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Calladad
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Posted - 2011.07.21 20:28:00 -
[1]
Hi guys
n00b Ihub question:
Me and a couple of friends wants to move to 0.0, get sov somewhere and set up a pos. We also wanted to setup an Ihub to make sure the system was filled with juicy targets, but ****, those things are big.
Obviously, we are never gonna get it out there in a freighter which, as far as I can tell, is the only option unless you can build it at the pos (along with the freighter to transport it to the planet). All in all a rather complicated solution me thinks.
so questions are:
any way around this problem and if not am I right in thinking that this isnt exactly helping new corps moving to 0.0 as independent entities (which was one of the ideas with the recent changes to anomalies)
and
Do I even need the Ihub to have a system with anoms and the odd plex if we're only a few friends farming the systems a few hours a night (system is -0,2).
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Tellariana
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Posted - 2011.07.21 20:30:00 -
[2]
You won't ever be able to defend sov in the system with only a few people. You should consider NPC 0.0 space instead. |
Calladad
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Posted - 2011.07.21 20:39:00 -
[3]
Originally by: Tellariana You won't ever be able to defend sov in the system with only a few people. You should consider NPC 0.0 space instead.
heh, who said I was going to defend it. I was asking about Ihubs.
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Tellariana
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Posted - 2011.07.21 20:46:00 -
[4]
I see you know nothing about it. Nevermind. |
Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.07.21 21:00:00 -
[5]
Even if you could build it in a POS (which you can't), you would still need a freighter to move it in place.
If your "corp" doesn't have even one freighter or can't move it to your space, you can't really be thinking about claiming it. ---
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Calladad
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Posted - 2011.07.21 21:11:00 -
[6]
Ok, well we have freighters, JF etc, but the system is 30 jumps into 0.0 so its not really going to happen.
So how are ihubs usually put in place in deep 0.0? Are they build at outposts and then transported from there to their destination?
We can still claim sov without the ihub. Getting the TCU out there is no problem, but is there any point in doing it if you cant set up the ihub?
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Breaker77
Gallente Reclamation Industries
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Posted - 2011.07.21 21:37:00 -
[7]
Originally by: Calladad
So how are ihubs usually put in place in deep 0.0?
Using a large network of jump bridges through cynojammed systems is the most common way. Or you could always use a titan jump bridge.
If you don't have access to either of these, expect to lose sov, ships, pods, and anything else you may have out there very quickly.
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ChaoticDemon
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Posted - 2011.07.22 00:01:00 -
[8]
Jump bridge op with a titan is the normal way to get them into 0.0 other option is build there in a outpost/npc station but still need freighter to move
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Pharos Pharos
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Posted - 2011.07.22 01:58:00 -
[9]
I'm unsure on the mass limits but you could perhaps find a wh chain to shorten the number of jumps and bring a freighter in that way?
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Dorian Wylde
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Posted - 2011.07.22 04:29:00 -
[10]
Originally by: Calladad Ok, well we have freighters, JF etc, but the system is 30 jumps into 0.0 so its not really going to happen.
So how are ihubs usually put in place in deep 0.0? Are they build at outposts and then transported from there to their destination?
We can still claim sov without the ihub. Getting the TCU out there is no problem, but is there any point in doing it if you cant set up the ihub?
Is there any point in trying to live in null if you can't handle the logistics?
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Calladad
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Posted - 2011.07.22 06:12:00 -
[11]
Originally by: Dorian Wylde
Originally by: Calladad Ok, well we have freighters, JF etc, but the system is 30 jumps into 0.0 so its not really going to happen.
So how are ihubs usually put in place in deep 0.0? Are they build at outposts and then transported from there to their destination?
We can still claim sov without the ihub. Getting the TCU out there is no problem, but is there any point in doing it if you cant set up the ihub?
Is there any point in trying to live in null if you can't handle the logistics?
so in your oppinion people should only live in null if they can transport a freighter 30 jumps througn 0.0? No wonder 0.0 is empty.
As I said, we have JF and what not so everyday logistics is not a problem, but this was a more general surprise about the size of the hub. The amount of guys saying "you cant do this" is amazing.
Thanks for the replies otherwise.
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Neok Skywalker
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Posted - 2011.07.22 07:13:00 -
[12]
Edited by: Neok Skywalker on 22/07/2011 07:16:23 Edited by: Neok Skywalker on 22/07/2011 07:14:28
Originally by: Calladad
Obviously, we are never gonna get it out there in a freighter which, as far as I can tell, is the only option
Why is that obvious ? You need a good escort (webber, scouts and protection if you cannot afford a titan jb, good diplomacy to the alliances around you and good standings.
Or you go there with brute force. To make it easy, join a corp there, infiltrate them. Depending where i can do that for you easily, if you pay me right.
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Gaius Clabbacus
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Posted - 2011.07.22 09:10:00 -
[13]
moving the freighter without titan or jump bridge network is going to be a pain. You could do it during early morning EU timezone, if you have a couple of scouts and friends. However from your description it sounds like a wormhole would be more appropriate.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.07.22 10:02:00 -
[14]
Edited by: Abdiel Kavash on 22/07/2011 10:02:43
Originally by: Calladad so in your oppinion people should only live in null if they can transport a freighter 30 jumps througn 0.0? No wonder 0.0 is empty.
As I said, we have JF and what not so everyday logistics is not a problem, but this was a more general surprise about the size of the hub. The amount of guys saying "you cant do this" is amazing.
Thanks for the replies otherwise.
In my opinion, running a freighter through 30 jumps of gates is a basic routine task you will have to do over and over in order to live in 0.0. How do you expect to get ships out there? Mine veldspar for a week? Once again, you have many tools (JBs, titans, etc.) to shorten that route to 6-7 actual jumps. If you don't, then you're doing something crazy like setting up behind enemy lines, in which case, it's not supposed to be easy. ---
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Calladad
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Posted - 2011.07.22 11:30:00 -
[15]
Originally by: Abdiel Kavash Edited by: Abdiel Kavash on 22/07/2011 10:02:43
Originally by: Calladad so in your oppinion people should only live in null if they can transport a freighter 30 jumps througn 0.0? No wonder 0.0 is empty.
As I said, we have JF and what not so everyday logistics is not a problem, but this was a more general surprise about the size of the hub. The amount of guys saying "you cant do this" is amazing.
Thanks for the replies otherwise.
In my opinion, running a freighter through 30 jumps of gates is a basic routine task you will have to do over and over in order to live in 0.0. How do you expect to get ships out there? Mine veldspar for a week? Once again, you have many tools (JBs, titans, etc.) to shorten that route to 6-7 actual jumps. If you don't, then you're doing something crazy like setting up behind enemy lines, in which case, it's not supposed to be easy.
Who said anything about behind enemy lines? I was wondering about the size of ihubs. Using JFs and carriers we have two jumps from high sec with a way point in NPC space (where Ive been living for a few years) to reach the system. Its no problem. NO PROBLEM I tell you all. Logistics IS NOT problem (except for the ihub of course which is friggin huge).
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mnybag2
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Posted - 2011.07.22 12:28:00 -
[16]
If the size of the IHUB is an issue, upgrading it will be one too, seeing as a number of the larger system upgrades can only be transported by freighter.
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Tejal Charu
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Posted - 2011.07.22 13:35:00 -
[17]
Just sov-block a bunch of systems, for laughs. |
Llambda
Space Llama Industries
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Posted - 2011.07.22 14:43:00 -
[18]
So you're going to put up an ihub and then you're not going to defend it?
Really?
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Tellariana
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Posted - 2011.07.22 15:29:00 -
[19]
The size of the hub is the least of your concerns. You can't plant one unless you already hold sov. Unless you've got a corp and alliance capable of taking and holding sov, the whole discussion of the hub is irrelevant. If you do have such an alliance/corp, you're knowledge of the required mechanics, logistics, and industrial capabilities is insufficient to hold that space for any length of time.
In the event that you're doing this as a renter or pet, why don't you ask your masters for help? You're clearly going to need it.
You need a freighter to plant it, but you can build hubs in a station. |
Calladad
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Posted - 2011.07.22 16:07:00 -
[20]
Originally by: Llambda So you're going to put up an ihub and then you're not going to defend it?
Really?
I said I wasnt going to defend it. Not that it wouldnt be defended
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Calladad
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Posted - 2011.07.22 16:11:00 -
[21]
Originally by: Tellariana The size of the hub is the least of your concerns. You can't plant one unless you already hold sov. Unless you've got a corp and alliance capable of taking and holding sov, the whole discussion of the hub is irrelevant. If you do have such an alliance/corp, you're knowledge of the required mechanics, logistics, and industrial capabilities is insufficient to hold that space for any length of time.
In the event that you're doing this as a renter or pet, why don't you ask your masters for help? You're clearly going to need it.
You need a freighter to plant it, but you can build hubs in a station.
I like how you keep speculating about the situation. I am glad tho that you did manage to answer one of my questions in your 3rd of otherwise useless posts.
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Tellariana
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Posted - 2011.07.22 18:16:00 -
[22]
Edited by: Tellariana on 22/07/2011 18:16:22 I accept your insults as a badge of pride. They prove that I am not as clueless as you are.
1. A simple check of the item shows it has a bpo. This is a sign that you haven't done a lick of research other than this post. 2. While you can build it in a station, its obvious you don't/won't have one in the system. No matter what, you'll have to find a way to move that freighter from the nearest one, which certainly doesn't belong to you. The nearest one will be in npc 0.0 or losec, which brings me back to my original recommendation. 3. Your OP says "a couple of friends." Posturing and pretending that you've got a sufficient defense force is just silly. The only way you've got anything like a defense force is if you're a pet or a renter. Which raises the question, why aren't you asking them for information? The answer is you're not a renter or a pet, because a renter or a pet system would already have an ihub. 4. You could have found any and all of this information in microseconds on google. I'll do your homework for you: http://wiki.eveonline.com/en/wiki/Sov
In closing, if you're going to post for advice and lots of people are saying the same thing, you should probably listen. If you go to a home builder and ask "can I put this industrial grade air conditioner in my home" and he answers "you'd need a complete change of electrical wiring," you don't respond with, "thats not what i asked." You ask why and then listen. |
Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.07.22 20:14:00 -
[23]
Originally by: Calladad ... Do I even need the Ihub to have a system with anoms and the odd plex if we're only a few friends farming the systems a few hours a night (system is -0,2).
While the Infrastructure Hub may promises riches, don't forget about the upgrades that need to be purchased and also hauled out to your claimed system(s). The current Sov system is a ***** to set up and probably not worth it or even financially sustainable for such a small group.
Anomalies and Cosmic Signature based sites (combat, DED, Radar, Ladar, Magnetometric) all spawn in non-upgraded space. Anomalies are much more difficult to come by in space that isn't upgraded. Also, I am not convinced that the upgrade that improve the chances of DED site spawns even work.
I suggest spending some time in NPC null-sec getting a feel for spawn rates of anoms, plexes and belt rats. Earn lots of isk to build up your wallets and make some friends while out there, as well.
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Tandin
The Knights Templar Strategic Operations Brigade
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Posted - 2011.07.24 04:33:00 -
[24]
Originally by: Calladad
Originally by: Tellariana
You need a freighter to plant it, but you can build hubs in a station.
I like how you keep speculating about the situation. I am glad tho that you did manage to answer one of my questions in your 3rd of otherwise useless posts.
Regardless of the situation, you build it in a station/outpost and move it with a freighter. Which station/outpost is dependent on what you have access to.
Obviously, the closest one with manufacturing services would be the easiest. The Upgrades always come from concord stations in empire. Level 5 upgrades and most strategic upgrades will require individual freighter trips.
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Milla Jovobitch
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Posted - 2011.07.26 05:01:00 -
[25]
Originally by: Gaius Clabbacus it sounds like a wormhole would be more appropriate.
I think that you just ignored the solution here. What Gaius just explained is for moving huge cargo loads without jump bridge networks. Keep on scanning those wormholes, and every so often you get a wormhole with one exit in your 0.0 system and another exit in high-sec empire space.
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Diomedes Calypso
Aetolian Armada
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Posted - 2011.07.26 07:43:00 -
[26]
He is doing research,, he's asking his consultants (you all) for a report.
Seriously, asking questions is a pretty good way of learning things because you need a mental hook to start learning some of this stuff.. its boring as tears if you don't have a place to start hooking pieces of info onto.
Also, no need to speculate what he's got up his sleave.
he could be playing political games negotiating from facts on the ground that he creates.
He might get better terms from a corp besieged on another side ... or he could extract a fee for transfer of the sov to another corp all together once its in place. |
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