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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.19 07:08:00 -
[1]
Thoughts:
Forum revamp topic can be removed becouse the new forums will be deployed soon. Will not get votes anyways exept in the negative becouse of this fact will delute votes.
Do you want the prioritization to reflect current state of game or prioritorization after the winter expansion/BBF stated items being worked on?
Soundwave has not responded to FW or Gallente balancing. Can you ask him to post on those issues before voting starts so they do not become black hole issues for votes. though they should be
Clear messaging about what prioritization means. Your vote will show what you want CCP to worked on etc not I like/dislike this feature. Will be used in this manner for meta purposes anyway but for the average player the messaging could be clearer.
How many items can be voted to the bottom of the pile? None of the messaging has covered this topic.
Great work on the wiki.
When will the messaging game wide start for this project. Only forum and wiki warriers know about it so far
More after we get more feed back in this thread.
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Salpun
Paramount Commerce
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Posted - 2011.07.19 15:13:00 -
[2]
Is not clear how the against voting will work. I am assuming that we can put only 21 topics in a valid voting post and that we can vote against/ vote to be worked on last by either puting a minus in front of one of the number or are we using a seperate line or grouping feature to indicate that choice.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.19 16:14:00 -
[3]
Thanks for the confirmation on the format.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.20 14:00:00 -
[4]
negative votes are best described as wait on working on that item till last votes. While it can also mean I do not like this item.
The question is when do we work on this topic? (Sooner or later) not do we want CCP to work on this at all. That was the purpose of the CSM up/down vote.
While including a vote for a needs review item might be a like/ dislike vote for simplicity lets treat all votes as a work on this feature now/ later so everyone votes with the same state of mind based on the core question.
Trebor can comment if I am right or not 
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.21 06:30:00 -
[5]
24 in work by team BFF 118 Second half of suggestion impleminted. 29 jump distance indicated in game not sure if it fullfills the objective of the topic.
27 can some one test this one. As all my characters are in wh space I can not test this.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.21 16:52:00 -
[6]
GM Lelouch 1) Our goal with the skill queue was to make skill training more manageable for players who cannot find the time to micro-manage their skill training 23/7, especially when it comes to shorter skills which can now be queued up en-masse. We had concerns at the time that a longer skill queue might result in decreased player activity which is the reason for the limitations. 2) There are currently plans for this. 3) Skill training needs to be paused due to the possibility of the character's attributes changing due to implants in either jump clone. 4) Answered by CCP Grayscale here.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1553118
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.21 17:18:00 -
[7]
Originally by: Abdiel Kavash Edited by: Abdiel Kavash on 21/07/2011 17:13:25
Originally by: Salpun 29- jump distance indicated in game not sure if it fullfills the objective of the topic.
I can answer as a jump capable pilot: EVE currently displays a sphere with the radius equal to your jump range - i.e. encompassing the area you can jump to. However, using the 3D map, and especially in cluttered regions, it is difficult to see which systems - especially at the borders - are still covered in the sphere.
A graphical red/green indication would be much clearer. Additionally the suggestion offers several improvements, such as fuel consumption per jump. I would like to keep the item.
Going off on a tagent, what I would *really* love to see would be some kind of a measuring tool, which would allow you to see the distance between systems (both in LY and in jumps) without having to be in one of the systems yourself. I don't see CCP implementing a dotlan-style complex jump planner, but at least a simple yes/no "can I jump from A to B" could be easily answered only using the starmap.
Thanks for the answer trying to get some movement on this thread to help the CSM out.
NDA hurting you much Trebor.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.22 23:05:00 -
[8]
Edited by: Salpun on 22/07/2011 23:10:25 Edited by: Salpun on 22/07/2011 23:09:00 Quick Test on Sisi shows 27 to be still broke adding advanced Cargohold II does not change the size of the cargo bay untill you make the ship active. What categories are you thinking of changing to?
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.23 02:58:00 -
[9]
Originally by: Obsidian Hawk in no particular order, here are my priorities
2,13,14,16,19,20,22,36,38,43,44,81,81,81,81 (can't emphasize that one enough),127,142
please add the motd for alliance and corp channels topic Link should be in the hot topics thread.
will need to repost in proper thread in a day or so .
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.23 03:54:00 -
[10]
would be a nice thing but a clean vote would be best and then in the after action report include that info
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.26 00:52:00 -
[11]
Originally by: Lucas Quaan Commenting in the other thread is not really practical, so I'll just put in here that #124 is already in game and although #32 and #145 are sort of duplicates I voted for both of them.
It was retained as a issue becouse while fixed the second generation changes = Carbon UI broke funtinality and needs tobe tweaking again.
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