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Thread Statistics | Show CCP posts - 19 post(s) |
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CCP Phantom
C C P C C P Alliance
2171

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Posted - 2012.09.11 11:28:00 -
[1] - Quote
CCP Ytterbium has juicy new information about the upcoming ship balancing for our winter expansion! In this balancing round we will have a closer look at the massive amount of 40 ships: frigates, destroyers, cruisers - you name it!
Read this latest dev blog, learn more about our ship balancing plans and please send us then your constructive feedback and ideas regarding these plans.
The dev blog is available here. CCP Phantom - German Community Coordinator |
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CCP Fozzie
C C P C C P Alliance
1226

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Posted - 2012.09.11 11:31:00 -
[2] - Quote
First!
Hope you guys all enjoy this overview of some of the ship balancing work we're getting to you for December.
We have threads stickied for all the new frigates and the rebalance of current destroyers in the features and ideas forum right now, and there will be more threads appearing for new ship groups starting later today.
We want all the feedback we can get on the forums and test servers, so let us know what you think! Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Ytterbium
C C P C C P Alliance
1013

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Posted - 2012.09.11 11:32:00 -
[3] - Quote
Dammit! |
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CCP Paradox
434

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Posted - 2012.09.11 11:36:00 -
[4] - Quote
Dat Vagabond. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Paradox
434

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Posted - 2012.09.11 11:45:00 -
[5] - Quote
Benny Ohu wrote:What's an Augoror? You can't just make up ships that don't exist. That's not a thing you can do. I've never heard of any "Augoror". >:(
http://wiki.eveonline.com/en/wiki/Augoror CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Masterplan
C C P C C P Alliance
597

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Posted - 2012.09.11 11:46:00 -
[6] - Quote
I can't wait to start using these ships in their new forms "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP Goliath
C C P C C P Alliance
861

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Posted - 2012.09.11 11:49:00 -
[7] - Quote
So excited! Awesome job guys 
Also, what's David's problem?  CCP Goliath | QA Director | @CCP_Goliath |
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CCP FoxFour
C C P C C P Alliance
445

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Posted - 2012.09.11 11:49:00 -
[8] - Quote
That there is a lot of ships... well done guys! Content Designer | Team Five 0 @regnerBA |
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ISD Suvetar
ISD Community Communications Liaisons
44

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Posted - 2012.09.11 11:50:00 -
[9] - Quote
Wow, thank you CCP.
They look fantastic! ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Guard
C C P C C P Alliance
2790

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Posted - 2012.09.11 12:10:00 -
[10] - Quote
Inepsa1987 wrote:Stabber and Vagabond look excellent. Winter expansion complete. 
Thanks, man, Good to hear! I'll send the staff home then and have them come back in January  CCP Guard | EVE Community Developer |-á@ccp_guard |
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CCP Fozzie
C C P C C P Alliance
1230

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Posted - 2012.09.11 12:39:00 -
[11] - Quote
SMT008 wrote: (I'm also very curious about how you will revamp the Scythe)
Your wish is my command.
The first features and ideas thread on these new cruisers is up, and it covers the first iteration of the Support Cruisers!
Go tell us what we are doing right and what we are doing wrong! (With details please) Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Ytterbium
C C P C C P Alliance
1022

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Posted - 2012.09.11 13:15:00 -
[12] - Quote
Garviel Tarrant wrote:Please ccp don't make all the attack ships some terrible kiting sheit..
Give the thorax a rep bonus or something? then it can be fast and pew close range?
Other then that everything looks brilliant, although i am not really fuzzed about the "Making every ship a mini-battleship of some sort" Its a bit of a silly statement since well.. The difference in how a cruiser and a BS flies is so wast it becomes a bit odd..
The concept art for the vaga looks brilliant though, too bad it has the same problem as all the other HAC's.. BC's are cheaper and better.
- Rep bonus on the thorax would make it more of a general combat than attack role. Having it in the "attack" category doesn't necessarily mean it's going to kite, but that it's going to be a fast and damaging hull. For a ship like Thorax it is suited to get close and deliver optimal damage.
- Mini-battleship statement was to explain which kind of general direction we want to take the cruisers to in term of role. It doesn't mean we're going to blind copy battleships without putting some thought on how this translate into individual cruiser hulls

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CCP Ytterbium
C C P C C P Alliance
1022

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Posted - 2012.09.11 13:18:00 -
[13] - Quote
Gheyna wrote:will you guys fix/balance navy faction frigates/cruisers to?
edit: these changes looks awesome btw
There are a few exceptions, but navy frigates are mostly fine. Navy cruisers need some love yes, but that will very most likely not come out this winter. |
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CCP Ytterbium
C C P C C P Alliance
1022

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Posted - 2012.09.11 13:20:00 -
[14] - Quote
Tamonash en Welle wrote:The revamps are awesome and all... but please please please do not forget to update the ship descriptions. For many ships they already make little sense compared to the actual role and strong points and with these changes it is only going to get worse.  And, sure, new players can have fun in these ships, but they will be highly confused to pick a combat ship which primary role is described to be mining.
We have description changes planned for these ships as well, yes  |
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CCP Fozzie
C C P C C P Alliance
1254

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Posted - 2012.09.11 14:51:00 -
[15] - Quote
Garr Earthbender wrote:With cruisers not sucking any more, logi cruisers and the like, is it possible that the new FW complex layout (rookie, minor, medium, large) that the idea to have a medium hold all T2 cruisers and below had this rebalance in mind?
Yup Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1285

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Posted - 2012.09.11 19:33:00 -
[16] - Quote
bassie12bf1 wrote:So, what about the scythe fleet issue, osprey navy issue, exequror navy issue, augoror navy issue?
The faction ships are all being looked at in due course, however we're planning to get the basic T1 versions done first. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
1291

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Posted - 2012.09.11 21:03:00 -
[17] - Quote
Herping yourDerp wrote:Just don't let the arbitrator become sad, it should always be happy.
The Arbitrator is going to have friends that it can play with! Nothing could make it happier. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Ytterbium
C C P C C P Alliance
1043

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Posted - 2012.09.12 12:32:00 -
[18] - Quote
Evelgrivion wrote:My friends have voiced some concern about the direction the balance of the game is taking with the upcoming changes to ship hulls. Increasingly, it's looking as though the balancing game is being played with particular load-outs for ships in mind, turning the Rock-Paper-Scissors game into one based around your choice of ship, without leaving opportunities to innovate in a ship's load-outs.
To a certain extent, I agree.
Part of the old design schema of Eve Online was that every tech 1 ship received minor bonuses towards particular rolls, and it was up to the myriad equipment/modules/skills available to the player to get something good out of the hull, rather than a predetermined optimum serving as the balancing benchmark. It's not an easy approach, by any stretch, but it did keep things interesting. By placing each ship into a designated roll, with designated fits and designed goals in mind when creating them, the risk is run that people won't have a chance to figure out any clever ways to use a hull outside of the vision chosen by the game designers.
Will there be steps taken in the allocation of slots, grid, CPU, and other attributes to force players to make compromises in the loadout and capabilities of their hulls, such as limiting the amount of CPU or Grid that they have so that players will find themselves asking "if only I could fit a 1600mm plate instead of an 800 while keeping these large guns..." and other such questions?
Limiting fittings is something we always have in mind no matter the ship class . Also, the old design schema of EVE Online was, with all due respect, flawed. Slots, HP and to an extend fittings were directly tied to an arbitrary tier system, which doesn't fit a sandbox game. If anything, it was the very thing that prevented the Rock-Paper-Scissors situation you have in mind.
The direction we are taking is giving you hulls that have a baseline working role in fleet doctrine. But that doesn't change the fact it will still be up to you to decide how you individually want to fit them depending on your gameplay and circumstances. |
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CCP Ytterbium
C C P C C P Alliance
1054

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Posted - 2012.09.13 09:51:00 -
[19] - Quote
Anvil44 wrote:As I see your progress (and applaud the good work), I stare into the crystal ball and run into an interesting road block: Industrials. I am very interested to see how you tackle those. Most especially Gallente is designed around tiers. If I were to throw out an idea that I am sure someone else must have come up with: Make the industrials modular so that there is only one hull but you can put on different subsystems. One for max capacity, one for higher warp speed, one for more agility and one for more resists/hp. At best, they would not quite match T2s but they could be close.
Ah yes, industrials. Forgot about those. Long term plan is not to make them modular (that's tech3 territory) but have the fill different purposes, just like the Mining Barges.
For quick example out of the top of my head, you could keep the iteron V as the super fragile ship with huge cargo hold, have the IV be fast and agile, with a smaller cargo hold to compensate, the III have average cargo but good EHP and so on. We could mimic tech2 industrial roles without being as specialized.
Again, having a modular industrial / mining / hauling cybertron prime transformer hull is more in the area of tech3 ships. Which isn't a bad idea, when you think about it, but not coming for a while. We first need to address issues with the existing tech3 ships before introducing new ones. |
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