus this ******ed incarna - it blew my mind off. if it hits tq the way it is now i know for a fact that i wont be around to suffer.
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Ranka Mei
Caldari
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Posted - 2011.06.03 15:25:00 -
[50]
Originally by: Bilaz game is barely playable with this new build - incarna is bug ridden and horrible - **** that, i can live not docking to stations, but major fps loss, modules refusing to turn off no matter what you do (leaving ship included), hud refusing to update information (about speed), ships not using skills (able to lock only 2 targets, no drones, no propper damage), show info not showing real info - and all this turns up in just one evening (to different people tho) HOW YOU MANAGED TO **** UP SO MANY THINGS AT ONCE, CCP?
but hey - you can buy some fancy stuff and sit on sofa - wait you cant, becouse incarna is lag creating and bug ridden, plus looks horrible on my pc. WHY THEN I CANT JUST TURN IT OFF?
i know may sound like emorage, but what happened to almost ok working eve plus this ******ed incarna - it blew my mind off. if it hits tq the way it is now i know for a fact that i wont be around to suffer.
Stop whining about your crappy machine! It looks fantastic on a normal PC! Everyone, stop trying to drag everybody down to the same low graphics/machine level you're on; some of us have actually embraced the future, and bought the hardware to go with it.
I reiterate: it runs smooth as silk on a normal machine. Keep doing what you're doing, CCP! --
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Zora'e
Nasty Pope Holding Corp Talocan United
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Posted - 2011.06.03 15:52:00 -
[51]
Originally by: Ranka Mei
Originally by: Bilaz game is barely playable with this new build - incarna is bug ridden and horrible - **** that, i can live not docking to stations, but major fps loss, modules refusing to turn off no matter what you do (leaving ship included), hud refusing to update information (about speed), ships not using skills (able to lock only 2 targets, no drones, no propper damage), show info not showing real info - and all this turns up in just one evening (to different people tho) HOW YOU MANAGED TO **** UP SO MANY THINGS AT ONCE, CCP?
but hey - you can buy some fancy stuff and sit on sofa - wait you cant, becouse incarna is lag creating and bug ridden, plus looks horrible on my pc. WHY THEN I CANT JUST TURN IT OFF?
i know may sound like emorage, but what happened to almost ok working eve plus this ******ed incarna - it blew my mind off. if it hits tq the way it is now i know for a fact that i wont be around to suffer.
Stop whining about your crappy machine! It looks fantastic on a normal PC! Everyone, stop trying to drag everybody down to the same low graphics/machine level you're on; some of us have actually embraced the future, and bought the hardware to go with it.
I reiterate: it runs smooth as silk on a normal machine. Keep doing what you're doing, CCP!
Amazing how one person seems to think, because they don't have any apparent issues, that 'everything is fine' and everyone else must be running machines from the dark ages.
Here's a clue for you cupcake. My machine is less than a year old, and is having some issues with this new build. Graphics ghosts, lockups on PI, inability to walk at all in the stations sometimes, etc. And then other times it has no problems at all, much like you describe.
So before you keep on spouting the idiocy you are currently spouting, grow some brain cells, or stop using your brain as a seat cushion.
~Z -
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Overcaster
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Posted - 2011.06.03 15:55:00 -
[52]
"Normal machine..." who talking about it ? Imperial habitant, red cross killer ? My six core, dual video, and bunch of memory system is a crap ?
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Ranka Mei
Caldari
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Posted - 2011.06.03 16:15:00 -
[53]
Originally by: Zora'e
Amazing how one person seems to think, because they don't have any apparent issues, that 'everything is fine' and everyone else must be running machines from the dark ages.
Here's a clue for you cupcake. My machine is less than a year old, and is having some issues with this new build. Graphics ghosts, lockups on PI, inability to walk at all in the stations sometimes, etc. And then other times it has no problems at all, much like you describe.
So before you keep on spouting the idiocy you are currently spouting, grow some brain cells, or stop using your brain as a seat cushion.
~Z
One white raven proves the existence of white ravens. In other words: if there's even only 1 person out there on whose machine Incarna runs fine -- that would be me -- then this proves there are no real issues (apart from he small bug I mentioned). Graphic gosts? Update your drivers! Inability to walk in stations? Walked thru it for several hours the other day: never noticed a single glitch like that.
Ship models in hangar are not scaled properly yet (too small); 3D buttons could be displayed a bit longer, etc. All small stuff, though. Everything else is honky-dory. And PI? That's currently borked already since Incursion 1.6: has got nothing to do with Incarna.
Not to mention the fact I was making my statement to the guy who complained "game is barely playable with this new build" + "incarna is lag creating and bug ridden, plus looks horrible on my pc." So, to him, and all others with subpar machinery, I simple restate: stop whining about your crappy hardware, get with the program already, and buy yourself a decent machine! --
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Ranka Mei
Caldari
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Posted - 2011.06.03 16:19:00 -
[54]
Originally by: Overcaster "Normal machine..." who talking about it ? Imperial habitant, red cross killer ? My six core, dual video, and bunch of memory system is a crap ?
I have an i7 980X with a GTX 580 and only 6G memory. Runs fine here. Maybe it's time for a fresh install? --
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Zora'e
Nasty Pope Holding Corp Talocan United
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Posted - 2011.06.03 16:59:00 -
[55]
Edited by: Zora''e on 03/06/2011 17:03:15
Originally by: Ranka Mei
Originally by: Zora'e
Amazing how one person seems to think, because they don't have any apparent issues, that 'everything is fine' and everyone else must be running machines from the dark ages.
Here's a clue for you cupcake. My machine is less than a year old, and is having some issues with this new build. Graphics ghosts, lockups on PI, inability to walk at all in the stations sometimes, etc. And then other times it has no problems at all, much like you describe.
So before you keep on spouting the idiocy you are currently spouting, grow some brain cells, or stop using your brain as a seat cushion.
~Z
One white raven proves the existence of white ravens. In other words: if there's even only 1 person out there on whose machine Incarna runs fine -- that would be me -- then this proves there are no real issues (apart from he small bug I mentioned). Graphic gosts? Update your drivers! Inability to walk in stations? Walked thru it for several hours the other day: never noticed a single glitch like that.
Ship models in hangar are not scaled properly yet (too small); 3D buttons could be displayed a bit longer, etc. All small stuff, though. Everything else is honky-dory. And PI? That's currently borked already since Incursion 1.6: has got nothing to do with Incarna.
Not to mention the fact I was making my statement to the guy who complained "game is barely playable with this new build" + "incarna is lag creating and bug ridden, plus looks horrible on my pc." So, to him, and all others with subpar machinery, I simple restate: stop whining about your crappy hardware, get with the program already, and buy yourself a decent machine!
One machine running fine proves nothing really, except you are one person who's hardware combination appears to have that sweet spot. Lets break things down. Graphics glitches, you say 'update your drivers' I say, my drivers are current, and updated. There are no new builds (just checked to make sure). So nope, drivers ain't an issue when the current Tranq build runs fine, but the new sis build has issues 'some' of the time.
Comps like I said, less than a year old. 6 core, 12 gigs ram, 1 gig vid card. Windows 7 x64 home premium.
Inability to walk through stations. Again, intermittent bug. Sometimes it walks fine, other times it bugs up and won't move at all.
PI.. funny that I can access PI on tranq fine, but it bugs up here. Gosh, must be such a perfect build huh?
Seems you suffer from an inability to understand that with the THOUSANDS of motherboards, processors and graphics cards/drivers that exist (many, as you say out dated), that just because your machine appears to be working fine that their couldn't possibly be any issues with the build.
Here is an issue for you. Drones. Can't launch them from a Hulk. Haven't tried any other ships yet, but there is one issue from the top that is now borked.
This shows several things. One, your computer is one out of who knows how many, and therefore irrelevant against the larger backdrop. Two, you have no idea what you are talking about and are bad mouthing other testers who are explaining to CCP the issues they are seeing in an effort to help CCP make their game playable by the larger group of people w/o some over priced gaming rig mommy or daddy bought for you because you cried a lot till you got it. I.E. In the grand scheme of things. Your computer's ability to run 'flawlessly' is irrelevant because the majority rules, and lone pandas like you don't.
So once again I will suggest that you stop sitting on your brains and start using them. -
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.06.03 19:23:00 -
[56]
The lighting of the avatar looks pretty bad, making him look like he's made out of plastic. The skin, hair, and clothing textures seem to behave differently under the same lighting conditions (for example in total shadow the face would be 'dark' while the hair looks like it is lit from inside the head). The self-shadowing of the face inside the cq room is unrealistic for the number of light sources and reflective surfaces present. The plasticky quality of the overall avatar lighting together with the bad self-shadowing produces horrible results: I don't recognize the avatar I created.
The CQ needs a sanitation facility. I mean, you said you were going for realism here.
Since there are ashtrays in the room, I'd like to be able to smoke. Would be nice to be able to flick the spent butt down into the docking bay.
The performance is borderline bad, with FPS ranging from 25 to 45 (Core2 Q6600 (@2.4GHz), GTX260 (driver v. 270.61, @1920x1200), 4Gb RAM, Windows 7 Ultimate 64-bit). I hate to think of what would happen when larger facilities with more population become available.
The best thing is to make the whole thing optional, with the ship-spin hangar as a low-resource default, with a button on the station interface to load CQ/Incarna. Will make everyone happy (except for the no-choice zealots like Ranka Mei, but who cares), and have the added benefit of averting a player rage meltdown after deployment. ... If you like choice please support this topic in the Assembly Hall. Thanks.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.06.03 20:25:00 -
[57]
New build is up. New thread as well.
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Jennifer Nardieu
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Posted - 2011.06.03 22:06:00 -
[58]
Edited by: Jennifer Nardieu on 03/06/2011 22:09:13
Originally by: Ranka Mei
Originally by: Overcaster "Normal machine..." who talking about it ? Imperial habitant, red cross killer ? My six core, dual video, and bunch of memory system is a crap ?
I have an i7 980X with a GTX 580 and only 6G memory. Runs fine here. Maybe it's time for a fresh install?
That is not a "normal machine".
Mine: Probably more representative of the eve mainstream. 4 GB Ram, Dual Core E5600, 512MB 5450, windows 7 x64.
Currently: Playing eve in space, hovering around the 35fps mark, regardless of what im doing.
If after one patch EVE becomes unplayable, that is a **** poor patch.
No its not the latest bleeding edge of a computer but it currently plays any game I own with enough oomph so that im not bothered about it.
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Missile War
Caldari Cell Corporation Sexy Alliance
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Posted - 2011.06.04 09:31:00 -
[59]
Originally by: Jennifer Nardieu Edited by: Jennifer Nardieu on 03/06/2011 22:09:13
Originally by: Ranka Mei
Originally by: Overcaster "Normal machine..." who talking about it ? Imperial habitant, red cross killer ? My six core, dual video, and bunch of memory system is a crap ?
I have an i7 980X with a GTX 580 and only 6G memory. Runs fine here. Maybe it's time for a fresh install?
That is not a "normal machine".
Mine: Probably more representative of the eve mainstream. 4 GB Ram, Dual Core E5600, 512MB 5450, windows 7 x64.
Currently: Playing eve in space, hovering around the 35fps mark, regardless of what im doing.
If after one patch EVE becomes unplayable, that is a **** poor patch.
No its not the latest bleeding edge of a computer but it currently plays any game I own with enough oomph so that im not bothered about it.
i got about the same as you, 3GB ram, dual core 4000+ 2.1GHz, 512MB videocard, and the same with my games atm, they all run on medium/high grahics(eve on high in TQ) but in sisi i must play on low to even start LOADING the station
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.06.04 09:45:00 -
[60]
Originally by: CCP Vertex The ghost render frame after sitting down has already been fixed internally.
The same ghost render frame issue happen in todays build when you enter and exit the character recustomization.
Anti-alias is broken in the character recustomization (working fine in the CQ though).
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Lojik
Priory of Empire SpaceMonkey's Alliance
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Posted - 2011.06.04 13:54:00 -
[61]
Edited by: Lojik on 04/06/2011 14:00:35 Edited by: Lojik on 04/06/2011 13:57:22 One comment on the least important aspect, the login screen animation.
I like it, though they ought to have shown the ship being hit by some return fire as well, in the form of blaster or laser fire, in order to show off the new "shield impact" effect I've noticed on Sisi. If nothing else than because it is Amarr 
Though I guess most here have seen it already, here's a Full HD capture of the login screen's animation, without the UI elements: http://www.youtube.com/watch?v=Ix9TT2Svd0U
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Knoppaz
Rens Nursing Home
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Posted - 2011.06.04 14:36:00 -
[62]
Good work so far on cq, but I wanted to let you know two observations..
1. Ship scale seems to be off. I checked a lot of different ships and it just looks wrong that a frig like a punisher is half the size of a cyclone for example. If a shuttle is just a dot in that hangar, so be it, but the scale should really be correct to make the balcony-feature shine.
2. While switching from ship to ship I was wondering why the ships just disappear and then the new ship pops in. Since ship switching is a session change why not add an animation? Old ship leaves the hangar, new ship enteres the hangar. Since the exit of the hangar is on the right side, why not just lift the old ship up (you cant look all the way up anyway) and let the new ship float down. People could asume there are parking slots up there. It would look way better and there would be no more need for that "you're halfway onboard already. please wait.."-message.
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Ranka Mei
Caldari
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Posted - 2011.06.04 21:09:00 -
[63]
A few more bugs:
* UI voice ("Going to warp," etc.) is extremely soft now, to absent.
* Several mods (not always the same) get offlined when ship is stored in hangar.
* Combat Probes don't seem to work at all (at least yesterday they didn't); far as I'm concerned, though, you can leave that broken. :P --
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.06.04 21:27:00 -
[64]
It nice that the devs added the option not to load CQ, resolving the performance issue for those with lesser hardware. However what would be ideal is to have this option AND the option to load the current ship hangar, with a button to enter CQ at will.
But thanx for listening, anyway! ... If you like choice please support this topic in the Assembly Hall. Thanks.
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Ranka Mei
Caldari
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Posted - 2011.06.05 02:04:00 -
[65]
Originally by: Ranka Mei A few more bugs:
* UI voice ("Going to warp," etc.) is extremely soft now, to absent.
* Several mods (not always the same) get offlined when ship is stored in hangar.
* Combat Probes don't seem to work at all (at least yesterday they didn't); far as I'm concerned, though, you can leave that broken. :P
ADDENDUM: To this I'd like to add, that facial lighting is still sub-optimal. Lighting is fine when there's actual light falling on your face; if not, things look really awkward. I really hope that gets fixed ere long too. --
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Rivqua
Caldari Omega Wing Snatch Victory
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Posted - 2011.06.05 08:27:00 -
[66]
Regarding the new "Agent Finder".
In the filter, can we have a checkmark "Show only locator agents" please? Don't publish uncomplete features ;)
- Riv _________________ --- Snatch Victory - Rivqua - Omega Wing ---
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