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Hixxxy
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Posted - 2011.06.09 11:39:00 -
[1]
I have the ability to fly one of each, but would like a clear ide of the pros and cons of these two ships while in low / nul / WH space.
I understand the bonuses, i just need a little advice on how best to use them.
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Othran
Brutor Tribe
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Posted - 2011.06.09 11:55:00 -
[2]
Simple enough, don't use the Occator. The bonuses are largely useless and won't save the ship in most camps.
For all the cloaky transports its the same advice regardless of race - align then hit mwd+cloak if the gate is camped (or cloak+mwd, makes no odds if you do it quick). Agility is the most important thing with these ships so you align faster.
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Wa'roun
Quantum Cats Syndicate
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Posted - 2011.06.09 12:00:00 -
[3]
occ only for high sec runs or low sec you know are not busy. I have seen the occ in low sec but you only run them when no big pie camps that can take gate guns are around.
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Arazel Chainfire
The Awakened Armada Infinite Conflux
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Posted - 2011.06.09 12:08:00 -
[4]
use the viator for when you need to get stuff moved safely, and aren't worried about carrying too much (max cargo, bit over 10k units). Use the occator... never. Before rigs, the occator could carry more than the itty 5, but now with rigs the itty 5 can break 40k m3 capacity while the occator can't. And since tanking bonuses are useless on an industrial ship, the only other thing it is nice for is the +2 warp core stab strength - which is neatly avoided by HIC's, or by ships fitting faction scrams, or just plain by multiple ships pointing/scramming it. So if you need to move LOTS of stuff, and you are in safe space, use an itty 5. If you need to move some stuff, and aren't in safe space, use the viator.
-Arazel
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Wa'roun
Quantum Cats Syndicate
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Posted - 2011.06.09 12:16:00 -
[5]
Originally by: Arazel Chainfire Use the occator... never. Before rigs, the occator could carry more than the itty 5, but now with rigs the itty 5 can break 40k m3 capacity while the occator can't. And since tanking bonuses are useless on an industrial ship, the only other thing it is nice for is the +2 warp core stab strength - which is neatly avoided by HIC's, or by ships fitting faction scrams, or just plain by multiple ships pointing/scramming it. So if you need to move LOTS of stuff, and you are in safe space, use an itty 5. If you need to move some stuff, and aren't in safe space, use the viator. -Arazel
If you are suicide ganked in high sec with lots of stuff I would prefer a stronger tank than an Iteron paper hull that wouldn't last a few seconds. All you need it to last long enough for Concord to take care of them.
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foksieloy
Minmatar Rockets ponies and rainbows
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Posted - 2011.06.09 12:23:00 -
[6]
Battle cyno baiting occator, best occator. _______________________ The best thing in EvE is Barrage M. |

Celia Therone
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Posted - 2011.06.09 13:28:00 -
[7]
Put an improved cloaking device ii and a microwarpdrive on the occator and use a scout and the mwd trick. It's still vulnerable in low sec but not ridiculously so. Typically used for moving pos mods that don't fit in a viator or POS fuel/reaction mats when you don't have access to a jump freighter and moving them via viator takes too long. I wouldn't take one into null sec without a very, very good reason which I've never had.
Viators (blockade runners) are great for moving through low sec. Still not invulnerable if you dock at a low sec station. Even with a fast undock you can occasionally get bumped on align and locked. If you're really unlucky you can jump through a gate and land withn decloak of an alert hic and just be screwed. I would have to be very motivated to take one into null but I have done so before.
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Othran
Brutor Tribe
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Posted - 2011.06.09 15:15:00 -
[8]
Originally by: Wa'roun If you are suicide ganked in high sec with lots of stuff I would prefer a stronger tank than an Iteron paper hull that wouldn't last a few seconds. All you need it to last long enough for Concord to take care of them.
If someone has planned a suicide gank on your (non-cloaky) transport then its going to die. Its got reasonable EHP but it will die. The cloaky one will be away while the "tanky" one will be dead.
Cloaky transports = only transports.
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Othran
Brutor Tribe
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Posted - 2011.06.09 15:20:00 -
[9]
Originally by: Celia Therone Even with a fast undock you can occasionally get bumped on align and locked.
The insta-undock is wrong then. If you get it centred PROPERLY then unless someone parks a BS across the undock path then you will never be bumped off the insta or locked in a blockade runner. The only time I've been caught (alt obviously) was on a dictor bubble - there is no way anyone is going to lock you in time and you're invuln for 30 seconds.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.06.09 15:37:00 -
[10]
Originally by: Othran
Originally by: Wa'roun If you are suicide ganked in high sec with lots of stuff I would prefer a stronger tank than an Iteron paper hull that wouldn't last a few seconds. All you need it to last long enough for Concord to take care of them.
If someone has planned a suicide gank on your (non-cloaky) transport then its going to die. Its got reasonable EHP but it will die. The cloaky one will be away while the "tanky" one will be dead.
Cloaky transports = only transports.
cloak/mwd occator is perfectly safe in high sec. ~~~
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Othran
Brutor Tribe
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Posted - 2011.06.09 15:45:00 -
[11]
Edited by: Othran on 09/06/2011 15:45:34
Originally by: Lady Spank cloak/mwd occator is perfectly safe in high sec.
Indeed but that's not what the question was mmm?
Most things in high-sec are "perfectly safe" given a clue and a scout - doesn't mean you'd do it though does it?
I cannot see the point of non-cloaky (covops cloak 2 as you well know) transports. They are ships with no role at all.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.06.09 15:54:00 -
[12]
Originally by: Othran I cannot see the point of non-cloaky (covops cloak 2 as you well know) transports. They are ships with no role at all.
Transport larger amounts of goods than a Blockade Runner in a hull that isn't completely hopeless. You can actually fit an mwd and cloak on it and move stuff around low sec / null with FAR FAR more survivability than a stupid Iteron V.
They can tank the rats in 0.0 mining operations. ~~~
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Othran
Brutor Tribe
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Posted - 2011.06.09 16:02:00 -
[13]
Originally by: Lady Spank
Originally by: Othran I cannot see the point of non-cloaky (covops cloak 2 as you well know) transports. They are ships with no role at all.
Transport larger amounts of goods than a Blockade Runner in a hull that isn't completely hopeless. You can actually fit an mwd and cloak on it and move stuff around low sec / null with FAR FAR more survivability than a stupid Iteron V.
They can tank the rats in 0.0 mining operations.
Mmm but the simple fact is that if you wished to take something expensive (HAC+fittings for eg) to a low-sec or null-sec system you'd be more likely to take the "proper" cloaky ship. Well for null frankly you'd just jump it in unless jammers are up.
The non-cloaky (ie can't warp cloaked) transports are useless for most jobs that require more than a standard indy. Yes you get more tank and warp stabs but if you jump into a significant camp you'll be pointed anyway. The tank is maybe 10 seconds depending on camp lock times.
Its a waste of money.
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Roosterton
The 57th Overlanders Enemy-Fleet
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Posted - 2011.06.10 00:32:00 -
[14]
Don't mind me...  -------- Enemy corps raided into disbandment: Three.
Originally by: Tarminic
OH MY GOD WHAT HAVE YOU DONE?!
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Hixxxy
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Posted - 2011.06.10 12:18:00 -
[15]
Edited by: Hixxxy on 10/06/2011 12:19:11 can someone explain the MWD warp cloak trick to me. I cant seem to get it right. Or is there a good you tube clip i can watch
Is it MWD - Align - cloak - warp or cloak - Align - MWD - warp
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Othran
Brutor Tribe
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Posted - 2011.06.10 13:04:00 -
[16]
Edited by: Othran on 10/06/2011 13:08:55
Originally by: Hixxxy Edited by: Hixxxy on 10/06/2011 12:19:11 can someone explain the MWD warp cloak trick to me. I cant seem to get it right. Or is there a good you tube clip i can watch
Is it MWD - Align - cloak - warp or cloak - Align - MWD - warp
The way I've always done it is align-mwd-cloak. I know other people do it align-cloak-mwd.
The key to it is hitting the mwd and cloak in quick succession.
Easiest way of doing this (for me as I usually only fly bombers cloaky) is to drag your MWD to the first high slot and the cloak to the second. Now you click align, hit F1 then F2 immediately and you should get one cycle of mwd while cloaked. Edit - that works for me as the bomb launcher is in the F3 position so for bomb runs its align, F2, F3 then warp out. Use what works for you.
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