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Dani Leone
Gallente Imperfect Bliss
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Posted - 2011.07.28 18:57:00 -
[1]
The main problem with Supercaps is really only this, they can't be kept on the field by the opposing force, even when their support is destroyed and they are bubbled to infinity and beyond. Meaning that they do not die as often as they should when their reckless use has put them in serious danger, and their numbers continue to grow uncontrollably.
This means that even the most brutal of fights is not resulting in the destruction it should do. Like early 20th Century battleships plinking away at each other in the north sea, keeping the enemy engaged long enough to batter them to destruction proves impossible, only its not down to skill of the admiral/fc it's pretty much down to 'logoff lads' we're losing this one.
What I'd suggest is that all supercaps have a targetable subsystem, the supercapital jump drive, this should have approx 1/8th of the unmodified hitpoints of the ship involved with the identical resist profile, once taken to structure then **** gets real.
The Supercap pilot can no longer simply logoff and expect to live, the ship is still able to warp around assuming it is no longer tackled, but unable to jump out. The ship stays in play until the shield is repped to 75%, at which point the resists profile of the subsystem returns to normal and the drive array returns to life allowing jumps and disappearing logoffs.
As a second (optional) point, I'd add that their structure HP should be dramatically lowered so that the pilot cannot always hope to succeed in a self destruct once heading into structure.
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King Rothgar
Path of the Fallen
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Posted - 2011.07.28 21:20:00 -
[2]
Cool but overly complicated. I'd rather see supers just become persistent like POS's. So they simply wouldn't vanish when the player logs off, they'd stay basically forever in space, destroyable, probable and bumpable. Like POS's they'd appear after dt regardless of whether or not the owner has logged in yet that day. Imagine all the delicious tears you'd see when someone went out of town for a few days with their ship parked in a POS that was destroyed while they were out, thus them along with it. Also the possibility of logged out players getting bumped out of a POS by a spy and then killed. It would just be so wonderful. It won't happen though, CCP loves their null sec gank bears too much I think.
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Feligast
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.07.28 21:24:00 -
[3]
Originally by: King Rothgar Cool but overly complicated. I'd rather see supers just become persistent like POS's. So they simply wouldn't vanish when the player logs off, they'd stay basically forever in space, destroyable, probable and bumpable. Like POS's they'd appear after dt regardless of whether or not the owner has logged in yet that day. Imagine all the delicious tears you'd see when someone went out of town for a few days with their ship parked in a POS that was destroyed while they were out, thus them along with it. Also the possibility of logged out players getting bumped out of a POS by a spy and then killed. It would just be so wonderful. It won't happen though, CCP loves their null sec gank bears too much I think.
Sigh.. if only
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SwoopingHawkeye
We See Dead People Atlas.
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Posted - 2011.07.28 22:38:00 -
[4]
Although this is not a horrible idea, i think they should leave supers the way they are and just buff the dread. Give it a 4th gun and a 5 minute seige cycle. Put it back to what is was intended to be used for. Killing supers. Would also give smaller alliances the ability to defend themselves. Swoop
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Mitsune Konno
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Posted - 2011.07.29 04:11:00 -
[5]
Originally by: SwoopingHawkeye Put it back to what is was intended to be used for. Killing supers. Would also give smaller alliances the ability to defend themselves. Swoop
Uhh, you do realize that dreads were introduced before supers?
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Plyn
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Posted - 2011.07.29 13:57:00 -
[6]
+1 to dreads being mega capital-killing beasts.
POS bashing goes to other ships these days, and honestly buying a capital ship just to shoot at control towers always seemed kind of boring to me anyways.
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Shipman6
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Posted - 2011.07.30 10:09:00 -
[7]
Wasn't the super caps buffed to kill other capitals like the dread, so 16-20B hulls of ships didn't POS spin for years on out with little other use? I admit they need to be nerfed and able to be killed, but I don't think a role should be added for ships to be able to **** them especially not the ship it was re-desighned to slaughter. I vote EHP nerf, and production limit, rarer components on BPO so it can keep the PWN it deserves but get rid of the massive blobs of them. Just a thought.
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Azurialli
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Posted - 2011.07.30 10:37:00 -
[8]
Well what about creating a true maximum through requiring special infrastructure?
'Super Support Station'(S3)
This idea has as purpose to help the meta-balance of supers in the game. For purpose of sov, they will function similar to Outposts, but will be destroyable and orbit the sun. The structure will have two modes: construction mode and maintenance mode. Construction mode is used to construct supers. Maintenance mode will be used to repair, store and maintain supers.
For a super to remain functioning it needs to be assigned to a S3 in maintenance mode. Also it will need to undergo a 24 hour maintenance cycle at its assigned station on a weekly basis.
Should its assigned station be destroyed or the super misses a maintenance cycle then the super will be on a timer. When the timer reaches zero the super will only be capable of jumping.
The side-effect of the maintenance mode is that as long as the station is in maintenance mode, the system will not have any asteroid belts, exploration sites, anomalies, complexes, moon minerals or PI resources. The S3 needs to be in maintenance mode for a week before it can offer a maintenance cycle.
This means that each super will require a dedicated star system. Also with this CCP can pick specific high sec systems for empire NPC S3 (optional & selective high sec nerf).
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LadyShu
Back to Yarrr
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Posted - 2011.07.30 11:16:00 -
[9]
targeting of subsystems of supercaps sounds like an awesome idea to me.
... EveTUBE.COM - Your bandwidth will be owned sir. |
Hirana Yoshida
Behavioral Affront
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Posted - 2011.07.30 12:48:00 -
[10]
Originally by: Shipman6 Wasn't the super caps buffed to kill other capitals like the dread...
Yeah and CCP were warned by everyone with a half a brain that it would scale like **** and dominate all in its path .. guess they didn't expect population to in crease ten fold in a few short years.
Problem with adding extra build requirements is that you are giving a huge boost to existing hulls as newcomers won't be able to acquire them as easily.
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Aloe Cloveris
The Greater Goon
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Posted - 2011.07.30 13:51:00 -
[11]
I care naught about supercap woes and hardships.
That said, leaving them in space when behind POS shields is a bit heavy handed. So long as they're within POS shields, sure, allow them to e-warp/e-disappear/whatever upon logging out. Even supercap pilots need a break from this terrible game to go on irl vacations or maybe even play a not-as-laughably-broken video game for a few weeks. Give them that much.
Logoffski outside of POS shields? Hell yes you should remain in space for an hour, plenty of time for a subcap fleet to kill it (any more than an hour is excessive - service interruptions happen, I know. I live in Canada. Canada's internet services are terrible, crooked and painfully behind the times. Seriously? $100/mo. for 12Mbps? Really?!) A mere 15 minutes for a gang to chew through what amounts to the EHP of a large POS before you vanish to absolute safety is dumb. Jump out to the safety of a friendly POS if you don't like your situation. What's this? You're tackled, can't log off to safety and can't jump out? **** you. I know this is crazytalk but perhaps you should have considered actually having a support fleet idk lol v0v
Or for the sake of ease and convenience just remove supercaps from the game entirely. Do that. |
Shipman6
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Posted - 2011.07.30 19:30:00 -
[12]
Originally by: Hirana Yoshida
Originally by: Shipman6 Wasn't the super caps buffed to kill other capitals like the dread...
Yeah and CCP were warned by everyone with a half a brain that it would scale like **** and dominate all in its path .. guess they didn't expect population to in crease ten fold in a few short years.
Problem with adding extra build requirements is that you are giving a huge boost to existing hulls as newcomers won't be able to acquire them as easily.
With a huge boost to existing hulls, sure but i dont see it hard for newcomers to get a bad thing, seems every one in this day and age is packed with ISK from Plexes or sanctums, tech moon goon and so on and so forth and they arn't all that hard to afford any more. Alliances deciding to continue building a more fragile Super carrier at a jacked up price will be getting rid of some of the extra ISK lying around EvE in the larger Alliances wallets. And having them makes a clear advantage on the battlefield, but still creates a since of AWE when seeing one like when they first came out, unlike now where its as expected to see as it is to see a drake. But thats just my opinion, keep them Uber powerfull but make them more rare.
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Andski
GoonWaffe Goonswarm Federation
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Posted - 2011.07.30 22:44:00 -
[13]
fart
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freshspree
Caldari Dissonance Corp
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Posted - 2011.08.01 22:20:00 -
[14]
If supers were made to take care of dreads, why buff dreads if supers are doing their jobs pretty well? I do agree that super carriers pack a lot of punch for their price tag and as the saying goes, if it doesn't fall, throw more ships at it.
P.S. if you can't keep a super on the field, you have failed, get over it.
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Acac Sunflyier
Gallente
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Posted - 2011.08.02 05:46:00 -
[15]
Originally by: King Rothgar Cool but overly complicated. I'd rather see supers just become persistent like POS's. So they simply wouldn't vanish when the player logs off, they'd stay basically forever in space, destroyable, probable and bumpable. Like POS's they'd appear after dt regardless of whether or not the owner has logged in yet that day. Imagine all the delicious tears you'd see when someone went out of town for a few days with their ship parked in a POS that was destroyed while they were out, thus them along with it. Also the possibility of logged out players getting bumped out of a POS by a spy and then killed. It would just be so wonderful. It won't happen though, CCP loves their null sec gank bears too much I think.
Yeah it's the bumping out by unfriendly people that is the concern. There is titan bowling and all that fun stuff. This isn't the solution.
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R3DSKULL
Amarr Fallen Angel's White Noise.
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Posted - 2011.08.02 08:56:00 -
[16]
I agree Dreads need a revisit. Super caps cost 20+ bil they should be able to insta smack a 1-2bil ship. Supers are fine the way they are. What needs revisiting again is Dreads. For the kids of eve, yes you youngins Dreads were out before any other cap indipendantly. I agree with Sov warfare changes dreads as pos killers is a bit obselete. But lets for a minute propose a new Tier 2 dread, A super Dread to counter caps. Dreads only have 1 teir ship yet carriers 2. Or move titans down to tier 2 dreads nerf those and get some real titans in the game. While DD is nice a titan should be able to smack any ship down below its size. But i digress. Dreads are where the issue lies. We should focus there not Nerfing ships but rebalance of useless ships.
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