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Spacing Cowboy
Caldari Rule of Five Split Infinity.
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Posted - 2011.06.26 20:22:00 -
[1]
I want to have the CQ experience, when i want to.
1- Old UI ( ship spinning ) back
2- Like undock, a button , go to CQ
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Aiko Intaki
Lodizal Shield Tek Lodizal Conglomerate
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Posted - 2011.06.26 20:25:00 -
[2]
/agree
Give us the old UI and a disembark button to go to CQ. It'll make CQ seem like less of a money grab.
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Mag's
the united Negative Ten.
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Posted - 2011.06.26 20:32:00 -
[3]
There are at least 2 other threads about this, just saying.
Supported.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Rui Morin
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Posted - 2011.06.26 21:55:00 -
[4]
Edited by: Rui Morin on 26/06/2011 22:00:53 Yeah, there are more threads saying this but gonna support this as well as this definately needs to be on the things to agree with CCP. Will also prolong the life of my CPG as it won't be working it so hard all the time.
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Sephiroth CloneVII
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Posted - 2011.06.27 01:01:00 -
[5]
you can just turn of the station environment.
No lag, just a pretty picture.
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Spacing Cowboy
Caldari Rule of Five Split Infinity.
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Posted - 2011.06.27 04:18:00 -
[6]
Yeah, my blindness was epic, proposal was out there already *sorry*
- the door - was a temp fix for the multiboxers, would love to see a permanent fix. ( and it seems to requere a very little efford from programming side )
RP value / emersion would stay intact , the only change what is made that you volenteerly leave your pod, instead of getting automatic kicked out of it.
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Mag Theron
Open University of Celestial Hardship Art of War Alliance
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Posted - 2011.06.27 08:47:00 -
[7]
Yes, this makes sense to me from both a performance perspective and an RP/immersion perspective too.
The NPE could still start in the CQ then move on to either the hangar view/in space. Undocking directly from the CQ should be an option, as should switching back and forth between the CQ and hangar view (e.g. via a 'Leave Pod'/'Enter Pod' button). You could even make the pod on the CQ balcony interactive so it's possible to enter it from there...
o7 Mag
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Echo Mande
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Posted - 2011.06.27 08:55:00 -
[8]
Edited by: Echo Mande on 27/06/2011 08:56:57
Originally by: Spacing Cowboy I want to have the CQ experience, when i want to.
1- Old UI ( ship spinning ) back
2- Like undock, a button , go to CQ
I can live with this. I could even live with a variant of the old 'do not load station environment' mode, where a pic of the current ship was shown, as the non-CQ setting. Maybe something akin to the Incarna splash screen.
I typically run 3-4 clients. Running CQ on all of them is IMO not an option.
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Miss Primium
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Posted - 2011.06.27 12:36:00 -
[9]
+1 ( I donÆt like to be forced to use something I canÆt use )
They already forced me to make a face for my MAIN characters, it took me 2 hours to finish then. My Geforce 6200 just canÆt handle it.
===============================================
Yes I want the old hanger back !
I donÆt know why but I like to sit in station and just look at my ship in all its glory. Sometimes I buy new en expensive ships just to look at them, and spin them around. Even fitting them out makes me happy, that way I can check out the guns and stuff.
Why I donÆt like the current inside of the station: 1.My PC cant handle the character creation engine and station environment 2.I donÆt like looking at a rusty wall in the station.
When I am in the station it feels like I am not really in the station. I even feel disconnected from the game and my precious ships.
PS: I play this game on a Geforce 6200, if I would upgrade my PC to run EVE properly, then I would stop playing EVE and go back to RPGÆs and play other DX11 games.
LOL, and NO ONE would get my stuff so donÆt ask for it, I keep it until the game gets a proper hanger, If I even return. |
Noceur-01 Tiers
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Posted - 2011.06.27 13:29:00 -
[10]
Edited by: Noceur-01 Tiers on 27/06/2011 13:29:20 Ship spinning back or a image of your ship so you can easily see what you are flying if you are flipping between clients.
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Sylthi
Coreward Pan-Galactic Holy Empire of The Unshaven
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Posted - 2011.06.27 14:15:00 -
[11]
/signed as in the other threads about this same thing *
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loony thezoon
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Posted - 2011.06.27 14:21:00 -
[12]
Agreed again.
btw guys, how hard is it to spell hangar properly?
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Uagtd
Dissonance Corp
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Posted - 2011.06.27 15:37:00 -
[13]
Edited by: Uagtd on 27/06/2011 15:36:39 I support this
Pro tip to CCP: This would reduce the heat on CQ performance "problem" by great deal while you work on it. I for one think CQ's performance is quite impressive for first version, I know and understand that this is only a small portion of "Walking-in-station" and it will take time to release and tweak it.
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Svetlana Kerensky
Caldari The Black Bha'lir Saints Amongst Sinners
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Posted - 2011.06.27 16:03:00 -
[14]
good idea spacing :) lets hope the dumbasses up there in iceland learn to get a clue
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Dracoth Simertet
Red Federation RvB - RED Federation
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Posted - 2011.06.27 16:21:00 -
[15]
+1
Please make CQ and walking in stations optional.
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Van Muchbetterer
Minmatar EVE University Ivy League
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Posted - 2011.06.27 16:31:00 -
[16]
I, personally, don't like the idea of docking, leaving ship, leaving capsule and dressing just to drop loot into my hangar and then undress, enter capsule and reconnect to the ship
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Dav Varan
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Posted - 2011.06.27 19:49:00 -
[17]
Originally by: Mag Theron Yes, this makes sense to me from both a performance perspective and an RP/immersion perspective too.
The NPE could still start in the CQ then move on to either the hangar view/in space. Undocking directly from the CQ should be an option, as should switching back and forth between the CQ and hangar view (e.g. via a 'Leave Pod'/'Enter Pod' button). You could even make the pod on the CQ balcony interactive so it's possible to enter it from there...
o7 Mag
QFT
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