Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Herman Menderchuck
|
Posted - 2011.06.26 21:47:00 -
[31]
Let's not forget this simple fact:
When a player purchases a BPO from the market, it is "created out of thin air" since there is an infinite supply and yet that is what drives the economy.
Vanity Item BPCs would be a brilliant solution to all of this hullabaloo.
|
RougeOperator
|
Posted - 2011.06.26 21:49:00 -
[32]
Originally by: Maplestone Edited by: Maplestone on 26/06/2011 21:38:15 Do you need the NEX in the first place?
Say you wanted to add a monacle worth three PLEX. Why not simply add an ordinary NPC blueprint to the game with enough material and manufacturing costs to require 3 person-months of industrial activity to construct it? Then through the magic of the market, if someone wants to buy the monacle, they spend the three PLEX or spend three months on their subscription. Either way, CCP gets those three months of payment and players get three months of gameplay.
The only thing the NEX does is eliminate any actual gameplay between the PLEX and the products being introduced.
Cause you can grind isk. YOu cant grind aur. |
Khamelean
|
Posted - 2011.06.26 21:51:00 -
[33]
Selling BPC's for equivalent ships but with prettier hulls would give a money making advantage to manufacturers willing to spend money on the custom BPC's.
Obviously a ship with a customised paint job or visual hull modification would be worth more than the standard model. It would likely even drive the value of the standard ship down. You would then have items bought off the noble exchange directly effecting the income of players who aren't willing to spend cash in the store.
|
Khamelean
|
Posted - 2011.06.26 21:53:00 -
[34]
Originally by: RougeOperator
Cause you can grind isk. YOu cant grind aur.
Grind isk, buy plex with isk, translate plex to aur. How is that not grinding aur?
|
Solstice Project
|
Posted - 2011.06.26 22:01:00 -
[35]
Excuse me, but maybe i missed a point here.
It simply can not work with blueprints, because nobody would buy them, because that means there's additional cost/work involved !
It's diametral to "i want it and i want it ... now !".
I'm all for everything that involves the community/economy, but this idea simply doesn't work in my eyes.
Did i miss anything ?
|
Maplestone
|
Posted - 2011.06.26 22:03:00 -
[36]
Originally by: RougeOperator Cause you can grind isk. YOu cant grind aur.
If you grind ISK, CCP still gets its money because it still took 3 months of industry to manufacture that thing you are buying.
|
wardson
|
Posted - 2011.06.26 22:05:00 -
[37]
Edited by: wardson on 26/06/2011 22:06:13
Originally by: Khamelean
Grind isk, buy plex with isk, translate plex to aur. How is that not grinding aur?
The problem isn't with this part. It's the manufacturing wich would be ignored totally.
|
Ilmunel
|
Posted - 2011.06.26 22:10:00 -
[38]
Edited by: Ilmunel on 26/06/2011 22:12:03 Edited by: Ilmunel on 26/06/2011 22:09:51 bad idea, ccp may think that it is a legit way to sell non vanity items, and with non vanity there still will be imbalance, there will be danger that only ships or ammo from such bpcs will be worth to use, and as well there is problem with want it now factor
|
RougeOperator
|
Posted - 2011.06.26 22:13:00 -
[39]
Edited by: RougeOperator on 26/06/2011 22:13:58
Originally by: Khamelean
Originally by: RougeOperator
Cause you can grind isk. YOu cant grind aur.
Grind isk, buy plex with isk, translate plex to aur. How is that not grinding aur?
Cause someone needs to buy the plex to begin with.
Its not hard to figure out how its not the same thing. Before in game you can get anything with ISK. Now there is something that can only be bought with plex.
Its lightyears different. As they are items that can only be had with Real MONEY in some form. While other items require no money.
Originally by: Maplestone
Originally by: RougeOperator Cause you can grind isk. YOu cant grind aur.
If you grind ISK, CCP still gets its money because it still took 3 months of industry to manufacture that thing you are buying.
You do get that you are being double billed in that case. A monthly sub is not the same as buying with Aur.
|
Khamelean
|
Posted - 2011.06.26 22:15:00 -
[40]
Originally by: RougeOperator Edited by: RougeOperator on 26/06/2011 22:13:58
Originally by: Khamelean
Originally by: RougeOperator
Cause you can grind isk. YOu cant grind aur.
Grind isk, buy plex with isk, translate plex to aur. How is that not grinding aur?
Cause someone needs to buy the plex to begin with.
Its not hard to figure out how its not the same thing. Before in game you can get anything with ISK. Now there is something that can only be bought with plex.
Its lightyears different. As they are items that can only be had with Real MONEY in some form. While other items require no money.
Originally by: Maplestone
Originally by: RougeOperator Cause you can grind isk. YOu cant grind aur.
If you grind ISK, CCP still gets its money because it still took 3 months of industry to manufacture that thing you are buying.
You do get that you are being double billed in that case. A monthly sub is not the same as buying with Aur.
There is always plex.
|
|
Brac Mingan
|
Posted - 2011.06.26 22:16:00 -
[41]
Originally by: Tippia
The first part is the issue the NeX has now: it can only accept AUR and it can only deal out complete, finished items. If those items can then be reprocessed and used for something else, you have bypassed the whole mining/manufacturing/trading industry. This is the part that could be fixed in numerous ways, be it by giving BPCs or by requiring materials as part of the store. But again, the NeX doesn't support either method in its current iteration.
How about this. Changing the NeX Store to a rent out produktion slot,a second (mini) subscription, like a 7 day license for pink pants?
|
wardson
|
Posted - 2011.06.26 22:34:00 -
[42]
Originally by: Khamelean There is always plex.
Not everyone can grind that much, also if someone can't they are completely separated from those items.
|
Grey Griff
|
Posted - 2011.06.26 22:44:00 -
[43]
it does not matter if those items made from bpo/bpc or bought instantly, cus you still have to pay money for those items to appear in game
|
El Muerte Vitae
|
Posted - 2011.06.26 22:48:00 -
[44]
Originally by: Kyra Felann Edited by: Kyra Felann on 26/06/2011 21:21:50 I think a problem many people, including myself, have with the current Aurum store is that it bypasses the player-based economy and creates stuff out of thin air. Now, clothing for characters as an in-game item is completely new, so there exists no precedent for it. Obviously most people are against the idea of non-vanity items being directly for sale in the Aurum store also, but let's talk about vanity items only for a moment.
I think it would be better for blueprints (BPC or BPO) for vanity items only were on the Aurum store instead of items. That way it would involve the economy. Players would have to acquire the materials and make them and sell them on the market and CCP can still make money from its mega"micro"-transaction scheme. It would basically be another way for people to exchange real money for ISK and would also add more choice for clothing for the players who don't have billions or ISK or $60 to blow on a virtual monocle.
Original blueprints are already created out of thin air when bought from NPCs, so that wouldn't be any different. The only difference would be that you spend Aurum for them instead of ISK. Players could even buy PLEX with ISK, convert them to Aurum and go that route, probably making a profit on it without having to spend real cash.
So, for instance, I could buy a monocle blueprint for some arbitrary amount of Aurum, manufacture monocles and sell them for ISK. CCP talked about players designing and making their own clothes and selling them in Incarna. This would be closer to that than a lame real-cash store for ridiculously overpriced clothes and implants.
Opinions?
PS: I'm as irritated at CCP as the rest of you, but a little rational discussion of alternatives can't hurt.
EDIT: I posted this in the Assembly hall forum in hopes of CSM attention and thus CCP attention. Go there to read and vote.
clothes no, ships or ammo etc YES 1 run BPCs
|
Amenotep Polo
Caldari
|
Posted - 2011.06.27 00:09:00 -
[45]
This is a good idea.
But it's the least bad option. The whole MT thing is bad. BAD!
|
The Offerer
Minmatar
|
Posted - 2011.06.27 02:03:00 -
[46]
Spawn non-vanity item BPCs and you've destroyed: researching, POSes, Ice mining (POS fuel), Planetary Interaction (POS fuel + POS modules are made of PI materials), Dust 514 (based on planetary interaction) Depending on the quality of the item (if it's in range or better than t2) the list includes: invention, COSMOS exploration (materials for data interfaces), moon mining
Basically, everything except ore mining goes down the toilet.
|
RomeoActual
|
Posted - 2011.06.27 02:49:00 -
[47]
Obv. CCP needs a way to destroy PLEX so that people keep buying it and the overabundance of it doesn't kill the market. This would be an acceptable way to kill PLEX but still keep the player market involved. If anyone wanted to buy the things they can just sell more PLEX and get ISK.
+1
|
Goremageddon Box
|
Posted - 2011.06.27 02:52:00 -
[48]
some what smart.
some what.
_______________________ Hottest Character Ever. |
MeBiatch
|
Posted - 2011.06.27 02:54:00 -
[49]
make the storeBPC only!
This is how it should work.
I have a list of items in the store all of them are bpc's (each bpc has 5 runs on it)
lets say this time i pick monocole so i drop $60 bones and get the bpc...
i then have a list of ruff materials that i need to make the awesome monocles...
so i jump in my hauler go over the the planet and start making the base materials i need...
once i have the materials i then go back to the station and open industry and start a run cycle to construct the monocles...
I can then sell this item on contract or market or my store(when i get one) for ISK... $60-$70 = 1.4 BILLION isk = 3 plex for one 5 run monocole bpc... i sell each monocole for one billion isk now i have made 3.6 billion isk...
Do MT this way and i dont think people will have a problem with it...
make the arum store BPC only
Personally i would want my store to be a "west cost choppers" where i install awesome engine trails and paint jobs...
|
Sri Nova
|
Posted - 2011.06.27 03:46:00 -
[50]
A M/T market based on bpc's is the exact way this should have been handled. (and in reality the under lying infrastructure already exists for this to occur through industry and Planetary Interaction all the devs would have to do would be is to hook it up. )
the Nobel Exchange should be tightly tied to the existing player base market and every item being a bpc would aid in this.
i would like to see it be creatively implemented as well, in that each BPC sold should have a player influenced random attribute that would customize the appearance of the item in the game .
for example : Player A: buys black shoes BPC they gather the items necessary add a bit of morphite to the influnce slot and they get black shoes with red laces
Player B: buys black shoes BPC they gather the items necessary add a bit of isogen to the influnce slot and they get black shoes with blue laces
Player C: buys black shoes BPC they gather the items necessary add a bit of rouge drone components to the influnce slot and they get black shoes with self tying laces that try and trip you ever now and then.
Basically the point is to allow for variety while allowing the players to explore through experimentation thus increasing M/T sells and giving players more variety. The more creative the system the more bpc's sold.
music the paint dance floor the canvas your body the brush |
|
Zey Nadar
Gallente Unknown Soldiers B O R G
|
Posted - 2011.06.27 04:43:00 -
[51]
Originally by: Ded Moroz
I think this is the point. The main motivation behind AURUM is to provide a PLEX sink that is different from game-time. There is probably a huge amount of PLEX currently in the circulation/storage. This makes it a huge liability to CCP. If all of a sudden, all this PLEX was dumped on the market, and price got very cheap, nobody would pay for subscriptions any more. This would mean that oxygen flow to CCP would be suddenly cut, and company would lose real money due to a virtual mechanic (PLEX is paid up-front for, so money spent on it is already considered spent).
CCP need a PLEX sink badly, however their current implementation sucks.
Kind of an interesting point, but its a problem CCP created themselves. I also don't believe its like that, since the conversion rate of money - gametime is what it is, and it's gametime someones alreayd paid for. If its not used, CCP actually gets more money than they would with just subs since all accounts must have their subscription paid for. Someone pays for all of it, some where.
|
Ilmunel
|
Posted - 2011.06.27 05:09:00 -
[52]
Edited by: Ilmunel on 27/06/2011 05:09:29
Originally by: The Offerer Spawn non-vanity item BPCs and you've destroyed: researching, POSes, Ice mining (POS fuel), Planetary Interaction (POS fuel + POS modules are made of PI materials), Dust 514 (based on planetary interaction) Depending on the quality of the item (if it's in range or better than t2) the list includes: invention, COSMOS exploration (materials for data interfaces), moon mining
Basically, everything except ore mining goes down the toilet.
this
So non vanity should never be created through bpc from mt store
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |