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Meridius
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Posted - 2005.02.15 17:12:00 -
[1]
What about medium/heavy pulse, will they be nerfed as well?
Medium/Heavy/Mega pulse all have proportional ranges, thats why i ask. ________________________________________________________
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Meridius
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Posted - 2005.02.15 21:18:00 -
[2]
Originally by: Alowishus
Originally by: Nafri my raven could barly tank a BS spawn
and 8 turrets, damm, thats nice, isnt it?
My Raven has no problem tanking multiple Angel BS spawns (hardest NPCs in my opinion). Maybe you need a better setup...
I don't fit eight turrets because often time life is easier with a smartbomb or a launcher. Maybe I'd do more DOT with 8x Mega Pulse but my life would be a pain in the ass.
I think the problem with Nafri is that he just plain sucks at setting up ships. I haven't heard someone ***** and moan so much about ships.
Raven can tank bs spawns easy. Proof? Look at lvl4 mission hunters, ravens ftw. ________________________________________________________
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Meridius
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Posted - 2005.02.15 21:24:00 -
[3]
In general.
You people who oppose a boost to hybrids so they don't become 'uber' and say that you think killing ships in 20sec is lame.
You really think this is gonna fix that? No such luck, ganking will continue. This might buy the bbq meat a few more seconds, thats it.
Hint, there are otehr short range pulse lasers.
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Meridius
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Posted - 2005.02.15 21:27:00 -
[4]
Originally by: Alowishus I used named stuff on my Apoc and my Raven. What's your point?
Heh, everyone uses named ****. Nafri just likes to moan. ________________________________________________________
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Meridius
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Posted - 2005.02.15 22:06:00 -
[5]
Originally by: Alowishus
Originally by: Nafri where is Amarrian *****ing? Feel like telling me?
I started playing about a year ago. At the time all the threads in here were Amarrians *****ing about how bad lasers sucked. The Tempest was "uber" at the time and not really talked about much. It was mostly Apoc threads, some Raven, some Mega. At the time the Arma was pure crap and "any BS could beat it" according to some. The Minmatar were curiously silent, in fact I remember people saying so in threads and mentioning that Tempest was the perfect BS.
I don't remember exactly when it was but I want to say it was about six months ago, projectiles were nerfed and at the same time (or possibly right after) lasers got a much needed boost. All the sudden things in this forum had changed. The Amarrians were silent and the Minmatar were complaining. At the time I thought silence indicated uberness, I even accused Minmatar of complaining only because they were no longer uber. Months went by and people kept producing evidence that the projectiles were crap. I realized that silence indicates people are actually happy and something is working the way it's supposed to. Obviously if you aren't happy you don't see it that way.
I see that the laser boost was good and the projectile nerf was bad. Projectiles have finally been repaired after many months. Why go through the same thing with lasers? Why can't we learn from past mistakes and just boost hybrids?
Those were good days. I would moan about apoc/lasers and cap and i would get told "adapt or die" by some random gallente/minmatar pilot
Hybrids do need to be fixed. ________________________________________________________
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Meridius
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Posted - 2005.02.15 22:19:00 -
[6]
Originally by: Luc Boye How about giving ion blasters same range and tracking as megapulse? I mean that would be equal gun then, same damage, same range, same tracking. Now how many of you amarrians think that would be unfair? Blasters ripping at 60 km? Why not?
I'd settle for that, would you?
Or you can have an imagination and increase the dmg mod of the ion therefore making it a lot more rewarding to get in close as well as keeping variation between races. Is that so much of a stretch?
As for 60km radio use, i wouldn't mind if short range guns were unable to load long range ammo. I believe this is how tech 2 ammo is going to be handled. Pulse crystals and beam crystals. ________________________________________________________
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Meridius
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Posted - 2005.02.15 22:35:00 -
[7]
Edited by: Meridius on 15/02/2005 22:37:02
Originally by: Luc Boye
Originally by: Meridius
Originally by: Luc Boye How about giving ion blasters same range and tracking as megapulse? I mean that would be equal gun then, same damage, same range, same tracking. Now how many of you amarrians think that would be unfair? Blasters ripping at 60 km? Why not?
I'd settle for that, would you?
Or you can have an imagination and increase the dmg mod of the ion therefore making it a lot more rewarding to get in close as well as keeping variation between races. Is that so much of a stretch?
As for 60km radio use, i wouldn't mind if short range guns were unable to load long range ammo. I believe this is how tech 2 ammo is going to be handled. Pulse crystals and beam crystals.
Yes it is. Point is, you MP guys dont find anything strange that you can do blaster damage at 10-60 km and so you do deserve a nerf. For same reason that it was lame that kestrel could fire cruise missiles.
I don't recall saying megapulse doesn't deserve a nerf.
I also suggested not being able to load long range ammo cutting it's range by 30km but you obviously chose to ignore that...why
Seems like the only thing you want to see is "yay for nerf". ________________________________________________________
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Meridius
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Posted - 2005.02.15 23:28:00 -
[8]
Originally by: Luc Boye
Originally by: Meridius I don't recall saying megapulse doesn't deserve a nerf.
I also suggested not being able to load long range ammo cutting it's range by 30km but you obviously chose to ignore that...why
Seems like the only thing you want to see is "yay for nerf".
Soz I misunderstood. And Yay for Nerf. 

Also, can someone link me to Oveur's post, i can't find it ________________________________________________________
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Meridius
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Posted - 2005.02.15 23:41:00 -
[9]
Edited by: Meridius on 15/02/2005 23:41:11
Originally by: RollinDutchMasters Edited by: RollinDutchMasters on 15/02/2005 23:35:25
Originally by: HeLlRaIzA666 Edited by: HeLlRaIzA666 on 15/02/2005 22:03:31 *SIGNED* Mega pulse are fine as they are... they only do more dmg than other ships if you sacrifice defense eg. gankageddon, if you nerf mega pulse, alot of people will be p***ed from the 2 months training for mega pusle t2 
Boy, thats really odd that you say that.
Arma with 7 Megapulse I, lvl 4 skills, 0 damage mods, MF: 295 DpS. Effective range - 25k. 28.2 Cap/Second from 5100 total cap.
Mega with 7 Electron Blaster Is, lvl 4 skills, 0 damage mods, AM: 288 DpS. Effective range - 10k. 23 Cap/second from 4050 total cap.
At what point did you decide that making a claim like that without bothering to check the damage outputs of the respective ships was smart? Thats probably the point you should avoid in the future.
Incidentally, I'm ****ed that I trained for large blaser IIs. You can imagine how little sympathy I have for people complaining about nerfing their specializations.
Mighty convenient of you comparing the megapulse to the least damaging blaster. ________________________________________________________
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Meridius
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Posted - 2005.02.16 16:35:00 -
[10]
Originally by: Khaldorn Murino Nice tables, thought 1400mms were meant to be sniper king weapons? Tachyons look better to me.
In fact, alot of things look better than the projectiles :)
That megapulse is a nasty piece of work tho.
You might want to research your own crappy ships more. That 1400mm gets a 25% rof and damage bonus at BS 5. Ya think that might offset that normalized damage mod a bit?
AFAIK you don't pilot turrets and go around shooting things, they are mounted on ships that provide bonus's. ________________________________________________________
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Meridius
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Posted - 2005.02.16 21:15:00 -
[11]
Edited by: Meridius on 16/02/2005 21:17:14
Originally by: Rod Blaine
Should it be shorter range and more tracking or same/longer range, less tracking and less damage ? I.e. should it be a short range or med range turret ?
If it turns into a med/long range turret that leaves us with one close range weapon, dual heavy pulse.
Whats strange is that gallente have the most large turrets, 6 of them. Amarr and minmatar get 5.
-3 of the large gallente turrets are med/long range railguns with 3 close range blasters as well.
-3 of the large amarr turrets are med/long range beam weapons with 2 close range pulse's.
-2 of the large minmatar turrets are med/long range artillery with 3 close range autocannons.
So as you can see, we already have the least amount of close range large turrets.
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