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BlyTwo
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Posted - 2011.06.22 19:52:00 -
[1]
I've noticed that very few people go for faction turrets, because why could they get crappy faction turrets if they can just get T2? Noticing that Incarna now has different coloured faction ships, I came up with the idea that faction turrets, and maybe other modules too, should have special bonuses when fitted on the corresponding ships. And have base attributes more like Tech1 Meta4 (or just a tad better) Example: True Sansha Focussed Medium Pulse Laser +10% damage when fitted to a Sanshas Nation chassis or Dark Blood Heavy Nosferatu +20% energy transfer when fitted to Blood Raider chassis
I think this would give more attraction to the currently overpriced and useless faction mods. What do you guys think?
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BlyTwo
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Posted - 2011.06.22 23:00:00 -
[2]
Edited by: BlyTwo on 22/06/2011 23:04:58 The idea is to make the faction and pirate faction mods more appealing (applies to faction ammo as well), deadspace and officer already have their appeal at being superior universally. A stacking bonus like the implant sets would be perfect, the more of the same type you combine the more they all are in the end. Changing my original example (I'll go with a Phantasm):
- Phantasm:
Special Ability: 100% bonus to Medium Energy Turret damage Amarr Cruiser Skill Bonus: 5% bonus to Medium Energy Turret tracking per level Caldari Cruiser Skill Bonus: 2% bonus to Medium Energy Turret damage per level Set Effect: 10% bonus to the strength of all Sansha's Nation module bonus
- True Sansha Focused Medium Pulse:
Special Ability: 2% bonus to rate of fire when fitted on Sansha's Nation hull Set Effect: 5% bonus to the strength of all Sansha's Nation module bonus
- True Sansha Medium Nosferatu:
Special Ability: 5% bonus to energy transfer amount when fitted on Sansha's Nation hull Set Effect: 5% bonus to the strength of all Sansha's Nation module bonus
- Sansha Multifrequency:
Special Ability: 2% bonus to damage when loaded in Sansha's Nation turret Set Effect: 10% bonus to the strength of all Sansha' Nation ammunition bonus
- True Sansha Multifrequency:
Special Ability: 3% bonus to damage when loaded in Sansha's Nation turret Set Effect: 10% bonus to the strength of all Sansha's Nation ammunition bonus
(numbers can be changed if overpowered or underpowered) Likely will be necessary to change the base attributes to make it more fitting with this system.
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BlyTwo
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Posted - 2011.06.22 23:38:00 -
[3]
I realize it'd cause balance probs to start off, or to use these numbers. But if it was compensated so that it was more balanced and not overpowered... Example just to get the basic idea across.
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BlyTwo
Cataclysmic Variables
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Posted - 2011.06.24 00:09:00 -
[4]
-bump- I really think there needs to be more "uniqueness" to things like faction mods, because there is a hell of a lot of modules and other doodads in EVE and there is no real appeal to any of them. Why get that one if you can get a better one? A lot of items end up being under-supplied and overpriced because no one uses them because there is no point. As it is now the only attraction is turret colour and faction name, and only a select few people care about that. If not only faction turrets, there needs to be more specialized modules, ones that only work on certain ships. Here is an example of an idea that has popped into my head over and over: the Rokh looks like a buge-ass MAC-cannon, so why not when you get to remodelling the Rokh, give it a huge slow-firing anti-capital cannon that uses an oversized ammo that fills your cargo with like 5 rounds <== things like that ships/guns need to be more special than just having different stat numbers than the next ship. -----
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