
steave435
Sniggerdly Pandemic Legion
77
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Posted - 2012.09.21 21:24:00 -
[1] - Quote
Sun Win wrote:CCP Ytterbium wrote:
- The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5.
- The ship was play tested in low-security gas sites - it's not necessarily made to tank null-security sites as it is an entry level hull.
- As said in the OP, industry tutorials should be changed to give this frigate instead of the old ones.
So I can continue to fly my Harbinger or Thorax or Moa or whatever with many stabs and 5x Gas Harvester IIs or I can divert my training path to push a Rank 2 skill to 5 to then get the same performance? Bad deal for the industrialists. I was really hoping to switch over to this shiny thing when carebearing in a hole. Edit: On the other hand, that huge ore (gas) hold is appealing. You're missing the point. This is a ship that a new player can be flying a few hours into the game and be pretty effective with (ore frigate a level or 2 since most of the bonus come from the role bonus, and gas cloud harvesting 2 so you can use both harvesters instead of having to get that to 5, and on top of that it's a frigate platform with the great mobility, low price and tiny amount of space required in a SMA/cargobay that comes with that ship size, in addition to a very large ore bay instead of being restricted to a small normal cargo and the built in stab bonus. It fills its role perfectly.
Cpt Gobla wrote:Hrm... seeing as Gas Clouds come in chunks of 10m3 and you can't harvest half-chunks the gas bonus is completely useless on T1 harvesters and only useful on T2 harvesters when maxed.
At lvl 1 it would give 21m3 on a T1 Harvester but you can't harvest 1m3 of gas. So you harvest 2 chunks. At lvl 5 you harvest 25m3 but, again, you only get 2 chunks. Only with a T2 Harvester and ORE Frigate V do you hit 50m3 which translates to one additional chunk gained.
Skill Level <-> Actual yield per T1 Harvester <-> Actual yield per T2 Harvester 1 <-> 20m3 <-> 40m3 2 <-> 20m3 <-> 40m3 3 <-> 20m3 <-> 40m3 4 <-> 20m3 <-> 40m3 5 <-> 20m3 <-> 50m3 This is a good point however. Maybe make the ship bonus a 5%/level reduction in cycle time and cap use of mining lasers and gas cloud harvesters? A cycle time bonus provides better results then the equivalent per cycle bonus, but even with the cycle time bonus it's only equivalent to 5.33 harvesters/lasers, or equivalent to 5 with the ORE frig skill at 4. At the same time, the cap bonus keeps the revised bonus from hurting the ships cap. It is a specialized ship, so being able to achieve results equivalent to non-specialized ships pretty early on with level 4 ship skill, and slightly outperform it with a yield increase of 6.7% at level 5 seems reasonable to me. |