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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Taliah Meyhin
21
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Posted - 2012.09.10 16:34:00 -
[1] - Quote
Hello.
I already posted a similar message in the Features & Ideas Discussion but I've been told that it deserved to be here too. So I allow myself to suggest it to you, if you don't mind. The original thread is here.
Since I saw the "Smart Filters" that have been added to the Inventory window (devblog article), I told myself: "it would be really cool to also be able to filter the overview window".
I know that Overview tabs can be configured the way the player wants them to be but it would be nice to be able to filter the Overview in real time. Thus, the Overview window could have two new Filter features (the Smart Filters and the Quick Filter box).
1. Smart Filters
Here is a mockup image that shows what it could look like: http://img15.hostingpics.net/pics/7760991overviewclosed.png
Now the same image but with the Smart Filters menu expanded: http://img15.hostingpics.net/pics/3098782overviewexpanded.png
As you can see, the Smart Filter menu would show nine filters but more could be added since that part of the window would have a vertical scrollbar...
And as soon as the player would click on a filter (that he would have previously created), the overview would be immediately filtered: http://img15.hostingpics.net/pics/5370663overviewopenstargatechecked.png
Here with "NPC" also clicked: http://img15.hostingpics.net/pics/6287224overviewopenstargateandNPCchecked.png
2. Quick Filter box
The second Filter feature would be the Quick Filter text field: http://img15.hostingpics.net/pics/7268025overviewFilterTextField.png
I think this would be really useful, especially if the player is mining and wants to display only one kind of asteroid. Of course it could be used in other situations.. (for example searching for a "yatch" or "bunker" in the Default tab).
Here are just mockup images showing what happens when a player switches from a tab to another. The Smart Filters could be bound to each tab and remember what filter was enabled on tab 1 and what filter was enabled on tab 2, etc.. : link
I hope you like this idea too and I hope that it might, one day, be added to the game. See you. My feature requests: Overview Filters \\ Wreck Distance in Inventory |

betoli
Ketogenic Killzone
46
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Posted - 2012.09.10 21:21:00 -
[2] - Quote
Taliah Meyhin wrote:----------------------------------------------------------------------------------------- If you like this idea, please vote for it, clicking on the "thumbs up" icon, at the top right of this page. Thank you.
See you.
The overview needs love. The things here might be part of the love, but I'd like to see much more love and integration.
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Taliah Meyhin
24
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Posted - 2012.09.11 04:23:00 -
[3] - Quote
Thank you for participating in this forum, betoli.
I am ready to accept suggestions to make it more integrated but I don't see how I could do it more. Let's start brainstorming. 
By "more integrated", would you like it to be less visible or you would like it to have more options, maybe ?
When the Smart Filters menu is not expanded, it doesn't take much space (and the Quick Filter box is still available) : http://img15.hostingpics.net/pics/7760991overviewclosed.png
Please, support this idea : Overview Filters
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iroih
Kasar Infinae Test Friends Please Ignore
1
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Posted - 2012.09.11 21:06:00 -
[4] - Quote
very good +++1 |

Loius Woo
PATRIOT KNIGHTS
210
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Posted - 2012.09.11 22:37:00 -
[5] - Quote
Elegant, simple, easy to do, AND a VAST VAST improvement in usefulness.
+1 |

betoli
Ketogenic Killzone
46
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Posted - 2012.09.11 23:34:00 -
[6] - Quote
Taliah Meyhin wrote:Thank you for participating in this forum, betoli. I am ready to accept suggestions to make it more integrated but I don't see how I could do it more. Let's start brainstorming. 
There's been some good ideas in F&I and one or two really comprehensive ones. Do a search.... and on the old forums?
Taliah Meyhin wrote:Thank you for participating in this forum, betoli. By "more integrated", would you like it to be less visible or you would like it to have more options, maybe ?
The overview is the most important UI element in the game - its also the crapest - and it takes up most space. There are so many things wrong with it, its hard to know where to start, but CCP's approach is generally to go at something comprehensively - the risk is that in doing the odd tweak they won't touch it again for years.
Much more should be graphical.
We should not be limited to one (for example I could have a single column celestial view, next to my detailed PVP view)
Tabs are far too annoying, and unintuitive to set up (with consequences for getting it wrong).
It is the epitome of spreadsheets in space.
Configurable buttons column for common actions appropriate for each object (linked to tab settings), you should never need to right click. Take cans - what do I ever do with them - approach and open. so my cans setting should have those two buttons in the button column. Other people might want warp-to and orbit for cans too.
EWAR doesn't live in a proper column, so you can't move it to the front, and there is a risk it gets pushed out of view if your not careful.
Colour icons, user definable icons - I want to be able to identify classes of ship easily - I want to use icon X for interceptors and icon Y for logi. A simple pattern match against ship type to set the icon, or the default ones for no matches.
A single interface should cover scan/d-scan (with a range slider as a filter), the controls should be in a collapseable panel (like your filters) and results merge with the normal ones in the main table with colouring or some other indicator of where it came from.
Bookmarks.....
Tactical overlay should link in and provide more (velocity vectors, ability to show multiple modules ranges, follow my overview tabs settings), colouring.
My main look and feel wish would be to draw it on space without a window - a title bar is pointless, so are the spreadsheet lines, so is the visible window frame. When transparent it should really be transparent - I need to have it full height in case lots of stuff pops up, but when lots of stuff isn't there it takes up half my screen looking fugly.
Tabs are really fugly
Angular velocity to 8 significant figures? really? ever see the last one change by itself? Why can't I have a visual speed bar from zero to 'fast' for the velocities (I need to be able to set the definition of 'max', and I'd like it to change colour according to my thresholds - be handy to have a visual cue when something is racing at me at 4000m/s and see when something comes into tracking range without breaking my eyes every time)
Columns are always filled in even though data for that column might be pointless - e.g. type for spaceships is handy, the type column for stargates - well, err I can see the icon thanks! This adds to the spreadsheet feel and clutters up the display.
Option to collapse alliance/corp into one item
Threshhold values for colour/blink highlighting - someone approaching rapidly, someoneone within my guns tracking (as above), at warp distance, at gun distance .... everything visual + detail for when you need the detail.
Columns should go away completely when there is nothing in them - say tags - why do i even have a tags column visible when there are no tags set can't it just work this out and hide the column completely?
And now your filter suggestion too :-)
1000 papercuts ..... ? more like a billion. Needs a complete redesign |

Lin-Young Borovskova
Science and Trade Institute Caldari State
723
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Posted - 2012.09.12 10:57:00 -
[7] - Quote
This is an amazing UI improvement TBH !! Fantastic, no other word for me.
It's exactly what I would like it to be, maybe a couple different option etc but tbh with what you are showing it's already easier practical and the fact you could eventually choose different advanced filtering would be absolutely awesome.
Now, if you could manage to make all these border lines excell like completely disappear from the screen, make it like the little anchor for targets and once configured info is scrolled and kept at the screen like now until off grid or depending on bracket options, this, on top of your awesome idea would make my eve experience absolutely FANTASTIC !!! brb |

Arec Bardwin
738
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Posted - 2012.09.12 20:43:00 -
[8] - Quote
Well done. +1 from me |

Taliah Meyhin
34
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Posted - 2012.09.13 04:05:00 -
[9] - Quote
wow.. Betoli. That's a long list of suggestions. I don't know where to start to create a mockup with all these ideas.. :) Please, support this idea : Overview Filters
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Ellariona
The Elysian Agoge Elysian Empire
19
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Posted - 2012.09.13 09:17:00 -
[10] - Quote
I saw a double overview suggestion somewhere but this is sooooooo much better.
+1.1 ^ 9000 |
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betoli
Ketogenic Killzone
46
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Posted - 2012.09.13 20:41:00 -
[11] - Quote
Taliah Meyhin wrote:wow.. Betoli. That's a long list of suggestions. I don't know where to start to create a mockup with all these ideas.. :)
I'd help, but I'm made of photoshop fail :-(
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SmilingVagrant
GoonWaffe Goonswarm Federation
566
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Posted - 2012.09.17 04:05:00 -
[12] - Quote
Hell give me the option to only show broadcasted ships on the overview unless I want a more advanced view. |

Taliah Meyhin
35
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Posted - 2012.09.17 06:01:00 -
[13] - Quote
SmilingVagrant, this could be one of the Smart Filters, yes.
As for me, I would like to see a difference between empty wrecks and full wrecks (to be able to select these words as filters for the Smart Filters menu).
To do this, I guess CCP devs will have to add, on the "type" column of the overview. a new description for wrecks to differentiate them. Please, support this idea : Overview Filters
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Vi'ach
2
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Posted - 2012.09.17 10:14:00 -
[14] - Quote
+1, Thumbs Up, DO IT NOW!
 |

Cryten Jones
Advantage Inc The Matari Consortium
78
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Posted - 2012.09.18 16:20:00 -
[15] - Quote
+1 for me also !
-CJ
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Taliah Meyhin
38
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Posted - 2012.09.18 16:48:00 -
[16] - Quote
Thank you for voting AND commenting (that helps the topic staying at the top ) Please, support this idea : Overview Filters
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Taliah Meyhin
42
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Posted - 2012.09.21 16:23:00 -
[17] - Quote
If only this idea could be added into the upcoming winter update.. (ok ok, I stop dreaming).  Please, support this idea : Overview Filters
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mybeter
Freunde des Bananenwurstsalats
2
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Posted - 2012.09.24 14:06:00 -
[18] - Quote
+1
This would be so epic. |

Kaidane Alenko
NoWhere2FallBack
0
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Posted - 2012.09.30 09:46:00 -
[19] - Quote
good idea |

Taliah Meyhin
50
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Posted - 2012.10.01 13:49:00 -
[20] - Quote
Thanks Please, support this idea : Overview Filters
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Taliah Meyhin
56
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Posted - 2012.10.02 17:09:00 -
[21] - Quote
bump Want to be able to filter the Overview in real time ? Click here : Overview Filters |

Sable Moran
Moran Light Industries
62
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Posted - 2012.10.07 10:40:00 -
[22] - Quote
Taliah Meyhin wrote: 1. Smart Filters 2. Quick Filter box 3. Filters saved on each tab
Brilliant idea is brilliant.
Karkur, Punkturis, get cracking! Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Taliah Meyhin
56
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Posted - 2012.10.08 04:56:00 -
[23] - Quote
Thank you Sable Moran for your support. Want to be able to filter the Overview in real time ? Click here : Overview Filters |

Taliah Meyhin
58
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Posted - 2012.10.09 16:33:00 -
[24] - Quote
I start to wonder if only a CSM member or if a Developer is aware of this idea... Want to be able to filter the Overview in real time ? Click here : Overview Filters |

RoAnnon
Strategic Acquisitions Group
5
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Posted - 2012.10.10 15:41:00 -
[25] - Quote
+1 from me... looks Great! |

Taliah Meyhin
59
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Posted - 2012.10.11 16:48:00 -
[26] - Quote
Thank you RoAnnon Want to be able to filter the Overview in real time ? Click here : Overview Filters |

Taliah Meyhin
60
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Posted - 2012.10.15 15:46:00 -
[27] - Quote
bump Want to be able to filter the Overview in real time ? Click here : Overview Filters |

GeeShizzle MacCloud
225
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Posted - 2012.10.17 17:14:00 -
[28] - Quote
i would say yes to this but it genuinely think there needs to be a complete re-write of the overview code inside of eve... there are several bugs and usability issues that are not just UI based.
As stated elsewhere in these forums, CCP is highly unlikely to actually take a design made by a player all the way to implementation unless its a call to compete in a competition like the player created starship competition, though even then the designs were augmented.
what would be best is to get a dev to confirm they have taken on board players issues with the current state of the overview and confirm that they are seeking to rewrite the code to something more reliable and usable.
reliability is not something we can help as its all about efficient coding, we can of course point out the bugs in the Overview, and suggest exactly what usability features we would prefer to have. |

Taliah Meyhin
62
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Posted - 2012.10.21 07:05:00 -
[29] - Quote
I agree 100% with you GeeShizzle MacCloud.
Want to be able to filter the Overview in real time ? Click here : Overview Filters |

Furian Warrior
REPUBLIKA ORLA C0VEN
5
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Posted - 2012.10.22 20:44:00 -
[30] - Quote
+1 |
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