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MeBiatch
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Posted - 2011.07.06 18:44:00 -
[1]
Turns out CCP Soundwave wants to add more cap ships and high level skills:
"I think with the lack of new skills, ships etc weĘve partially neglected the veterans. There are probably a lot of players out there who havenĘt had a meaningful training goal for a very long time. IĘd like to put some more skills into the game, and possibly even cap ships. WouldnĘt necessarily have to be better caps as such, just more variety to give people some goals to work towards."
So what new cap ships and skills/mods would you like to see?
personally i would like to see: tech II dread (ewar dread that tackles super caps with capital nuets/ webbers and infinity point)
a real mothership (modular outpost that turns into a moveable ship that anchors and turns into a mini outpost) i would want this ship to be able to traverse threw worm holes (think of a thunker tribe ship)
or how about a deep space exloration capital ships (a science vessel)
or how about a black ops Carrier...
if they do add new capital ships... what would you like to see added?
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MeBiatch
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Posted - 2011.07.06 21:00:00 -
[2]
Edited by: MeBiatch on 06/07/2011 21:03:22
Originally by: 0oO0oOoOo0o
Originally by: MeBiatch Edited by: MeBiatch on 06/07/2011 19:35:33 Turns out CCP Soundwave wants to add more cap ships and high level skills:
"I think with the lack of new skills, ships etc weĘve partially neglected the veterans. There are probably a lot of players out there who havenĘt had a meaningful training goal for a very long time. IĘd like to put some more skills into the game, and possibly even cap ships. WouldnĘt necessarily have to be better caps as such, just more variety to give people some goals to work towards."
Where do you have this quote from ? I hope it's a legit official statement and that it will be implemented, not just a thought or wish by CCP Soundwave. Anyways, realizations like this one tell me that there is still hope for EVE.
funny enough but its the answer to your question
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MeBiatch
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Posted - 2011.07.06 21:52:00 -
[3]
Originally by: Tippia Since they're meant to be "training goals" for vets, it wouldn't make much sense to make them part of the existing ship progression, but rather start out a new one that doesn't begin with the frig→cruiser→battleship tiersą
If all they added was a new cap ship and maybe some cap-sized ( ) modules, people would tick those off in a week or two. To give people something to actually aim for and set as a goal, they'd have to add stuff where everyone beings at square one, tier one, and there are many squares and tiers to go (and many new and odd pieces of auxiliary equipment to go with those tiers).
That would mean a seventh weapon type in S/M/L/XL sizes. A new ship role in Frig/Cruiser/BS/Cap sizes (but without really relying on those skills). And preferably a new type of role equipment of different sizes as wellą
Well there would have to be new skills for the new capital mods (each one would take about 2 months to train to V) plus there would be the Juggernaut skill (tech II dread) which imo should take about 3 months to get lev V *maybe longer*
plus i would recon to get MOM to lev V should take about a year....
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MeBiatch
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Posted - 2011.07.07 00:46:00 -
[4]
Originally by: Baraka Saibot How about fixing the balance on the existing ships instead of adding pimp crap?
how about you STFU
CCP tallest is already on Ship balance (expect results around late fall)... this is about adding new stuff... not about fixing old stuff...
3 cheers to new SH*T!!!!
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MeBiatch
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Posted - 2011.07.07 03:03:00 -
[5]
Edited by: MeBiatch on 07/07/2011 03:03:23 another ship i would like to see added is the Heavy Bomber
Tech II Tier II bc's...
think drake that fires citadel torpedoes and has a heavy bomb launcher that fires heavy bombs (does tremendous damage but has really slow explosion velocity) Plus they would get a covert ops cloak and can jump threw covert jump portal...
this ship would be awesome for high sec pos smashing and for WH pos smashing and shooting capital ships (but would be extreamly vulnerable to sub cap ships...
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MeBiatch
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Posted - 2011.07.07 14:42:00 -
[6]
Originally by: CCP Soundwave This thread has some cool ideas, keep them coming guys 
why thank you 
first time a dev posted in a thred i made... other then closing it or moving it to the graveyard
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MeBiatch
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Posted - 2011.07.07 16:08:00 -
[7]
Originally by: Dogma Rex Explorer/Science ship
This would be able to scan a system using advanced sensors arrays to locate sites and other ships without the use of probes. They would have a limited number of weapon slots with a damage bonus allowing it to accommodate salvagers and tractorbeams. It would also need large resistances to protect the ships on-board labs and factories. It could also have some bonuses to codebreaker and analysers. Maybe corporate hanger and ship maintenance bays. Also could have a 15% mass reduction ability per skill so it can enter any wormhole. (Not sure if that makes it too powerful a ship for WH exploration, but also means that you only need one ship to do it well)
ORE Gas Mining ship
A ship with bonuses to gas mining enough said.
Smart Mines
Cloaked mines that use smartbombs to take out ships, there could be a limit to maybe up to 6 per gate and do the same kind of damage as a bomb. They donĘt re-cloak for 60seconds after use and have a variable recharge time that can be set to balance damage and rate of fire.
Escort Carrier
Orca sized ship that can deploy 5 fighters (maybe fighter bombers), and maybe have a few weapons slots, but defiantly able to work in empire.
Drifter Colony/Mobile Stations
A ship that is designed for wormhole living it can anchor its self and act as a station, it is equipped with labs, factories, refinery and reactors, allowing it to harvest and construct T3 ships and limited other items. The ship would have a 20% mass reduction per level to allow it to access even C1 wormholes. In station mode the weapons modules can be refitted and they have up to 500% damage bonus to help protect the station and similar bonus is also applied to shields and shield boosting these should work even if the owner is offline similar to a POS. In ship mode it has a limited warp speed, which makes moving it slow and it can use stargates and has a jumpdrive. It doesnĘt use fuel like a POS only for jumping it around. (yes this is to replace POS's but I would like to see that happen too, they need to be fixed )
T3 ships
More Please
for the cap ships to traverse via Wh... i was thinking of a skill/mod that works like a jump drive but what it does is reduce the mass of the ship to negligible levels (have it use stont for fuel)... (the activation of the mod should make the ship really vulnerable to attacks for the activation time) I think of it like dr.who's tardis
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MeBiatch
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Posted - 2011.07.07 16:37:00 -
[8]
Originally by: Hungry Eyes u kidding me?
cuz we need more cap hot drops on small roaming HAC gangs.
which is inturn countered by 40 cloaked Heavy bombers (tech II tier II bc's) who kill the hot drop...
for me its all about counters... i bring x you bring y which kills x so i bring z which counter y... in the end a big fight you should have to bring EVERYTHING including the kitchen sink so you wont be countered...
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MeBiatch
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Posted - 2011.07.07 17:36:00 -
[9]
Originally by: TedStriker Edited by: TedStriker on 07/07/2011 17:10:15 Yes, because if this game lacks anything its Capital Ships...
damn, would you PLEASE play your game for once? 
indeed... there are lots of things eve needs (current ship balance, new space/ new items/ new skills/ simcity for PI/ fw fix/ and new cap ships amoung them) the cool thing is that CCP can expand on all these areas at the same time... its called Synergy
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MeBiatch
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Posted - 2011.07.07 22:14:00 -
[10]
Edited by: MeBiatch on 07/07/2011 22:22:38
Originally by: Vincent Gaines Edited by: Vincent Gaines on 07/07/2011 21:29:30
Originally by: qwijJibow
Originally by: Vincent Gaines If any ship class should be designated as a capship bomber, it should be the destroyer class.
another option is the ability to hunt cloaked ships (historically destroyers were designed to hunt subs).
ok but dont make it easy... have a special scanner for it maybe like old school prob scanning or something... i just dont want to see a gate camp and a pining destroyer that uncloaks my arazu without any effort... want to scan me down in a ss fine... but the cloak is a gate camp killer and should stay that way...
anywho if they do add missle turret graphics it would look silly on a destroyer... thats why it would look cooler on a tier TWO bc like a drake...
I completely agree... I love flying black ops, love bombers and recons. I posted an idea I had about a year ago but it's been lost. If I remember right it either gave only the general grid, or took an extended time. I can't recall but I agree that it shouldn't be point and click easy.
awesome... you say it was your thread a year ago? just type your chars name and eve online on google and eve-files will have every post you ever made... i will go look for it now :)
I came up with this idea a while ago but cloaks as per star trek emit tachion which over time should show up on a scanner... now if you want to make this a special destroyer only scanner fine... i like that even better...
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MeBiatch
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Posted - 2011.07.08 20:19:00 -
[11]
Edited by: MeBiatch on 08/07/2011 20:20:09 ok looks like this thread is pretty much dead... hope CCP soundwave read it all and got some good ideas as to what the community of Eve players are looking for
edit: or does anyone else have any cool suggestions as to what ships they would like to see added to the game |

MeBiatch
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Posted - 2011.07.11 14:47:00 -
[12]
Originally by: Dr Caymus Imagine a fleet of 10 Charons, each loaded with Tritanium, gracefully passing through space under the control of a single pilot!
I'd like to see a ship called the Tugboat that would enable you to undock and control multiple freighters at the same time. A couple of skills, Tugboat Command and Advanced Tugboat Command, would enable the Tugboat pilot to control one additional Freighter per level, up to a maximum of 10 Freighters. Other skill prerequisites might might include drone control and fleet management skills, as this new functionality would be a natural extension of those two current mechanics.
The Tugboat system would be a boon to industry, greatly easing the burden of moving the minerals needed to build components for all of the other cool new capital ships.
Dr Caymus -=ATI=-
i would rather a ship the size of 10 charons that can move dozens of fully assembles bs's... (maybe even a carrier or dread un assemebled)
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MeBiatch
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Posted - 2011.07.12 23:10:00 -
[13]
personally imo i would prefer the ewar cap ship to get bonus for webber infinity point and nuets... then shooting remote ECM... i think that the ewar cap ship should be vulnerable to sub cap ships and giving it remote ecm would be op imo...
though i am really liking these ideas... keeep ehm comming guys!
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