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Ryder 3vyn
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Posted - 2011.06.22 17:27:00 -
[1]
Yo yo Eve forums, I just started playing the day before yesterday, the night before Incarna was released.
Anyway, I've got myself a Punisher so far and have been doing missions and ratting with it and whatnot, money isn't really a problem though since a friend of mine who plays eve sent me like 200 mil isk.
Anyway, I'm thinking I'll train for some kind of advanced frigate class, either Interceptors or Assault ships since most of my buddies fly battleships or some other slow nonsense, but use it mainly for pvp - thinking I'll make a move to 0.0 and do some fleet tackling and stuff.
So what would you reccomend for Amarr for loner pvp and small group pvp in 00 space and maybe lowsec?
It seems to me the bonuses are kind of backwards as I would most likely use an Afterburner on an Interceptor to utilize the speed within scram range, and use microwarpdrive on an assault ship due to them being too slow (?) with an afterburner? Or is there something I'm missing? Thoughts?
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Lilandras Kusanagi
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Posted - 2011.06.22 18:51:00 -
[2]
It's not quite that simple, there are uses for both and you'll be switching depending on what you're doing. Luckily you'll be able to fly both and fit them however you like.
For me, it feels natural to use AF as a fleet tackler that's a bit heavy, able to survive for a bit while scram/webing etc, since it will be within range of ENEMY scram/web/nuet etc.
Inties, via the obvious bonuses, are pretty good at ranged tackle, or just boosting right at the target and going for broke. But I'm sure there are good AB fits too
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Haraldhardrade
Amarr Pax Amarr
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Posted - 2011.06.22 18:53:00 -
[3]
Edited by: Haraldhardrade on 22/06/2011 18:53:39 "Loner pvp"
I say a Crusader. Assault ships are too slow. welcome to EVE  Caveo of Minmatar , torva vacuus regimen of deus es plurrimi periculosus of bestia
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Dorik Duxn
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Posted - 2011.06.22 18:59:00 -
[4]
If your Amarr and want to have a solo pvp ship you could train missiles instead of lasers and jump into a Vengance which is the only Amarr assault ship that can tackle and viably solo PVP, if not the Vengance then the Malediction is also a good interceptor. Just a heads up, these frigs are tech II and take a lot of SP to fly well.
Cheers,
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Ryder 3vyn
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Posted - 2011.06.22 19:11:00 -
[5]
Thank you for the replies, fellas. Each comment has been taken into consideration and will effect the outcome of this pilot's future.
Any more comments will be appreciated as well.
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Creepy Goat
Collateral.
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Posted - 2011.06.22 19:17:00 -
[6]
Navy Slicer is the best Amarr frig IMO. I'm sure someone else can elaborate on it as I really need the loo. ----
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E man Industries
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Posted - 2011.06.22 20:01:00 -
[7]
Use a t1 frigate(one of the ones you can currently fly)other than the punisher for PvP.
Amar t1 frigates are great but lack mid slots for tackle. You want at least 2 mid slots. One for an afterburner or MWD and a point(scram or disruptor.
The Executioner may fit the role better. It's fast cheap and can tackle okay.
There are 2 thoughts on tanking, eather avoid the dmg, or tank the dmg. Fit for speed so you go so fast they miss when the shoot you. This is done by keeping up your transversal velosity(don't fly right at or away from them). The other is fitting tank mods so you take mroe dmg.
I would use t1 ships because they are cheap, easy to replace and just as effective. You will also die a lot as you learn how to fly tackle. you can't simply approch a ship and expect to live. You need to know what the ship is and what it does. Does it have missiles and i need to be at top speed and thus a larger orbit? or does it have big guns that I can orbit the ship and remain un shootable. Do these ships have large drone bays, do these ships carry nos, or nuets.
How do I aproch a ship while keeping my angular velosity up? What ships can I tank? Can I run away? Does he have a web?
Once you learn these then maybe step into intie;s. Again you will die a lot learning but it is an important part of eve.
______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |

Goose99
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Posted - 2011.06.22 22:12:00 -
[8]
Interceptor, or possibly some fast faction frigate like dramiel or navy slicer if you want to do some damage to small stuff. If you're flying with buddies in dps boats, your job is to tackle, which interceptors do better. AFs are just too slow and unwieldy.
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B0gg Zukos
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Posted - 2011.06.23 00:53:00 -
[9]
A Malediction is a great fast tackle for fleets. As an Inty your job is not really to hold the target the whole time but scout for fleet, grab a target and hold him long enough for your fleet to hold him down. Sader or Diction are both also great at flinging out and catching sniping BS before they can get away. Really only real big threat in an Inty if you got good skills and know what you are doing is someone with great drone skills and their Warrior 2's or Autocannons, and a Heavy Neut from a BS, but as fast tackle I don't use all gun slots and normally have a NOS in one of my highs.
Best advice as an Inty pilot is to always keep moving and never ever travel in a straight line to or away from a target. Learn to manual pilot and zig zag.
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VKhaun Vex
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Posted - 2011.06.23 02:28:00 -
[10]
Edited by: VKhaun Vex on 23/06/2011 02:31:44
Check out the Amarr Navy Slicer, Succubus, and Cruor since you have some cash.
They have much lower skill requirements and instead of four guns, they use two turrets which get large damage bonuses. The slicer will be 125% at max, but more likely 100% with lv4 frig for a new player like us. The Succubus and Cruor get base 100% bonus, then the Succubus gets even more from one of the firg skills. Makes things much easier to fit with your power grid, cpu, and capacitor when you get the same good damage from half as many turrets.
I started with some cash as well and have been playing around with those three tonight and they're really fun. I like the Succubus best for the damage but it's butt ugly. The Cruor is sexy as hell but it's key functions (Web/Nos/Neut bonuses) are really not useful in low level missions. Amarr Navy Slicer is definitely my favorite. With the extra low slots I put in agility mods (which have no power/cpu fitting requirements at all) and the thing just never gets hit unless the rats shoot missiles at it.
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Chase Mesara
Minmatar Celestite Shepherd Industries
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Posted - 2011.06.23 04:39:00 -
[11]
Originally by: VKhaun Vex Edited by: VKhaun Vex on 23/06/2011 02:31:44Check out the Amarr Navy Slicer, Succubus, and Cruor since you have some cash.
Or a Dram as suggested above. Them Angels know what they're doing ;) Don't drink and drive... Get high and fly! |

Richard Bong
GoonWaffe Goonswarm Federation
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Posted - 2011.06.23 08:42:00 -
[12]
I so badly want AF's to be great but they are terrible. fly an inty they are cheap and lots of fun.
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Omir Kajil
Gallente Armada Projection
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Posted - 2011.06.23 10:24:00 -
[13]
Originally by: Richard Bong I so badly want AF's to be great but they are terrible. fly an inty they are cheap and lots of fun.
My jousting snowmobile ishkur would like to have a word with you.
In any case, I'll echo the posts above and say that it'll pay to use the t1 frigs at first, as even with 200 million isk, you'll only die so many times before running out if you use the t2 ship like assault ships and inties. For the price of say, an ishkur you could buy and fit probably at least a dozen t1 frigates.
I know because I 'had' 200 mil isk, and lost a battleship and a battlecruiser within a couple days of each other, within minutes of entering something other than hisec. (._.) I guess I can't complain though since that particular battleship was in fact my first battleship, has lasted me since last year, and I used it on a regular basis in w-space. *shrugs* But I digress. שששש "Even a fool knows you can't touch the stars, but that won't keep the wise from trying." ~Harry Anderson |

FlameGlow
Gypsy Band
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Posted - 2011.06.23 10:58:00 -
[14]
Originally by: Richard Bong I so badly want AF's to be great but they are terrible. fly an inty they are cheap and lots of fun.
True, even more so for Amarr ones OP wanted to try - retribution(1 med slot wtf) and vengeance(slow as cruiser and bonused in roflkets) |

Firh
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Posted - 2011.06.23 12:59:00 -
[15]
AFs are better but the good AFs also cost twice as much as some of the best combat interceptors.
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Sable Schroedinger
Jericho Fraction The Star Fraction
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Posted - 2011.06.23 14:24:00 -
[16]
This answer to your question is very situational.
Small gang/fleet pvp om 0.0, I would say go for the Malediction. Reason being, it has an important and valuable role, but one that is slightly more forgiving than the other options available to you. It allows you to tackle from quite a distance, and puts you into a "first point" role in the gang. However, if the fight starts getting sticky, you have the option to bug out early as your gang mates should be landing the heavy tackle point shortly after you do so you won't lose them the kill, but nor will little errors (such as wizzing out of range or some such).
Solo pvp as a newbie is a steep learning curve, so whilst I would normally recommend an AF, in 0.0 they're not really fast enough unless you have good intel about bubbles --------------------------------------------
SF Recruiting |

Lost Greybeard
Gallente
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Posted - 2011.06.23 15:42:00 -
[17]
Originally by: Richard Bong I so badly want AF's to be great but they are terrible. fly an inty they are cheap and lots of fun.
It depends on what AF you're flying. I've never actually bought an Amarr AF, so I can't comment on that race, but the Ishkur is pretty overpowered in its weight class and the Minnie ones are adequate, if not exceptional.
As someone up-thread pointed out, they can be better fleet tacklers because you can fit them with a bigger tank and avoid being instapopped. Though in a smaller fleet speed tanking is more often a legit option so I'd go with the inty. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Dorian Tormak
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Posted - 2011.06.23 17:19:00 -
[18]
I'm gonna say Interceptors trump Assault Ships.
They tackle better and they solo pvp better, and they're capable of taking out Assault Ships with relative ease if you stay calm and know what you're doing.
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BringerMC
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Posted - 2011.06.23 17:28:00 -
[19]
Not so sure about the Inty taking out an AF. Would love to see an AB Sader try to take out a Vengence or other AF.
People hate on the vengence but it is actually a great AF. With good skills any other frig is gonna struggle to break your tank even if neuting.
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Deerin
Minmatar Murientor Tribe
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Posted - 2011.06.23 19:38:00 -
[20]
The skills needed for Assault Frigates are among the most useful basic skills in the game. Engineering 5 and Mechanic 5 are both good skills that you need under your belt anyway. So I believe you should go with AF initially. ------------------------------------------- Die Amarr Die!!! |

Dimitri Zaitsev
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Posted - 2011.06.23 20:04:00 -
[21]
Originally by: Dorian Tormak I'm gonna say Interceptors trump Assault Ships.
They tackle better and they solo pvp better, and they're capable of taking out Assault Ships with relative ease if you stay calm and know what you're doing.
So-so. It depends on skills and what AF type. Try to gank an Ishkur full off walkyries T2 piloted by someone experienced and your ceptor will be shot to pieces.
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Dorian Tormak
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Posted - 2011.06.23 22:51:00 -
[22]
Originally by: Dimitri Zaitsev
Originally by: Dorian Tormak I'm gonna say Interceptors trump Assault Ships.
They tackle better and they solo pvp better, and they're capable of taking out Assault Ships with relative ease if you stay calm and know what you're doing.
So-so. It depends on skills and what AF type. Try to gank an Ishkur full off walkyries T2 piloted by someone experienced and your ceptor will be shot to pieces.
Depends more on how the Ishkur is fit than anything else.
Cap boosted/no web assault ships are rather vulnerable to getting owned.
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Frau Klaps
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.06.23 22:58:00 -
[23]
Originally by: Dimitri Zaitsev
Originally by: Dorian Tormak I'm gonna say Interceptors trump Assault Ships.
They tackle better and they solo pvp better, and they're capable of taking out Assault Ships with relative ease if you stay calm and know what you're doing.
So-so. It depends on skills and what AF type. Try to gank an Ishkur full off walkyries T2 piloted by someone experienced and your ceptor will be shot to pieces.
Try getting as many engagements in your Ishkur. ~~~
(ಠ_ృ)
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ELECTR0FREAK
Eye of God
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Posted - 2011.06.23 23:26:00 -
[24]
AFs need an agility / speed buff IMO. One of the best thing about frigates is their ability to, via speed, dictate engagement range. This generally allows them to rapidly approach a target, deal damage, and disengage if something goes awry.
Assault Frigates in general aren't terribly good at this. As a result, the best AFs are the ones with range bonuses which allow them to strike at targets from far enough away that they have a chance of escaping if need be.
Discoverer of the Original Missile Damage Formula |

Frau Klaps
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.06.23 23:36:00 -
[25]
Originally by: ELECTR0FREAK AFs need an agility / speed buff IMO. One of the best thing about frigates is their ability to, via speed, dictate engagement range. This generally allows them to rapidly approach a target, deal damage, and disengage if something goes awry.
Assault Frigates in general aren't terribly good at this. As a result, the best AFs are the ones with range bonuses which allow them to strike at targets from far enough away that they have a chance of escaping if need be.
Fit a microwarpdrive. The frigates with the largest DPS and tank should not be able to match the speed of other frigates. ~~~
(ಠ_ృ)
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Cindjin
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Posted - 2011.06.23 23:45:00 -
[26]
Edited by: Cindjin on 23/06/2011 23:46:33 Here's my .02 ISK:
Master the Interceptor. As you will find , solo PvP is dead and you will soon tire of being ganked by 15+ member fleets. The Interceptor becomes almost a necessity in Fleet warfare for good tackle. And if your a good Interceptor Pilot, your skills and learned tactics will become much appreciated when you eventually join into a PvP Corp.
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Dorian Tormak
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Posted - 2011.06.23 23:45:00 -
[27]
Originally by: Frau Klaps
Originally by: ELECTR0FREAK AFs need an agility / speed buff IMO. One of the best thing about frigates is their ability to, via speed, dictate engagement range. This generally allows them to rapidly approach a target, deal damage, and disengage if something goes awry.
Assault Frigates in general aren't terribly good at this. As a result, the best AFs are the ones with range bonuses which allow them to strike at targets from far enough away that they have a chance of escaping if need be.
Fit a microwarpdrive. The frigates with the largest DPS and tank should not be able to match the speed of other frigates.
They should be able to match the speed and agility of their T1 counterparts though.
Interceptors, in general, are statistically superior in nearly every way to the t1 version of their hull.
assault ships though, lose speed and agility for tank and dps. WTF Make them the same speed ffs.
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Dorian Tormak
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Posted - 2011.06.23 23:57:00 -
[28]
Also while we're on the subject, Assault Ships need their fourth bonus.
HOWEVER, everyone seems to not notice this for some reason, but 3 of the combat Interceptors, that is, the Crow, the Taranis, and the Claw, only get 3 bonuses, and are missing a fourth. What the hell is with this stuff?
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Frau Klaps
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.06.24 00:18:00 -
[29]
Edited by: Frau Klaps on 24/06/2011 00:20:43
Originally by: Dorian Tormak Also while we're on the subject, Assault Ships need their fourth bonus.
HOWEVER, everyone seems to not notice this for some reason, but 3 of the combat Interceptors, that is, the Crow, the Taranis, and the Claw, only get 3 bonuses, and are missing a fourth. What the hell is with this stuff?
While the last frigate changes to the pirate lineup was 'more or less' a well balanced one, I wouldn't trust CCP to adjust interceptors without royally screwing them up. I don't really see that any of them actually do need adjusting regardless of anomalies in bonuses issued.
The 4th bonus on the AF's is a problem. The AB speed bonus was, on testing, the most overpowered disaster I have ever seen. Thank goodness it didn't make it into the game.
I think you misunderstand how tech II works in principle. Often they are specialised versions of their tech I hulls. AF's CAN be faster than their tech I counterparts and still have greater tank and DPS if you fit them that way, but people don't like having to put od's or polycarbs on them because they see their ehp or dps dropping as a result.
If any frigs need some loving right now it is most definitely EAF's, and encouragingly CCP recognise this.
Finally, the main area of fail with AF's is the goddamned single mid slot on the Retribution, even if it does make an excellent bait tank.
Sorry if this comes across as argumentative. I agree that AF's feel too slow generally but it doesn't exactly stop people flying Wolves, Jags, Ishkurs or Harpies much. With rocket changes the Hawk and Vengeance are both pretty strong contenders too and people grossly underestimate the abilities of the Enyo in the hands of a competent pilot.
~~~
(ಠ_ృ)
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Dorian Tormak
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Posted - 2011.06.24 00:25:00 -
[30]
Of course the crappy speed isn't gonna stop people from flying them, but that doesn't mean it should BE like that. Why even get a tech 2 ship if it's not better in every single way from a tech 1?
And no matter what you say about Interceptors, the fact remains the same: the Taranis, the Crow, and the Claw only have 3 bonuses, look at the info. If we are to whine for Assault Ships' fourth bonus, it would be hypocritical and downright stupid to let the Interceptor bonus issue glide right over our heads.
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ELECTR0FREAK
Eye of God
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Posted - 2011.06.24 01:03:00 -
[31]
Edited by: ELECTR0FREAK on 24/06/2011 01:07:24
Originally by: Frau Klaps
Originally by: ELECTR0FREAK AFs need an agility / speed buff IMO. One of the best thing about frigates is their ability to, via speed, dictate engagement range. This generally allows them to rapidly approach a target, deal damage, and disengage if something goes awry.
Assault Frigates in general aren't terribly good at this. As a result, the best AFs are the ones with range bonuses which allow them to strike at targets from far enough away that they have a chance of escaping if need be.
Fit a microwarpdrive. The frigates with the largest DPS and tank should not be able to match the speed of other frigates.
Fitting a MWD on a relatively slow, small ship just makes you prone to getting easily popped by larger ships. Particularly on a ship with a fairly short range, which means it's vulnerable to being webbed by its target, and/or having the MWD disabled by a scrambler.
And it should be able to match the speed of other frigates while having more DPS and tank because it's a T2 frigate.
T2 assault cruisers aren't significantly slower and less maneuverable than their T1 counterparts, but T2 assault frigates are, and that's the point. The result is that they're widely considered to be under-powered.
EDIT - And they're missing the 4th bonus that other T2 ships have, as mentioned previously.
Discoverer of the Original Missile Damage Formula |

Mayhem Marcus Hinken
Mayhem Lottery Services
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Posted - 2011.06.24 01:11:00 -
[32]
AF are still good and specialized ships
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Frau Klaps
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.06.24 04:14:00 -
[33]
Edited by: Frau Klaps on 24/06/2011 04:14:25
Originally by: ELECTR0FREAK Fit a microwarpdrive. The frigates with the largest DPS and tank should not be able to match the speed of other frigates.
Fitting a MWD on a relatively slow, small ship just makes you prone to getting easily popped by larger ships. Particularly on a ship with a fairly short range, which means it's vulnerable to being webbed by its target, and/or having the MWD disabled by a scrambler.
I discussed the rest in my previous post.
Not fitting an MWD on your AF will get it killed the minute you land in a bubble, or a RSB'd camp. There are advantages and disadvantages to fitting either, in the case of AF's, the downside to fitting an AB is of course the lower speed compared to other frigs, also it limits your ability to actually catch anything in the first place. What prop mod you fit is a key deciding factor in what ships or gangs you can engage, this is why dual prop fits have become very popular (since the web scram changes) as it adds flexibility at the expense of other considerarions (tank, tackling and ewar ability). You can have 250+ dps AF's with 8.5k ehp, letting them also compete equally speed wise will make almost all other frigs obsolete. Don't like the slower speed? Fit web and scram, or consider putting in a speed mod or implants.
All frigs are prone to getting popped by larger ships considering they can have webs, neuts, 5 light drones etc. Regardless, in their current state, an Ishkur alone is a very capable ship for engaging larger ships and it's low base speed is not a factor limiting its ability to kill many cruisers, tech II or otherwise.
~~~
(ಠ_ృ)
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TaluxA
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Posted - 2011.06.24 05:16:00 -
[34]
Assault frigates are good for solo pvp, mainly because most of them have got the dps output to pop another frigate and escape before the blob arrives. Properly fit AF's can already beat dramiels inside scram range and I'd imagine that a big 4th bonus or speed buff would make them pretty overpowered.
The main problem with assault frigates is the fact that they scale pretty badly. Usually you'd only want to fly assault frigates solo or in pairs. But that seems fine to me - they have a niche that they excel at.
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Taurean Eltanin
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Posted - 2011.06.24 08:17:00 -
[35]
Well, let me just say that you seem to be pretty much where I was about six months ago.
To begin with, I taught myself to (solo) pvp in Punishers. This has the advantage of being a cheap way to learn pvp, because you are going to blow up a lot.
Contrary to what others have said, solo pvp is not dead, it's simply niche. My entire corp - the Tuskers - is based around solo pvp. To even get into the corp you need five solo kills, two of which have to be above class. The fact that we cut off recruitement at a hundred members proves that there are people out there capable of meeting that requirement. Those that claim in is not possible simply mean that it is not possible for them.
Right now I'm wrestling with the AF v Interceptor issue; I want to max out a single ship to close the gap between myself and veteran players. Both ships have some great strengths, and I have not made up my mind yet.
Generally, you will find fights more easily in Interceptors because you are faster and can catch those that would rather avoid you. You will also travel through low and null sec more easily because you can simply go through all the bad camps (good camps will still wreck you, though).
Assault Frigates, however, have much wider engagement envelopes. They can punch above their weight and take out ships that Interceptors simply can't touch. This is because a) you can tank unavoidable damage (such as drones) for longer (ie, long enough to kill them) and, b) you can generally put out more dps, which allows you to break active and passive tanks that a lower dps ship cannot.
For what it's worth, you might want to check out my blog; you may prefer to learn from my many mistakes so that you make fewer of your own.
Don't worry about fittings yet, though, you are at least four months from even thinking about getting into a T2 ship. I'm at six months and I still feel underskilled every time I get into one.
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Wardeneo
Minmatar
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Posted - 2011.06.24 17:52:00 -
[36]
Originally by: Creepy Goat Navy Slicer is the best Amarr frig IMO.
This, Slicer is awesome ^^
.
- Wardeneo -
- Elite Forum Ninja -
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Aamrr
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Posted - 2011.06.25 00:08:00 -
[37]
Edited by: Aamrr on 25/06/2011 00:16:13
Originally by: Dorian Tormak
And no matter what you say about Interceptors, the fact remains the same: the Taranis, the Crow, and the Claw only have 3 bonuses, look at the info.
Are you so sure? Let's look again.
Originally by: Taranis
Gallente Frigate Skill Bonus: 10% Small Hybrid Turret damage per level
Originally by: Crow
Caldari Frigate Skill Bonus: 10% bonus to Kinetic Missile damage per level
Originally by: Claw
Minmatar Frigate Skill Bonus: 10% bonus to Small Projectile Turret Damage per level
Noticing a trend? Damage increase is normally only 5% per level. They doubled it, so it gives up half the other bonus for the base frigate hull. Not rocket science.
...that said, the Crow should get a 5% damage bonus to other damage types, as well. (5% kinetic bonus correlates to about an 20% DPS loss when switching to another damage type. Here, it's a 33% loss. If it had the cross-damage 5% bonus, it'd be a more reasonable 17% loss.
Edit: Formatting.
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I likegirls
Minmatar
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Posted - 2011.06.25 01:30:00 -
[38]
Use faction/pirate frigs if you want the best of both of them.
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Dorian Tormak
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Posted - 2011.06.25 04:22:00 -
[39]
Well if you look at the Crusader's bonuses, it reads: 10% bonus to laser capacitor use, and 5% to laser damage. So the other inties are still missing a 5% bonus to tracking or whatever...
And maybe swap the Sader's bonuses, make it 10% to damage, and 5% to cap use.
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Aamrr
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Posted - 2011.06.25 05:16:00 -
[40]
Originally by: Dorian Tormak Well if you look at the Crusader's bonuses, it reads: 10% bonus to laser capacitor use, and 5% to laser damage. So the other inties are still missing a 5% bonus to tracking or whatever...
And maybe swap the Sader's bonuses, make it 10% to damage, and 5% to cap use.
You've missed a blatantly obvious point: Not all stats are equally useful. The standard damage/RoF skill bonus is 5%. The standard tracking bonus is 7.5%. The standard optimal/falloff bonus is 10%.
If a ship gets more than that, it's either giving something else up (as you see in the various interceptors you listed) or it's a Tech-3/Tourney ship.
For examples of breaking this rule, please see the Legion's 10% damage bonus on the liquid crystal magnifiers, the Tengu's 7.5% RoF bonus on the Accelerated Ejection Bay, or the absurd 10% RoF bonus on the new Vangel Amarrian hull.
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Milky Wimpshake
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Posted - 2011.06.25 18:15:00 -
[41]
Interceptors are balanced regardless of how much % or number of bonuses they get. Don't you dare encourage CCP to go and **** up the best class of ships in this game or I will permanently wardec you.
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Dorian Tormak
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Posted - 2011.06.25 18:43:00 -
[42]
So the Crusader getting a 5% damage bonus and the Taranis getting a 10% damage bonus is fair?
They need to change a lot of things around on a lot of ships I dunno why it takes them so long to do one little thing like change the Maller skin.
Skin changes and bonus changes should have been done a long time ago to a lot of ships/classes.
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Milky Wimpshake
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Posted - 2011.06.25 18:46:00 -
[43]
Originally by: Dorian Tormak So the Crusader getting a 5% damage bonus and the Taranis getting a 10% damage bonus is fair?
They need to change a lot of things around on a lot of ships I dunno why it takes them so long to do one little thing like change the Maller skin.
Skin changes and bonus changes should have been done a long time ago to a lot of ships/classes.
THEY DON'T NEED ANY ****ING BONUS CHANGES JESUS CHRIST. THE CRUSADER IS A LONG RANGE SHIP AND TOTALLY DIFFERENT TO A RANIS. THEY ARE BOTH AWESOME AND BALANCED BUT YOU ARE TOO FIXATED ON HAVING THE SHIPS DESCRIPTION BE EQUAL AND FAIR AND CANT SEE THAT IT ISN'T IMPORTANT WHEN THE ACTUAL PERFORMANCE OF EACH IS ON A PAR. GTFO
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Dorian Tormak
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Posted - 2011.06.25 20:06:00 -
[44]
Originally by: Milky Wimpshake
Originally by: Dorian Tormak So the Crusader getting a 5% damage bonus and the Taranis getting a 10% damage bonus is fair? They need to change a lot of things around on a lot of ships I dunno why it takes them so long to do one little thing like change the Maller skin. Skin changes and bonus changes should have been done a long time ago to a lot of ships/classes.
THEY DON'T NEED ANY ****ING BONUS CHANGES JESUS CHRIST. THE CRUSADER IS A LONG RANGE SHIP AND TOTALLY DIFFERENT TO A RANIS. THEY ARE BOTH AWESOME AND BALANCED BUT YOU ARE TOO FIXATED ON HAVING THE SHIPS DESCRIPTION BE EQUAL AND FAIR AND CANT SEE THAT IT ISN'T IMPORTANT WHEN THE ACTUAL PERFORMANCE OF EACH IS ON A PAR. GTFO
They do. Because the crusader actually ISN'T a long range ship. Hint: If you read the bonuses it gets no range bonus.
Bonuses aren't even, fix them. End of story.
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Ava Starfire
Minmatar Gradient Electus Matari
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Posted - 2011.06.26 13:14:00 -
[45]
I love my AFs, and fly both Jaguar and Wolf all the time. However, I admit, they probably arent the best choice for most solo roaming. Slow enough to be vulnerable to gatecamps, slow enough that unless you land close, you likely wont catch anything that dosent wish to be caught. I like them for use killing cruisers and other AFs, but as far as a pounce and catch hunter, theyre quite lacking.
The fact a Jag or Wolf costs 2x what an inty costs dosent help their position.
Vengeance, however, is cheap, and theyre nasty. They just wont catch ANYTHING that dosent wish to fight.
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Terianna Eri
Senex Legio Get Off My Lawn
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Posted - 2011.06.26 19:34:00 -
[46]
Originally by: Dorian Tormak They do. Because the crusader actually ISN'T a long range ship. Hint: If you read the bonuses it gets no range bonus.
Bonuses aren't even, fix them. End of story.
The crusader is more of a long-ranged ship than the Taranis. The native range of pulses means it likes to operate at the edge of scram/web range if it can.
I love the Crusader; it's my 2nd favorite PVP frigate (after the slicer). It doesn't need another damage bonus, dummy. ________________
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