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Caldarian Commander
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Posted - 2011.07.04 23:33:00 -
[61]
Just give everyone xtra SP. Say if they halve training time give everyone double their SP in Unallocated SP. So say you have 28m SP, you'll get another 28m SP Unallocated
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Aeropride
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Posted - 2011.07.05 04:42:00 -
[62]
Originally by: Scaramouche Jones How about adding some new low-sec solar systems with restrictions on the type of ships (and even their fits) that can jump through. They'd probably have to be dead end systems and maybe even to have pretty awesome gate guns to discourage camping. This would create places were new players can engage in PvP on a relatively even basis with older players.
Just an idea.
its a good idea but vets will still win the majority of the time if not all. All those extra 5% add up which means new players still get roflstomped. Systems with SP and ships restrictions will be the way to go for your idea.
I support this thread. Maybe not a 50% reduction in time but something has to give. The move will eventually have to take place because vets leaving for what ever reason and no new players joining is a recipe for disaster. |
Laurence Pinkitin
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Posted - 2011.07.05 05:05:00 -
[63]
Originally by: Asherr Sindar Edited by: Asherr Sindar on 22/06/2011 19:54:37 I had this debate with corp mates a week or so ago. These are the questions that truly need answered.
How large of a player base can EVE support? My friends who have played the game for years didn't want a few hundred K people jumping into the game over night and either (a) forcing the game client to crash or (b) causing the economy to crash
Does CCP really want this game to grow? If so, it needs to be easier for new people to get involved in the game. I joined just a few months ago, and I'm not going anywhere, but there is a level of frustration with the amount of time it takes to train the basic skills that even allow you to fit a ship.
The following is what I would do if I was CCP. I would allow a one time purchase of 5million SP, available only within the first 60 days of game play. Charge an extra 50% over what it would cost to train this quantity of SP over time ($15 a month, it would take lets say roughly 3 months... so $75). This does a few things: 1) It would allow a new player who is interested in game to actually get involved. To support pvp play, you need to be able to run lvl 4s. To run level 4s, you need a battle ship. To actually fit a battle ship, you have to train a number of core skills before even training the skills you need for the ship or items to put on the ship. 5 million SP is enough to get started in whatever the new player's desired direction is. 2) it removes the excuse for new players that "it takes to long to get involved". They would have the option to pay for that training time at a premium. 3) It provides additional income to CCP. 4) Veterans won't be royally ****ed because all training times are nerfed. It's targeted specifically at new players as an option they can pay for to actually get involved faster.
Ask yourself this - what is the minimum SP requirement for your corp for new players? How long does someone have to play in newb corps before they are even a consideration in yours?
I played WoW back before the first expansion. I had a lvl 60 character with top of the line gear. I was ****ed when BC came out, because people like myself who had invested thousands of hours were put on par with people who just joined literally over night. I know how you veterans of EVE feel. I like the fact that this universe is unique and requires dedication. But to be sustainable as a game over time, you have to be able to attract new people, without ruining the game like blizzard did. I think my solution is reasonable, although not perfect. What do you think?
Vets will eventually have to get over it. Hell some may even welcome it. More players to recruit into their ranks to add much needed fire power or add to the indy needs.
Anyway the game is 11 years old. They have the space, they have the isk, and they have the sp. The advantages are already overwhelming.
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Caliph Muhammed
Caldari Caldari Naval Criminal Investigative Service
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Posted - 2011.07.06 07:08:00 -
[64]
8 years strong and it hasn't happened yet. Im feeling confident all the cry in the world isn't changing it. Forum cry in regards to making EVE non persistent and change on a whim fall on deaf ears.
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2011.07.06 09:37:00 -
[65]
So basicly what the OP is asking about is progression, specificly, at what rate it should be. That's what it boils down to.
Arguments on whether players would like it better/worse, or stay in the game rather than leave, or if it breaks the game etc, that's all speculative at best. What we can grasp however, is that faster SP means pilots get into bigger ships faster. Main question there is if that is a good or bad thing.
In my eyes this is pretty much straightforward. No, players should not get a skill training boost. Skilltraining never been as fast for new players as it is today. Isk have never been as easy to make as today. And same time we have vast amounts of t2/expensive modules available. All those things were alot harder to come by, at some point.
I leveled up alts recently. Even tho picking every support skill, like Mechanic, Engineering, Cap skills etc to 5, after a couple of months these characters carry out my specific tasks really well. A three week old character flew a faction BS vs endgame NPC's. And, I had a six day old character flying a nearly full t2-fitted Rifter in PvP. Skilltraining and isk today, is fast, cheap, accessible.
The OP's friends did not leave becuase they didn't get SP fast enough. They left because they need things served on a silver platter, didn't find core features appealing enough, and lacked patience. And, that is not a 'bad' thing. It's just how things are. This game does not suit everyone.
And the OP could've told his friends how things were when he was young. In my case I PvPed exclusively in t1 frigates with t1 gear for over a year. I even had BS 5 meanwhile. My first Prophecy took me one months of hardcore hauling (with industrial lv1) for lowsec miners, to get the isk for a BPC + minerals to build one.
TL;DR Players today have an easy life, the progression scale clearly show things are 'easy' today. Question is; how easy should it become? -
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Charis Perceptum
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Posted - 2011.07.06 10:59:00 -
[66]
Not sure is this is off topic, but what about extending the skill queue by 1-3 days? I've found recently that training skills to the range of level 3 still has me logging in at 24 hour intervals just to make minor changes (finally starting PI for this toon) or like yesterday where I lost 14 hours of training because I wasn't smart enough to hit the apply button . Any thoughts?
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Miss Rabblt
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Posted - 2011.07.06 12:27:00 -
[67]
Originally by: Charis Perceptum Not sure is this is off topic, but what about extending the skill queue by 1-3 days? I've found recently that training skills to the range of level 3 still has me logging in at 24 hour intervals just to make minor changes (finally starting PI for this toon) or like yesterday where I lost 14 hours of training because I wasn't smart enough to hit the apply button . Any thoughts?
let me guess: if you have had 3 days long queue you would lost not 14 but 72 hours this case?
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Charis Perceptum
Gallente
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Posted - 2011.07.06 14:18:00 -
[68]
Edited by: Charis Perceptum on 06/07/2011 14:21:42 Touche , and its lose not lost.
Just trying to add a suggestion to the pre-existing conversation. It's better to burn out then fade away... Carpe Diem. |
Llambda
Space Llama Industries
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Posted - 2011.07.06 14:29:00 -
[69]
Quote: i agree some kind of speed increase would be good,
35 days to train a skill is a little far, as it equates to about 16 euros to train. it works out as like 45 euros sub time for me to go from Moa to Widow.. not cool.
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Drykor
Minmatar Aperture Harmonics K162
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Posted - 2011.07.07 14:57:00 -
[70]
Originally by: Scorpias 2 Edited by: Scorpias 2 on 01/07/2011 06:11:47 i agree some kind of speed increase would be good,
35 days to train a skill is a little far, as it equates to about 16 euros to train. it works out as like 45 euros sub time for me to go from Moa to Widow.. not cool.
Are you seriously complaining it costs you money to train from a low-end t1 cruiser to a T2 battleship? Not to mention you pay for PLAYING the game, not paying for skilltraining. --- Drykor - AHARM |
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WarProfit
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Posted - 2011.07.07 15:27:00 -
[71]
Originally by: Misanth
The OP's friends did not leave becuase they didn't get SP fast enough. They left because they need things served on a silver platter, didn't find core features appealing enough, and lacked patience. And, that is not a 'bad' thing. It's just how things are. This game does not suit everyone.
quote]
Agreed after many explantions to them they still did not understand the concept of this game. I personally dont mind the skill times as it keeps everyone on a fair playing field. I rather enjoy and take alot of pride in my certifications that I earn and when all is said and done there is a sense of ACCOMPLISHMENT that nobody can take from you.
The only thing I do wish is that CCP let us train up alts on the same account at the same time. I just cant see myself forking over another sub just to train a miner or pvper while im completely devoted to my main account.
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