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voidvim
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Posted - 2005.02.19 01:25:00 -
[1]
ice->raw material->processed material->advanced material->construction component->tech II item
moon Material rarity study (all isk values are based on current market price at time of writing)
In the 'pos funtime' channel we are often asked what is a good moon for our pos and how much is a
raw material worth. So I have written this forum post to help people decide what is best for your
pos.
Moon profitably
What determines the worth of a raw material is the construction components it can be used to make.
This feeds backwards down the construction chain determining what price people will want to trade
their raw or processed material.
For a pos to make you profit you must pick the right moon, 12 of the raw materials are not worth
harvesting on their own (at current market value). Thus picking a moon with at least one raw
material of rarity 32 or 64 is a sound bet. A moon with raw materials of 16 or 8 rarity, and also
has 2 or 3 common gases (gray) that can be used with the metal could be profitable if they can be
used together either as basic or advanced reactions that goes with the metal you harvest.
Over view of advanced reactions Advanced reactions use between 2,3 or 4 processed materials and thus use between 4 to 8 raw
materials. The advanced reactions that use the most raw material produce the least amount of
advanced material, for example the advanced reaction makes 'Tungsten Carbide', which uses 4 raw
materials and makes 5000 units, while the advanced reaction 'Ferrogel' uses 8 raw materials and
makes 300 units. As a general rule the rarer the raw material is, the more likely it is used in
reactions that make the least advanced material. But the advanced material is used in small amounts
in construction components.
Abundance overview The raw materials on moons have Abundance from 1 to 3, each Abundance means you can harvest 100
units of the raw material a hour. Thus a moon with a Abundance 2 of Thulium will produce 200 units a
hour when used with advanced moon harvesting array. At the time of writing any abundance over 1 is
useless as Moon Harvesting Array 2 have not been put on the market and Moon Harvesting Array 3 are
not a market item at all.
Max raw materials per moon overview. The maximum amount of raw materials per moon seems to be 4 including abundance. SO a moon could have
an abundance of 1 Caesium and 1 Thulium and abundance Silicates of 2 could be found or a moon with
just Silicates abundance 3.
common gases (gray) with a rarity of 2
Atmospheric Gasesuses 1 Evaporate Depositsuses 3 Hydrocarbonsuses 1 Silicatesuses 3
isk value 300 to 1000 per unit
These raw materials are ultra common and not worth mining (unless there are also profitable metals),
but they are needed in bulk and make a good secondary raw material if you have two that go together.
Half the uses for them is to make the other half carbides that go with the rarity 8 metals.
Evaporate deposits and Silicates are unique in that they can be both used in two different basic
reactions. So they are more flexible then Atmospheric Gases and Hydrocarbons and sell for a little
more.
metals(yellow)
metals rarity of 8 Cobalt Scandium Titanium Tungsten
basic reaction made 1 isk value 1000+ per unit
All these metals have only one use, and that is for carbides. Each races construction components
needs carbides so you could consider these four metals the building blocks of tech II. all these
metals need a rarity 16 metal to make their one basic reaction. It is far better to have a rarity 16
than 8 as the 16 rarity has two other uses besides carbides.
Which go so: Cobalt -> Cadmium Scandium -> Vanadium Titanium -> Chromium Tungsten -> Platinum :: insider note :: Tungsten is the most profitable as Tungsten Carbide sells at 200 per unit, so a batch will sell at
100,000 isk or 24,000,000 isk for 24 hours worth of advanced reaction and is one of the only rare 8
metals worth harvesting.
metals with rarity of 16
Cadmium Vanadium Chromium Platinum
Basic reactions made 3 isk value 2000 to 3000 per unit
All these metals have 3 uses each, and one of the uses are for carbides (see above). These raw
materials are used in large quantity's and sell in volume as they are used to make a lot of the
different advanced materials and thus easy to trade and sell.
metals rarity of 32 Caesium Hafnium Mercury Technetium
Basic reactions made 2 (besides Technetium which has 1) isk value 2600 to 4000+ per unit
If you can sell these raw materials for 3000+ per unit they can be profitable but your better off
trading to make basic reactions with which to boost your profits.
metals rarity of 64 Dysprosium Neodymium Promethium Thulium
Basic reactions made 2 (besides Thulium which has 1) isk value 4000 to 10000+ per unit
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voidvim
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Posted - 2005.02.19 01:26:00 -
[2]
These are used to make the advanced reactions that need 6 or 8 raw materials and can easily be sold to sell orders for around 6k, just harvesting one of these should make a pos profitable.
:: insider note :: Promethium is the current king of raw material, highly in demand, and could be considered the mega of raw materials.
P.S. If some body wants to do the same for processed material it would help the pos community a lot as well.
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voidvim
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Posted - 2005.02.19 21:19:00 -
[3]
Originally by: Dawnstar I suspect that was aimed at me.
Nope not at all, you have been helpful in the past but I was think nobody in particular.
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voidvim
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Posted - 2005.03.15 11:04:00 -
[4]
Originally by: SC0RPY Ok i have a question. I know 3 moons in safe region, but cant decide wich one to mine. So first moon is with Cadmium(1) / Silicates(1) / Tungsten (2). Second is with Atmospheric Gases (1) / Technetium (1) / Tungsten (1). Third is with Hydrocarbons (1) / Silicates (1) / Tungsten (2). Can u help me to choose ?
moon 1 = good
moon 2 = good
moon 3 = no so good
try to fining buy or trading partners for the raw materials so you can make processed materials befor you deside.
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voidvim
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Posted - 2005.03.17 01:50:00 -
[5]
if one is going to use yulai make sure you look at the volume of sale which is a far better indicator of what people consider a materials value.
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voidvim
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Posted - 2005.04.16 11:14:00 -
[6]
Originally by: Beatlebug In regards to 0.0 POS, i think many of you have forgotten the reason for putting a POS deep in 0.0 Its not the moon materials(though its a benefit), its the astriods. The ability to run a POS in a system with mercoxit, bistot, or arkonor AND refine it there, will significantly reduce the hauling. Refining the ore to minerals will make each trip worth thousands of times more ISK than hauling the ore itself. And of course a safe place to store(and maybe later build) ammo and ships in 0.0 is almost invaluable. Lets keep a broad scope of the uses of a POS.
quite true but I did write this artical purely for some one who wants to know which raw moon material are worth harvesting.
with the changes to agent drops the usefulness of my study might change
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voidvim
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Posted - 2005.04.19 18:12:00 -
[7]
um...
this forum post is about what the current market prices are (or were) and thus how to judge if a moon is worth the investment of isk and time purely based on the raw materials it has.
all moon materials are need, just some are far more profitable to mine then other taking into account the operating costs of running a pos.
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voidvim
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Posted - 2005.04.21 22:08:00 -
[8]
Originally by: Dloan
Originally by: Sin Fae
just out with the patch are the small towers, which could make refining pos's a possibility...time will tell. Small tower goes for about 20 mil
The small towers can't fit any of the 75% efficiency refining arrays.
true, medium tower can use medium refining arrays with 75% efficiency, these mite be worth looking into.
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2005.04.21 22:08:00 -
[9]
Originally by: Dloan
Originally by: Sin Fae
just out with the patch are the small towers, which could make refining pos's a possibility...time will tell. Small tower goes for about 20 mil
The small towers can't fit any of the 75% efficiency refining arrays.
true, medium tower can use medium refining arrays with 75% efficiency, these mite be worth looking into.
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2005.04.21 22:08:00 -
[10]
Originally by: Dloan
Originally by: Sin Fae
just out with the patch are the small towers, which could make refining pos's a possibility...time will tell. Small tower goes for about 20 mil
The small towers can't fit any of the 75% efficiency refining arrays.
true, medium tower can use medium refining arrays with 75% efficiency, these mite be worth looking into.
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voidvim
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Posted - 2005.04.24 17:35:00 -
[11]
it seems CCP in the infinite wisdom have put the carbide building blocks in differnt empires then which the are needed. I have found lot of cobalt in amarr space.
why do you think CCP did this ?
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2005.04.24 17:35:00 -
[12]
it seems CCP in the infinite wisdom have put the carbide building blocks in differnt empires then which the are needed. I have found lot of cobalt in amarr space.
why do you think CCP did this ?
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2005.04.24 17:35:00 -
[13]
it seems CCP in the infinite wisdom have put the carbide building blocks in differnt empires then which the are needed. I have found lot of cobalt in amarr space.
why do you think CCP did this ?
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voidvim
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Posted - 2005.04.25 10:25:00 -
[14]
Originally by: Wulfnor I thik it is their sense of humor that causes them to do this or perhaps some perverse desire to get us to trade:)
that makes sence but tech II blueprints can very easy be moved and all races and can all the differnt ships if you have the skill that is.
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2005.04.25 10:25:00 -
[15]
Originally by: Wulfnor I thik it is their sense of humor that causes them to do this or perhaps some perverse desire to get us to trade:)
that makes sence but tech II blueprints can very easy be moved and all races and can all the differnt ships if you have the skill that is.
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2005.04.25 10:25:00 -
[16]
Originally by: Wulfnor I thik it is their sense of humor that causes them to do this or perhaps some perverse desire to get us to trade:)
that makes sence but tech II blueprints can very easy be moved and all races and can all the differnt ships if you have the skill that is.
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2007.08.23 09:57:00 -
[17]
guide has been updated please feel free to coment
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