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TKL HUN
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Posted - 2011.07.12 11:23:00 -
[1]
Hey!
Maybe this question was asked already, but I can't find an answer.
So, how often the Blockade General Sade (Overseer Frigate, Drops Key) respawns in the Pith Deadspace Depot's (2/10 static) first room?
Today, i was there from 08:30 am till 13:00 (DT here), and nothing... I warped out 2 or 3 times too, hoping that helpes, but not.
Anyone knows anything about the respawn rate?
Thank in advance!
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Wedding Peach
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Posted - 2011.07.12 14:08:00 -
[2]
I think its around 2 hours -------------------------------------------------- I am the Love Angel, Wedding Peach, and I am very displeased by your lack of love! |
TKL HUN
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Posted - 2011.07.12 15:01:00 -
[3]
Sadly, that's not true... Also, the overseer's respawn rate in the 4th room seems really long too... Any info about the overseer? In other DEDs, I heard that the overseer's respawn time is about 45-50 mins.
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KWyz
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Posted - 2011.07.12 16:38:00 -
[4]
Edited by: KWyz on 12/07/2011 16:39:50 Edited by: KWyz on 12/07/2011 16:38:12 /hijack Some time ago a CCP dev said that they don't like the way static plexes are working right now, and that some changes will come to them soon(TM).
Placing these plexes in the exploration system would end the camping and the waiting for the respawn, and in my opinion give a fair chance to run them to newer players.
It would also kill a lot of what I call "*****-pvp", but you can't have everything when it comes to CCP games.
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mxzf
Minmatar Shovel Bros
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Posted - 2011.07.12 17:00:00 -
[5]
Yeah, I've noticed that issue. I've run many Angel 2/10 statics, the first gate key respawns every ~2 hours, the second one is ~1 hour, and the actual loot structure is every 54 minutes (if I remember right).
However, the one time I went and tried the Gurista 2/10 it was horrible. I spent atleast 48 hours over the course of a week camping for the key, and only got in once. That really should be fixed, it's set up now so that it's all but impossible to get inside one of those.
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TKL HUN
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Posted - 2011.07.12 18:09:00 -
[6]
I was lucky, right after DT I went inside, and I found the overseer, and I waited, and waited, and waited, and no overseer spawned from 11:55 till 17:00... I think I should run matar DEDs, but those Pithi B-Type boosters are nice
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Greagore
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Posted - 2011.07.12 19:32:00 -
[7]
I have had an alt sit in the final room of this while I missioned on my main and the superintendent reliably spawned every 3 hours, give or take a few minutes.
There was a nice assault ship that was orbiting the whole time and took all the aggro for me too. So I did not have to even worry about tank, just uncloaked and killed the super then cloaked back up after I looted. The booster drop rate is not as good as the transfer though.
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Akuma Tsukai
Amarr
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Posted - 2011.07.13 03:51:00 -
[8]
they really should just make 1/10 and 2/10 like the rest of plexes, but limit them to high sec only. With them being static and visible, its a chinese farmer dream *off to do 6/10*. ---- Drones eat everything. Trust me. |
Wedding Peach
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Posted - 2011.07.13 07:04:00 -
[9]
Originally by: Akuma Tsukai they really should just make 1/10 and 2/10 like the rest of plexes, but limit them to high sec only. With them being static and visible, its a chinese farmer dream *off to do 6/10*.
Agreed.
It's nice for n00bs but n00bs should also learn how to scan down these plexes.
The problem I see now is that since the plexes were static, the market is over saturated with the C and B type frigate mods. Hopefully, changing them from statics will cause those mods to rise in price. -------------------------------------------------- I am the Love Angel, Wedding Peach, and I am very displeased by your lack of love! |
DeathRiderIsComing
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Posted - 2011.08.23 01:56:00 -
[10]
Hey CCP
What is up with your pith deadspace depot... i been at the same gate waiting for the first frig to spawn and nothing... i been here for close to 9 hrs... i killed the guns 5 or 6 times now... umm pretty sure something is f'en wrong with these sites.... is there a trick to getting it to spawn or what the heck am i doing wrong?????
DeathRiderIsComing
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syphurous
Gallente Center for Advanced Studies
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Posted - 2011.08.23 02:53:00 -
[11]
The respawn was nerfed at some point because the sites were being farmed. The need to be moved to exploration, its too easy now, so these sites would not be hard to find at all. Most people will read this thinking it's part of my post, when its actually my sig :P
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Archa4 Badasaz
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Posted - 2011.08.23 03:10:00 -
[12]
The Respawn of the General Sade is 3hrs i think and same for superintendent, BUT if the structure in that first room is damaged, then, at least for me, sade doesn't respawn at all. Same goes for Superintendant, if superintendent's control tower in last pocket is destroyed, then he will not spawn...
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