Samillian
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Posted - 2011.06.22 07:48:00 -
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Originally by: Akita T Edited by: Akita T on 22/06/2011 01:20:32
ISSUE BROUGHT FORTH A FEW WEEKS AGO.
The CQ environment (still) runs worse than 3 times slower compared to the old hangar view.
Even people with NEWER graphics cards will "suffer" from video card overheating due to nearly three times the workload being required (compared to the old hangar view).
The first step seems to have been taken - we have the option to NOT load the CQ environment. What it does is keep displaying the "Loading" screen on the background without ever actually loading anything. This is a decent fallback for the people with less than stellar performance machines which would be overwhelmed by the extreme graphics of the CQ, but it's a very poor compromise for people that actually wanted to run the CQ environment every now and then.
BUT IT'S SUPPOSED TO BE ONLY TEMPORARY !!! WTF ?!? BLOG linkage
A much better fallback however would be the option to maintain the current hangar view alongside the CQ environment. Sure, start off new players inside the CQ if you want, make the option to load the old hangar instead of CQ hard to accidentally find in the menu if you want, but allow the option to remain. It even makes far more RP sense - the boarding of a pod and subsequent exit from it is supposed to be a relatively slow process, and you're not supposed to look exactly tidy (all covered in pod goo and naked) the moment you get out of a pod, so getting out of it every time you dock makes very little sense. Keeping the current station environment alongside CQ should not be such a big deal (I mean, how hard it can be NOT to delete something), and it would go a long way towards appeasing some people that don't even know yet that they'll be annoyed by its absence (let's face it, not everybody knows what's coming, and you can fully expect a horde of angry people coming to the forums for the first time to complain).
But let's say that for some reason, you can't keep the old hangar environments, no matter what reason. The current compromise only allows us to select between CQ at same graphics detail as the rest of the game, or no CQ at all (just a blank screen with the neocom on it, from what I understand). The problem that should be obvious with that is the fact even the lowest detail level CQ has a noticeably worse framerate compared to the highest detail level current hangar or space environment. CQ and space need to have two completely separate sets of graphics options, and a much lower graphics detail option than the ones available now needs to be present. Ideally, you should be able to set it in such a way that inside CQ you can get roughly the same FPS as you can get while flying in space. Granted, some parts of CQ would look like crap under those conditions and at the current development level (heck, some parts look bad even on highest everything right now), but that's a different story.
So, to recap, if CCP insists, well, ok, keep the CQ environment as the default enabled option, but:
* MANDATORY - separate the CQ from the non-CQ graphics detail settings into two completely separate groups which you can set differently
* MANDATORY - keep the ESC menu option to not load any environment at all
* STRONGLY PREFERRED - add some even lower graphics detail levels for CQ
* OPTIONAL BUT HIGHLY DESIRABLE - do not delete the current hangar environments AND make them an alternative (default disabled) via the ESC menu
Hell, ideally entering CQ would be a station service button in the old hangar view !
This, CQ is not an improvement.
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