
Suitonia
Gallente Genos Occidere HYDRA RELOADED
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Posted - 2011.08.01 09:35:00 -
[2]
Originally by: Makar Kravchenko Angel ships. LOL. The glass cannons of eve. Scram, Webs, and Neuts kill dramiel, cynabal, and machariel. Each pirate faction ship is fine. But they are not meant to be win button. They each fit certain tactics. Fly them to the tactic and they are nice. Fly them the wrong way and they suck. Me thinks bro died too many times and is mad.
What is funny about this post is that you somehow don't understand that the Dramiel has almost assault frigate EHP while going 5.4km/s with dual prop, fantastic edge of scram range dps, fantastic kiting ability, both tracking bonus, falloff bonus and drones, while doing Taranis DPS to 8km and being able to GTFO out from anything that isn't an AB/Scram/Web fit AF, or Cruor/Daredevil (Dramiel can actually beat both 1v1 unless they have specific fits too). Thats the problem with the Dramiel. Its no where near a glass cannon sporting a Medium shield extender and damage control with faction frigate HP bonuses. The Dramiel really needs a nerf to either it's ability to fit dual prop with MSE (either by a PG nerf or slot layout change, mid to low) or its dps needs to be reduced somewhat (removing the drone bay or something). It is not ok for the Dramiel to be faster than every ship in the game, while doing Taranis DPS and having near to AF level EHP.
The Cynabal is probably the most balanced of the Angel ships. It offers a very tiny % more damage than the Vagabond, is twice as agile, can field medium drones for extra damage or can roll 2x groups of lights. Other than the stupidly high agility making it warp faster than a frigate, nothing really stands out. I actually prefer using a Vagabond over the Cynabal in small gangs where we have logistic support because the Vagabond gets HAC resists making the reps much better than the Cynabal. nerf the agility a bit on this dude but don't touch anything else it's fine.
On the Machariel, I don't really know what to think. Its an unique ship and it's really difficult to compare many things too it. I honestly think that Artillery on the Machariel is probably overpowered. It just has so much damage projection while being faster than LR HACS. It's literally like 3 LR Muninns rolled into one ship with better range, agility and speed, maybe a powergrid nerf could limit artillery fits a little bit. I think that AC Machariels are pretty fine though, maybe a slight agility nerf is in order, but otherwise i don't think the Mach is that bad.
But basically, even if you ignore the Mach/Cynabal, nerfing the Dramiel would literally make like 12-14 ships viable again. ---
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