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Doublewhopper
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Posted - 2011.08.02 19:51:00 -
[1]
How come there is no player crafting involved in the NEX items or any connection with other EVE market goods needed in acquiring?
How come there is no loss of a monocle at the loss of a pod?
How come there is no connection with an ocular implant and the monocle? Shouldn't it be basically the same item?
Then the story of EVE tells that there is a danger in getting out of the pod and goo and therefore it is practiced very seldomly. How come this is done at every docking now? Getting out of pod - dressing up - trading - then entering pod again...just for a 10 second trade...makes the backstory and everything told the last 6 years absurd...
Then you can't transfer AUR between characters...how can that be explained storywise?
How can those points even go unnoticed through quality control?
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Kirkland Langue
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Posted - 2011.08.02 19:54:00 -
[2]
:money:
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Uuali
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Posted - 2011.08.02 19:55:00 -
[3]
See here
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Magnus Orin
Minmatar Wildly Inappropriate Goonswarm Federation
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Posted - 2011.08.02 20:03:00 -
[4]
Originally by: Doublewhopper How come there is no player crafting involved in the NEX items or any connection with other EVE market goods needed in acquiring?
How come there is no loss of a monocle at the loss of a pod?
How come there is no connection with an ocular implant and the monocle? Shouldn't it be basically the same item?
Then the story of EVE tells that there is a danger in getting out of the pod and goo and therefore it is practiced very seldomly. How come this is done at every docking now? Getting out of pod - dressing up - trading - then entering pod again...just for a 10 second trade...makes the backstory and everything told the last 6 years absurd...
Then you can't transfer AUR between characters...how can that be explained storywise?
How can those points even go unnoticed through quality control?
1: NEX was rushed out fast so CCP could get a quick c ash infusion to help develop other products.
2: It was rushed, thus very little QA was done on the NEX, resulting in a poor integration with the Eve Universe.
3: See 2.
4: Lorelol :(
5: See 2.
6: The answer to this is that there was very little QA to begin with. Sarcasm - Because i'm too far away to strangle you. |
000Hunter000
Gallente Missiles 'R' Us
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Posted - 2011.08.02 20:06:00 -
[5]
Originally by: Kirkland Langue :money:
This offcourse!
CCP wantz more RL iskiez for their new pet project, eve has a solid playerbase from which they can easily squeeze more moniez with hardly any effort!
And before people start bashing, i really don't care about all if it, i don't have a lot of time to play eve anyway. ________________________________________________
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BehindDOORNEXWhore
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Posted - 2011.08.02 20:07:00 -
[6]
Everything can be explained, because of DOOR.
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Kale Anderson
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Posted - 2011.08.02 20:09:00 -
[7]
nanobots, thats why.
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Barbelo Valentinian
Gallente The Scope
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Posted - 2011.08.02 20:10:00 -
[8]
Originally by: Doublewhopper How come there is no player crafting involved in the NEX items or any connection with other EVE market goods needed in acquiring?
How come there is no loss of a monocle at the loss of a pod?
How come there is no connection with an ocular implant and the monocle? Shouldn't it be basically the same item?
Then the story of EVE tells that there is a danger in getting out of the pod and goo and therefore it is practiced very seldomly. How come this is done at every docking now? Getting out of pod - dressing up - trading - then entering pod again...just for a 10 second trade...makes the backstory and everything told the last 6 years absurd...
Then you can't transfer AUR between characters...how can that be explained storywise?
How can those points even go unnoticed through quality control?
I know, tell me about it. For me, the utter contempt for the sandbox and the lore that this whole foondoggle represents is the worst thing about it - not in itself, but in what it seems to suggest about CCP, that they basically don't care about EVE anymore except as a cash cow for their new projects. *****
"To wake up is to wake the world up" - D.E. Harding |
Dalloway Jones
Minmatar Republic Military School
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Posted - 2011.08.02 20:16:00 -
[9]
Originally by: Doublewhopper
Then the story of EVE tells that there is a danger in getting out of the pod and goo and therefore it is practiced very seldomly. How come this is done at every docking now? Getting out of pod - dressing up - trading - then entering pod again...just for a 10 second trade...makes the backstory and everything told the last 6 years absurd...
This is really easy to answer. The only reason that lore was created in the first place was to explain the fact that due to game mechanics we were stuck in space ships.
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Barbelo Valentinian
Gallente The Scope
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Posted - 2011.08.02 20:34:00 -
[10]
Originally by: Dalloway Jones
Originally by: Doublewhopper
Then the story of EVE tells that there is a danger in getting out of the pod and goo and therefore it is practiced very seldomly. How come this is done at every docking now? Getting out of pod - dressing up - trading - then entering pod again...just for a 10 second trade...makes the backstory and everything told the last 6 years absurd...
This is really easy to answer. The only reason that lore was created in the first place was to explain the fact that due to game mechanics we were stuck in space ships.
In what way is this an "answer"? *****
"To wake up is to wake the world up" - D.E. Harding |
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Van Upier
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Posted - 2011.08.02 20:46:00 -
[11]
Originally by: Barbelo Valentinian
Originally by: Dalloway Jones
Originally by: Doublewhopper
Then the story of EVE tells that there is a danger in getting out of the pod and goo and therefore it is practiced very seldomly. How come this is done at every docking now? Getting out of pod - dressing up - trading - then entering pod again...just for a 10 second trade...makes the backstory and everything told the last 6 years absurd...
This is really easy to answer. The only reason that lore was created in the first place was to explain the fact that due to game mechanics we were stuck in space ships.
In what way is this an "answer"?
Over the last 8 or so years, pod technology has evolved and it is now really quick and simple to get out of the POD. Imagination - use it.
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Vincent Athena
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Posted - 2011.08.02 21:30:00 -
[12]
Edited by: Vincent Athena on 02/08/2011 21:35:23 1) If you are podded a scan of your mind and a scan of the disassembled clothing is transmitted to your cloning station. You mind scan is loaded into your clone, and your clothing is reconstructed upon it.
2) Ocular implants are implanted. The Monocle is jewelry that is not implanted.
3) We got better pods: When you get in your pod nanites quickly disassemble your clothes and store them in the pod. The pod is filled and you are ôplugged itö. While this happens your pod flies from the balcony to your ship, and your ship undocks.
Upon docking the pod is drained and you are cleaned and dried by nanites. Your stored clothing is then reassembled on your body by the nanites. In seconds you are ready to step out of the pod and onto the balcony.
4) From http://wiki.eveonline.com/en/wiki/Aurum : "Initially, you will not be able to transfer Aurum to other players. This is part of our initial security procedures rather than part of our design for this system. Once well established, you will be able to transfer Aurum to other players. You can also, or sell your Noble Exchange goods on the market for ISK."
Edit for the very first question: There is an industry term called TTP, which stands for Time To P**** (read: Gentleman's sausage). If CCP allowed everyone to design clothing, it would be minutes before we had obscene clothing. They are thinking about a way to review player creations before releasing them into the game. I think that would be a good use for Aurum, because you are actually paying for some CCP employees time to review your creation.
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Barbelo Valentinian
Gallente The Scope
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Posted - 2011.08.02 21:48:00 -
[13]
Originally by: Van Upier
Originally by: Barbelo Valentinian
Originally by: Dalloway Jones
Originally by: Doublewhopper
Then the story of EVE tells that there is a danger in getting out of the pod and goo and therefore it is practiced very seldomly. How come this is done at every docking now? Getting out of pod - dressing up - trading - then entering pod again...just for a 10 second trade...makes the backstory and everything told the last 6 years absurd...
This is really easy to answer. The only reason that lore was created in the first place was to explain the fact that due to game mechanics we were stuck in space ships.
In what way is this an "answer"?
Over the last 8 or so years, pod technology has evolved and it is now really quick and simple to get out of the POD. Imagination - use it.
ffs of course one can imagine some kludge, that's not the point. The point is what we've got goes against the existing lore of the game.
If there had been some lore amendment made, say some Scope headlines about how pod technology had just been vastly improved, and pod pilots were now able to get in and out of their pod with as much ease as getting in and out of a car, then fair enough.
But we got nothing like that. Just BOOM. Suddenly daily, hourly de-podding is all the rage, suddenly we're expected to believe that for some reason pod pilots all over New Eden have decided to go through the painful, disorienting process of de-podding EVERY TIME THEY DOCK TO CHANGE A ****ING MODULE.
What it seems to demonstrate is that CCP simply don't care any more about either the lore, or by extension, the virtual world, the sandbox - nor even the wishes of the players (since it was quite clear that a fair majority of players wanted WiS, wanted CQ, sure - but as an option from Hangar view).
It looks like a symptom of a deeper malaise - of a piece with them even considering (in the Fearless newsletter, at a time when, so far as we knew, they had promised not to) the type of MT that would break the sandbox.
It amazes me that so many people just want to tralalala on as if nothing were happening.
EVE isn't dying in terms of population, obviously, but the game it once was, the design of the game it once was, may be fading away.
To be replaced, eventually, with what? Just another bog standard MMO with a cash shop?
Pfeh. *****
"To wake up is to wake the world up" - D.E. Harding |
Ranger 1
Amarr Imperial Shipment
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Posted - 2011.08.02 21:59:00 -
[14]
As far as concerns go, frankly, this one is pretty minor.
Prime fiction for EVE has slowly evolved since the game was in beta, and will continue to do so. The biggest evolution will likely be the whole death clone process as this will absolutely change when DUST is released.
True, some literature to serve as justification ahead of time would have been nice (usually they are pretty good about that sort of thing), but if it's a few months before official material is published to justify the changes I doubt too many people are going to get seriously tweaked about it.
Of course, that won't stop them from making silly whine threads about it incessantly... ===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |
Van Upier
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Posted - 2011.08.02 23:08:00 -
[15]
Originally by: Barbelo Valentinian
It amazes me that so many people just want to tralalala on as if nothing were happening.
Pfeh.
Did you consider it possible that "so many people" either don't think it is bad, or simply do not care? Voicing your opinion on game design direction, a must. But all of this over-dramatization over such trivial things is, for lack of a tamer word, pathetic. Nobody is going "tralalalalala". Nobody is getting murdered or violated here.
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Ayieka
Caldari
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Posted - 2011.08.02 23:09:00 -
[16]
as much as i like the storyline and lore in eve, i really dont care about small breaches like aur n such.
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Barbelo Valentinian
Gallente The Scope
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Posted - 2011.08.02 23:48:00 -
[17]
Originally by: Van Upier
Originally by: Barbelo Valentinian
It amazes me that so many people just want to tralalala on as if nothing were happening.
Pfeh.
Did you consider it possible that "so many people" either don't think it is bad, or simply do not care? Voicing your opinion on game design direction, a must. But all of this over-dramatization over such trivial things is, for lack of a tamer word, pathetic. Nobody is going "tralalalalala". Nobody is getting murdered or violated here.
The coherence of a virtual world is being violated. It may have escaped your attention, but part of the reason EVE is famous is because it's one of the few successful virtual worlds/sandboxes in the games industry.
If it turns into just another ****ing MMO with a cash shop, it will be a crying shame.
If you don't care that much about EVE as a game in the real world, and what it represents, and used to represent, fair enough - then then there's no need to bother your pretty little head replying, is there? *****
"To wake up is to wake the world up" - D.E. Harding |
Kerrisone
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Posted - 2011.08.03 00:30:00 -
[18]
Originally by: Vincent Athena Edited by: Vincent Athena on 02/08/2011 21:39:49 Edited by: Vincent Athena on 02/08/2011 21:35:23 1) If you are podded a scan of your mind and a scan of the disassembled clothing is transmitted to your cloning station. You mind scan is loaded into your clone, and your clothing is reconstructed upon it.
2) Ocular implants are implanted. The Monocle is jewelry that is not implanted.
3) We got better pods: When you get in your pod nanites quickly disassemble your clothes and store them in the pod. The pod is filled and you are ôplugged inö. While this happens your pod flies from the balcony to your ship, and your ship undocks.
Upon docking the pod is drained and you are cleaned and dried by nanites. Your stored clothing is then reassembled on your body by the nanites. In seconds you are ready to step out of the pod and onto the balcony.
4) From http://wiki.eveonline.com/en/wiki/Aurum : "Initially, you will not be able to transfer Aurum to other players. This is part of our initial security procedures rather than part of our design for this system. Once well established, you will be able to transfer Aurum to other players. You can also, or sell your Noble Exchange goods on the market for ISK."
Edit for the very first question: There is an industry term called TTP, which stands for Time To P**** (read: Gentleman's sausage). If CCP allowed everyone to design clothing, it would be minutes before we had obscene clothing. They are thinking about a way to review player creations before releasing them into the game. I think that would be a good use for Aurum, because you are actually paying for some CCP employees time to review your creation.
You didn't then see or read the statement from a CCP employee that basically said "monocles cost so much because they were implanted in your head and you woulnd't want some 'cheap' implant like going in your head would you?" It actually is implanted, look at the graphics it isn't a piece of jewelery that sits on your eye, a real monocle does that and costs less than CCP's monocle implant.
TTP CCP could have created art assets that could be added/scaled/etc which wouldn't make a *****, *******, butt, boobs, vagina or other 'bad' things OR they could have 1 or more employees screen player made items to prevent abuse, you know like alliance logos. Accounts submitting objectionable material would get a warning then be locked out from contributing for 30 days, and finally be locked out for a year or permanently.
On your thinking how much Aurum to have my petitions taken care of sooner, how much aurum to get a Dev to answer my question about future game issues, what should it cost in Aurum to have a Dev look at my bug report, or how much aurum to get my alliance logo looked at? I thought my subscription covered those things but according to you I need to pay to have a CCP employee do their job which is to do stuff for me, my petition, my question, my bug report, alliance logo so I have to pay in aurum on top of my subscription right?
Originally by: Ghoest Ill watch what you do not what you say.
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Atirix
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Posted - 2011.08.03 00:50:00 -
[19]
Very few people care about this crap....chances are some new lore will come out and I guess somehow justify these changes, even though I don't think any is necessary.
If not, most really won't give a damn.
I mean, do people really feel immersed when they are trading pictures of lolcats? I don't think I've ever seen anyone role-play and I've been around since the empyrean age.
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Tron Flux
Caldari Midnite Madness
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Posted - 2011.08.03 01:02:00 -
[20]
Originally by: Doublewhopper How come there is no player crafting involved in the NEX items or any connection with other EVE market goods needed in acquiring?
How come there is no loss of a monocle at the loss of a pod?
How come there is no connection with an ocular implant and the monocle? Shouldn't it be basically the same item?
Then the story of EVE tells that there is a danger in getting out of the pod and goo and therefore it is practiced very seldomly. How come this is done at every docking now? Getting out of pod - dressing up - trading - then entering pod again...just for a 10 second trade...makes the backstory and everything told the last 6 years absurd...
Then you can't transfer AUR between characters...how can that be explained storywise?
How can those points even go unnoticed through quality control?
What does any of this have to do with Internet spaceships? I thought the overwhelming will of the people is that the only thing any of us or CCP is allowed to worry about is pew-pew-pop-Internet spaceships. Who cares if god hates puppy dogs or if the rationale behind some science fiction (note that last word there: fiction) doesn't completely add up?
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Van Upier
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Posted - 2011.08.03 01:06:00 -
[21]
Originally by: Barbelo Valentinian
The coherence of a virtual world is being violated. It may have escaped your attention, but part of the reason EVE is famous is because it's one of the few successful virtual worlds/sandboxes in the games industry.
If it turns into just another ****ing MMO with a cash shop, it will be a crying shame.
If you don't care that much about EVE as a game in the real world, and what it represents, and used to represent, fair enough - then then there's no need to bother your pretty little head replying, is there?
Thanks I like my head too.
Unfortunately there isn't much to argue for since there is obviously a value difference here. Best of luck in your virtual crusade - you should try to recruit em while they are fresh - before they join the majority which simply does not think this is an issue.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.08.03 21:33:00 -
[22]
You do lose your monocles and clothes when your pod explodes. But when you buy them you buy an endless supply of those items in every station in eve. That is why they are so expensive. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |
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