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Rob Paladon
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Posted - 2011.06.20 22:30:00 -
[1]
Edited by: Rob Paladon on 20/06/2011 22:36:57 From the patchnotes :
Scanning
It is no longer possible to set up a ship to be impervious to scanning while uncloaked. All probes can now contribute to a scan result, as opposed to the previous limit of four.
So scanner probes (and launchers) could be more interesting as before. I think very good launchers and probes like the sisters combat scanner probe of sisters launcher are going to be popular now.
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Brock Nelson
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Posted - 2011.06.20 23:00:00 -
[2]
Edited by: Brock Nelson on 20/06/2011 23:03:28 Yes, interesting but why is this in market discussion again? Sister probe launchers have always been popular, hence why it's expensive.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.06.20 23:20:00 -
[3]
The dev response to this was that he remembers that they're bottom-capping the signal strength that can be returned. So this would make scanning of everything a tad bit easier, it appears. Which would make more powerful probes LESS attractive, relatively. So, basically, the exact opposite of what you'd expect.
Then again, I would wait for more details, of a more practical nature... see just how much easier it actually becomes to scan in the new system, if at all. _
Make ISK||Build||React||1k papercuts
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Alice Celadon
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Posted - 2011.06.21 00:21:00 -
[4]
Edited by: Alice Celadon on 21/06/2011 00:23:26 I think it depends on where the bottom-cap is Akita. If the bottom-cap requires 8 probes (note that each probe counts now) at max skills (scan strength and covops 5), max implants, and sisters launcher + probe, or something just a bit short of all of the previous, I think the scanning equipment will go up in value about 20% temporarily.
At least scan-junkies will get to make cubes instead of dodecahedrons now!
Edit: I meant tetrahedron.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.06.21 01:13:00 -
[5]
Originally by: CCP Veritas
Originally by: CCP Greyscale
Originally by: Akita T
Originally by: CCP Greyscale IIRC we just placed a minimum cap on the signal strength return you can get from a target. Don't remember off-hand what the exact number is, but it isn't very big.
Wouldn't this effectively mean that ANYBODY can scan anybody else's ship down even with minimal scanning skills ?
...I can't actually remember whether we capped the signature return or the base (radius/strength) value. I'll check in the morning.
Sig radius to scanner strength ratio is capped at a point that retains possibility of being scanned down. I believe you'll still find it quite hard to scan ships who have put effort into being difficult to scan.
It appears probe gear will actually go up, at least for a while  _
Make ISK||Build||React||1k papercuts
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Companion Qube
Minmatar Electron Conservation Inc SRS.
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Posted - 2011.06.21 11:18:00 -
[6]
Originally by: Brock Nelson Edited by: Brock Nelson on 20/06/2011 23:03:28 Yes, interesting but why is this in market discussion again? Sister probe launchers have always been popular, hence why it's expensive.
Hey, look at that, scam money can't raise the quality of your thinking, or posting, from short-bus-riding-special-needs to even an approximation of normal.
Maybe you should have held out for more MD money, the rest of us would have thanked you for it.
...they see me trollin', they hatin' ♥
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Wyke Mossari
Gallente
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Posted - 2011.06.21 12:34:00 -
[7]
This buff will reduce the need to use sister probes.
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stoicfaux
Gallente
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Posted - 2011.06.21 16:13:00 -
[8]
Originally by: Wyke Mossari
This buff will reduce the need to use sister probes.
Explorers can now just use more of the cheap probes.
PvP players will still want/need the best equipment to scan down formerly unprobable ships.
So which market is bigger, explorers or PvP probers?
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Rob Paladon
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Posted - 2011.06.21 16:45:00 -
[9]
I guess these probes are more used by pvp players.
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flakeys
The Great cornholio's
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Posted - 2011.06.21 16:54:00 -
[10]
Edited by: flakeys on 21/06/2011 16:54:12
Originally by: Rob Paladon I guess these probes are more used by pvp players.
Wormholes , plex's etc ... i believe the carebears are better at probing then most pvpTrs
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Srioghal moDhream
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Posted - 2011.06.23 18:15:00 -
[11]
I think they screwed up with probes when they made it so they didn't expire(well they expire, but you can retrieve them before that time). Was such a nice little isk sink too.
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Dretzle Omega
Caldari Ozeki Corp.
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Posted - 2011.06.23 18:39:00 -
[12]
Edited by: Dretzle Omega on 23/06/2011 18:39:01
Originally by: Srioghal moDhream I think they screwed up with probes when they made it so they didn't expire(well they expire, but you can retrieve them before that time). Was such a nice little isk sink too.
You really think wormhole living would have been very viable without that?
Probes would be destroyed back before they introduced wormholes.
Originally by: Akita T BTW, if you see God when you're clutching for your chest due to sudden realization you have no chance to get out of this with your wallet intact tell him he still owes me money
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Srioghal moDhream
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Posted - 2011.06.24 01:56:00 -
[13]
Well considering you can produce probes from blueprints I don't see how this would have any different effect on k-space and wormhole.
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