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Thread Statistics | Show CCP posts - 4 post(s) |
Salpun
Gallente Paramount Commerce
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Posted - 2011.07.02 16:48:00 -
[1]
Thanks for the info. Good job. When will we see these devblogs they promise?
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.02 16:56:00 -
[2]
Did the CSM see a working version of the new ship hanger? Will the settings be split anytime soon?
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.02 17:23:00 -
[3]
Release the Devs, We want to hear from the Devs
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.02 18:28:00 -
[4]
Originally by: Meissa Anunthiel
Ship Spinning:
There's 2 things people want ship spinning back for: 1) we like to spin ships, it's fun. 2) ship spinning took less performance than the current avatar view.
CCP is going to add as a replacement for the door wallpaper that addresses both concerns. It will not be the same old hangar view, but will be similar in terms of functionality and performance.
I guess they will use something like the fitting window without the interface while having all the station ui visible.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.02 19:03:00 -
[5]
While RP and immersion are big prioritys. Some teams are not fixing the small stuff becouse they know that almost complete is a feature that will couse them to have to change the wording of all the status messages again.
Team BFF is doing a good job going back over the missions and cleaning up all the texts. When they get to the station UI part of it they will clean up all the RP elements to. Thanks to people like you I am sure they have a long list of stuff they can tweak. When they get it fixed it will be sweet though.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.02 19:07:00 -
[6]
Originally by: Trebor Daehdoow
The major problem is that right now it takes longer to dock to Incarna (more resources must be loaded) and some functionality that the classic hangar view had isn't there -- so for example it's harder to dock, unload ore, and get back into space for more exciting mining action. And of course, no ship spinning.
The shorter-term fix is adding something similar to classic hangar view that has those features (and of course, ship spinning) and can load faster. You will be able to dock to that, or to Incarna, or go between them.
At some point in time, Incarna will also have all the missing features (including ship spinning) *and* can load in a similar amount of time to classic hangar view. At that point, CCP may remove the new hangar view (you might, for example, enter incarna looking at your ship, right in front of you ready to be spun). My personal attitude is that I'd prefer they didn't, but if they come up with something awesome, it might become a moot point.
I like Trebors take on it best and this is the finished state I want.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.02 19:23:00 -
[7]
Originally by: Vandrion
Originally by: Adakis Fenikkusu Edited by: Adakis Fenikkusu on 02/07/2011 19:01:07
Originally by: Sarina Berghil Edited by: Sarina Berghil on 02/07/2011 18:58:14
Originally by: Ranka Mei
@ CCP Navigator: I hope you continue on your vision for Incarna. Like the man said in his leaked email, 10 years from now, no one's gonna give a hoot whether some whiner couldn't run Incarna on his laptop a decade ago. Personally, I think it's visually stunning, and it adds a whole new dimension to EVE.
I would love to know what CCPs vision is for Incarna and other parts of the game for that matter, if there is a vision. It all seems very random and unplanned at times.
Preferably a bit more detailed than "Full sci-fi simulation one step at a time".
How are microtransactions from Dust going to influence Eve? What gameplay perspectives do CCP envision for incarna? How will Incarna gameplay influence flying in space? Those are important questions, but questions that are dodged, maybe because CCP don't know, or maybe they are afraid to say because of possible backlash.
The reason for not telling about the NeX store until it went live seems to have been that they were afraid of backlash from the players, and see where that went.
http://www.youtube.com/watch?v=45mlVuLs_Nw
Enjoy!
@Zen Sarum: What CCP have said, applies only to EVE-Online. They may very well decide on another payment model definitely for DUST 514, and maybe for World of Darkness.
PER CCP-- dust 514 is going to impact 0.0 sov mechanics..... That means the MT based Dust players will impact the Eve world with $$ for advantage... CCP has been side stepping this question since the RPS interview here: RPS Dust interview
"RPS: So, if IĈm an EVE player, how is my game going to change after DUST is released?
Torfi: Well, you have the ability to be more strategic when you are conquering planets and solar systems, in nulsec. Those are the main touchpoints. Highsec carebears need not worry. The same for lowsec. The main touchpoint upon the launch of DUST, will be in nulsec, will be in sovereignty, will be in inflicting damage and destruction and death upon your enemies, destroying their infrastructure and their means to survive, either by means or scorched earth or by stealing their installations on the surfaces of planets. There will be more going on on the surfaces of planets. WeĈve introduced mechanics allowing people to manufacture goods on the planets, but planets will play a more pivotal role in sovereignty mechanics further down the line."
MT for advantage by proxy.... That is why some of us don't buy your current statements.....
This is the next big question. The only salution I see is if an item is true P2W extra stats etc. It also have down sides that allow EVE players to kill them easier. If they are just using $ to buy more clone bodies etc. But does not effect the balance of the game I see no problem with it. The first time an item like the current version of a suppercarrier shows up there might be problems.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.03 00:16:00 -
[8]
I asked it earlier but the thread is long Will the settings for incara/ ships in space be split soon. Was it discussed? Will we beable to set how we disembark our ship ie. Which way we face and where we show up.
Logging off sitting- relog still siting? Was this discussed?
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