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Thread Statistics | Show CCP posts - 77 post(s) |
Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.06.09 08:23:00 -
[511]
Originally by: CCP Shadow
Originally by: Rakrent Xeres Hm. Putting Dust on the PC would only have two games fighting it out for the same player base. Putting it on the PS3 allows for a whole new demographic, plus I'm assuming the PS hardware is better for the EVE universe's higher end graphic specs. I was starting to worry it wouldn't be a genuine EVE experience - but the rabble rousing in this thread have certainly put that worry to rest. No new feature in EVE is complete without the necessary prerequisite weeping, wailing and the dire predictions of impending disaster.
Planets shoot back? Awesome! I'd better get cracking and skill up on Dreads then, eh? Good luck, fellas!
07
I don't really agree with this assessment; DUST doesn't (or it better not) displace EVE Online's gameplay. I think EVE Online, and in turn, CCP, would benefit from having DUST 514 on both the PC and the PS3 at some point in the future.
The degree of overlap EVE ends up having with DUST is a matter of concern to me. I have no real issue or vice with DUST's model as an MT oriented, Free-to-play game. However, if MT starts being a factor for buying DUST mercenaries and affecting Flying in Space in the process, it can deleteriously upset the mechanics of EVE Online's sandbox gameplay.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.06.09 09:14:00 -
[512]
Edited by: Tres Farmer on 09/06/2011 09:18:36 @CCP Shadow
- How many Dust characters does a Dust account have? 1, 2 or 3 like Eve?
- In the teaser had been out-of-map weapons, any details you could give about their control (who, how, when)?
- What is meant with "split markets" for Eve/Dust?
- Will Eve players be able to follow the battle on the surface in real time? (any life feed of data planned that could be rendered in Eve Online, something like the map the Dust commander has maybe?)
- When will Eves Planetary Interaction be touched again, as it obviously misses some links/features to work with Dust? (any team preparing something?)
- Will dusties be part of Factional Warfare?
- Will dusties be able to start in the pirate factions or convert to them?
- Will we see the Warbarges in Space in Eve Online?
- How safe (before dusties) are low sec planets with PI structures on them and for how long?
- How do dusties sell their PI stuff? (their game is supposed to be stand alone in worst case, so how do they get the stuff from planet A in system X to planet B in system Y?)
- What is the difference between Dust gear available for ISK vs. the gear that's only available for AUR? (what distinguishes them?)
- Will there be dust character transfers available? (in conjunction with free2play and a skillsystem comparable to Eves I guess there will be plenty of accounts that just create chars?)
- Any plans for dusties fighting in space? (npc station/outpost comes to mind as setting/environment, especially in the light of factional warfare/nullsec sov)
- How fast can a Warbarge travel (let's say for example, how long would it take to relocate it from Jita to Dodixie?)
- How many dusties fit into a Warbarge?
- Will dust soldiers do boosters? (will they even be able to tie into their production, as I remember reading some chronicle/short story about planetary drug labs/farms?)
- How many battles can there be on a single planet at the same time? (any restrictions known?)
- Can dusties smuggle drugs in their Warbarges without Customs holding them accountable? (ie. how sandboxy is the cargobay of the Warbarge? What fits inside it?)
- How do you avoid Eves PI to relocate to w-space/high-sec to stay safe from interference from dust?
- What is your metric for active dust-accounts? (changed skill? was online in corp hq for 15min? attended one match? played x hours this week? purchased something with AUR?)
phew.. yellow marked ones are most important.. any other answer is a bonus. Thanks!
PS: any new devblog for Dust in the pipe already? Would you know the title?
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody! |
knobber Jobbler
Holding Inc.
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Posted - 2011.06.09 09:22:00 -
[513]
Originally by: CCP Shadow
What is being ignored with that criticism is that key thing we've stated time and time again -- we're reaching out to new players, expanding the playerbase actively involved in the EVE universe. Just as we've said all along. On console, as we've said all along. So I'm not sure why this comes as such a surprise to some commenters so far.
Its not ignored, its confusing...think of all the PC players of COD, BF, TF2, CS:S etc that play those games in a die hard fashion. Think of all the Xbox players who play COD, Halo, BF etc. I'm sure that combination is far larger than any potential PS3 FPS market, individually those platforms as a potential player base is probably larger.
That mixed with the extremely poor online platform that PSN is and the attachment rates for FPS games for PS3 (shooters always sell better on 360)...that is the is the surprise. It's almost like no one at CCP has any industry knowledge of consoles when they made the decision.
And before you counter with something about PS Home or PSN being great, I've worked with various Sony companies and developers and frankly Home is bug filled rubbish that no one uses and PSN isn't even half the platform XBL is.
I guess CCP isn't going to release it on PC or 360 but at least do this, don't bugger up EVE in the process of releasing something that has a high chance of failure. Remember who your customers were, are and will be in the future and who provides your bread and butter. And remember, we're customers ;) Important word that.
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Ranka Mei
Caldari
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Posted - 2011.06.09 09:29:00 -
[514]
Originally by: Hayaishi CCP dare to be bold. And with their first break into the console market, They're being very bold indeed. And they will do great.
I'm not sure 'bold' is the right word. I was more thinking along the lines of 'sell-out to the console market.' They're not alone in that, of course; VALVe is doing the same thing. They all are. So I'm not even sure I can blame 'em... but I'm doing it anyway. --
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Zey Nadar
Gallente Unknown Soldiers Wildly Inappropriate.
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Posted - 2011.06.09 12:01:00 -
[515]
Im looking forward to this. Not only because I own the three major consoles, but because this interaction seems very interesting. I hope Dust is a success. It being free DL and free to play will certainly bring lot more people to it. Good thing it isnt XBL game, even though Sony is.. not the best partner.
ps. There are many comments in this thread that make me ashamed Im inhabiting the same planet as the writers of those.
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Pharon Reichter
Destructive Influence Northern Coalition.
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Posted - 2011.06.09 13:08:00 -
[516]
All of those blaming microsoft and XBL are just making assumptions. We have no official response on this aside the fact that CCP sees PS3/PSN more "MMO friendly". This is hardly a serious reason.
As some other users pointed other games managed to make ps3/xbox/PC interact and this means it can be done. Weather or not CCP saw enough reason to make the effort is a different question. We are here to let them know that they SHOULD do this effort.
As for all the ***got PS3 fanboys out there try to understand with your little reasoning that you might have left that owning a PS3 does not make you any better than any other potential customer. Aside from that limiting the player base isnt going to help anyone and XBOX owners are not likeley to switch consoles just for one game no matter how attractive that is. If anything then as a protest for such a bad decision.
As far as CCP saying that it will be availabe for multiple consoles here's the link: Press anouncement
Quote: The primary gameplay of DUST 514 features brutal ground combat that takes place on the surface of planets from EVE, delivering the visceral, adrenaline-fueled experience of futuristic firefights. Developed for the current generation of consoles, DUST 514 combines equal parts battlefield reflexes and strategic planning, giving commanders and ground infantry real-time configurable weapons and modular vehicles to manage dynamic battlefield conditions.
I dont see there "developed for a console that we will later choose". I know it has the chance of a snowball in hell but would be nice if you would accept you made a mistake and changed your mind.
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Esabab
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Posted - 2011.06.09 13:17:00 -
[517]
Oh great on PS3 and not PC or XBox...guess I'll never be playing that game.
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CCP Shadow
C C P C C P Alliance
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Posted - 2011.06.09 13:55:00 -
[518]
Originally by: Tres Farmer Edited by: Tres Farmer on 09/06/2011 09:18:36 @CCP Shadow
... Wow.
PS: any new devblog for Dust in the pipe already? Would you know the title?
Hi Tres Farmer. You might've missed this earlier in the thread, but when I hopped in here I said that I cannot discuss the specifics of game mechanics. And damn, those are some very specific questions.
Some great ones too. One of which we were just discussing this afternoon. But these are the sorts of things that will be revealed in the year leading up to launch by the people who are actually creating the game, the ones who've designed these systems and their connections with EVE Online. It's not just a matter of stealing thunder from my colleagues... I don't know the answers to a few of those. Especially #18.
Sorry man. I'm really only able to speak about the game in a very broad sense. More details are being revealed by our producers, our creative director, and others at E3. We're listing media coverage in this sticky thread here.
Though about the P.S. part. Yes, there will always be a dev blog or two in the pipeline. I do know the next one but it's a surprise.
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Taiwanistan
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Posted - 2011.06.09 14:06:00 -
[519]
well CCP given your track record of poor quality assurance and releasing stuff that is not ready and bug-free. how are you going to patch a console game that is borked, i sincerely hope you get DUST right like the patch today went through without problems and delays, and not let it become a blackhole of a loss that drag down EVE with it
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Leovarian Lavitz
Minmatar Eternal Profiteers Santa Cruz Alliance
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Posted - 2011.06.09 14:19:00 -
[520]
"There will be 10 Vehicle Classes, 8 at release, for the Gallente, Minmatar, Caldari, and Amarr making 40 vehicles in total, 36 at release."
Are you guys still doing that?
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Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
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Posted - 2011.06.09 14:20:00 -
[521]
Is there any current thoughts on allowing dust-bunnies into space to visit the stations and take part in Incarna related items, such as the shops, etc.? Will dust bunnies be able to spend their isk (or whatever currency) in our shops, buying our stuff?
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Logan LaMort
Gallente
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Posted - 2011.06.09 14:21:00 -
[522]
Originally by: CCP Shadow Though about the P.S. part. Yes, there will always be a dev blog or two in the pipeline. I do know the next one but it's a surprise.
The PS3 exclusivity was a surprise, anything after that is now just mild eyebrow raising
P.S So I take it there are significant plans to update PI and planets in general to something worth fighting over? Broad question for a broad answer
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.06.09 14:27:00 -
[523]
Originally by: CCP Shadow *snip* Hi Tres Farmer. You might've missed this earlier in the thread, but when I hopped in here I said that I cannot discuss the specifics of game mechanics. And damn, those are some very specific questions.
No, didn't miss that one.. tried to be as unspecific as possible. Specific questions imho would had been stuff like: How many slots does the armor suit have or What is the range of those rifles or How many dusties fit into those field hoppers or What structures can dusties build, etc. pp.
Two of the yellow ones touch conceptual designs that by now should be somewhat 'finalised' and pretty broad. Especially as those points get brought up in the interviews/dev blog without further explanation:
- What is meant with 'split markets' for Eve/Dust?
ISK vs. AUR or Dust ISK vs Eve ISK?
- What is the difference between Dust gear available for ISK vs. the gear that's only available for AUR? (what distinguishes them?)
more powerful or just different but balanced?
Originally by: CCP Shadow Some great ones too. One of which we were just discussing this afternoon. But these are the sorts of things that will be revealed in the year leading up to launch by the people who are actually creating the game, the ones who've designed these systems and their connections with EVE Online. It's not just a matter of stealing thunder tears and nerdrage from my colleagues... I don't know the answers to a few of those. Especially #18.
FYP
K, than maybe some explanation.. the article in the WSJ said:
Originally by: Wall Street Journal *snip* At the end of the demo, a ground-based energy weapon destroys a spacecraft in orbit. ôThatÆs just for show,ö said Atli Mßr Sveinsson, creative director at CCP. Dust 514 is an MMO hybrid so doesnÆt allow Dust players to fully move in and out of the EVE universe yet. But being able to destroy a ship in orbit is the kind of interactivity that CCP is striving for. For now, Dust players can communicate and strike agreements with EVE players and the outcomes of battles can influence the global balance of power. *snap*
What has shooting a target in orbit to do with 'fully moving in and out of Eve', please? The feature itself seems to be further down the road though.. damn
Originally by: CCP Shadow Sorry man. I'm really only able to speak about the game in a very broad sense. More details are being revealed by our producers, our creative director, and others at E3. We're listing media coverage in this sticky thread here.
Though about the P.S. part. Yes, there will always be a dev blog or two in the pipeline. I do know the next one but it's a surprise.
Thanks for the sticky. It's very helpfull, didn't see the WSJ one. You might actually want a collection of that stuff for your dust514.com site after E3 is through, looks a bit empty atmo.
& I l-o-v-e surprises.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody! |
Zulf BesGUowy
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Posted - 2011.06.09 16:08:00 -
[524]
Edited by: Zulf BesGUowy on 09/06/2011 16:11:54 Why PS3? This console got black future... First low security mechanic by SONY, meny players are disapointed, second thing after 2-3 years developers add new console to market like new Playstation platform or new xbox so you CCP have to create new design for new hardware after 2-3 year meny people swich own old stuf like ps3 to better model, anyway i wish you all best CCP with DUST, i have no idea about marketing strategy maybe im wrong but this is my dark vision and i have bad feeling about this.
Ps.Sorry for my primitive english.
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Strovinksi Alexander
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Posted - 2011.06.09 16:17:00 -
[525]
I was very excited about Dust514 coming out... but I refuse to purchase a PS3. It is by far not the market leader and a waste of money for games I don't even want. I have about 25 other friend I have convinced to buy the game that don't even play Eve let alone the ones that do play eve.
Please keep this on Xbox360 or make it for both... but not exclusively for PS3. Please go with Xbox 360
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knobber Jobbler
Holding Inc.
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Posted - 2011.06.09 16:33:00 -
[526]
Originally by: Pharon Reichter Edited by: Pharon Reichter on 09/06/2011 13:22:07 All of those blaming microsoft and XBL are just making assumptions.
Assumptions based on not knowing anything about TRC's for either M$ of $ony. It is a little easier to get a game on PS3 because $ony are more relaxed about requirements. On the other hand this has a negative impact on consumers. $ony's patch process also takes as long as 12 weeks which could be fatal for a bugged release; and if you're not first party $ony or a major cash cow this is a problem.
Also M$ has release cross platform games before and had games issue free content. Generally many of the responses here are from fanboys and people who know not very much about the games industry.
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MechaMouse
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Posted - 2011.06.09 18:15:00 -
[527]
Edited by: MechaMouse on 09/06/2011 18:24:20
Not sure if this has been posted already, but CCP gave their reasons for going PS3 here: http://www.bit-tech.net/news/gaming/2011/06/08/ccp-sony-was-more-open-to-dust-514/
I don't have a PS3, so I am disappointed this wont be a cheap buy for me. That said the reasons given seem totally valid. This is an unprecedented game. It will be hard enough to meet their goals with Sony's more open network. My take is that CCP is telling the truth, they are open to both consoles, but sony was easier to work with. Note that when CCP announced ps3 exclusivity, they showed a MUCH more ambitious EVE integration than what we saw in 2009, when dust was for "current generation consoles". I don't blame them for dropping a platform in exchange for "one world one war"
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Leovarian Lavitz
Minmatar Eternal Profiteers Santa Cruz Alliance
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Posted - 2011.06.09 18:52:00 -
[528]
Edited by: Leovarian Lavitz on 09/06/2011 18:56:08 Are Dust battles against incursions on your radar? I think it would be epic to have incursion sites spawn around planets, with a fleet fighting them there and dust marines on the ground rescuing the civilians while taking out the incursion's drop ships, interference arrays etc.
EDIT: Imagine, you and your squad are dashing along, and in the distance you see several sansha dropships with their tractor beams pulling helpless civilians into their bays, sweeping right and left. Your suit protects you from the harmful pathogens in use as you attempt to deploy jammers to break the tractor's lock or shoot down the drop ships.
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Momento Mori Huunuras
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Posted - 2011.06.09 19:02:00 -
[529]
Edited by: Momento Mori Huunuras on 09/06/2011 19:06:30
Originally by: CCP Shadow
Originally by: Momento Mori Huunuras Not the happiest person about it being PS3 exclusive but it gives me another reason to buy a PS3(the only other being Gran Tourismo).
Just make sure you get some play time on Planetside in to get an idea of what to do and not do in a persistant shooter and also just how Sony can kill just about any IP it touches.
Hi Momento,
FYI - The DUST 514 intellectual property is CCP's. CCP is publisher, developer, and owner of DUST 514.
Though true its pretty hard to imagine anyone turning a Star Wars into a steaming pile and they succeeded in glorious fashion!
If you return me to the days of 300 vs 300 persistent shooter battles from Planetside I will name my first child after you.
EDIT: First child naming rights also reside in my gaining access to the beta.
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Momento Mori Huunuras
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Posted - 2011.06.09 19:36:00 -
[530]
Also, please allow us to fight like a real military force would just like PS allowed us to do. Just because the goal is to take a facility on a certain planet doesn't mean that attacking other planets and facilities doesn't help meet that strategic objective.
Plus it wouldn't be EVE if we couldn't get behind enemy lines and grief our enemy or whoever we feel like!
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Ghostfire
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Posted - 2011.06.09 19:42:00 -
[531]
PS3 Sucks ... won't be playing.
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Cordo Draken
ABOS Industrial Enterprises
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Posted - 2011.06.09 20:35:00 -
[532]
Thank you Shadow for being responsive to this thread... Very helpful and a nice change...
Regarding the vehicles in Dust... I think I heard there was a plan to have some 80 different vehicles in Dust! Now is that 80 completely unique vehicles? Or is it more like 20 unique vehicles per Race?
Also, please tell me you guys are developing some style(s) of Mechs in Dust warfare (i.e. Such like Battlefield 2142)?
Are you guys making it a destructible environment?
And please tell me that some form of fighter (jet/hov/chopper style) will have a pilot/gunner & gunner position?
I'm eager to hear these cause they've been some of the most popular (imo) in FPS future style combat enhancements. Because, tbh, just having a buggy and a tank... Is rather mundane and overdone. I really want to see some unique warmachine designs that should be possible in an Eve universe.
Com'on, give us something to salivate over. -----
Whoever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons. |
Khoard
Minmatar Big Box
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Posted - 2011.06.09 20:57:00 -
[533]
I don't play console games. What a shame. I guess you're aiming for exclusive contracts rather than simply allowing PC players to use a joystick. |
Charles37
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Posted - 2011.06.09 21:42:00 -
[534]
I'm still incredibly disappointed that this is not also coming to the PC. All the reasons that I've read from CCP have seemed pretty shallow and hacked together.
I don't own a PS3, I'm not going to buy a PS3, but I would be interested in playing Dust. I imagine there's a lot of people that feel the same way, but the people who have supported EVE for so long on the PC are instead just being locked out if we don't have an additional piece of hardware.
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S3ND3TH
Gallente The Scope
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Posted - 2011.06.09 22:14:00 -
[535]
i know that the specifics about the exclusive agreement between ccp and sony can't be discussed here, but please tell me when and where we can find out why. i am really upset over this. i vastly prefer xbox to ps3 and actually just sold my ps3 because most of the games weren't really that great (with a handful of exceptions of course). i was really mad when i first saw this, but maybe microsoft was being difficult or maybe it was a hardware issue. i would be willing to forgive all of these things as long as it was not purely financially driven. a little information would go a long way. c'mon ccp, i want to forgive you, so give me something here. that seems to be the biggest issue people have with this game. it would be crazy not to address it. everything else looks great.
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Pharon Reichter
Destructive Influence Northern Coalition.
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Posted - 2011.06.09 23:42:00 -
[536]
Originally by: MechaMouse Edited by: MechaMouse on 09/06/2011 18:24:20
Not sure if this has been posted already, but CCP gave their reasons for going PS3 here: http://www.bit-tech.net/news/gaming/2011/06/08/ccp-sony-was-more-open-to-dust-514/
I don't have a PS3, so I am disappointed this wont be a cheap buy for me. That said the reasons given seem totally valid. This is an unprecedented game. It will be hard enough to meet their goals with Sony's more open network. My take is that CCP is telling the truth, they are open to both consoles, but sony was easier to work with. Note that when CCP announced ps3 exclusivity, they showed a MUCH more ambitious EVE integration than what we saw in 2009, when dust was for "current generation consoles". I don't blame them for dropping a platform in exchange for "one world one war"
Wat ? the xbox live id being the reason they are not releasing it for xbox ? Yeah good joke and silly argument indeed. So this was the BIG technical thing that couldnt be overcomed by CCP. Shure these guys totally deserve my money. I mean they are SOOO inventive and they just manage to get around all the problems so easily. Except for the silly ones ofc.
Good one. Totally valid. Yeah ... It's also very good that they asked their member base if that would be a game-breaking thing for them or not. I'm so excited that CCP listens to their fanbase. [customers]
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Selinate
Amarr Mocking Birds
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Posted - 2011.06.10 01:57:00 -
[537]
can characters from Eve online carry over to dust 514 and be used as mercs, also?
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Lisandra Riraille
Gallente Federal Defence Union
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Posted - 2011.06.10 02:55:00 -
[538]
Originally by: Selinate can characters from Eve online carry over to dust 514 and be used as mercs, also?
Probably not, since I don't think it fits with lore, and one is pay to play the other free to play. Also, I think they will use a different skill progression system.
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Kasidis
Gallente Nexus.6
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Posted - 2011.06.10 04:29:00 -
[539]
Edited by: Kasidis on 10/06/2011 04:35:24 Edited by: Kasidis on 10/06/2011 04:33:36 Its easy to MAKE a video game for any console, but to actually ship it is extremely difficult, and If you make video games for consoles in this industry you would know why.
Microsofts certification and post release pipelines forbid any of this progressive stuff CCP wants to do. As in, against the rules. As in, if your game does any of that stuff, they'll never let it ship for their platform. You will fail submission every single time you send off your final build no matter what. So yea, its easy to make a video game that can connect with PC, PS3s, Wii,, anything you want using Unreal engine, super easy, but MAKING it and SHIPPING it are completely different things.
They have very strict, patching, DLC, and post release rules for what you can and can't change. The exe can't change. You can only ever change like up to 2mb of in game content in a single patch. Theirs all kinds of network layer restrictions, handshaking restrictions that would forbid you access anything outside their secured networks, etc. etc. They also don't like you to give any thing out for free because their pipelines cost money.
The particular standards microsoft pushes on developers are mind blowingly limited, and unfortunately, they don't change them very easily. I think theirs one company that could really swing microsoft right now in terms of their TCR's cause they have the clout and its not CCP. Its probably activision blizzard.
Sony, while still having their own problems, is much less restrictive to support post release. This is a fact of the industry.
I also suggest you give this a read: http://www.industrygamers.com/news/e3-2011-why-ps3-gets-ccps-dust-514-over-xbox-360/
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Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.06.10 05:07:00 -
[540]
Edited by: Evelgrivion on 10/06/2011 05:07:44 http://massively.joystiq.com/2011/06/09/e3-2011-dust-514s-realtime-integration-with-eve-online/
Originally by: Massively "We're going to distribute the game through PSN. It will be a digital download on day one, on release. You'll pay a cover charge to get the game, but that money gets converted to in-game credits that you can spend on whatever you want to. But you can then continue playing the game not buying anything, so you can still enjoy the game without buying stuff."
http://www.gamepro.com/article/news/220061/e3-dust-514-is-ps3-exclusive-and-free-to-play/
Originally by: Gamepro Well, here's some news that might convince you to try it out: Dust 514 is free. That's right, free. Free to download, free to play. The only money you'll have to pay is if you want to purchase virtual goods such as advanced weaponry, battle gear and vehicles -- and even then, much of it will be purchasable via in-game currency as opposed to real cash.
If you have to pay for a download that's then "compensated" for Aurum, then it's not a free to play game.
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