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Snake Scofield
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Posted - 2011.06.18 15:20:00 -
[31]
Originally by: ILikeMarkets
Originally by: Teala Te'Jir Edited by: Teala Te''Jir on 18/06/2011 01:23:25 How many here actually play with the EVE "lore" in mind, that your character is in-cased in a pod of goo? I know I do not. I think of my character similar to how we see characters in shows like Firefly or Clear Skies. I have never actually thought of my character ever being put, or even(as lore implies) think, of her ever being shoved into a pod.
My character is not a pod person. Not in "my" EVE.
This is "my" EVE. EVE Online - The need for adding the human factor. <<< blog I wrote a year ago about EVE. 
This. I really don't think about it too often, but when I do I certainly don't picture my dude floating around in a fetal position in some weird goo all alone in his ship. I like the idea of large numbers of people on board, etc.
Though as many ships as I've lost, they could probably label me a mass murderer in that case 0_o
It was pretty clear to me from the start. Have a look at all the jacks on your body while creating your character. The constant references to capsuleers. The tutorial mission that acquaints you with your pod.
I remember a freeplay game called Navy Field. A Naval Warfare mmo. Pretty good game which was built around the concept of a ships crew and their abilities. All crew members started off with stats which you rolled and assigned. Or you could buy crew members with maxed out stats...
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Doddy
Excidium. Executive Outcomes
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Posted - 2011.06.18 15:30:00 -
[32]
Originally by: Atticus Fynch
Originally by: Blacksquirrel Stated once that they dont want it to be about "crews" rather feeling like a heroic badass in space.
The fact that crews are expendable goes to show the cold nature of the eve world.
Has EVE fiction ever addressed the dividing factor between the immortal capusleer and the average expendable crew member?
What separates the two? Money? Family name? Race? BO? What?
Genetics, only a tiny proportion of the population are pod capable. Being so makes them pretty much insta-rich and famous. Ship crews on the other hand are normal people doing normal jobs with very high danger money.
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.06.18 16:32:00 -
[33]
Edited by: Jennifer Starling on 18/06/2011 16:33:07
Originally by: Zyklon Stargazer Will Incarna eventually give us a crew for our ship?
I'm still looking for a navigator that doesn't repeatedly bump into large collidable objects.
And "Walking in Ships" would be a great thing!
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1600 RT
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Posted - 2011.06.18 16:37:00 -
[34]
in eve fiction tales they explain how a single isk is a huge amount of money that normal person will take a life to eran so its reasonable that crew cost even for ships with alot of people on board is meaningless like 500 isk for a battleship with a crew of 500 or even 5000 if we want to pay them ALOT. yes we are commanding our ships in a pod to maximize the interaction with the ship and with no interaction with other people aboard, but this doesnt exclude that when we arent fighting or doing something that require our full attenction to the ship we can take control of body that can hang around the ships like a device.
that "device body" could be the body we use to walk in stations/ships/pos/whatever its just a simple body w/o the augmentations for extra sp/implants/hardwire/etc to interact with the ship we use, and if that body dies in some way the counciosness of the player just go back to his/her main body inside of the ships
sorry bad engrish try to understand
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Scarlet des Loupes
Gallente University of Caille
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Posted - 2011.06.18 16:42:00 -
[35]
Originally by: 1600 RT in eve fiction tales they explain how a single isk is a huge amount of money that normal person will take a life to earn
I wonder how much our "cannon fodder" DUST friends will earn then?
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1600 RT
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Posted - 2011.06.18 17:07:00 -
[36]
Edited by: 1600 RT on 18/06/2011 17:08:21
Originally by: Scarlet des Loupes
Originally by: 1600 RT in eve fiction tales they explain how a single isk is a huge amount of money that normal person will take a life to earn
I wonder how much our "cannon fodder" DUST friends will earn then?
depends they could ern very low money, after all they have to defend planetary structures wich arent such a good money maker. also no one said that dust players would have to use just a crappy standard body they could be comparable to spaceships pilots with a upgradable clone that would cost alot of money so they would require lots of money to maintain.
but seein at how CCP want to make us to pay a incarna dress piece as much a spaceship i dont think the difference in money values between worlds would be much respected
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Atticus Fynch
Gallente
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Posted - 2011.06.18 17:08:00 -
[37]
Originally by: Adunh Slavy Seems they are going to make 'lore' room for crew. Used to be a flat out "no crew" then it got to be no answer one way or the other, now in the recent "we'll answer your questions SoonÖ thread" crews are a yes.
And now you'll get to dress them all up and play Aurum dolls with them.
Wouldn't it have been easier to just remove the windows from the ships thus dispelling any notions of 'crew'?
Figures.
Q: How does CCP screw in a light bulb in your house ceiling?
A: One person holds the light bulb while a construction crew moves the house around it.
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Bizheep
Minmatar Red Federation
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Posted - 2011.06.18 17:11:00 -
[38]
Originally by: Atticus Fynch
Originally by: Adunh Slavy Seems they are going to make 'lore' room for crew. Used to be a flat out "no crew" then it got to be no answer one way or the other, now in the recent "we'll answer your questions SoonÖ thread" crews are a yes.
And now you'll get to dress them all up and play Aurum dolls with them.
Wouldn't it have been easier to just remove the windows from the ships thus dispelling any notions of 'crew'?
Figures.
Q: How does CCP screw in a light bulb in your house ceiling?
A: One person holds the light bulb while a construction crew moves the house around it.
removing the windows would make most of the ships look damn ugly. removing visible bridges on some ships would really ruin theyr model (me think at the tempest w/o main bridge)
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Atticus Fynch
Gallente
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Posted - 2011.06.18 17:14:00 -
[39]
Originally by: Bizheep
removing the windows would make most of the ships look damn ugly.
UGLY!! They are ugly to start with. Are we playing the same game?
LOL: I read the title of this thread too quickly and saw..
"Will Incarna eventually give us a screw for our ship?"
I guess I have MT on the brain.
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Captain Mung
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Posted - 2011.06.18 17:19:00 -
[40]
EvE ships DO have crews; this has been stated in the EvE chronicles and mentioned by more than a few CCP staff members on the forums. Search. We just don't have to pay or care for them and they all die when our ships blow up. \o/
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flummox
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Posted - 2011.06.18 17:33:00 -
[41]
according to the EVE lore, the pod technology is what allows us the ability to pilot ships WITHOUT CREWS.
adding crews to the game would go against the biggest part of EVE lore outside of the Jove.
if you want crew on your ship, then go play STO.
we all ready have so many items in the game that "boost skills, combat bonuses, and other cool stuff." just use those and shut the **** up about ship crew that goes against EVE lore.
EABOD |

Atticus Fynch
Gallente
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Posted - 2011.06.18 17:43:00 -
[42]
Originally by: Captain Mung EvE ships DO have crews; this has been stated in the EvE chronicles and mentioned by more than a few CCP staff members on the forums. Search. We just don't have to pay or care for them and they all die when our ships blow up. \o/
Originally by: flummox according to the EVE lore, the pod technology is what allows us the ability to pilot ships WITHOUT CREWS.
So with contradicting quotes about EVE lore, I can only assume the EVE fiction writers (much like the creators of EVE themselves) dont know their ass from a hole in the ground and invent **** up as they go along.
Classy.
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Daniela Darr
Minmatar
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Posted - 2011.06.18 18:00:00 -
[43]
Originally by: Bizheep removing the windows would make most of the ships look damn ugly. removing visible bridges on some ships would really ruin theyr model (me think at the tempest w/o main bridge)
You mean "even more ugly"? 
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Zyklon Stargazer
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Posted - 2011.06.18 18:13:00 -
[44]
Originally by: flummox according to the EVE lore, the pod technology is what allows us the ability to pilot ships WITHOUT CREWS.
adding crews to the game would go against the biggest part of EVE lore outside of the Jove.
if you want crew on your ship, then go play STO.
we all ready have so many items in the game that "boost skills, combat bonuses, and other cool stuff." just use those and shut the **** up about ship crew that goes against EVE lore.
the cursing the caps the references oh my...
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Velicitia
Open Designs
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Posted - 2011.06.18 18:41:00 -
[45]
Edited by: Velicitia on 18/06/2011 18:43:43 Edited by: Velicitia on 18/06/2011 18:42:35
Originally by: Atticus Fynch
Originally by: Captain Mung EvE ships DO have crews; this has been stated in the EvE chronicles and mentioned by more than a few CCP staff members on the forums. Search. We just don't have to pay or care for them and they all die when our ships blow up. \o/
Originally by: flummox according to the EVE lore, the pod technology is what allows us the ability to pilot ships WITHOUT CREWS.
So with contradicting quotes about EVE lore, I can only assume the EVE fiction writers (much like the creators of EVE themselves) dont know their ass from a hole in the ground and invent **** up as they go along.
Classy.
The ships have crews. For the most part, just the skeleton engineering/maintenance/loadmaster types to make sure everything continues operating normally (in Minnie ships, add more duct tape as necessary ). That is, the specialised divisions that make a ship able to operate on a "day to day" basis.
The references to the crews in the chronicles pretty much all end with "$NON_CAPSULEER died while serving on $SHIP, their family was never told. The position was filled in days." The "pittance" that they get paid for joining in on one of our suicide missions is more than they're likely to see in a lifetime staying planetside.
The 10-20 billion or so that ~20 man player corporations can drop on sub-cap fleets (I'm ignoring caps for now) (say 4 ships per pilot that are 125m on average each, with maybe something lolexpensive [machariel, anyone] thrown in on top of that)... is what takes the wealth of (NPC) empires to amass. I can't even think of 20 people on Earth who would be wealthy enough to even consider ONE largeish military-grade combat vessel (frigate or up, laws concerning the sale of these vessels aside)...
The only thing capsuleers *really* replace is the bridge/command crew. we're the captain, sensor operator, fire control operator, whatever other officer that would be on a normal bridge. The reason that a bridge is still there is that most (all) T1 ships are existing empire navy ships that have been retrofitted to accommodate the pods as opposed to being built from the ground up to be wholly controlled by a capsuleer (that's T2/3...).
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Bizheep
Minmatar Red Federation
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Posted - 2011.06.18 18:42:00 -
[46]
Originally by: Daniela Darr
Originally by: Bizheep removing the windows would make most of the ships look damn ugly. removing visible bridges on some ships would really ruin theyr model (me think at the tempest w/o main bridge)
You mean "even more ugly"? 
well i think some ships look pretty cool
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Roxana Coman
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Posted - 2011.06.18 19:34:00 -
[47]
Another feature crews could add is a "rez timer" so-to-speak. As the game is right now, you lose your ship, you can go dock, get into a new ship, undock, and get right back into an engagement. This kinda makes removing a ship from the field of battle less important that it should be -- being that the pilot COULD be right back in the same kind of ship in under 2 minutes.
A crew requirement could not only slow down this process by having to field/gather your crew for the new ship, which would take time, but also, if a player has lost 5 ships in the last 2 days, Im sure a normal "crewmember" would NOT want to get on that player's ship. In other words, players who have high ship losses over a short period of time would have difficulty fielding a crew.
I also do like the idea of allowing crews to give bonuses to some ship abilities. make them a non-common item however. |

flummox
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Posted - 2011.07.08 17:51:00 -
[48]
Originally by: Velicitia
The ships have crews.
wrong. sit down. my ship has no crew. thanks. doesn't need it thanks to the Jove and their pod technology. |

flank steak
Caldari Super Batungwaa Ninja Warriors 0ccupational Hazzard
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Posted - 2011.07.08 18:04:00 -
[49]
Edited by: flank steak on 08/07/2011 18:07:22 Edited by: flank steak on 08/07/2011 18:06:15 Simple idea that I have always thought would be cool.
Crew replaces Rigs. Same bonuses, no change in actual performance but you can chill with your crew in the CQ!
Imagine instead of buying a armor rep bonus rig, you hire a mechanic for the same amount of isk with a scottish accent.
(_>_>)_ sick
Edit:
Originally by: flummox
wrong. sit down. my ship has no crew. thanks. doesn't need it thanks to the Jove and their pod technology.
From the "devs answer your every question"
Quote: Why do ships have windows? by flank steak The windows of the ship are for the benefit of the crew. You're not alone in there capsuleer!
newb.. |

Levi Crawford
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Posted - 2011.07.08 18:10:00 -
[50]
Edited by: Levi Crawford on 08/07/2011 18:11:15
Originally by: ivar R'dhak http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
CCP is revamping and streamlining the whole lore background. Guess the above is an example of that. Hopefully it will include a way to actually find all the new info. I sure as hell can¦t in this forgotten Evewiki. Had to save this direct link when I stumbled upon it in some dev-post. 
weird weird weird
Those numbers seem strange, especially the 'capsuleers' column. IMO it should be 1 in every on of those spots. As for NPC non capsuleer crew, I like the idea that there is a lot of guys running around doing stuff all orchestrated by the pilot.
But as for their expendability I think that may get covered somewhat with Dust514 explanations.
My theory - The capsuleer is special. They get a pod and instant real time memory transfer to all clones which may be activated without memory loss, etc.
But for the Dust soldier, or the average NPC crewman, they use a more rudimentary cloning technology. 'saved' clones. So, they fear death less, as they will live on if they die, but not in a continuous way like the capsuleer does. They lose memories, etc, since all actions after the last 'clone syncing' are unstored. And surely not even all footsoldiers or crewmen will get this.
There are, of course, philosophical identity continuity problems for both the capsuleer and the saved memory point clone, but civilization has embraced and consoled themselves with these technologies nevertheless. Or perhaps all clones frequently update a safe and sound 'real self' somewhere.
The reason why this works for Dust is that CCP needs some story to tell the dust player about how they too are 'immortal'. |
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flummox
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Posted - 2011.07.08 18:11:00 -
[51]
No. |

Lt Pizi
Gallente Dark-Rising Executive Outcomes
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Posted - 2011.07.08 18:49:00 -
[52]
last EON mentioned crews |

Fredfredbug4
Gallente Kings of Kill EVE Animal Control
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Posted - 2011.07.08 18:56:00 -
[53]
Originally by: Savage Angel Any crew dies when the ship pops, so every time you change ships or lose one the game would need to generate a new look for your crew.
It's not hard, this type of thing has been done before in other games. Infact we already have that stuff in EVE. Just take features from the character customization and randomize them for each crew member. There are thousands of different combinations. |

ILikeMarkets
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Posted - 2011.07.08 18:59:00 -
[54]
Originally by: Savage Angel Any crew dies when the ship pops, so every time you change ships or lose one the game would need to generate a new look for your crew.
I would love to see a mass of escape pods flitter off in every direction every time my ship is blown up. =D |

Andr Katelo
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Posted - 2011.07.08 19:12:00 -
[55]
If we get to romance our crew during our quest to save the galaxy, sure! |

Olvel
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Posted - 2011.07.08 19:17:00 -
[56]
Just because you are in a pod inside your battleship, doesn't mean anyone else is. You're plugged into everything so that the ship reacts faster, becomes an extension of your body. But that doesn't mean that absolutely everything is automated. I always assumed you had crew running around inside there - loading and unloading ammo, cargo, things like that.
I guess I wouldn't expect to be able to walk around inside a ship in space, since you're supposed to be inside your pod at the time... But I could see doing some kind of inspection while the ship was docked. |

Liva Daril
Caldari
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Posted - 2011.07.08 19:22:00 -
[57]
Edited by: Liva Daril on 08/07/2011 19:23:04
Originally by: daddys helper
oh right, back when STO launched people wanted it to be more like EVE
funny...
now it seems eve players (and in some ways CCP) want eve to be more like STO
LOL
Yeah, that¦s what happens when someone launches a crappy product but then spends ALL his time iterating on it and upgrading core components (STO¦s revamped ground combat/future ship crew officer system) while the other leaves gameplay rotting in the "dust" for 2 years.
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Saul Perry
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Posted - 2011.07.08 23:35:00 -
[58]
Answers
The CCP dev answers thread addresses this in a few places. CCP seems pretty clear - the ships have crews. Asked a bunch of times and answered very clearly every time.
So clearly in fact, it gets me wondering too. Though I don't expect anything for ages and ages |

Ray Tarkin
Black Sun Federation
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Posted - 2011.07.19 00:54:00 -
[59]
The idea of a crew on a Capsular ship is rather depressing . . it's supouse to be the real advantage of a pod ship over the standard ship that a capsular IS the ship when plugged in . . But given the depressing spiral the game has been making . . they'll probley put them on our ships, another one of thoose "Great Ideas" that the staff there have, no Doubt
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Shiver Arclight
Amarr Hedion University
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Posted - 2011.07.19 01:48:00 -
[60]
Edited by: Shiver Arclight on 19/07/2011 01:53:46 I sincerely hope they don't introduce crewmembers!
Yeah, I know my Apocalypse class battleship has some 6300 crewmembers...but its enough that I "know" this...don't let me spend isk to "refuel" the crew everytime I manage to lose my ship! Not to mention that I already feel kinda bad towards all the crewmembers that never gets to go on shoreleave ever again...
I also don't think the sexy navigator wants to join for some fun in my pod full of goo so thats a no no..
I can think of several more important things that needs fixing or implementing in EVE than crewmembers!
For crew count reference and also a very good read: Hands of a Killer
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