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Yuko Miyamano
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Posted - 2011.07.04 18:13:00 -
[1]
I am assuming the majority of people in here are minors and industrialists. So, I was wondering what everyone in here thinks about the Hulkageddons that are preformed in high-sec. To me IÆm a casual player and carebear with 3 accounts as I solo a lot and only have a few friends in RL that play eve. So I do missions with them. IÆm not super strongly attached to Eve and play other games. IÆve been playing eve for a few years now. As this Hulkageddon thing grows in popularity and becomes a frequent thing, what I once viewed as having a fun time with a bit of risk is becoming less fun and increased risk. I have been thinking of possibly moving on if things donÆt change. I played Ever Quest for over eight and a half years until it became no longer fun and I see Eve heading in that direction as well for me. I know that the majority of CCPÆs income is made up of casual players such as myself and carebears in general. The thing I see is that the ones that do the most squawking is the PVP community that actually makes up the minority of eve. Just like any industry the squeaky wheel gets the grease. Because the majority of CCPÆs clients are literally the silent majority but make up the bulk of their finances; there is hope if the carebear/high-sec community got together and became more proactive in pushing for our needs. I just would like to hear your thoughts.
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Dorian Wylde
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Posted - 2011.07.04 18:28:00 -
[2]
It's announced weeks in advance, it's your own fault if you don't know its coming.
Dock your mining ships and do something else while it's going on.
Better yet, save your money, stock up on hulks beforehand, and sell them at inflated prices after the event.
Hulkageddon is done specifically to help hi sec carebears, if you can't understand that I can't help you.
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Yuko Miyamano
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Posted - 2011.07.04 18:32:00 -
[3]
I do know it's coming and I dock up and don't play for a few months until it's over. But to me the more this is allowed to happen the less time I play. Currently the enjoyment of Eve has been diminishing for me and I'm contemplating on leaving. I was wondering if others are feeling the same thing.
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Coty
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Posted - 2011.07.04 18:39:00 -
[4]
Originally by: Yuko Miyamano I do know it's coming and I dock up and don't play for a few months until it's over. But to me the more this is allowed to happen the less time I play. Currently the enjoyment of Eve has been diminishing for me and I'm contemplating on leaving. I was wondering if others are feeling the same thing.
i agree with you Yuko, hulkageddon is more than mere annoyance, back when i played ultima online, there was a trend of 'reskilling' - waiting by the healer's shack, to kill players as they run out to retrieve their belongings.
it should be stopped,or at the very least some sort of in-game warning system should be implemented. i for one, don't PVP. never have. i wouldn't appreciate being caught up in something like this without my consent. mining is a primary activity for me and these hulkageddon events would be a game-ender or rather subscription ender.
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Yuko Miyamano
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Posted - 2011.07.04 18:48:00 -
[5]
Edited by: Yuko Miyamano on 04/07/2011 18:48:51 I agree with you Coty. It's starting to get that way for me. When I leave a game, I cancel all my accounts, destroy all my stuff and never look back. It's a "game" and is suppose to have a aspect of enjoyment to it. When there is no longer any enjoyment it's time to go. I pay for enjoyment to play a game. Remove the enjoyment from the game and I go somewhere else.
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Tau Cabalander
Retirement Retreat
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Posted - 2011.07.04 18:50:00 -
[6]
As a miner I ignore Hulkageddon, but I'm otherwise in favor of it.
Because mining isn't a hugely profitable profession in hisec, most Hulks are really easy to gank as the pilots usually fit for maximum extraction rate. They mine in high population systems (more people in local than asteroid belts), are also often AFK, and probably never notice local or dscan.
I'm used to mining in hostile space, so my Hulks have their share of battle scars, but I've never lost one since I started over two years ago. Sure, they don't mine as much, but they mine nearly as much, and a lot more than a destroyed Hulk does. I don't mine AFK, and I'm always using dscan and watching local (heck, I also do that when I run hisec missions). Whether it is Hulkageddon or not doesn't matter to me; I'm always situationally aware and cautious. If you get my Hulk because of a lapse on my part, then congrats, you deserved that kill.
Mining ops getting smartbombed are often also /facepalm because they choose not to spread out, or to ignore those scout ships that were just in their belt.
Most Hulk losses are probably preventable.
Attacking Mackinaws is a fish in a barrel situation though, as Mackinaws can't be effectively tanked. Every Mackinaw kill is just lame, as the pilot basically has no way to counter it. The long cycle times also promotes being AFK. Not a good combination. You don't have to harvest Ice in a Mackinaw though.
But even so, everything bad that happens to you in EVE is ultimately your own fault.
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Yuko Miyamano
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Posted - 2011.07.04 18:56:00 -
[7]
Well I've never lost a hulk and I am never afk and an always weary of anyone the pops into my belt. I also never mine in highly populated areas either. But the fact that it has become more common place and I have to continually have to be on high alert all the time running a 0.0 fit for my hulks and Orca just to have fun, isn't much fun any more. If that kind of fun is what I was after, then I would mine low-sec, but it's not.
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Greg Huff
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Posted - 2011.07.04 19:22:00 -
[8]
Originally by: Yuko Miyamano I am assuming the majority of people in here are minors and industrialists.
It's been a few decades since I was a minor, but I am a miner/industrialist in Eve.
I completely support Hulkageddon... even gave them an Orca once. It might not be fun when you're on the receiving end of the gank, but it's a reminder that there are dangers even in high-sec.
Why do you stop playing for "a few month" when it's a one-week event?
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Selune Virra
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Posted - 2011.07.04 19:23:00 -
[9]
Edited by: Selune Virra on 04/07/2011 19:23:48
"more commonplace"??
Hulkageddon is 1 week out of the year, maybe 2. Yeah, annual things are "common" I suppose.
counters: 1. don't mine during HAG - probably easiest and safest route 2. mine in lowsec with a defense fleet - harder, but the fleet will help stave off the wannabe gankers 3. Mine in nullsec, also with a defense fleet
Edit: stop botting.
Yuko Miyamano Security Status 0.0
Science and Trade Institute [STI] Member for 3 years, 11 months, 16 days
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Mad Constructor
Mad Industrys
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Posted - 2011.07.04 19:26:00 -
[10]
Originally by: Yuko Miyamano Edited by: Yuko Miyamano on 04/07/2011 18:48:51 I agree with you Coty. It's starting to get that way for me. When I leave a game, I cancel all my accounts, destroy all my stuff and never look back. It's a "game" and is suppose to have a aspect of enjoyment to it. When there is no longer any enjoyment it's time to go. I pay for enjoyment to play a game. Remove the enjoyment from the game and I go somewhere else.
Can I has your stuff?
Ship destruction is at the very core of EVE. Without it the entire game would die in a matter of days.
From the moment you hit the undock button you are not safe. The is the way EVE is designed, and it's not going to change. If you don't like that then perhaps EVE isn't for you. I'm not trying to be mean here, this is just the type of game EVE is designed to be.
Oh, but hulkageddon announcements may show up on the news ticker in CQ.
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Alexia page
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Posted - 2011.07.04 21:28:00 -
[11]
Edited by: Alexia page on 04/07/2011 21:32:46 I am primarily a miner. I live in high sec and I have been through two hulk Hulkageddon's. It is only a week long not months. Although some of the gankers take weeks to stop after it is over. However this is not near as bad as many here are saying.
I would much rather have all the gankers get together and pop hulks, orcas, and other mining and hauling ships for 1 week per year, then have the gankers just attack at any time. True there are high sec gankers around all year, buy I firmly believe if not for hulkageddon it would be far worse. It allows most part time gankers to get their fix and then have to spend the next few months rebuilding their sec status.(even during hulkageddon they do lose sec status attacking you in high sec.) and leave you alone for the rest of the year. Most of the gankers get it out of their system, and then don't gank miners until the next hulkageddon.
Look at it as an opportunity to gank the gankers. A hulk can fit a dam good tank if you are not actually worried about your mining yield. Most hulkageddon gankers are team up with 1-2 friends. It is very rare to get caught by a huge gank squad. Have a few alts/corp mates cloaked nearby in PVP ships and fleeted with the Hulk, or better yet add a logi to rep the hulk when it gets attacked. When the gankers show up pretend to be AFK until they aggro you then decloak and tackle them. Generally at first they ignore your fleet mates thinking they are just there to gank the hulk by coincidence at the same time. By the time they realize it was a trap you got them tackled, your hulk is hopefully still alive, And you have the upper hand. You will not always win but it makes Hulkageddon much more fun.
I thought about joining the gankers to thin out the competition a little but I spend way to much time building my sec status to throw it away ganking hulks. I much prefer the gank trap, if you don't want to lose a hulk then use a cheap retriever, they will still attack it, you just have no chance of a retriever surviving. It may sound ridiculous or pointless but believe me it is fun, and really is nice to have a killmail with a hulk on the winning side, especially during hulkageddon.
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Llambda
Space Llama Industries
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Posted - 2011.07.05 00:28:00 -
[12]
0/10, obvious troll is obvious. Nobody genuinely complains about hulkageddon anymore.
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Salpad
Caldari Carebears with Attitude
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Posted - 2011.07.05 01:46:00 -
[13]
Originally by: Tau Cabalander But even so, everything bad that happens to you in EVE is ultimately your own fault.
EVE's game mechanics vastly favours the aggressor, over the victim.
Kill rights only last 15 minutes, so if I'm in my Hulk or other noncombatnat ship, I have a very, very harsh time limit for docking to get into a combat-worthy ship and taking my revenge. There could be a game mechanic for stretching kill rights to much more than 15 minutes, via bribes to CONCORD, or a skill, or both.
It would also be nice if kill rights extended to other members of the griefer's corp.
Likewise, the bounty mechanics deny me the right to get revenge if someone griefs me. I cannot inflict harm upon another player by placing a bounty on him, or increasing his bounty if he already has one. The intent of the mechanic is clearly that players should be able to harm each other in this way, for grievances legitimate or otherwise, but it doesn't work. No harm is inflicted.
The immediacy of griefer PVP, and the appalling lack of long-term consequences, is bad game design.
-- Salpad |
Salpad
Caldari Carebears with Attitude
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Posted - 2011.07.05 01:50:00 -
[14]
Originally by: Mad Constructor From the moment you hit the undock button you are not safe.
It doesn't bother me that I'm unsafe. What bothers me is that the ganker, the aggressor, the violent psychopath who attacs me without any rational reason or any in-character motivation, is safe.
All he has to dodge is an extremely narrow window of time, 15 minutes wide, and then he's scot-free. There are no serious real long-term consequences for ganking, and my options for getting revenge are absurdly limited.
It's bad game design. It's not working as intended.
-- Salpad |
Llambda
Space Llama Industries
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Posted - 2011.07.05 02:10:00 -
[15]
Edited by: Llambda on 05/07/2011 02:11:31
Originally by: Salpad
Originally by: Mad Constructor From the moment you hit the undock button you are not safe.
It doesn't bother me that I'm unsafe. What bothers me is that the ganker, the aggressor, the violent psychopath who attacs me without any rational reason or any in-character motivation, is safe.
He's exactly as safe as you are.
Also, the aggression timer is 15 minutes. Kill rights last for a month. Got any other complaints about game mechanics you don't understand?
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Yuko Miyamano
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Posted - 2011.07.05 03:36:00 -
[16]
Yes this is one of my posting alts mainly because I don't need the hassles of getting hunted down and harassed by "pirates". I relies it only is for a week, but they keep pushing it to go for another then another and so on eventually your just hosed. Currently the game mechanics do favor the ganker and I think that is wrong.
I end up taking a few months off during that time and I find something else to entertain me, and then I play it for a while, usually a standalone game. I didn't start this thread to listen to PVPers say how great it is and tell everyone that it is a good thing. I just wanted to know if any other casual players were thinking about the same thing.
I've been threw all the Hulkageddons and the Jehiad from GS. I've sat and watched how CCP did nothing and the high-sec community would complain and then stop after a bit because it fell on deaf ears with CCP. So now the carebear community in general does nothing during these times.
If I'm the only one that thinks this way then so be it. I know that every MMO doesn't live on for ever. Eventually they all die out because they either over compensate for whiners or fail to monitor the needs of their largest customer base. One day another MMO similar to eve will come along and then a migration will begin, I've seen it many times before.
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Lenara Naren
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Posted - 2011.07.05 05:12:00 -
[17]
This game is a sandbox. You can do whatever you want to do. If anybody is willing to lose his ship to concord for killing a hulk you can do nothing with it. The only problem is that insurance is payed out after being concorddocken. I think it is irrational. This will surely not remove griefers from the game, but at least they will look only for juicy targets. Personaly I have no problems with Hulkageddon. Most of the ships killed on this event are macro miners and I openly support killing bots.
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Salpad
Caldari Carebears with Attitude
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Posted - 2011.07.05 05:20:00 -
[18]
Originally by: Lenara Naren This game is a sandbox. You can do whatever you want to do. If anybody is willing to lose his ship to concord for killing a hulk you can do nothing with it.
If EVE Online was a game with well designed game mechanics, then I would be able to do something about it.
Transfer my kill rights to another player, for instance. Or even to a group of players.
Or utilize a bounty system where bounty payouts only happen then the bounty hunter inflicts real damage on the bountee, e.g. in 1:1 proportion the value of the ship hull and modules destroyed.
I've only been ganked once, back in 2007, and I've only been can-flipped once (earlier this year), but it still bothers me a lot that EVE is so badly designed, with so little thought and effort having gone into the game mechanics.
-- Salpad |
Lenara Naren
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Posted - 2011.07.05 05:42:00 -
[19]
Originally by: Salpad Transfer my kill rights to another player, for instance. Or even to a group of players.
This is a constructive idea. Should be funny to sell killrights to a mercenary corp.
There should be some kind of financial penalty (fine) for agressing a player in highsec.
But as I said before I am not very concerned about this as a 0 sec roamer :)
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.07.05 05:45:00 -
[20]
Quote: I've only been ganked once, back in 2007, and I've only been can-flipped once (earlier this year), but it still bothers me a lot that EVE is so badly designed, with so little thought and effort having gone into the game mechanics.
The game of western checkers is a poorly designed game because you cannot bring in more than two player sides at a time, the colored pieces are limited to two, and the moves are too resrictive. Whoever invented checked clearly had no imagination, didn't understand good game mechanics, and didn't spend enough time thinking what might make a good game. It bothers me a lot that the game is so poorly designed. (sic)
Obviously, I'm being sarcastic. My point is this: you have no one to blame for your dissatifaction but yourself. You choose to play EVE.
Real life is also not balanced or fair; you learn the rules of real life and you try to survive in the construct as long as you can. You can complain about life but people will ignore you and think you are a pansy. This is EVE. EVE is a simulation, a social experiment, where someone else makes the rules just like in real life..
As for hulkageddon, Helicity is gone. Someone else could organize the thing I suppose but it will be interesting to see what happens to the "event" in her/his absence.
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Aggressive Nutmeg
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Posted - 2011.07.05 07:58:00 -
[21]
Edited by: Aggressive Nutmeg on 05/07/2011 08:00:58 I made a suggestion regarding suicide ganking here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1545525
In a nutshell, the idea is that targets get 'CONCORDmails' if they manage to survive a suicide gank attempt.
'CONCORDmails' would surely add some spice to hulkageddon?
Would the hi-sec community be less offended by hulkageddon if they felt they were getting something more out of it?
And I would be interested to know how many CONCORDmails (or FAILmails ) there would be for every Hulk killmail.
ps. Sorry to cross-post this info but it seems relevant to the thread. Mods delete if not appropriate. I'm new here.
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Loraine Gess
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Posted - 2011.07.05 09:38:00 -
[22]
Originally by: Alexia page
Look at it as an opportunity to gank the gankers. A hulk can fit a dam good tank if you are not actually worried about your mining yield. Most hulkageddon gankers are team up with 1-2 friends. It is very rare to get caught by a huge gank squad. Have a few alts/corp mates cloaked nearby in PVP ships and fleeted with the Hulk, or better yet add a logi to rep the hulk when it gets attacked. When the gankers show up pretend to be AFK until they aggro you then decloak and tackle them. Generally at first they ignore your fleet mates thinking they are just there to gank the hulk by coincidence at the same time. By the time they realize it was a trap you got them tackled, your hulk is hopefully still alive, And you have the upper hand. You will not always win but it makes Hulkageddon much more fun.
This is some of the ****tiest advice I have ever seen --------------------
WTS forums directions and common sense
Google searches cost extra, people! I understand it's difficult for you, though, so I may discount it if you prove mentally deficient |
Joe Forum
Amarr
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Posted - 2011.07.05 09:57:00 -
[23]
< dedicated carebear
Hulkaggedon is a great example of the unique reasons Eve is awesome.
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Tear Anasarsy
Caldari Green Mountain Capsuleers
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Posted - 2011.07.05 11:43:00 -
[24]
Forgive my ignorance as I ave been semi afk for a couple weeks..
What on earth is Hulkageddon?
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Ashgoz Kouvo
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Posted - 2011.07.05 11:45:00 -
[25]
http://hulkageddon.wordpress.com/hulkageddon-ii-prizes/
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Tear Anasarsy
Caldari Green Mountain Capsuleers
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Posted - 2011.07.05 11:50:00 -
[26]
Fun..
Guess this is affecting hi-sec with suicide gankers etc..
Lucky I lost my hulks last week on wardec and not replaced them yet heh.
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Cervanes
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Posted - 2011.07.05 12:31:00 -
[27]
While I will agree that there should be a little balance to hulkageddon with the losses to the aggressor; no insurance payout, transfer of kill rights to merc corps, etc. I will have to disagree with Loraine Gess, hulk traps in hulkageddon can be very effective and bring much joy to the hulk pilot while bringing shame to the gankers.
All in all its not that bad, a mass of gankers 1-2 weeks out of a year is insignificant compared to lowsec/nullsec mining dangers.
I say that all hulk pilots should set traps for gankers and make them lose their ships during hulkageddon. Change the meaning of hulkageddon in favor of the hulks. Doing this would probably make gankers think twice before attacking. Just my two isk.
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Iancasnim
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Posted - 2011.07.05 13:17:00 -
[28]
After the first Hulkageddon that I experienced (I think it was the second?), every day became Hulkageddon for me. I do not run a full-pull fit unless we have scouts in the system and protection on the belt. Since that rarely happens, my mining upgrades stay in station.
I've lived in a wormhole system so I'm well aware of what to avoid on my scanners.
I support Hulkageddon wholeheartedly. It drives a lot of miners indoors, and those that stay out to play get their faces handed to them. This drives mineral prices up, and I take that time to build up standings, trade goods, and explore to find wormhole systems.
If I really feel like mining then I fire up my Rokh and GSC mine in a populated area just to taunt the gankers.
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Page Starcaster
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Posted - 2011.07.05 13:45:00 -
[29]
Edited by: Page Starcaster on 05/07/2011 13:50:43 The only change I actually agree with that has been suggested here is with regard to insurance.
If you get killed by Concord for ganking in high sec it should void your insurance.
In the real world if you kill some one you go to prison for 25 years and have all your assets seized. You do not get your car or house replaced if the police shoot it full of holes. Even though EVE is a space simulator with war as a part of life, Empire space is supposed to be relatively safe, just like you are relatively safe walking down the street. Anyone can walk up and shoot you while you walk down the street, but they will most of the time get caught and punished.Just like Concord usually catches players that attack unprovoked in high sec. In real life, Insurance is a business to make money. They do anything they can to avoid a payout. If you wreck your car drunk driving your insurance will not cover you because you broke the law. In many countries it is the same with street racing. If you wreck your car while doing something illegal, often your insurance will not cover you.
EVE should be the same way. If you get Concorded your insurance is void. It would even be cool to make it so you need to have security status higher than -0.5 to even buy insurance. Just like in real life if you are a high risk driver you will have trouble buying insurance, or at least pay a premium for it. This would be easy to do. Use the same mechanics that prevent outlaw characters from docking in high sec to prevent them from buying insurance. Or just have insurance prices scale according to how often you cash it in buy getting popped. If you choose to be a pirate, that is your choice, You accepted the consequences when you choose to be an outlaw. However there should be more penalties to living as an outlaw in EVE than there is now.
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Celgar Thurn
Minmatar You Need It
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Posted - 2011.07.05 13:49:00 -
[30]
Someone said Helicity has left EVE. Has she left of her own accord or been banned?
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