Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Acac Sunflyier
Gallente
|
Posted - 2011.06.19 01:48:00 -
[1]
I mean Eve people can warp and then use gates, but they can't split an atom? How can this be?
|

Atticus Fynch
Gallente
|
Posted - 2011.06.19 01:51:00 -
[2]
Originally by: Acac Sunflyier I mean Eve people can warp and then use gates, but they can't split an atom? How can this be?
There are. Some projectiles are nuclear in makeup. Keep in mind, in the EVE universe a nuclear bomb is the equivalent of a firecracker in the real world.
|

Taedrin
Gallente Zero Percent Tax Haven
|
Posted - 2011.06.19 01:56:00 -
[3]
Nuclear weapons are considered primitive by EVE standards. There is nuclear projectile ammo which the minmatar use, but other races prefer more advanced technology, such as anti-matter or EMPs. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
|

Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
|
Posted - 2011.06.19 02:03:00 -
[4]
Originally by: Acac Sunflyier I mean Eve people can warp and then use gates, but they can't split an atom? How can this be?
Have someone hit you with a torpedo.
|

voiddragon
|
Posted - 2011.06.19 02:08:00 -
[5]
It's not so much that there is much more advanced technology(like fusion for example), but nukes are probably not as powerful as they are on a planet since they don't have a medium for their energy to travel through.
Although, I don't know if the full force of a nuke could be delivered into the side of a spaceship hull, so they could still be effective... but you'd need to test that theory or have someone who has studied the reaction of a nuke in a vacuum.
One thing to note though is that an EM Pulse generated by a nuke in space is greater since it doesn't have an atmosphere to absorb it's energy.
|

Alara IonStorm
|
Posted - 2011.06.19 02:20:00 -
[6]
Edited by: Alara IonStorm on 19/06/2011 02:23:24 They can split the atom, they just have so many Advanced Weapons that Nukes are just another Missile Type.
Phalanx Rocket
A small rocket with a nuclear warhead
Piranha Light Missile
Light assault missile. The Piranha is a tiny nuclear missile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.
Bane Torpedo
An ultra-heavy unguided nuclear missile. Slow and dumb but its sheer damage potential is simply staggering.
Fulmination Assault Missile
An unguided nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Exterminator F.O.F. Light Missile I
A Minmatar light missile with a nuclear warhead and automatic guidance system
Obliterator F.O.F. Cruise Missile I
A Minmatar cruise missile with a nuclear warhead and automatic guidance system.
Eradicator F.O.F. Heavy Missile I
A Minmatar heavy missile with a nuclear warhead and automatic guidance system.
Doom Citadel Torpedo (Mega Nuke)
Citadel Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries.
Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.
Nuclear L (Explains it best.) Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.
|

Shilo Ticondrega
|
Posted - 2011.06.19 04:27:00 -
[7]
I know you are expecting big explosive kablooeys but you need to understand one thing about eve...
what you think should be uber weaponry like rail guns, nuclear missiles , plasma bolts, torpedoes, and artillery .
the designers have other ideas .
All the weapons in eve leave a feeling of disappointment. I was stoked to be trying out rail guns and could not wait to smash hardened projectiles into the sides of ships at light speeds wreaking havoc upon my targets ! Only to find i get a zap zap sound and a meager light show with less than stellar damage .
so i tried projectiles Auto Cannons! A never ending volley of heavy and exotic materials chewing through shields, armor, and structure! Only to find that again its another rat - at - tat - tat and im almost sure the thompson machine guns have a higher rate of fire than whats depicted in the game . at least they actually damage something though .
Artillery oh yeah !! huge freaking cannons lobbing huge chunks of metal into sides of ships! kinetic enrergy in mass is always the best way to blow up something, in my book at least . However it can be argued that ccp has these pretty spot on . but i still find the effect of such massive cannons rather lack luster.
Lasers are meh . in my book. In game they are decent just have to fit for them . and you have a ok light show. and respectable damage.
Poor Poor blasters . sigh... the stats are nice but the logistics of using them to their full potential is just insane. and again wtf with light show ??
and then we have the missile if you like splodey stuff, there is a missile which looks like it should be blowing the &^$## out of things with its huge splodey explosions but alas whatever it is thats on the receiving end of all that visual carnage, probably still has half sheilds and is closing on you fast .
if you want something somewhat satisfying equip a stealth bomber and get skilled up and acquire some real in game skill and blow the crap out some poor unsuspecting soul . but still for what these things are supposed to be they all seem lack luster .
so i can see how you would think there is no nukes in the game . because with weapons that are as lackluster as these how can they be superior to nukes ?
with all that said the new turrets being introduced and the new art teams are working to make these effects more stunning . hopefully one day the the design team will make the weapons seem to have some real teeth to .
|

Joey Bags
|
Posted - 2011.06.19 05:41:00 -
[8]
You do realize that for all the fancy graphics and computational power of Eve (or any MMRPG) it is essentially the same game as D&D, rolling dice and having a dungeon master call out a description of what is occuring. It's still a turn based game, you still make decisionson on what you'd like to do and it is calculated in terms of percentages. It's just this dungeon master is a computer and can do turns and the complex calculations very fast and outputs the results to you graphically.
|

Surfin's PlunderBunny
Minmatar The Python Cartel. The Defenders of Pen Island
|
Posted - 2011.06.19 05:53:00 -
[9]
Originally by: Joey Bags You do realize that for all the fancy graphics and computational power of Eve (or any MMRPG) it is essentially the same game as D&D, rolling dice and having a dungeon master call out a description of what is occuring. It's still a turn based game, you still make decisionson on what you'd like to do and it is calculated in terms of percentages. It's just this dungeon master is a computer and can do turns and the complex calculations very fast and outputs the results to you graphically.
What you're smokin', I can haz? 
Originally by: Xenuria
I don't need a LICENSE to take a photoshooped image and lay it on top of the game client and make pretend my character is naked.
|

Mendolus
Aurelius Federation Eternal Evocations
|
Posted - 2011.06.19 06:03:00 -
[10]
Originally by: Shilo Ticondrega Stuff
You must have never seen a well fit Blasterthron playing station games with a band of naive battlecruisers in low sec, chewing through them in 2-3 volleys after they aggress.
Besides, you're a taker, you just want everything to explode on contact and work out in your favor... well the other guy gets to fit weaponry too, either you both blow each other to smithereens in a single volley, or you play the DPS game to see whose bucket loses water faster...either way, your viewpoint of how weapon systems should behave in EVE is rather limited in my opinion because you have invested yourself in the equation. --------------------------------- It seems quoting the CSM minutes in your signature is inappropriate content! Hurr hurr. |
|

Craven Aleros
|
Posted - 2011.06.19 06:36:00 -
[11]
Originally by: voiddragon It's not so much that there is much more advanced technology(like fusion for example), but nukes are probably not as powerful as they are on a planet since they don't have a medium for their energy to travel through.
Although, I don't know if the full force of a nuke could be delivered into the side of a spaceship hull, so they could still be effective... but you'd need to test that theory or have someone who has studied the reaction of a nuke in a vacuum.
One thing to note though is that an EM Pulse generated by a nuke in space is greater since it doesn't have an atmosphere to absorb it's energy.
Correct 
_____________ I got beef... |

Hurffinliaua Doeu Rrufaou
|
Posted - 2011.06.19 06:50:00 -
[12]
|

Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
|
Posted - 2011.06.19 08:48:00 -
[13]
Originally by: Shilo Ticondrega
so i tried projectiles Auto Cannons! A never ending volley of heavy and exotic materials chewing through shields, armor, and structure! Only to find that again its another rat - at - tat - tat and im almost sure the thompson machine guns have a higher rate of fire than whats depicted in the game . at least they actually damage something though .
Show me a Thompson, or a Heckler&Koch that can fire 800mm fusion powered shells every two seconds? 
Also if you think the DPS of ACs are weak, then you should improve your skills. Every weapon skill to level 1, is not for a meaningful damage comparison.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
|

Hyperforce99
Gallente The Scope
|
Posted - 2011.06.19 09:09:00 -
[14]
Edited by: Hyperforce99 on 19/06/2011 09:14:02
If a projectile go's fast enough it can easily produce the force of a nuclear bomb upon impact.
See mass effect 2's gunnery chief for a more in depth explanation :P
Gunnery Chief teaches physics
Now that I think about it, all those misses and shots that bounce off enemy ships are likely to ruin someones day, somewhere and some time... OOPS!  --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |

Tobiaz
Spacerats
|
Posted - 2011.06.19 09:43:00 -
[15]
Originally by: Hyperforce99 Edited by: Hyperforce99 on 19/06/2011 09:14:02
If a projectile go's fast enough it can easily produce the force of a nuclear bomb upon impact.
See mass effect 2's gunnery chief for a more in depth explanation :P
Gunnery Chief teaches physics
Now that I think about it, all those misses and shots that bounce off enemy ships are likely to ruin someones day, somewhere and some time... OOPS! 
Never played Mass Effect 2, but that was a beautiful lecture. 
|

astro kid
|
Posted - 2011.06.19 10:42:00 -
[16]
Originally by: Sader Rykane
Originally by: Acac Sunflyier I mean Eve people can warp and then use gates, but they can't split an atom? How can this be?
Have someone hit you with a torpedo.
is that the one with the blue tip and big blue bang that hurt
|

Aethlyn
|
Posted - 2011.06.19 10:59:00 -
[17]
Originally by: Hyperforce99 Edited by: Hyperforce99 on 19/06/2011 09:14:02
If a projectile go's fast enough it can easily produce the force of a nuclear bomb upon impact.
See mass effect 2's gunnery chief for a more in depth explanation :P
Gunnery Chief teaches physics
Already missed that reply here ...
Also if anyone is missing the BOOM in the BOOMS, then you should remember that the space is an almost complete vacuum, so you won't hear a lot (if at all). IIRC they once explained lore wise that you hear sound effect due to them being replicated/faked by the ship systems to allow pilots to use their ears for feedback as well while piloting ships.
And overall ... don't forget it's still science fiction with quite a lot of additional fancy stuff and balancing. Take lasers for example. A laser visible from the side (and not just when looking at the source or target of the beam) would be rather ineffective losing tons of energy (the part you see). So if this would be more realistic, you wouldn't even see amarrian ships shooting. All you'd see would be glowing weapons and ship hulls (if at all). There are several documentaries about possible future weapons, experimental weapons and such (e.g. on History Channel or Discovery Channel; and on the internet as well). If interested, watch them. A slow projectile weapon velocity (which isn't slow considering the weight of the ammunition) would be one of the lesser "issues" regarding unrealistic stuff. ;)
|

Wa'roun
Quantum Cats Syndicate
|
Posted - 2011.06.19 11:38:00 -
[18]
Originally by: astro kid
Originally by: Sader Rykane
Originally by: Acac Sunflyier I mean Eve people can warp and then use gates, but they can't split an atom? How can this be?
Have someone hit you with a torpedo.
is that the one with the blue tip and big blue bang that hurt
That description mentally hurt me.
|

Irulan Corinno
Caldari 714th SQN - Snowflakes
|
Posted - 2011.06.19 11:53:00 -
[19]
We just need more AoE weapons in EVE.
|

Ishtanchuk Fazmarai
Amarr
|
Posted - 2011.06.19 12:22:00 -
[20]
Originally by: Shilo Ticondrega I know you are expecting big explosive kablooeys but you need to understand one thing about eve...
what you think should be uber weaponry like rail guns, nuclear missiles , plasma bolts, torpedoes, and artillery .
the designers have other ideas .
All the weapons in eve leave a feeling of disappointment. (...)
Think of this: firing 600 pounds of iron towards something at 500 feet per second.
OUCH, yes?
Well then, back in the age of sail, most ships of the line could take this for very long. There at Trafalgar, the Spanish ship San Juan Nepomuceno was hit by no less than 3,000 rounds, each one an iron ball weighing 18 to 32 pounds. It took those for over two hours and it didn't sank.
Why? Because those wooden ships where terribly tough compared to the iron balls hitting them. Massive gank was matched massive tank.
It's no just how hard you hit but how hard can you take. Modern ships are hit with such violence that there's no way to take such hits; they are just like Stealrh Bombers in EVE, with massive firepower and a paper thin tank. They rely upon not being seen, if seen not being locked, and if locked not being hit.
But that wouldn't be fun to play. So EVE's ships have got massive weapons AND massive defences against them.
And that's why EVe's futuristic weapons are seemingly uneffective against shields and armor conceived to deal with them.
|
|

Tess Ataru
|
Posted - 2011.06.19 12:28:00 -
[21]
better question is, why are there no woddenaxes, stoneshovel, ironbuckets and diamondpickaxes?
|

Ranka Mei
Caldari
|
Posted - 2011.06.19 13:24:00 -
[22]
Originally by: Hyperforce99
If a projectile go's fast enough it can easily produce the force of a nuclear bomb upon impact.
See mass effect 2's gunnery chief for a more in depth explanation :P
Don't need the gunnery chief for that. If you recall the New Mexico meteor impact that nearly wiped out all life on earth, about 65 million years ago, it's easy to imagine that a fast object, with a huge mass, can deliver a pretty devasting blow. --
|

Joey Bags
|
Posted - 2011.06.19 14:02:00 -
[23]
Originally by: Surfin's PlunderBunny
Originally by: Joey Bags You do realize that for all the fancy graphics and computational power of Eve (or any MMRPG) it is essentially the same game as D&D, rolling dice and having a dungeon master call out a description of what is occuring. It's still a turn based game, you still make decisionson on what you'd like to do and it is calculated in terms of percentages. It's just this dungeon master is a computer and can do turns and the complex calculations very fast and outputs the results to you graphically.
What you're smokin', I can haz? 
That is completely beside the point. You could in theory do all this on paper with a calculator and some random number generator (i.e. dice) and call out what the outcomes are. It's not visual and would take an incredable amount of time for even a 1v1 fight to calculate everything out, but I can assure you it could be done. And no, you haz can not. It's not even mine. I gave a ride to someone I know and it must of fell out of their pocket. I have no idea where it came from or how it got there.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.19 14:11:00 -
[24]
Originally by: voiddragon It's not so much that there is much more advanced technology(like fusion for example), but nukes are probably not as powerful as they are on a planet since they don't have a medium for their energy to travel through.
Although, I don't know if the full force of a nuke could be delivered into the side of a spaceship hull, so they could still be effective... but you'd need to test that theory or have someone who has studied the reaction of a nuke in a vacuum.
One thing to note though is that an EM Pulse generated by a nuke in space is greater since it doesn't have an atmosphere to absorb it's energy.
A nuke in space is indeed less effective than one in an atmosphere.... and much less spectacular, it would look effectively like an incredibly bright flashbulb going off...
However I have to pull you up on the EMP front.... the EMP of a Nuke is generated BY the interaction with the atmosphere.... No atmosphere, No EMP...
That said, if your bomb has high x-ray output, the x-rays impacting the metal hull of your target ship can induce currents that fry the ships electronics.
If you want more details I recommend this site.
--------
By Grfmsv÷tn, Eyjafjallaj÷kull, Vatnaj÷kull, and Hekla itself... THIS is my sig.
Support Optional CQ
|

Halbert Vector
|
Posted - 2011.06.19 14:24:00 -
[25]
There's something on atomic rocket that talks about nukes not being very effective in space beyond about a kilometre. Maybe shields are able to detonate explosive weapons before they get that close
|

M'ktakh
|
Posted - 2011.06.19 14:27:00 -
[26]
While I love Project Rho, they seem to more than once forget about: a, possible focusing of the output energy (faaar from impossible) and more importantly: B, CONSERVATION OF ENERGY
A nuke in space will give you the same amount of energy as one in an athmosphere, the difference being that since there is no medium bar your ship to interact with, most of the kinetic energy will be transferred directly to your ship (in the from of heat) by the fission products, as opposed by fission product-air-target interaction in an atmoshpere.
The percentage of "wasted" energy, thus the energy that will not be absorbed by the medium is the same in space and in atmosphere (neutrino radiation, around 1 to 10 %). Everything else will somehow, somewhere, be absorbed by some target. If your ship cluster happens to be inside the 1/r^2 ball, you will get fried.
|

Ehranavaar
Gallente
|
Posted - 2011.06.19 15:28:00 -
[27]
Originally by: Ranka Mei
Don't need the gunnery chief for that. If you recall the New Mexico meteor impact that nearly wiped out all life on earth, about 65 million years ago, it's easy to imagine that a fast object, with a huge mass, can deliver a pretty devasting blow.
the dino killer roid of 65 million years ago hit just offshore from the yucatan in southern mexico. the little crater in new mexico is both far newer and inconsequential on a global scale. figure it devastated the county it landed in and a couple counties over would have been just a light show.
|

Fredfredbug4
Gallente Kings of Kill EVE Animal Control
|
Posted - 2011.06.19 17:00:00 -
[28]
The main damage from a nuclear weapon comes not from the fireball, but the shockwave and radiation. Because of the lack of an atmosphere the shockwave cannot travel and because we are all in spaceships, radiation doesn't effect us. This is why nukes aren't used much. They do far less damage in space than they do on a planet.
There are nuclear tipped ammunition that the Minmatar use, but most of the other races consider it primitive.
|

Pyrosomniac
Gallente
|
Posted - 2011.06.19 17:28:00 -
[29]
I always thought that the size of the nukes would need to be astounding to produce nearly the same effect on an enemy ship as you do on a planet. It just seems wasteful when there's other perfectly good uses for radioactive isotopes, and there exists far better methods with which to inflict pain and misery in space.
Plus, you can always "magic" away plot holes and such with science! I mean, we're assuming that the ship SHOULD be in pieces, and that you and your pod should be stewed. We don't know the properties of the materials that go into building these ships. Maybe we found one that's really stable and won't react with radioactive isotopes, specifically allowing Ships to support the vast array of technology and equipment each one houses, which is how space travel became so damn cheap and relatively safe in the first place!
Just my .02 ISK!
|

Renan Ruivo
Hipernova Vera Cruz Alliance
|
Posted - 2011.06.19 18:16:00 -
[30]
A nuclear bomb you mean? As someone has pointed out, there is no shockwave on the vacuum. However, the radiation released by a nuclear blast in space is 10 times as strong as inside an atmosphere. However, space has many many forms of radiation, so obvioulsy all ships and things containing organic life have a pretty stront radiation shielding.
Yup, nukes are useless. It only worked on Independence Day because there was an atmosphere inside the mothership. ____________
Originally by: CCP Guard Nobody gets to ruin EVE but us!
|
|

Alara IonStorm
|
Posted - 2011.06.19 18:18:00 -
[31]
Originally by: Renan Ruivo Yup, nukes are useless. It only worked on Independence Day because there was an atmosphere inside the mothership.
Cept in EVE cause there are like 10 types of Nuclear Missiles of all different Sizes in game.
See post with all the Explosive Missile Disriptions.
Also Snipe.
|

Blacksquirrel
|
Posted - 2011.06.19 18:32:00 -
[32]
People throw **** fits in this game over AOE damage weapons. I suppose because what's to stop everyone and their uncle fitting them... Really though they should have more and just add em to specialized ships that only make them viable. Sorta like Hics, or say how cov ops ships can only fit cov ops cloaks. (T3's too) Might help cut down on blobs or say at least cause multiple smaller blobs to spread out due to AOE.
There was the titian, but people got butt hurt over that... More of an anti cap thing now though which isn't such a bad choice.
But I think some AOE ranged specialized ships would be good.
|
|
|
|
Pages: 1 2 :: [one page] |