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Inconsistent Revelations
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Posted - 2011.07.19 02:50:00 -
[1]
Edited by: Inconsistent Revelations on 19/07/2011 02:50:24 Can some one give me a list of all the fitting skills in the game?
I'm working on having what some call perfect fitting skill, i.e. all the upgrade skills and all the skills that reduce your powergrid or CPU load with a module.
I can't help but think that I may have missed one somewhere in my EVEMON plan.
I've already trained all my mechanic, engineering and electronic skills so I have the maximum PG, CPU, Shield, Armor etc.
Thanks in advance.
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Rumple Fourskin
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Posted - 2011.07.19 02:59:00 -
[2]
all engineering skills except shield comp skills are fitting skills. Weapon upgrades and advanced weapon upgrades. Electronics and some others in that class.
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Digital Messiah
Gallente Oregami Ultd
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Posted - 2011.07.19 03:36:00 -
[3]
Acceleration Control III Acceleration Control IV Acceleration Control V Afterburner III Afterburner IV Afterburner V Electronics IV Electronics V Electronics Upgrades III Electronics Upgrades IV Electronics Upgrades V Energy Grid Upgrades III Energy Grid Upgrades IV Energy Grid Upgrades V Engineering V Evasive Maneuvering III Evasive Maneuvering IV Evasive Maneuvering V Fuel Conservation III Fuel Conservation IV Fuel Conservation V High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV High Speed Maneuvering V Hull Upgrades III Hull Upgrades IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III EM Armor Compensation IV EM Armor Compensation V Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Explosive Armor Compensation IV Explosive Armor Compensation V Hull Upgrades V Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Kinetic Armor Compensation IV Kinetic Armor Compensation V Long Range Targeting III Long Range Targeting IV Long Range Targeting V Mechanic IV Mechanic V Navigation IV Navigation V Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Repair Systems V Shield Compensation I Shield Compensation II Shield Compensation III Shield Compensation IV Shield Compensation V Shield Management III Shield Management IV Shield Management V Shield Operation IV EM Shield Compensation I EM Shield Compensation II EM Shield Compensation III EM Shield Compensation IV EM Shield Compensation V Explosive Shield Compensation I Explosive Shield Compensation II Explosive Shield Compensation III Explosive Shield Compensation IV Explosive Shield Compensation V Kinetic Shield Compensation I Kinetic Shield Compensation II Kinetic Shield Compensation III Kinetic Shield Compensation IV Kinetic Shield Compensation V Shield Operation V Shield Upgrades III Shield Upgrades IV Shield Upgrades V Signature Analysis III Signature Analysis IV Signature Analysis V Spaceship Command IV Spaceship Command V Advanced Spaceship Command I Advanced Spaceship Command II Advanced Spaceship Command III Advanced Spaceship Command IV Advanced Spaceship Command V Tactical Shield Manipulation III Tactical Shield Manipulation IV Tactical Shield Manipulation V Targeting III Targeting IV Targeting V Multitasking I Multitasking II Multitasking III Thermic Armor Compensation I Thermic Armor Compensation II Thermic Armor Compensation III Thermic Armor Compensation IV Thermic Armor Compensation V Thermic Shield Compensation I Thermic Shield Compensation II Thermic Shield Compensation III Thermic Shield Compensation IV Thermic Shield Compensation V Warp Drive Operation III Warp Drive Operation IV Warp Drive Operation V Weapon Upgrades III Weapon Upgrades IV Weapon Upgrades V Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Advanced Weapon Upgrades IV Advanced Weapon Upgrades V
124 skills; Total time: 303 days, 16 hours, 28 minutes, 58 seconds That is the basics, capitals and weapon types require even more "controlled bursts, energy emission systems, etc."
Quote: "Frankly, my dear, I don't give a damn"
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Inconsistent Revelations
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Posted - 2011.07.19 03:41:00 -
[4]
Thanks guys but what I'm looking for are skills that reduce my PG and CPU consumption, I'm not worrying about capacitor for now.
I'm planning to switch over to Perception/Willpower for some weapons training and would just like to know if there are any fitting skill that I should finish up before switching over.
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Demolishar
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Posted - 2011.07.19 03:46:00 -
[5]
Originally by: Digital Messiah
Afterburner V
Energy Grid Upgrades V
Fuel Conservation V
EM Shield Compensation V
Explosive Shield Compensation V
Kinetic Shield Compensation V
(Advanced Spaceship Command V) Not a support skill
Tactical Shield Manipulation V
Thermic Shield Compensation V
Don't train these.
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Zhilia Mann
Tide Way Out Productions
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Posted - 2011.07.19 04:21:00 -
[6]
Originally by: Demolishar Energy Grid Upgrades is not useful unless you absolutely must use T2 RCU.
RCUIIs are darn useful, especially if you want to have a snowball's chance in hell of getting TachIIs on anything except a Paladin/Nightmare. But each to their own.
More importantly, no one has so much as mentioned rigging skills. Drones Rigging and Launcher Rigging are huge for CPU and Energy Weapon Rigging, Hybrid Weapon Rigging, and Projectile Weapon Rigging make a big difference on grid. Mix and match based on the ships you want to fly.
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Drykor
Minmatar Aperture Harmonics K162
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Posted - 2011.07.19 09:02:00 -
[7]
There's also covert ops, recon ships and several of the strategic cruiser subsystem skills that reduce usage of or increase cpu/pg --- Drykor - AHARM |
Khanid Voltar
Night's Dawn Investment Fund
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Posted - 2011.07.19 20:51:00 -
[8]
Edited by: Khanid Voltar on 19/07/2011 20:52:53
Originally by: Zhilia Mann
Originally by: Demolishar Energy Grid Upgrades is not useful unless you absolutely must use T2 RCU.
RCUIIs are darn useful, especially if you want to have a snowball's chance in hell of getting TachIIs on anything except a Paladin/Nightmare. But each to their own.
EGU V is a pre-requisite in order to be able to train Marauders.
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