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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

MeBiatch
Republic University Minmatar Republic
580
|
Posted - 2012.09.21 19:20:00 -
[1] - Quote
CCP Ytterbium wrote:And yes, folks, despite its name, gas is automatically harvested into the Ore hold. Wanted to file a bug report to CCP Tuxford in case it didn't, but he was quite clever and implemented that ahead of time during the mining barge changes  Clever girl.
tuxford is a chick? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
580
|
Posted - 2012.09.21 19:28:00 -
[2] - Quote
Sinigr Shadowsong wrote:Isn't 750 scan resolution too much for mining frig? It's not supposed to catch pods on gates I guess.
it is not a mining frig...
3 high slots!!!! nuets!!!
3 mid slots!!!! mwd point tracking disrupter!
1 low??? dcu II
2 warrior II
personally i wish the ship got a bonus to mining drones and they gave the thing a 25 drones bay... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
580
|
Posted - 2012.09.21 20:18:00 -
[3] - Quote
Doddy wrote:CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
Bonus needs to be bigger so its not pointless training ore frig 5 to do the job a destroyer or cruiser can do at level 1. 10% instead of 5% would do it, the damage tanking is fine, even in null there are sites that do no damage and it seems reasonable that someone would need a cruiser hull stank for the big sites.
cool did not know destroyers had cargo hold of 5k
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
583
|
Posted - 2012.09.22 17:17:00 -
[4] - Quote
Spugg Galdon wrote:I too believe the bonus should be a cycle time bonus instead of yield because of what others have mentioned about yield bonuses making no impact on gas havesters due to volumes.
do that for a tech II version...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.25 21:29:00 -
[5] - Quote
Meditril wrote:CCP Ytterbium wrote: + 2 warp core stabilizer bonus
Pirates will whine... how should they kill noobs in the future if they always simply warp away once scrammed?  I think this is an interesting change. It would be nice if by this low-sec would be much more populated by miners etc. The good thing is that it is self-balancing. If we really should end up in the situation that everyone and his dog are flying the ORE mining frigate in low-sec then pirates will adapt and simply fit three points on their ships to catch them. But they will only do this if there really will be enough of them to kill. So I think this is a very promising change!
noobs are stupid and wont warp away until attacked so just get in an alpha ship and use a passive targeter... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.25 21:32:00 -
[6] - Quote
Pisov viet wrote:CCP Ytterbium wrote: Mining frigate skill bonuses: +5% to mining yield per level +5% to gas harvesting yield per level Role bonuses: +100% to mining yield +100% to gas harvesting yield + 2 warp core stabilizer bonus 2 turrets Defense (shields / armor / hull) : 225 / 175 / 200 Ore hold: 5000
Having harvested gaz in nullsec, I dont see how this frigate is relevant for it in any way. 2 gas harvesters running at 250% gives you the same yield as any gaz-huffing ferox. 5000 bay is nice, but only do for 500 units, while sites contains 1000, 3000 or 9000. A ferox reshipping into an industrial ship will probably save time overall. Finally, all gas clouds in nullsec features either rats (at least 3 BS for the smallest ones I encountered, up to about 20 ships with siege towers and web), or gas cloud explosions which cannot be avoided for the harvester and amounts between 1000 and 2000 damages each cycle. This frigate offers the same yield as any other ship, an barely relevant cargo, and is unable to do anything anyway.
so what you are saying that this ship is great for noobs and leaves room open for a tech II version that has better gas yeild and resists?
cool Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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