
Kerrisone
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Posted - 2011.07.23 21:25:00 -
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Wait so 'aurum' is free now? 374,500,000 Aurum up for grabs or $1,871,430 worth? First you said if Incarna was a money maker:
Originally by: CSM May Minutes CCP observed that doing the Dead Horse revamp would require 2 tech teams plus an art team for one or two releases. It was also pointed out that if the subscriber base grows (via Incarna and microtransactions), it would be possible to hire more people to work on EVE.
then you could hire more people to fix EVE the game we all pay for.
Then on NEX release you told us that we'd have pay for stuff because 'fashion designers' are expensive and you needed to monitor how the stuff sells while funding making more of that stuff, it are expensive.  http://www.eveonline.com/devblog.asp?a=blog&bid=913
But you took resources from EVE to make Dust/WOD then jam that tech into EVE while not building on EVE in any significant way for years and tell us those projects are 'supporting EVE'.
Originally by: CCP Soundwave
Originally by: Kerrisone
Quote:
The CSM repeated the concern, raised at previous summits, that too many resources were devoted to "new and shiny". The question of whether, after the initial development of Incarna and Establishments, some of those resources could be redirected towards fixing existing features was raised.
CCP replied that a significant portion of the resources used to develop Incarna have been borrowed from other projects, or are being used to develop infrastructure that has broader application than just Incarna.
CSM pointed out that iterating on an existing feature and at the same time adding some new functionality and art will provide the new "shiny" that Marketing & Sales can use to promote an expansion.
CCP observed that doing the Dead Horse revamp would require 2 tech teams plus an art team for one or two releases. It was also pointed out that if the subscriber base grows (via Incarna and microtransactions), it would be possible to hire more people to work on EVE.
Again there is money for WOD/DUST but not for EVE, thanks again CCP.
Oh and I thought you guys said that MT from NEX was to pay for the development of NEX items cause fashion designers that make stuff I could draw up when I was 9 years old cost so much.
http://www.eveonline.com/devblog.asp?a=blog&bid=913
It's actually the other way around. We've been heavily borrowing resources from projects like WoD for EVE.
What happened to dangling the carrot of more money from MT = more dev's for EVE, which got changed into more money from MT means funding this crap we made for you with your money so we can make more of this crap. Which then got spun into how CCP needed to introduce MT to learn how they work cause they are some kind of mystery/miracle you can't like understand, ****ing Miracles! All in order to save EVE for the MT future. To now, 'hey here's nearly 2million dollars worth of this stuff we needed to fund more devs(above those on Dust/WOD/WOD beta work aka Incarna), pay for more NEX items(players already paid to make along with the store to sell them to us, while we remove those 5 options we gave you), to future proof EVE with MT experience(for Dust/WOD)' to now 'do our marketing for free', and disregard the fact that we just magicked up 2million dollars of this crap cause it is worthless and we're printing Aurum.
So players can do CCP's marketing work for them while being given that which by all rights should have been free with the subscription in the first place in order to get some token amount of Aurum that will end up being what enough to buy one item or maybe just under enough to get something unless they hold onto it while you iterate on more cheap goods?
The point of which is free work from the fans while offering them a taste to get addicted to NEX, got it.
Originally by: Ghoest Ill watch what you do not what you say.
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