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YuuKnow
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Posted - 2011.07.27 20:25:00 -
[1]
Should missions be more challenging than they are currently? If yes how so?
I believe they should and one way to do this is to remove the predictability of NPC damage and resist in each mission as this currently makes missons so much more boring/predictable and unchallenging than they could be. I propose that mission NPCs have all damage types in unpredictable proportions. For example every missions should have some proportion of the NPCs hitting with kinetic/therm while other ships in the same zone hitting with Them/EM while other hitting with EM/Explosive. For NPCs with limited damage types (lasers etc) the damage type could be varied by varying the torpedo type and or using Tech 2 ammo.
The resist of each NPC mission should vary as well to make fitting more challenging and the mission more challenging.
My 2 isk.
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Kraven Stark
Caldari Atavism Industries
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Posted - 2011.07.27 20:40:00 -
[2]
I don't know. This sounds more annoying rather than challenging.
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OllieNorth
Gallente R-K Industries
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Posted - 2011.07.27 20:51:00 -
[3]
Yeah, it would also be more challenging if we had to reload after every shot and reactivate every module after cycle. Not better, just more challenging.
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Aldan Romar
Amarr
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Posted - 2011.07.27 21:01:00 -
[4]
Wouldn't that just lead to more omni-fitted designs?
I never had the time to analyse my damage records during an engagement, then cycle through ammunition.
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Halthoris
Caldari Samurai Salvaging Stellar Defense Alliance
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Posted - 2011.07.27 21:05:00 -
[5]
Originally by: YuuKnow Should missions be more challenging than they are currently? If yes how so?
I believe they should and one way to do this is to remove the predictability of NPC damage and resist in each mission as this currently makes missons so much more boring/predictable and unchallenging than they could be. I propose that mission NPCs have all damage types in unpredictable proportions. For example every missions should have some proportion of the NPCs hitting with kinetic/therm while other ships in the same zone hitting with Them/EM while other hitting with EM/Explosive. For NPCs with limited damage types (lasers etc) the damage type could be varied by varying the torpedo type and or using Tech 2 ammo.
The resist of each NPC mission should vary as well to make fitting more challenging and the mission more challenging.
My 2 isk.
there are all ready a type of rat that does something even more challanging that this. Sleepers inside W-systems deal all four types of damage, so that you have to have an omni-tank. switching mission rats to undpredictable damage would just force people to use omni-tanks just like when fighting sleepers. ~Surviving by the blood of the Sleeping |

grumpyguts1
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Posted - 2011.07.27 21:44:00 -
[6]
If you that bored you could do lvl5's or move to a wh. Not boring having to hit dscan every millisecond to see if a PvP gang is coming to gank you and shoot sleepers at the same time. No local in a wh makes one paranoid....
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Sjugar
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Posted - 2011.07.28 01:03:00 -
[7]
This would make missions less challenging because you could just fit a one size fits all omni tank instead of a rat-specific tank which you need to change often for missions.
Making fitting your ship more challenging doesn't make the mission more challenging.
What would make missions more challenging is more random events and less scripted behaviour.
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Cedo Nulli
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Posted - 2011.07.31 11:58:00 -
[8]
I guess omnitanks havent been invented yet and certainly wouldnt be used if the incoming dmg percentages were random.
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Nor Tzestu
Amarr Imperial Genesis The Seventh Day
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Posted - 2011.07.31 17:39:00 -
[9]
Originally by: YuuKnow Should missions be more challenging than they are currently? If yes how so?
I believe they should and one way to do this is to remove the predictability of NPC damage and resist in each mission as this currently makes missons so much more boring/predictable and unchallenging than they could be. I propose that mission NPCs have all damage types in unpredictable proportions. For example every missions should have some proportion of the NPCs hitting with kinetic/therm while other ships in the same zone hitting with Them/EM while other hitting with EM/Explosive. For NPCs with limited damage types (lasers etc) the damage type could be varied by varying the torpedo type and or using Tech 2 ammo.
The resist of each NPC mission should vary as well to make fitting more challenging and the mission more challenging.
My 2 isk.

I mean your trolling right? Cause no way is CCP going to make PVE rats that force you to Omni tank....oh wait.
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Crabs Collector
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Posted - 2011.07.31 18:40:00 -
[10]
It wouldnt matter anything. The only difference is that people can fit less damage mods because they would have to fit an omni-tank. So the missions would go slightly less fast, but wouldnt make them any more challenging.
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