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Thread Statistics | Show CCP posts - 10 post(s) |

Fon Revedhort
Monks of War DarkSide.
771
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Posted - 2012.09.20 05:52:00 -
[1] - Quote
CCP SoniClover wrote:James1122 wrote:keep them as they are and just limit it so you can only fit 1 per ship That option is still very much on the table, but we want to explore a few other alternative as well. Please, get rid of this crappy idea altogether - you can't limit something to 1 per ship and consider it balanced.
Balance the mod itself rather than its proliferation! You're on the right spot now, keep it up! 14 |

Fon Revedhort
Monks of War DarkSide.
771
|
Posted - 2012.09.20 06:01:00 -
[2] - Quote
Gonna add, that your ultimate goal is making ASB as good as normal Shield Boosters of the same price range are, just with different applications.
Also, when ASBs are finally balanced, you may start considering adding ASBs of higher meta levels, which would be awesome. 14 |

Fon Revedhort
Monks of War DarkSide.
771
|
Posted - 2012.09.20 10:44:00 -
[3] - Quote
CCP SoniClover wrote: The danger with adjusting the stats just to make dual-ASB fits less powerful is to nerf the single-fitted ASB too much, so we're trying to see if there is a sweetspot somewhere in between for us to fall into.
Thanks for your feedback so far!
Current stats of single-ASB setups are so high that it's somewhat difficult to nerf the damn thing too hard.
My question is: why do you follow these ideas of having the same attitude towards single ASB and dual? At the moment single ASB is superior to passive tank setups, dual ASBs are too good in comparison to conventional active tanking. These setups have pretty different ideas and form 2 separate issues, which both come from sheer module stats.
I hope you won't argue that introducing, say, a damage mod which temporarily boosts damage output by 200% can hardly be balanced by definition, no matter wheather restricted to one per ship or not? Just don't create overpowered modules at all and you will be fine. 14 |

Fon Revedhort
Monks of War DarkSide.
772
|
Posted - 2012.09.20 18:18:00 -
[4] - Quote
Gypsio III wrote:ASBs are, to all intents and purposes, buffer-tanking mods that simply add a set number of EHP. If the intention was to make active tanks more viable in neut-heavy environments, they failed, because they aren't really active-tanking mods. That's right and that's what dual ASBs are for - to provide active-like performance. 14 |

Fon Revedhort
Monks of War DarkSide.
776
|
Posted - 2012.10.04 21:04:00 -
[5] - Quote
Akturous wrote: Removing one booster creates a tension of having enough dps to finish the opposition before depleting charges, or fitting mobility or tackle mods to allow a "tactical retreat".
The rest is also damn funny, but this is plain hillarious; I hope you realise the same is true for dual boosters, right - bring enough DPS to wear it down despite the healing power.
In reality, dual ASBs have never been a problem since all they provide is merely some improvement over conventional active tanking, which is aknowledged to be fine all over the board or even underpowered; problem is exactly with ASB stats allowing single ASB setups to outperform in comparison to passive tanking, already dominant in EVE. 14 |

Fon Revedhort
Monks of War DarkSide.
776
|
Posted - 2012.10.06 20:26:00 -
[6] - Quote
Lol, there's a pharisee uprising or something? I find it utterly odd how passive tank apologists got yet another OP option (single ASB) and want to abuse it as long as possible while trying to bring the active tank option (dual ASB) down at the same time. No way this can be good!
It's like proposing to introduce a 99% web and then make it 'balanced' by limiting to one per ship. Insanity? Apparently, not for some. 14 |

Fon Revedhort
Monks of War DarkSide.
777
|
Posted - 2012.10.07 08:24:00 -
[7] - Quote
Active tank allows you to tank enormous dps until your cargo hold runs out and even longer if you use a hauler. One plate gives you 4200 HP, that's it.
Nerf active tank, yeah. 14 |

Fon Revedhort
Monks of War DarkSide.
777
|
Posted - 2012.10.07 11:29:00 -
[8] - Quote
Nope, it's you saying 2-3 med reps plus a cap booster are better than 1600mm plate. In terms of tanking specifics, fitting and trade-offs that's pretty much the same comparison as dual ASB vs. single one. 14 |

Fon Revedhort
Monks of War DarkSide.
783
|
Posted - 2012.10.14 16:58:00 -
[9] - Quote
Cap is another reason why ASB itself is so borked - it makes ship capacitor pretty meaningless tanking-wise, allowing hacs to tank like command ships and cruisers like BCs. Sheer stupidity. 14 |

Fon Revedhort
Monks of War DarkSide.
784
|
Posted - 2012.10.17 12:27:00 -
[10] - Quote
As someone who actually PvPs and has experience of using both single and dual ASB I don't see how current changes nerf either of these options into ground. I'd still be using both, unless conventional tank receives a buff at the same time, which is unlikely to happen and is not even needed in the first place. The only reason why active tank is underused is cause passive/buffer tank is absurdly good, we shouldn't be delusional about that. ASB is even more OP than buffer tank, deal with it getting fixed.
As for testing particular things, I for one do think that test servers and artificial environment don't provide proper ground for all-around testing, excluding 1 on 1 fights which on the other hand are only a tiny part of actual PvP and hardly proove anything.
CCP, just release the changes and keep your mind open for further adjustments. 14 |

Fon Revedhort
Monks of War DarkSide.
785
|
Posted - 2012.10.19 10:36:00 -
[11] - Quote
Ganthrithor wrote:Honestly can you guys just bite the bullet and cast ASBs back into the fiery chasm from whence they came already? On a theoretical level they're just profoundly silly modules-- there's a reason all active tanking schemes were cap-dependent prior to their introduction.
Remove ASBs, rebalance historical shield boosters to provide more rep and consume less cap. Proper shield boosters can't practically be stacked like ASBs and leave the user vulnerable to heavy neuting (small amounts of neuting can be countered by cap injection, but large amounts can't, which is as it should be).
ASBs are a silly concept, whereas normal boosters are a good concept that suffers from poor implementation. Toss out the silly and fix the good. Agreed, even though it's unlikely to happen.
But the idea to remove or reduce commitment factors from underpowered stuff instead of introducing those to overpowered one is dubious. Active tanking was tied with cap and that was good, just like 10-minutes siege mode was good for making dreads balanced - but instead of creating something simular for other capitals (titans and moms) they just cut siege timers in half. Apparently, the same was true for ASB, but even to a bigger extent. Nerfing commitment and reducing vulnerability instead of developing them... meh...
Given this weird logic, I wonder how CCP managed to come up with turret tracking back then - evidently, tracking is also 'bad' the same way siege and cap dependancy are. 14 |

Fon Revedhort
Monks of War DarkSide.
789
|
Posted - 2012.10.24 17:15:00 -
[12] - Quote
Spurty wrote:It's a great module!
Should be like the damage control unit though. Strictly one per ship!
This comparison is quite telling - we surely need more must-have modules in the game. 14 |

Fon Revedhort
Monks of War DarkSide.
794
|
Posted - 2012.10.25 19:39:00 -
[13] - Quote
Gypsio III wrote:If CCP wanted to give active tanks the ability to temporarily tank massive DPS, then this could have been easily achieved simply by increasing the bonuses to boost/rep amount associated with overheating. There was simply no need to introduce a new module, the mechanic already existed. True.
The thing that never ceases to amaze me is how CCP time and time again refused to give us any reasoning on why they had introduced this new module. Cause, frankly, only two options are possible:
1) ASB is balanced in line with conventional tank, but since conventional tank is aknowledged to be somewhat overpowered why introduce yet another module of that sort 
OR
2) ASB is overpowered - and then why the hell do we need conventional tank at all in the first place  14 |
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