Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Toovhon
|
Posted - 2011.06.22 17:15:00 -
[1]
That's all I can figure from the freaking awful movement and camera controls in captain's quarters. I'm like wow! Even default EverQuest 1 controls do a better job, and they are freaking awful, let me tell you.
The above, it taking a whole minute to load upon entering a station, the low FPS, and it having zero useful features, led to me turning CQ off in under five minutes.
What I don't understand is why I now get to look at only a blank wall in stations. That's super appealing... :-( So my choice is between useless crap and boredom. At the very least you could have give a static pre-rendered view of some station interior as the background. I mean, this blank wall is what I'd expect to see in a 90's era game. -- Frog blast the vent core! |
Kagumichan
Degenerate Corp Get Off My Lawn
|
Posted - 2011.06.22 17:20:00 -
[2]
What does first person gaming have to do with third person camera angles?
The controls in CQ operate very much like other currently popular mmo's such as Warcraft, Age Of Conan and Warhammer Obline, but with the left and right mouse buttons reversed.
Incarna 1.0 is just to get the station enviroment into the system and allow players to get used to the controls, make sure everything is running smoothly and fix any problems that occur, later Incarna patches will feature the usefull parts of walking around in stations.
If you waited for Incarna expecting EVERYTHING straight away from a 750mb download, you don't yet know how Eve expansion packs work. -------------------------
http://desusig.crumplecorn.com/sigs.html |
Toovhon
|
Posted - 2011.06.22 17:26:00 -
[3]
Because first person 3D games have been around longer, and all you need to do for third person is take he camera back and slightly above the character's head, and make the camera rotate with the person. Is that hard? No, of course not.
But perhaps I should have said - has CCP ever played any third person 3D game in the last 15 years?. I guess I felt 20 years with 1st person was more dramatic, if only slightly less relevant. -- Frog blast the vent core! |
Aldap
|
Posted - 2011.06.22 17:31:00 -
[4]
Edited by: Aldap on 22/06/2011 17:31:34 That horrendous wall/door still image, feels like an insult. Its just... What is wrong with you CCP?
|
Chirara Brazontii
|
Posted - 2011.06.22 17:38:00 -
[5]
Pathethic.
Fanboys apart, it sucks beyond hell. Or I forgot the "we are diffrent than the others" must be so much integrated in the CCP mindset that they cant even copy a good idea when they see one.
Yes OP is right, the movement is horrible.
Not only we got shader 2.0 kicked as we get to walk in station like drunkards (and I never even had a bottle of Quafe).
|
Toovhon
|
Posted - 2011.06.22 17:39:00 -
[6]
Originally by: Kagumichan The controls in CQ operate very much like other currently popular mmo's such as Warcraft, Age Of Conan and Warhammer Obline
No they don't. In WoW (when it was still decent and I played) the camera rotated with my character. As it every single other MMO, FPS or third person game I've ever played. -- Frog blast the vent core! |
Kagumichan
Degenerate Corp Get Off My Lawn
|
Posted - 2011.06.22 17:42:00 -
[7]
Edited by: Kagumichan on 22/06/2011 17:42:58
Originally by: Toovhon Because first person 3D games have been around longer, and all you need to do for third person is take he camera back and slightly above the character's head, and make the camera rotate with the person. Is that hard? No, of course not.
But perhaps I should have said - has CCP ever played any third person 3D game in the last 15 years?. I guess I felt 20 years with 1st person was more dramatic, if only slightly less relevant.
Hold the left mouse button, hold W, move mouse, character follows mouse movement. This is the mouse control you are looking for, no?
Seeing as there won't be any out-of-pod combat in Incarna (at least not yet), quick response camera controls were probably on their low priority list.
Also third person cameras allow you to pan the camera around your character so you can see them in their entirity, first person games only allow one kind of camera movement. The whole idea was to make the game more immersive so you can see your character, and watch them interact with things (once they've been implimented) instead of just seeing hands or feet, this allows the player to make a better connection with their character, as the player can see how the character acts and reacts to things.
From a roleplay perspective it's an enormous leap forward. If you only play the game for the spaceship battles though and don't care for roleplay, or anything that involves not being in a spaceship, the current incarnation of Incarna is pretty pointless. -------------------------
http://desusig.crumplecorn.com/sigs.html |
Dograzor
The Black Rabbits The Gurlstas Associates
|
Posted - 2011.06.22 18:01:00 -
[8]
To have your camera follow character movement and still being able to steer with your mouse, press your right and left mouse button simultaneously to move foreward/left/right. This is the best way walking around imo, the wasd config just plain sucks. (Sorry CCP, but thats the truth, the WASD keys need some love.) -
"We don't gank, we just apply force in a disproportionate manner during an uneven tactical combat situation to maximize revenue and increase shareholder value" |
Charlie Jacobson
|
Posted - 2011.06.22 18:54:00 -
[9]
I also disabled Captain's Quarters right away (I miss spinning my ship in hangar view and double clicking the ship to open its cargo hold:( ).
My complaints/reasons for disabling: * It's slightly sluggish/laggy even with high end gaming hardware. It doesn't look good enough to warrant such a big performance hit, and even reducing the quality to LOW and disabling physics for clothes and hair does not help. * The left and right mouse buttons function opposite from how they behave in pretty much every other MMO. * You can't run, and you walk too slowly. * You can't sidestep or strafe at all. * You can't turn quickly with the mouse. * Clunky controls completely break immersion for me. * Why would I want to wait for my dumb character to walk over to an object to interact with when I can simply click the icon on the menu instantly?
|
Sebastian Taraak
|
Posted - 2011.06.22 19:17:00 -
[10]
Seems you can also double-click some place and character will walk there.
|
|
Akemi Mai Yamada
|
Posted - 2011.06.22 21:23:00 -
[11]
The strafe option is missing :/ Feels really awkward without it
|
Vile'er
Ungrateful Vile
|
Posted - 2011.06.22 21:54:00 -
[12]
Default EQ1 controls? to many people would try to use wasd press a and autoattack there agent finder
|
Toovhon
|
Posted - 2011.06.22 22:46:00 -
[13]
Originally by: Vile'er Default EQ1 controls? to many people would try to use wasd press a and autoattack there agent finder
LOL. Well, thankfully that's no longer a problem if you customise them, but yeah I still laugh when I think of poor bastards (sometimes myself) attacking a guard in EQ1 and dying horribly *chuckles* -- Frog blast the vent core! |
Squib dibs
|
Posted - 2011.06.22 22:52:00 -
[14]
W for moving. A&D for turning on the spot. Left mouse button to turn the Character to desired direction. Right mouse button to rotate camera. Shift to jog.
|
Toovhon
|
Posted - 2011.06.22 23:38:00 -
[15]
Still, why isn't the camera following the character? Is there really some subset of people that find Incarna's way more usable? -- Frog blast the vent core! |
Misanth
RABBLE RABBLE RABBLE
|
Posted - 2011.06.23 00:01:00 -
[16]
After testing several phases on Duality, and have had this new CQ out, I still have to stop and think for a second "how was it the camera worked, now again?".
It's quite stupid that the left mousebutton does the right mousebutton. It was mentioned on Duality-test forums, in many suggestions thread in GD and other parts of these boards.
Mind boggling how CCP still put this in. It's going to put off new players, which is quite tragic and amusing at the same time. -
|
Thom Baron
Caldari Caldari Provisions
|
Posted - 2011.06.23 00:37:00 -
[17]
Edited by: Thom Baron on 23/06/2011 00:40:59 Edited by: Thom Baron on 23/06/2011 00:37:52 If you've ever programmed a 3rd person game, you'll know that it is NOT as simple as making a camera rotate with an object.. there are actually some quite complex issues.
Mind you I still hate CQ and the whole in-station crap.
The stupid thing about the controls is that outside the station, left mouse button rotates the camera. newish pvp pilot looking for a corp! (9m SP) |
My Neutral Toon
|
Posted - 2011.06.23 00:51:00 -
[18]
Edited by: My Neutral Toon on 23/06/2011 00:52:01 you people whine like 5 year old girls....
OMG!!! CCP DIDNT GIVE US THE WHOLE STATIONS!!!
yea we knew that before the pack ever came out
OMG!! THIS IS LAG IS SO BAD!!!
its hard to test all issues on the test server, especially lag issues.
and everyone knows CCP does a good job at supporting old rigs, its not their fault you try to run settings your comp cant handle
hey, at least the expansions are free
|
Toovhon
|
Posted - 2011.06.23 01:17:00 -
[19]
Edited by: Toovhon on 23/06/2011 01:18:11 Oh, well the crap is free, that makes it ok... only it's not really, I pay (or someone else buying timecodes and inputing PLEX into the market) for the game every month, just like you.
Hell, even if Eve was 100% free to play I'd still be ****ed off at this lame patch and the stupid changes that only add useless crap and break existing features.
I don't have to justify not liking crap movement and camera controls in CQ, nor turret icons that look alike and skill bonuses being misapplied in Incarna, and certainly not having Eve Repair downgrade Incarna to Incursion and the client patches fail.
EDIT: Oh, and I almost forgot - almost all of the issues being experiences were in fact reported on singularity, if you'd bothered to find out. -- Frog blast the vent core! |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |