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Thread Statistics | Show CCP posts - 63 post(s) |

Jenn aSide
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226
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Posted - 2012.09.18 14:59:00 -
[1] - Quote
Blawrf McTaggart wrote:undeniable proof that CCP is staffed by ncdot and nulli :\\\\\\\\\\\\\\
What, did CCP fire all the Goon Devs then?
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Jenn aSide
Smokin Aces.
226
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Posted - 2012.09.18 15:46:00 -
[2] - Quote
Vicar2008 wrote:While the nerf to HML nerf to range i can agree with, the nerf to damage is pretty dam awful 20% and is a terrible terrible idea imo. Cerebus HAC has just went from bad to Eagle bad, and trust me there now both worst HAC there is.......
I fear this is the truth :(
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Jenn aSide
Smokin Aces.
226
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Posted - 2012.09.18 15:53:00 -
[3] - Quote
Takeshi Yamato wrote:Here are some raw numbers useful for understanding the proposed HML, beam laser and artillery changes:
250mm Railgun II with Spike: DPS: 20 Alpha: 92 Optimal: 65 km Falloff: 15 km Cap/sec: -1.1 PG: 187.2 CPU: 31.5
Heavy Beam Laser II with Aurora: DPS: 21 Alpha: 91 Optimal: 54 km Falloff: 10 km Cap/sec: -3.8 PG: 223.2 (previously 248.5) CPU: 27.8
720mm Artillery II with Tremor: DPS: 17 Alpha: 242 Optimal: 54 km Falloff: 22 km Cap/sec: 0 PG: 223.2 (previously 248.5) CPU: 24
Heavy Missile Launcher II with Caldari Navy Scourge: DPS: 23 (previously 29) Alpha: 189 (previously 237) Range: 63 km Cap/sec: 0 PG: 94.5 CPU: 41.3
This is without any ship bonuses. My view on this is that a 25% range and a 20% dps nerf only seem ridiculous if one ignores just how much better HMLs were than other weapon systems.
At which point do you factor in the fact that missiles (unlike beams and projectiles) have travel times and that missiles (unlike beams and projectiles) can be destroyed by smart bombs.
Unless beams and projectiles are suddenly modified to be somehow "deflected" by smart bombs, HMLs will become 100% useless in fleet sized warfare.
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Jenn aSide
Smokin Aces.
226
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Posted - 2012.09.18 15:59:00 -
[4] - Quote
Terrorina wrote:Seriously nerfing HML's as a whole is way too excessive. What about us null-sec ratters who have come to rely on the Tengu because it is the only somewhat effective ship to make money while the low-high sec guys get to play FW and incursions for big isks.
I agree Drakes have become too OP for a BC ship and they should have their bonus's reduced or changed accordingly but nerfing HML's entirely is like chopping off an arm because of a broken finger.
If you're going to change them anyway, at least for the love of god give us null-sec grunts a way to make some decent money. You've already nerfed tech, which is fine.. but you didn't replace it with a bottom up way for us grunts to make money (and please don't say sigs, i'm not flying around for hours in the hopes to find a decent site and then hoping a ton of other people haven't found it first in the hopes that I have a slim chance of getting a module that is worth something if I can survive hauling it to Jita).
It's not just null sec ratters who will feel the pinch, CCP has been talking about reducing NPC bounties for a while to. Lots of people (like me) kill rats with heavy missles, this will affect EVERY caldari HML using PVE player (namely mission runners)
Maybe eve to the point where Mission ad anomaly running Tengus might just get replaced by Tracking Computer +Tracking Speed scripted + tracking enhancer + target paineter Cruise Navy Ravens.
As SOON as these changes go live on the test server I'm buying ever single Tracking Computer in jita :)
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Jenn aSide
Smokin Aces.
227
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Posted - 2012.09.18 16:11:00 -
[5] - Quote
MisterNick wrote:Jenn aSide wrote:At which point do you factor in the fact that missiles (unlike beams and projectiles) have travel times and that missiles (unlike beams and projectiles) can be destroyed by smart bombs.  Have you ever seen that actually done?
???
Yea, like every single time my alliance has fought CFC and the FC called for FIREWALL ships. Which has been A LOT lately in Tribute lol.
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Jenn aSide
Smokin Aces.
229
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Posted - 2012.09.18 18:15:00 -
[6] - Quote
I'm glad ccp mixes things up from time to time and whatever they do I'll adapt, but I will say this: This HML change seems like a classic case of CCP over-nerf.
I've seen it too many times in EVE. They made upgradeable systems, then (despite feedback fro the start saying that upgradeable systems might make null sec TOO "even", which they ignored), they nerfed the upgrade scheme, making much of null worthless, which they then came back and fixed by buffing the anomalies...to the point where Titans could make 3-400 mil an hour in forsaken hubs, which they then fixed by nerfing Titans...which turned titans into glorified null sec fleet taxis and nothing else..
It happens with incursions , over nerfing them just to turn around and somewhat un-nerf them. Over and over again we've seen it.
I ask simply, from an efficiency stand point, wouldn't it make more sense to make small incremental changes and see how they pans out? To many nerfs at once simply creates "unintended consequences" (like in this case, you end up nerfing missiles ships that already suck, because the Drake is to good a blob ship).
Because Firewalls and missile travel time exists, bringing HMLs in line with other medium ship weapons don't mean harmony and balance in fleet fights, it means drakes go from over-used to not-used and other caldari missile ships join the Eagle on the "don't -not-use-ever" shelf.
It's too much. It's sensor Dampeners all over again (for those who don't know what a sensor damp is because you've never seen one used, visit eve-wiki lol).
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Jenn aSide
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230
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Posted - 2012.09.18 18:49:00 -
[7] - Quote
Aglais wrote:
You can correlate that with the Drake being the top ship.
Exactly, alliances use the drake for the combo of factors, mainly the Bs-like EHP. If Drakes used Civilian Gatling Guns those things would be considered overpowered lol.
I'm all for tweaks, this is too much too fast and it will have too many negative affects on things ccp aren't trying to "balance" like PVE. i'll adapt (buying Navy raven and serp tracking comps for my ratting in 3...2....1....) but it's just a waste of dev time because if history tells us anything, their WILL be an un-nerf cycle to follow this nerf. |

Jenn aSide
Smokin Aces.
230
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Posted - 2012.09.18 18:59:00 -
[8] - Quote
Inggroth wrote:Do a 1000dps 50k range HAM Tengu then Problem solved ISK to Inggroth
People will, along with TCs/TEs on Caldari/Guristas Cruise Missle Battleships, people will adapt. That's not the point, you don't over-nerf one thing (heavy missles) when another thing (Drakes and Tengus) are the problem, you just end up screwing other ships.
Now, if they want to talk about buffs to caracals, Cerbs (damn it, i want to fly my Cerb again) and nighthawks, nerf HMLs away. |

Jenn aSide
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233
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Posted - 2012.09.18 21:44:00 -
[9] - Quote
Would still like to hear someone from CCP comment on the Firewall/Smartbomb problelm.
You're gonna "bring HMLs in line with other weapons" by both nerfing range and damage AND making the susceptable to tracking disruption, Shouldn't "other weapons" also becomes susceptable to both Defender Missles (lul) and Smartboms (not so lul)?
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Jenn aSide
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238
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Posted - 2012.09.19 12:35:00 -
[10] - Quote
I'm Down wrote:Oh yeah, anyone want to talk about the double wammy of ratting in the south where rats Tracking disrupt and spew defender like no other. Guess Missiles are worthless ratting platforms through and through and through down there now.
Good thing they haven't ****** over drones yet.
Of course not, CCP thinks a blanket change to a staple weapon system will of course only affect pvp. PVE has not been considered in this at all.
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Jenn aSide
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239
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Posted - 2012.09.19 12:46:00 -
[11] - Quote
Misanth wrote:Hans Jagerblitzen wrote:Liang Nuren wrote: Those ships are getting their skulls cracked by the nerfhammer in order to make room for other ships to be flown. It really is necessary, and your response is a perfect example of how individual players never have a game's long term interests at heart. They only have their own short term interests in mind, even if it kills the game in the process.
-Liang
Not to mention that there's plenty of threads out there where players rightfully express concern about "stat creep" whenever CCP's response to imbalance is solely to buff a statistic. Either way, these kind of changes inevitably cause complaint regardless of merit. Power Creep is indeed bad. These generic missiles changes are, too. All these changes got one thing in common: it streamlines missiles into more like the gunnery platforms. This has been mentioned by numerous posters here already, I shouldn't need to elaborate, but: a) HML changes are non-stop argued by comparison to gunnery dps stats, completely ignoring the innate differences between missiles and guns. b) TD/TE/TC affecting all weapon platforms. It's a worrysome development, as it hints on CCP (and CSM, if you guys are involved in this) either 1) don't know enough about the innate differences between missiles/guns, 2) don't care and/or have a secret agenda to streamline this (if this is intentional, but not mentioned to players, this is virtually deceiving and no better than lies). Just see how this thread pans out. * HML nerf pro-posters compare a mid-range platform that has several innate counters guns don't (travel time - and you can outrun missiles too, defenders, smartbombs), with long-range gunnery that operate on completely different terms/mechanics* HML nerf pro-posters tend to even post long-range gun ammo and compare it with optimal ammo type on HML, skewing numbers (and this even disregards the point I just did above, which is quite major) * HML nerf pro-posters tend to ignore that there's alot more natural HML ships that are in a "bad" (not very much used, at all) shape, than there is those two (Drake, Tengu) ones that is. They also fail to present why the Drake and Tengu respectively is being so "overpowered", while, if they had done that, they could identify issues with those ships (and the role they are given) themselves, rather than the HML themselves. * TD/TE/TC affecting all weapon types will have a major impact on the game, it's not something that should and could just be brushed aside as a side-note in a post about missile changes. This is a major game mechanic uphaul that could potentially change the whole shape of PvP as we know it. It deserves as separate thread, and should be broadcasted better to the public. Yes, you are right that Power Creep is bad. The suggested game mechanic changes here, too, are. Not because the intention is bad (it isn't). Not because, like you suggest, that we somehow are against nerfing overall (not all of us are). But rather because CCP seems to either shoot from the hip and chance with potential game-overhauling changes, or have some hidden agenda is equally game upsetting.
+10 and you win lol
I'm in no way anti-change, things need to change, the game can be better, and as anyone could see if they read my posts, my 1st reaction was an "adapt" on (thinking about trading in my FOF tengu for TC/TC FOF Navy Ravens lol).
I'm not even against an HML nerf per se though I think a revamp of the drake and tengu FIRST to see how it pans out would be a better 1st move.
What I object to is CCP always using a hatchet where a scalpel would make more sense. It's simply imprudent to make multiple changes all at once to a complex system (inviting unintended consequences), and the fact that even after ALL the times DEVs have changed something just to go back and un-nerf it when just a little cautious conservatism in the beginning would have prevented the whole mess is, quite frankly exasperating.
How many precious Developer man hours have been lost to these cycles of over-nerf/de-nerf/re-nerf we've seen time and time again. If i were some kind of CCP manager, I'd be clamping down hard on all this lost time that's costing so much money. Do it right the 1st time or don't do it at all.
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Jenn aSide
Smokin Aces.
240
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Posted - 2012.09.19 14:18:00 -
[12] - Quote
rodyas wrote:CCP Fozzie wrote: "DIE IN A FIRE" is an example of significantly less useful feedback. It doesn't tell us which changes you object to, or what the reasons for your position are. In fact it even makes it hard to tell whether you actually object to the content of the change or are just experiencing an unusually strong craving for S'mores.
I too think all CCP employees are delicious chocolate and marshmallow treats, ready to be dipped into a fire and eaten deliciously.
I doubt they are, if CCP was made up of delicious treats, they would have nerfed both fire AND the physics that let fire happen in the 1st place by now.
*Me clutches Tengu in loving embrace and rocks back and forth slowly as it dies*
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Jenn aSide
Smokin Aces.
240
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Posted - 2012.09.19 14:33:00 -
[13] - Quote
Vilnius Zar wrote: HAMs will be the new kid on the block and they'll do well. Deal with it.
I like HAMs, but in game and out (in real life, Tech2 HAM is called Bacon, and it is delicious). And i'm not against tweaking, but what ccp wants to do is too much too soon. I'm all for more stuff being useful and anything that causes even ONE GoonTear is at least worth considering. But we've seen this MULTI/OVER-NERF thing from ccp (pre-Fozzie) before and some of us are tired of it.
The pro-nerf people are being extremely short sighted. Slower more well thought out changes wouldn't have generated this kind of Threadnaught.
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Jenn aSide
Smokin Aces.
240
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Posted - 2012.09.19 14:49:00 -
[14] - Quote
baltec1 wrote:Eli Green wrote:
do those numbers factor in the travel time of the HML though?
Yes.
Do they factor in firewalls?
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Jenn aSide
Smokin Aces.
244
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Posted - 2012.09.19 18:57:00 -
[15] - Quote
James Amril-Kesh wrote: And as I've said several times, the weapons system itself can be balanced, I just think CCP is going about it a bit too heavy handed. The only difference I'm proposing from Fozzie's nerf is reducing the damage nerf from 20% to 10%.
I'm curious as to how the TE/TC changes will pan out, but those stats haven't been released yet so I can't really say whether I'd be happy using the tracking script on HAMs, for example.
Well said, and that's the thing, A smaller nerf would be much more palatable, because we're talking about 1 of the games 3 travel time weapons (the other 2 being bombs and drones) being brought "in line" with instant damage turret weapons. Travel time weapons NEED some kind of stat based superiority to compensate for the downsides of those weapons (such as vulnerability to smartbombs).
You make HMLs "in line" with turret weapons and you actually make them worse than turret based weapons. THEN add to that letting the modules that negatively affect turrets affect missiles too?
Hasn't CCP learn what too much nerfing does? When I started playing in '07, the Gallente ships were THE pvp ships and multi-nerf after multi-nerf put them on the virtual shelf.
To much nerfing of HMLs simply shifts the imbalance to Tracking assisted (and now faster) Cruiss Missles, HAMs and RLMLs/light missiles. how does making JavHAMS long range weapons fix anything?
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Jenn aSide
Smokin Aces.
244
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Posted - 2012.09.19 19:05:00 -
[16] - Quote
Sun Win wrote:Sofia Wolf wrote:A case for gradual implementation of HML and Hurricane nerf
First CCP Fuzzie I want to express admiration for your willingness to read throe this entire threadnot. Remember, even when it dose not look like it, most of us appreciate your balancing efforts.
My primary problem with suggested changes is that they are gong to be implemented all at once. In my opinion changes of this magnitude to key weapon systems and popular hulls should be implemented more gradually. I would like to repeat my suggestion in earlier post that you introduce those changes in steps. I see that we've moved from denial and rage on to the bargaining stage of grief. Keep at it. You're almost at acceptance.
That was not smart. I said the exact same ting about 30 pages earlier.
All people like me and Sofia are saying is that too much change at once is wrong headed, CCP has done it before (over and over and over again), why not smarten up this time and not break something that then requires precious and costly developer time to fix? The risk here is that in attempting to bring HMLs in line, you end up with YET ANOTHER mostly un-used weapon that is simply replaced by other weapons (like HAMs)
Is that concept (the concept of advising caution) to much for people to grasp? Failing to learn from the past is the #1 reason people, societies and in this case a game company can't break out of the "dumb cycle".
We're just saying take it slow, there's no reason to rush.
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Jenn aSide
Smokin Aces.
244
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Posted - 2012.09.19 19:36:00 -
[17] - Quote
like most i got side tracked by the (IMO) ridicules HML proposal, but other questions pop up.
Are Tracking Computers/Tracking Enhancers going to stack now with Rigor and Flare and missle flight time/speed rigs? And if not, WHY not.
Unstacked TCs/TEs with certain rig combinations could mean some REALLY long ranged HAMs that would simply replace HMLs in mid ranged fights.lol. And since HAMs fire so much faster, that could cause more lag issues in fleet fights, no? |

Jenn aSide
Smokin Aces.
244
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Posted - 2012.09.19 19:37:00 -
[18] - Quote
LtauSTinpoWErs wrote: On a side note, I would love to start seeing T2 FOF missiles :)
Me too, FoF missles I could tell "hey, just shhot the frigs" or "please ignore those structures" lol Doubt it would ever happen though.
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Jenn aSide
Smokin Aces.
244
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Posted - 2012.09.19 19:38:00 -
[19] - Quote
Dante Lioncourt wrote:But seriously guys do you not think that CCP has got plan for the rest of the caldari missile boats that never get used that would balance this out ? For example the cerb which could be a awesome long range missile boat with wicked speed Or maby they have a suprise for the ferox ? This is EVE anything is possible , just be positive 
you must be new......
lol
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Jenn aSide
Smokin Aces.
244
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Posted - 2012.09.19 19:46:00 -
[20] - Quote
Karsa Egivand wrote:If the Tracking Computer (etc.) now effect missiles .... doesn't that conflict with the Target Painter module?
Or did i miss something here?
It just might depending on how they do it.
The Painter only affects one target and has a cycle time, fall off ect ect. The TC/TE has none of those problems and affects every salvo the missile ship fires, the TE has no cycle time and the TC's cycle time is irrelevant.
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Jenn aSide
Smokin Aces.
249
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Posted - 2012.09.20 14:42:00 -
[21] - Quote
Anabaric wrote:Reading through the complaints, and praise both seem pretty equal in numbers... CCP must be doing something right. 
You must be reading a different thread than I am. |

Jenn aSide
Smokin Aces.
256
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Posted - 2012.09.21 14:43:00 -
[22] - Quote
CCP Fozzie wrote:
Why aren't you considering Delayed Damage/Firewalls/Defenders?Another excellent question and the answer is that we have not forgotten them at all. Missiles are very different from turrets in a lot of ways and that's both a big part of their appeal and part of the reason that the arguments in this thread seems to be going in circles. Aspects like the delay on damage, vulnerability to firewalls, defenders, using their own formula instead of tracking and selectable damage types are all hard to put on paper since their importance changes greatly based on the specific ingame situation. "Bringing in line" may not have been the best choice of words since it can be misunderstood to mean that everything will be the same. Missiles will still have certain advantages and disadvantages inherent to their mechanics, and part of the compensation for those differences is the fact that even after this proposal heavy missiles would continue to be by far the best cruiser weapon for damage projection at mid to long range. I am not proposing making heavy missiles match guns in damage or range, I'm proposing reducing the advantage they have over guns slightly. That being said this is a tricky balance area since so much of their performance is dependent on all these other factors. We're not taking the challenges here lightly and that's one of the reasons we're reaching out to you all for your feedback on the proposal.
This, especially the part I underlined is the big factor in my concerns, and why I urge caution. i'm not big huge lover of heavy misses per se, I just hate the "flavor of the month swapping" that happens (ie do this to HMLs and watch HAMs and light missles take their place).
Still think the combination of nerfs to HMLs + TDs affecting missles + the future revamps of the drake and tengu = a bit to much change all at once and invites unintended consequences. The risk is lowering HML usefulness below a threshold acceptable to player who use them, thus making yet another eve weapon useless.
I am however glad you are paying attention to the issues we've raised. |

Jenn aSide
Smokin Aces.
272
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Posted - 2012.10.02 12:40:00 -
[23] - Quote
VERY well done ccp, this new round of proposed changes are much MUCH more palatable than the original proposals.....
....But then You new that...... you bid high, then bid lower to appear more reasonable.....
Remind me to never play poker with Fozzie!
:) |
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