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Ammzi
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Posted - 2011.08.02 09:47:00 -
[1]
Hello all o/
While I have been running incursions extensively since they were launched into game and would like to think I am a somewhat decent FC ( ), I often happen to see other fleets and pilots having issues with how their FC is not running things as smoothly (efficiently/safe) as they would like to. Different tactics are applied to different sites with different spawns and again with a different fleet composition introducing a dozen different variables to simply FC vanguard sites which might be a task that at first is hard and seems puzzling for new FC's.
There are however a variety of different channels that have established either an official or unofficial training programs in order to educate (use this term losely) proper FC's for incursions. Even though a ton of guides exist for incursions regarding almost everything you can think of I have yet to see a written guide on this subject.
I have taken some time off my hands to start writing what I could think of and ended up with about 1300 words worth of "Guide - FC incursions" which I still feel is overly insufficient for covering the whole matter.
And now to the point! I was hoping you lot would be able to give a hand in proof-reading/commenting and suggesting new sections and similar for the guide and most likely have your name mentioned in the credits 
At the moment I am in Rome on vacation, but will be returning tomorrow so if you are interested then please by all means drop me an evemail ingame and let's get to work.
Cheers!
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Ammzi
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Posted - 2011.08.02 11:51:00 -
[2]
Sjugar:
That is exactly my point! This is why the guide will be rather extensive to be able to cover almost every possible scenario your fleet can have in incursions, ranging from disconnects, wartargets, kill rights, bugs, competitions and much much more. Heck, I'll even try to interview some pilots that solo incursions by multiboxing for their advice and experiences. Everything from an FC point of view of course.
Abdiel Kavash:
As I might should have added, I am currently on vacation and don't have the "alpha" version of the guide with me, hence I asked you to evemail me if you were to be interested in working with me.
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Ammzi
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Posted - 2011.08.02 14:49:00 -
[3]
Edited by: Ammzi on 02/08/2011 14:57:35 Edited by: Ammzi on 02/08/2011 14:54:11 Lady:
To what you are referring to is a "tagger" .... not an FC. What you are describing is what makes the difference of earning 40 m isk/hour doing incursions and 115 million isk/hour.
The difference is that the FC will know what to do and which commands to initiate when a crucial amount of his logistics disconnect from the game, whereas a "tagger" simply will say "EVERYONE WARP OFF".
One crucial point I must highlight is that EVE survival is unbelieveably incorrect in how to do the incursions. To prove it here is a quote of how to do one of the sites ....
"1 x True Power Mobile Headquarters (Make sure to get at least 20 points of warp disruption to stop the mobile HQ warping away. Bumping it so it can't align is also recommended.)"
Source: http://eve-survival.org/wikka.php?wakka=TruePowerProvisionalHeadquarters
If that does not light any signal warnings in your mind ... you're doing it wrong! If there is any site you are looking to use for incursions then this one is the best:
Linkage
Songbird:
That is one of the reasons we (read: the fleets I tend to run and be in) stream EVE-radio or put on a jukebox for the pilots to request tunes on TeamSpeak3 while running the sites. Effectively having an automatic mute of audio whenever the FC or pilots in the fleet speak. One of the reasons we also encourage people to talk and discuss.
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Ammzi
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Posted - 2011.08.02 19:10:00 -
[4]
Mfume and Sturmwolke I can not agree more with you!
Sturmwolke: I will definitely note that down and include it in the introduction section of the guide.
Mfume:
Indeed, indeed. It is much more than that, it is the foresight and ability to keep your head cold and do everything possible in those few seconds to avoid millions if not billions worth of isk loss. Here is a VERY short example/scenario.
You have 2 logis and are midwise through a NMC. Currently at second spawn with the 2 niarjas dead, but remaining 6 tamas when one of your logis in a basilisk pair disconnects. What should/could you do (not necesarily in order)
- Tell everyone to align to a celestial at X speed keeping the whole fleet in a gathered yet not bumping formation. - Find out if there is a cap buddy for the basi and in that case let them set it up. - Tell everyone who is taking damage to overload hardeners. - Tell everyone to throw logistic drones on the logi, but only if the logi can keep up with the DPS on the aggroed pilot. - Make sure the logi is not capping himself out by "overrepping" - Kill all scrambling tamas (I do hope you remembered to kill the schmael on the first wave ...) - If all goes well, the tamas die, 3rd wave spawns and you hit the "warp fleet" (squad/wing whatever) button. - Have all DPS drones out as well to quicken the takedown of points. (can always bookmark a wreck and come back later when you got the logi back or site is done) - If the logi dies, make sure to know he was the only person scrambled and you can warp out in that open window where the tamas warp scramble someone else. - If the second logi reconnects invite to fleet ASAP and run as usual. - VERY important to announce loud and clearly to the person who dc'ed that he disconnected. If it is only a client crash and not a connection issue EVE voice will remain running until the client is closed down. Thereby you can keep talking to your pilot and keep him up to date.
And much much more stuff to be done. All these commands and check points can be done by the FC, fleet members and several at the same time as well. This is one of the major differences between a "tagger" and an experienced FC.
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Ammzi
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Posted - 2011.08.03 17:09:00 -
[5]
Lady, as you might not have noticed - due to your excessive presence on these forums? - this is the "missions and complexes" subforum and by including comparison to nullsec warfare you are eluding the subject at hand and totally going offtopic. If you could please refrain from this I think we'd all appreciate it.
On the other hand your perception of Incursions seem to be totally spinned into a subjective direction. Keep in mind, (very much please), that Incursions hit constellations regardless of security status of the system and therefore this guide can be used partly in nullsec and lowsec incursions as well. Now if you would, please go slap your pretty little head against the door in your quarters repeatedly. That would make me happy as well.
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Ammzi
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Posted - 2011.08.04 21:50:00 -
[6]
Originally by: Lady Go Diveher
We do I would say .. 90-120m an hour on average. Probably peaking at 150mil if one can give a **** about precise LP conversion.
I don't know if you have been all along counting with LP in the hourly earnings, but I haven't. The estimate is purely isk based. 110 m isk/hour excluding LP.
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Ammzi
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Posted - 2011.08.04 22:47:00 -
[7]
Ahhhhhhhhhhhhh! God finally now it makes sense to why you are responding the way you are and what the hell you are talking about.
Lady, your arguments are invalid and based purely on your subjective experiences - I will easily pull them all apart if you want to discuss how-to Incursions tactics and show you the weak and strong points about them.
Your fleets are corp-based, 90 % of all other highsec incursion fleets are strangers bounding up in fleets. That is another difference you have to calculate and you very much fail at doing so.
Listen, drop me a convo and let's meet up on eve voice or some teamspeak server so we can discuss these things and I will give you a better view of why this and that.
Secondly - I am not exaggerating, you calling bull**** on this is bull**** as well. I can show you my wallet logs. It is 110 + m ISK/hour without LP if you got the top notch efficiency fleet without major issues and long breaks.
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Ammzi
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Posted - 2011.08.05 00:29:00 -
[8]
Lady is an incursion ganker ....
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1561177
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Ammzi
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Posted - 2011.08.05 05:04:00 -
[9]
1. Cambarus is a big troll :) no one can solo a vanguard site, maybe a dramiel but it takes sometime. 2. Sjugar, thank you very much!
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Ammzi
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Posted - 2011.08.05 14:51:00 -
[10]
Alright Arazel, mail inbound.
Lady, you keep going offtopic - can we please keep it to the subject? As in if you want to help me with the guide, by all means tell me. If not please stop trolling with useless and badly grounded arguments.
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Ammzi
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Posted - 2011.08.05 17:55:00 -
[11]
Originally by: Lady Go Diveher
Or how about you stop being so ****ing stupid and realize that A MOTHER****ING VANGUARD IS THE SAME EVERY ****ING TIME AND YOU NEED TO BE A COMPLETE FAILURE IN THE GAME TO GET IT WRONG!?
Seriously. What the ****!?
This shows your ignorance and utter disrespect for anything else than what you would like to hear/do. You are the blind and deaf person here mate, no one else. For the love of god leave this thread, you are making it worse and worse for yourself. You dislike PVE and you seem to encourage and would like to join griefing incursion runners. What are you doing here besides trolling and annoying everyone?
Seriously, gtfo.
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Ammzi
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Posted - 2011.08.05 22:31:00 -
[12]
Hey Cambarus! Definitely you can, and theories are always lovely to test out. By the way, that screenshot must be more than 4 months old? That's all my old crew there :D, Sahnsa, Wedgetail, etc. However wreck colors don't determine amount of dps added. I once won a site where we had 20-30% of the wrecks white.
Bump, still looking for pilots who would like to review the guide.
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Ammzi
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Posted - 2011.08.06 02:18:00 -
[13]
Yes, sure - I was merely pointing towards the marauder aspect. The vindicator is definitely capable of 1 shooting all of the incursion frigates and are absolute wonders in NCO's with web range bonuses.
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Ammzi
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Posted - 2011.08.06 14:09:00 -
[14]
Originally by: Songbird Ammzi, can't tell people to gtfo of your post :), even trolls have feelings you know.
Besides, it's trolls with their controversial opinions that bring a different point of view.
I think you need to welcome all, then pick and choose.
As for the fleet you out dps'ed (mono vindi guy), look at it , other than the abso you have absolutely crap ships there with you - lol there's a myrm and a couple of proteuses (medium hybrid is absolutely the worst possible weapon system out there). They look like absolute noobs.
So true. Funny thing is I just said the other day to a fellow that it's just dumb to tell or ask people to leave a channel if they don't like it and now I am pretty much doing the same thing. I don't know - Lady has a way of getting under my skin: AKA. successful troll ^^ I was told yesterday that railguns were the absolute worst possible weapon system 
And still looking for more volunteers to review the guide before I continue work on it.
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Ammzi
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Posted - 2011.08.09 02:21:00 -
[15]
The guide has been published on HardinSalvor's incursion guide, the leader of BTL pub. :) Thanks for you help!
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