| Author |
Thread Statistics | Show CCP posts - 10 post(s) |
|

CCP SoniClover
C C P C C P Alliance
166

|
Posted - 2012.09.19 17:17:00 -
[1] - Quote
Hi all! As mentioned in this thorough post by CCP Fozzie, we're going to have Duality up and running for a few days to test some of the stuff we're doing in the winter expansion.
One of those things are making adjustments to the Ancillary Shield Boosters. There is a version now on Duality with different stats, we would love for you guys to test them out with us to give us a better indication of whether these adjustments are the right one or not.
The adjustments are:
- Reducing capacity in all four ASBs so they can now fit 7 normal ones (9 navy ones)
- Upping the duration of X-Large ASB from 4 to 5 seconds
- Adjusting the capacitor need of all four ASBs considerably
Again, we're still in the process of figuring out the best way to adjust the ASBs, so don't take the current stats as the final word on what will happen in the winter expansion. Hopefully this is just the first test of many with you guys.
Finally, there are a few other module adjustments we're contemplating, but are not testing right now, so more module testing is likely in the future.
Thanks in advance, CCP SoniClover on behalf of Team Super Friends |
|
|

CCP SoniClover
C C P C C P Alliance
169

|
Posted - 2012.09.19 17:27:00 -
[2] - Quote
James1122 wrote:keep them as they are and just limit it so you can only fit 1 per ship
That option is still very much on the table, but we want to explore a few other alternative as well. |
|
|

CCP SoniClover
C C P C C P Alliance
169

|
Posted - 2012.09.19 17:28:00 -
[3] - Quote
Warde Guildencrantz wrote:Does this mean we will get navy cap booster 50s? 50s are what people use in medium ASBs. Maybe even navy cap booster 25s for small ASBs, even though they arent used much.
Most like not at this time. |
|
|

CCP SoniClover
C C P C C P Alliance
169

|
Posted - 2012.09.19 17:34:00 -
[4] - Quote
Warde Guildencrantz wrote:CCP SoniClover wrote:Warde Guildencrantz wrote:Does this mean we will get navy cap booster 50s? 50s are what people use in medium ASBs. Maybe even navy cap booster 25s for small ASBs, even though they arent used much. Most like not at this time. So does that mean medium ASBs won't be able to fit 9 charges, only 7? Sorry if the cap booster sizes are messing me around here.
Yes, until we do the navy 50 version. Which I think we're going to do at some point, I just don't think it will make it into the winter expansion. But I've been wrong before  |
|
|

CCP SoniClover
C C P C C P Alliance
169

|
Posted - 2012.09.19 17:37:00 -
[5] - Quote
Warde Guildencrantz wrote:CCP SoniClover wrote:Yes, until we do the navy 50 version. Which I think we're going to do at some point, I just don't think it will make it into the winter expansion. But I've been wrong before  Ahhhhh my hawk becomes possible to kill for a couple of months! :P
You should try the quadruple-ASB Kitsune fit  |
|
|

CCP SoniClover
C C P C C P Alliance
177

|
Posted - 2012.09.20 09:39:00 -
[6] - Quote
Regarding the question of what we're trying to accomplish with the ASBs, then (as has been stated by some in this thread) the goal is to allow for a temporary massive boost. The key word there is temporary, as this is a requirement for the module to not go out of hand. The current stats on the modules allow for too much sustained boost. The problem is not the boost amount per se, so we will almost certainly not touch that.
Restricting ASBs to one per ship is a solution, but we feel it's fixing things with a hatchet as opposed to a scalpel. What we're doing now is looking at other potential solutions. Some good ones have even be mentioned in this thread, and for that I thank you. The danger with adjusting the stats just to make dual-ASB fits less powerful is to nerf the single-fitted ASB too much, so we're trying to see if there is a sweetspot somewhere in between for us to fall into.
Thanks for your feedback so far! |
|
|

CCP SoniClover
C C P C C P Alliance
177

|
Posted - 2012.09.20 09:51:00 -
[7] - Quote
Bubanni wrote: Perhaps my suggestion above? only being able to reload all the ASBs at the same time? (so you can't run 1 asb, and then reload it while using another)
That is a very interesting take on the problem. I'm going to look more closely at it. |
|
|

CCP Paradox
468

|
Posted - 2012.09.20 10:29:00 -
[8] - Quote
Has anyone, actually tested these? You know, provide feedback based on trying it out on Duality?
If not, try your ASB fits later today, when you get to shoot devs. Please, please test your ASB fits out, and see the differences!
CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|
|

CCP SoniClover
C C P C C P Alliance
230

|
Posted - 2012.10.25 14:47:00 -
[9] - Quote
Destiny Corrupted wrote:https://forums.eveonline.com/default.aspx?g=posts&m=2093180#post2093180
To quote from my post in that thread:
"If they really wanted a complex but efficient rebalancing of the ASBs, they would make them use both cap charges and ship capacitor for power, albeit independently of each other so that you could still get shields even without cap (let's say 70% comes from the batteries, and the rest from ship capacitor). That would be an interesting design, since it would bring back cap injectors and neutralizers into fitting considerations without fully nerfing the capless boosting concept."
This is a cool idea and a potential way to go. We've been toying with a similar concept, which is very simple to implement - currently the cap booster charges reduce cap need 100%, but we can easily have them reduce it by less than that. The main difference here is that if the capacitor doesn't have enough cap then the shield boosting will not work at all. This change is not in the version on Duality over the weekend, as we feel adding it will nerf the ASBs too much. So if we introduce this we would most likely revert some of the other changes already made.
Regarding the one-per-ship, this is still on the table, but we want more testing/feedback on the existing changes. Editing it to be one-per-ship is a very quick and easy thing to do, so we're not under any time pressure to make a decision on this quite yet. |
|
|

CCP SoniClover
C C P C C P Alliance
230

|
Posted - 2012.10.25 15:24:00 -
[10] - Quote
Warde Guildencrantz wrote:CCP SoniClover wrote: Regarding the one-per-ship, this is still on the table, but we want more testing/feedback on the existing changes. Editing it to be one-per-ship is a very quick and easy thing to do, so we're not under any time pressure to make a decision on this quite yet.
Just do stacking penalties!! (Pleaaaaaase) just make it so having two boosters will result in both of them functioning at a 75% boost amount, or three boosters with each of them functioning at 50% boost amount. or maybe less drastic, like 85% and 65%
I'm not sure stacking penalties would do much, as they would only really affect ASBs if you have two or more active at the same time. Stacking penalties do not check how many modules are fitted, only how many things are affecting the same stat (that has been flagged to use stacking penalty) at any given time. So you could still get maximum efficiency out of dual-ASBs as long as you only use one of them at a time, which is the normal case anyway.
It would be possible to do some pseudo-stacking penalty based on number of modules fitted, but it would be a dirty hack. |
|
| |
|