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Thread Statistics | Show CCP posts - 1 post(s) |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 03:13:00 -
[1]
So? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 03:28:00 -
[2]
Originally by: Xenuria Ok since you have a history of not understanding things like Vexor Fits or Well anything above a 4th grade level let me explain this to you in a way you will understand.
You mean like having to explain to you why EHP is EHP, and you not understanding how resists work? Yeahà you have never been right about anything whatsoever, nor have you been able to explain anything (because you've not understood what it is you're explaining) and this is no exception.
Quote: PSN = A big warehouse with passwords, credit card number and account information inside it. The Doors to this warehouse are not secured (locked) very well and can easily be busted into.
When Dust comes out the "warehouse" will be connected to the EVE Servers. They will be connected by a tunnel.
Source? And so what? The data on the EVE servers cannot be accessed just because it's connected it PSN.
Quote: The security of the EVE "warehouse" dose not matter because there is a "tunnel" connecting the Easy to break into warehouse with the not so easy to break into warehouse.
Incorrect.
Quote: Due to the 1to1 Shareing between these "warehouses" the Hackers don't even need to break into the more secure warehouse or use the tunnel because all the good stuff is copied to the warehouse with the soggy wooden doors.
One problem with your hypothesis: the sharing you talk about won't happen.
Quote: Do you understand now?
I understand that you know as little about this as about Vexors and EHP. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 03:39:00 -
[3]
Edited by: Tippia on 09/06/2011 03:46:09
Originally by: Xenuria Yeah.. I guess I was right about having to put this in colorful picture form before you would be able to understand it.
Seeing as how you don't understand it yourself ù or, rather, seeing as how you make up your own make-believe world where things happen that don't happen in the real world (again, see that old Vexor) ù you should probably leave that job to someone who actually understands these things, and maybe you'd learn somehting.
And no: TQ is not sharing any data with PSN for the simple reason that PSN has no need for, no use for, and no understanding of that data.
Originally by: HeIIfire11 What's not to know about EHP? Link please that should be a good read!
Have fun. Try not to die laughing at Xenuria's attempts at explaining how EHP has nothing to do with resists, and, confusingly, how EHP that came from resists were somehow "more EHP" than EHP that came from just plain old HP buffer. (S)he even went so far as to claim that less EHP was better than more EHP, if that lesser amount was resist-based.  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 03:50:00 -
[4]
Originally by: Xenuria I am only basing this off of what was linked in the OP.
You mean that quote that didn't actually say anything about data being shared?
Quote: A direct link especially in terms of an MMO or any other service that depends on synchronization of data to function, usually implies a 1to1 shearing of information.
No, it does not. You're overinterpreting a claim that isn't there, made by a journalist that doesn't actually know much about either of the two networks. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 04:00:00 -
[5]
Edited by: Tippia on 09/06/2011 04:01:41
Originally by: George Wilkes Hill Him saying data is being shared because they are directly connected is what people call inferring.
No, it's what people call pulling things out of your backside.
Quote: You are also just claiming out of no where that the journalist has no knowledge of the two networks when you really have no idea what he/she does or does not know.
It's not out of nowhere ù it's out of actual dev statements about how no data is shared with PSN and from an understanding of why there's no need whatsoever to share any data to begin with.
Quote: There actually is a quote from CCP where they are talking about the fact that it isn't merely linked to tranquility go ahead and re-read that.
What they said is that Dust isn't merely linked to TQ ù they don't say anything about PSN sharing any data with TQ. Dust and PSN are two radically different things.
Originally by: Xenuria These servers are going to be sharing information at a 1to1 Ratio as said by CCP in the OPs link.
Nothing of the sort was said in the article. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 04:07:00 -
[6]
Originally by: George Wilkes Hill Tippia really you are trying to claim you know what that journalist knows and does not know?
I can read what he wrote and say with certainty that he does not know how PSN and TQ are connected.
Dust runs on TQ; PSN is not involved in running the game. No data needs to be shared between the two. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 04:15:00 -
[7]
Originally by: George Wilkes Hill Here is the thing Tippia you and I have no idea whether or not there will be any significant kinds of data shared.
àbut there is absolutely nothing to suggest that any data is, needs, or will be shared.
Yes, PSN is directly linked to TQ. It has to be, or it can't really hand off the PSN players. My EVE client is also directly linked to TQ, but even so, it only gives me the data TQ wants me to have (which isn't much).
Originally by: Xenuria If DUST is going to "Share" an economy and chat channels with the EVE world then how do you suppose the PSN is going to obtain this information if not by tranq shareing it?
Why should PSN obtain that information? It is of no relevance to them. Dust runs on TQ, just like EVE, so the information sharing involved is between TQ and TQà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 04:32:00 -
[8]
Originally by: George Wilkes Hill I'm still waiting for you the obvious troll to come back and tell me how I'm trolling. You're an obvious troll because look at your name dude seriously. Also how is this a "gradios" scheme? LOL. Did you mean grandiose?
My guess is he's assuming that you share Xenuria's tinfol-hattery and that you're implying that SCE will be given the admin details to the TQ databasesà
That, or he's really insulting you by implying that you and Xenuria are the same person.
Quote: Well where is the absolute data saying that nothing will be shared?
Objection! Argumentative!¹ Where is the absolute data saying that anything will be shared?
The problem here is that you can't prove non-existence, which is basically what you're asking people to do.
¹ No idea if this is the correct objection type, but meh! ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 04:39:00 -
[9]
Originally by: George Wilkes Hill Also I was reading this interview... http://www.rockpapershotgun.com/2011/06/08/interview-ccp-on-dust-514-and-eve/ ... which supports the statements made in the IGN article.
A quick-skim and a search only gave me this quote: "For example, most of DUST is running on our own technology, itÆs running on our own super-computer, on Tranquillity." Are you referring to anything else?
As far as I can tell, nothing in that interview suggests that PSN will have access to TQ data either.
I suppose you could construe the "most of DUST is running on our own technology" as hinting at PSN doing something (and that some minuscule amount of data sharing is needed), but I would rather guess that they're referring to the fact that Dust is built on UnrealEngine and (last I heard) Enlighten, neither of which are CCP properties. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 04:44:00 -
[10]
Originally by: George Wilkes Hill In this thread I never claimed that any data sharing would occur. The IGN article made no claims of data sharing. Just look at my thread title... If I wanted this thread to be a OMG SONY AND CCP ARE SHARING DATA, that would have been my title.
Fair enough, but still: that interview doesn't really make any claims to that effect either. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 04:48:00 -
[11]
Edited by: Tippia on 09/06/2011 04:48:31
Originally by: George Wilkes Hill What effect are you referring to?
To PSN being "directly connected" to TQ ù the one in the title. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 05:00:00 -
[12]
Edited by: Tippia on 09/06/2011 05:03:57
Originally by: George Wilkes Hill If you missed it from my other edit, are you planning on playing DUST?
Maybe. I really liked Planetside, and this is the only game (aside from PSNext) that has made any attempt in a similar direction. I also like the direction and expansion of the IP. On the other hand, I am absolutely horrid at console shooters and I barely have time for EVE ù I already have a pile of PS3 titles to go through, and adding yet another game, and MMO at that, to the list doesn't sound all that feasible. But that kind depends on what my workload looks like when it is released.
I was a bit concerned about how it would affect my free PI ISK, and might have considered getting into it to have a bit more control over that facet, but since the initial focus will reportedly lie on nullsec, I get some respite thereà
Soà maybe.
Quote: Also I said the rock paper article said that it will be in fact running on TQ, players have to log-in through the PSN to get on TQ so I don't see how it wouldn't be directly connected.
Ok, yes, granted. But that's also the rub of the matter: directly connected is such an insanely vague description of how the two will interact. That's what spawned my initial "So?" comment: of course they're connectedà somehowà but that doesn't really mean anything or tell us anything useful. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 07:18:00 -
[13]
Originally by: Mspaine No û there is no way in hell Tranquility itself will be hosting the Dust 514 games.
Why not? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 15:49:00 -
[14]
Originally by: Xenuria Soon LuLzSec is going to hijack Eve and it's entire economy and you will all be of so sorry you doubted me.
Nah. Doubting you is just good sense. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 16:23:00 -
[15]
Originally by: Zendorea If there is no "Tunnel" then how in the hell are PSN users on DUST 514 is supposed to affect EVE Online Players?????
The same way EVE Online players do: by being on TQ all along.
Quote: There will be a persistent connection between the two
Why would PSN need any data from TQ, and why would there have to be a connection between the two (much less a persistent one)?
Quote: The questions what is CCP doing to mitigate this issue
What issue is that, exactly? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 19:24:00 -
[16]
Originally by: Ranger 1 You would think someone who claims to be an IT expert with strong connections to anonymous (LOL) would realize that.
You'd think someone who claims to be an IT expert with strong connections to anonymous would know which is the larger number, 20,000 or 50,000à  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 20:00:00 -
[17]
Originally by: Xenuria All trolling aside, if what you say is true then their probably is not much to worry about. But to use the PSN as the trim on a big door and nothing more seems silly.
How so? It's what PS3 users are acquainted with as a hub for connecting to MP games. It seems even more silly to roll your own when the platform already comes with a serviceable and familiar interface for it.
Quote: I mean why use the PSN at all?
For the same reason. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.09 22:00:00 -
[18]
Originally by: Grimpak you can laugh now, but you'll see! soon after the TQ-PSN link is completed, laws to make everyone playing EVE will be implemented in every country, and then CCP will release a patch where you must use a neural uplink, thus making us vulnerable to brain hacking from the, now sentient, TQ cluster!1111one
IT WILL BE THE END OF THE WORLD!!!!!
Yeah, but it had it coming and will get what it deserves. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2011.06.10 01:02:00 -
[19]
Originally by: Zendorea assuming that each individual console will be able to connect directly to the TQ servers without Sony having their customers tunneling their connection trough their networks back bone, you still have the issue of the console storing player data.
Why is that an issue? Your PC is storing player data, and thus have the same issue. Are you worried that, whereas your PC is (hopefully) protected by firewalls and such, your PS3 is not? That someone will hack into your PS3 and nick your player data?
Quote: Also, the PS3 is not exactly a PC so there could be a security risk for allowing a that type of platform access to the TQ servers.
How so? Or, more exactly, how do you see this as any different from what you're already doing?
Quote: You have to have some kind of interaction between TQ and the user for it to have an impact on EVE Online Players. My concern is that a person could gain access to TQ servers from a PS3 or people could obtain player data by accessing the stored data on the PS3 from the network.
You run that risk already ù see above ù so what's the difference?
And more to the point, that doesn't really answer the question: why would PSN need any data from TQ, and why would there have to be a connection between the two? You're talking about data being cached on your PS3, which is something rather different than TQ feeding data to PSN. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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