Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

ILikeMarkets
|
Posted - 2011.06.19 20:30:00 -
[1]
one that has been asked a few times but I've yet to see an official answer on.
Is there any intention of ever increasing the starting SP a new player can play with? For instance, adding into their allocatable SP pool 2 mil SP to start or something like that?
OR
Adding in some mission you can do early on to EARN SP up to an amount (maybe 5 or 10 mil) to speed up the process and give new players something to do?
I've been playing for a couple years now (one char at 30 mil, another at 20 mil), so it isn't really something that would do my own characters any good, but it is something I think that would do me as a player some good in that it would help that initial starting period for new EVE players, thus bringing more players into the game.
I know I'll get flamed, since many people don't want to see others have handed to them so easily what they had to wait tear-jerkingly long amounts of time to get... but the truth is, I really want to see EVE soar and I think that adding some new player love would really help with that.
The goal of this post is to get a CCP response (jokes are welcome but at least some sort of serious answer would be great). The rest of you can flame away so long as I get that lol. :)
|

Jennifer Starling
Imperial Navy Forum Patrol
|
Posted - 2011.06.19 20:33:00 -
[2]
Originally by: ILikeMarkets Is there any intention of ever increasing the starting SP a new player can play with? For instance, adding into their allocatable SP pool 2 mil SP to start or something like that?
Not that we know of.
Quote: Adding in some mission you can do early on to EARN SP up to an amount (maybe 5 or 10 mil) to speed up the process and give new players something to do?
Not that we know of.
Good luck getting a dev response! 
|

Demure Guise
|
Posted - 2011.06.19 20:45:00 -
[3]
Edited by: Demure Guise on 19/06/2011 20:45:18
Originally by: ILikeMarkets Is there any intention of ever increasing the starting SP a new player can play with? For instance, adding into their allocatable SP pool 2 mil SP to start or something like that?
Hopefully never.
Quote: Adding in some mission you can do early on to EARN SP up to an amount (maybe 5 or 10 mil) to speed up the process and give new players something to do?
Hopefully never.
|

Internet Knight
The Kobayashi Maru
|
Posted - 2011.06.19 20:52:00 -
[4]
The number of skillpoints with which players start has been adjusted several times, all in the name of sex with dragons. ---
|

Nika Dekaia
|
Posted - 2011.06.19 20:57:00 -
[5]
Why?
New players do neither have the ISK nor the knowledge nor the oportunity to fly big ships.
The career agents do a good job in providing what new players actually need. Experience, some ISK, the next ship to step into (mission-wise).
|

ILikeMarkets
|
Posted - 2011.06.19 21:29:00 -
[6]
Originally by: Nika Dekaia Why?
New players do neither have the ISK nor the knowledge nor the oportunity to fly big ships.
The career agents do a good job in providing what new players actually need. Experience, some ISK, the next ship to step into (mission-wise).
Because a time based leveling system on an 8 year old game where your first month is about as fun as hand-knitting a XXL Sweater tends to reduce the number of players that would play your game.
Though, I can't speak for everyone. I guess some people get a kick out of waiting and waiting and waiting and waiting, that does have to be taken into account.
IMO, new players are extremely important, and my personal fear of them catching up to me and being competitive so that I can't just steamroll them into oblivion (which seems to be a fear the more vocal crowd on forums will have) is overshadowed by my desire to see a continually growing playerbase of users who stick around, head out to 0.0 and make the gameplay more fun for us all.
|

Elienore
|
Posted - 2011.06.19 21:33:00 -
[7]
Originally by: ILikeMarkets
Originally by: Nika Dekaia Why?
New players do neither have the ISK nor the knowledge nor the oportunity to fly big ships.
The career agents do a good job in providing what new players actually need. Experience, some ISK, the next ship to step into (mission-wise).
Because a time based leveling system on an 8 year old game where your first month is about as fun as hand-knitting a XXL Sweater tends to reduce the number of players that would play your game.
Though, I can't speak for everyone. I guess some people get a kick out of waiting and waiting and waiting and waiting, that does have to be taken into account.
IMO, new players are extremely important, and my personal fear of them catching up to me and being competitive so that I can't just steamroll them into oblivion (which seems to be a fear the more vocal crowd on forums will have) is overshadowed by my desire to see a continually growing playerbase of users who stick around, head out to 0.0 and make the gameplay more fun for us all.
It doesn't take that long to get into a BC. Personally it'll take me a couple of weeks but that's because I want T2 tank/drones, cap and fitting skills first. Unless you're going perfectionista like me, it really doesn't take long to get into a T1 fit BC.
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |