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Lusimdoor Lighitbrine
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Posted - 2005.02.18 12:21:00 -
[1]
I am part of a corp and we are thinking of making a station is a month or two. We have 3 billion but we dont want to start something that takes someone making trips for 6 hrs a day to supply it with what it needs. So if someone can tell me what its like than i would be very happy.
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ErrorS
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Posted - 2005.02.18 12:48:00 -
[2]
you need around 4hr a day of a single pilot's time if you don't wanna buy the stuff you need. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |
voidvim
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Posted - 2005.02.19 01:31:00 -
[3]
Originally by: ErrorS you need around 4hr a day of a single pilot's time if you don't wanna buy the stuff you need.
more or less that is corret, but if you split task between people and buy trade goods in bluk and mine as a group and use large mining barges (they save so much time) you can cut that down quite a bit
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Novo DuPont
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Posted - 2005.02.19 10:09:00 -
[4]
Yea well it takes 10 players in large mining barges to mine for 20 minutes to get enough Isotopes to run a station for 24 hours.
Right now that the onlly issue that makes running POS's time consuming and not to profitable!!!!
If you go by current market prices you need about 10 million a day to keep a POS online!!
"To succeed greatly one must sacrifice greatly"
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Tas Devil
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Posted - 2005.02.19 11:28:00 -
[5]
Edited by: Tas Devil on 19/02/2005 11:27:57 what you on dupont ? gallente c r a c k ?
1 CT uses 500 isotopes /hr that's 12000 a day....
that's 40 units of empire ice (assuming you have at least one fully trained refiner in your corp)
1 large mining barge mines 3 units of ice every 8 minutes (again assuming your ice miners have ice harvesting level 4 but if they trained for large barge ice harvesting is a joke in comparaison)... that means 22,5 units per hour or technically 6 units in 16 minutes
assuming your 10 miners in large barge...16 minutes of empire ice mining yields enough isotopes for 36 hrs... more realistically for a small corp...
you need 2 man/hours of large barge ice mining per day to fuel a POS (considering isotopes only)
Now the reality if you knew anything about POS fuel is that isotopes is actually not the most demanding fuel.... for most corps mining in empire...the hard to get fuel is Liquid Ozone due to its rarety in empire ice... and the fact many have deployed caldari CT's which have limited PG which gets used up quite easy...
It would be wise if armchair POS managers that have never actually done the thing didn't post on here with inaccurate views...
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Lusimdoor Lighitbrine
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Posted - 2005.02.19 13:42:00 -
[6]
Originally by: Tas Devil Edited by: Tas Devil on 19/02/2005 11:27:57 what you on dupont ? gallente c r a c k ?
1 CT uses 500 isotopes /hr that's 12000 a day....
that's 40 units of empire ice (assuming you have at least one fully trained refiner in your corp)
1 large mining barge mines 3 units of ice every 8 minutes (again assuming your ice miners have ice harvesting level 4 but if they trained for large barge ice harvesting is a joke in comparaison)... that means 22,5 units per hour or technically 6 units in 16 minutes
assuming your 10 miners in large barge...16 minutes of empire ice mining yields enough isotopes for 36 hrs... more realistically for a small corp...
you need 2 man/hours of large barge ice mining per day to fuel a POS (considering isotopes only)
Now the reality if you knew anything about POS fuel is that isotopes is actually not the most demanding fuel.... for most corps mining in empire...the hard to get fuel is Liquid Ozone due to its rarety in empire ice... and the fact many have deployed caldari CT's which have limited PG which gets used up quite easy...
It would be wise if armchair POS managers that have never actually done the thing didn't post on here with inaccurate views...
Thank you for your help, all of you. It seems that POS take more to run than their true value. Maybe one day months from now My Corp will find it wearth it. Thanks again for you time.
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Tas Devil
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Posted - 2005.02.19 13:53:00 -
[7]
at the risk of saying something which many will say is heretic....
why are POS only viewed in the light of how profitable they can or should be ?
We have a 0.0 POS which is placed in a strategic system for fighting pirates... the POS offers the ability to refit ships and access new ships on the spot rather then go to empire for that or use Safe Spots... that in itsslef has value... + we have an intensive refining array to refine high end ores we mine there...
I am sure we run the POS at a cost..and not a pure profit...but who cares ? seeing 3 KROM BS blow up trying to kill the POS was enough fun to be worth it... they lost more isk doing that then we spent in modules on the POS itself.
Also for all of you out there complaining about hauling... we mine all our ice in empire...and buy a small supplement of LO to complement our mining ...and we haul all fuel to the POS once refined... all in all it takes no more then 4 indy trips per week to keep POS fuelled up(ice fuel + industrial fuel)... and that's with an ultra safe bessie designed to run blockades rather then have a lot of cargo... technically you can do it in 2 bessie indy runs if you feel like running the risk of being warp scrambled....
my point being 4 indy runs per week can't be that much for any corp if you can divide responsibilities and have various members run various tasks...
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Lusimdoor Lighitbrine
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Posted - 2005.02.21 18:01:00 -
[8]
Originally by: Tas Devil at the risk of saying something which many will say is heretic....
why are POS only viewed in the light of how profitable they can or should be ?
We have a 0.0 POS which is placed in a strategic system for fighting pirates... the POS offers the ability to refit ships and access new ships on the spot rather then go to empire for that or use Safe Spots... that in itsslef has value... + we have an intensive refining array to refine high end ores we mine there...
I am sure we run the POS at a cost..and not a pure profit...but who cares ? seeing 3 KROM BS blow up trying to kill the POS was enough fun to be worth it... they lost more isk doing that then we spent in modules on the POS itself.
Also for all of you out there complaining about hauling... we mine all our ice in empire...and buy a small supplement of LO to complement our mining ...and we haul all fuel to the POS once refined... all in all it takes no more then 4 indy trips per week to keep POS fuelled up(ice fuel + industrial fuel)... and that's with an ultra safe bessie designed to run blockades rather then have a lot of cargo... technically you can do it in 2 bessie indy runs if you feel like running the risk of being warp scrambled....
my point being 4 indy runs per week can't be that much for any corp if you can divide responsibilities and have various members run various tasks...
Seems that your corp has a handle on that. So your saying that if you have the money to build a station. Than with about 10-20 people mining a little ice and the other idems needed you can keep a station running?
If thats all it take, some time with a bargo, and mining for a little than maybe we will get a station up soon. My corp only has 6-7 people but i have a group of 10-20 bargos and 5-10 bs that i mine with about 1-2 a week. And if i can get them to join than we should be able to keep a station up and running with out any problem.
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ErrorS
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Posted - 2005.02.21 19:33:00 -
[9]
dont wait to set up a POS. One day they will be like labslots.. every corp will want one and there arent enough decent moons to go around.
it's a worthy investment for the corp I'm in. We're making money.. we use it to store ore for mining ops, we use it for mobile refitting. it serves quites a few uses. and we can always pack it up and move it if we feel the need.
finding a good moon is what it's all about. it makes your time worth it.. and they're a lot of fun to set up! ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |
Varia
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Posted - 2005.02.22 16:51:00 -
[10]
Edited by: Varia on 22/02/2005 16:52:32 Preparation is the key; if you get caught setting up and you donÆt have all what you need at hand then you are most likely stuffed.
Once up posÆs are easy to maintain, the key is stockpiling a decent supply of fuel at the start, my corp. started with a 6 month supply of trade fuel and 1 month of helium,hw,lo fuel.
Once you have the fuel ready haul the fuel to a safe spot near your desired moon and anchor it all in giant cans (or a few weeks at least), you could also drop off any mod that could fit into a giant can.
Then take a mk5 (at least a good hauler of some kind, I used a mk5 with probe launcher and cloak) with a CT, Corp hanger and a gun or two (as many medium guns you can fit into your hauler), Then 45 mins before Downtime and anchor and online the CT at your desired location.
After all that you can breath a little easier, now all you need to do is anchor and online the rest of your weapons, moon miners, reactors and maintenance arrays etc, this could still take you another 12 hrs to fully anchor and online.
Women that strive to equal men lack ambition. |
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Kroy
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Posted - 2005.02.23 13:08:00 -
[11]
The convenience of having a protected spot to call 'home' in otherwise hostile space is worth the investment. It can provide a new sense of community amongst your members. With the number of barges you are talking about, even a fraction of them mining around your PoS will recoup the costs in a while. Then also consider your PvE will have a useful base. And also your PvPers.
It provides a useful service to many people, and with a good team in support, will not require anything too demanding from any one individual to keep online.
Good planning and prep is the secret (and needs to be done in secret). Don't expect it to be easy to set up, but once you are there, general concensus seems atm that your PoS will be damn near invulnerable.
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