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Thread Statistics | Show CCP posts - 1 post(s) |

democrities
Zebra Corp BricK sQuAD.
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Posted - 2011.07.03 02:12:00 -
[1]
I predict after CSMs latest statement affirming no plans for non vanity MT, that slowly but surely most of the Eve players who rage quit for perp will come back, and NeX will disband.
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democrities
Zebra Corp BricK sQuAD.
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Posted - 2011.07.03 02:20:00 -
[2]
Originally by: G 0 D
Originally by: democrities I predict after CSMs latest statement affirming no plans for non vanity MT, that slowly but surely most of the Eve players who rage quit for perp will come back, and NeX will disband.
Back to a game that refuses to add anti-blob mechanics and player skill based features like not being able to shoot through obsticles, terrain advantages, and wsad movement?
Back to a game run by a company that has only added fluff to the game for the last 3 expansions?
Back to a company focused on console shooters and emo vampire games instead of the best single sharded mmo experence?
I doubt it guy.
Say what you will, but EvE is polished, its goregeous, its fun, its a true sandbox. As far as blob..."Anti blob mechanics" what are you on about? Yes, because EvE is the only game ever where huge groups of players can gang up on each other and fight.
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democrities
Zebra Corp BricK sQuAD.
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Posted - 2011.07.03 03:09:00 -
[3]
Originally by: Takseen
Originally by: democrities
As far as blob..."Anti blob mechanics" what are you on about? Yes, because EvE is the only game ever where huge groups of players can gang up on each other and fight.
Its hard to say, nearly all multiplayer pvp games simply apply player caps to insure even teams. Obviously that wouldn't suit a sandbox environment like Eve. And I can't really think of any other similar games that do frequently feature "unbalanced in numbers" teams facing each other. Perp atleast tries a couple ideas. More players in close proximity increase each other's locking timers, and when any of them die they deal aoe damage to everyone else nearby. Most RTS games also have sort of aoe damage unit that punishes blobs of units. Stealth bomber bombs seem to do the job for subcaps, but there's nothing similar to scare off supercap blobbing as I understand it.
The only way to defeat a super cap blob is another super cap blob
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