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Ishtanchuk Fazmarai
Amarr
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Posted - 2011.08.05 20:17:00 -
[91]
Originally by: Valei Khurelem I'll make a list of things you wouldn't have in EVE Online if we were aiming for realism.
. Massive weaponry Quote:
Because?
Quote: . Huge spaceships that wouldn't have a hope in hell of going into the atmosphere because they'd just plonk to the ground with the amount of weight they have
Why in hell would you enter an atmosphere with a SPACEship?
Quote: Lasers capable of ripping through armour heavy armour
Yep, because lasers don't vaporize metal. 
Quote: . Un-Aerodynamic spaceships, you wouldn't have ships like the myrmidon in real life, yet again they'd just plonk right out of the sky and veer of course a lot
Why in hell would you enter an atmosphere with a SPACEship?
Quote: Drones capable of flying like fighters
Huh?
Quote: Any sort of projectile that can fire through space properly hasn't been properly developed yet because MOST of them would require oxygen to fire
That set a new record of sillyness. Projectiles that work without oxygen already exist and they're called:
- Shells/cartridges that fire bullets - rockets
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Taedrin
Gallente Zero Percent Tax Haven
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Posted - 2011.08.05 21:04:00 -
[92]
Originally by: Ishtanchuk Fazmarai
Originally by: Valei Khurelem Any sort of projectile that can fire through space properly hasn't been properly developed yet because MOST of them would require oxygen to fire
That set a new record of sillyness. Projectiles that work without oxygen already exist and they're called:
- Shells/cartridges that fire bullets - rockets
Don't forget about rail guns, gauss guns and other weapons which magnetically propel a projectile. They only need a source of electricity to charge their capacitors before firing. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Viktor Fyretracker
Caldari Emminent Terraforming O.G.-Alliance
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Posted - 2011.08.05 21:57:00 -
[93]
Originally by: Valei Khurelem
. Massive weaponry
. Cynosural fields
. Huge spaceships that wouldn't have a hope in hell of going into the atmosphere because they'd just plonk to the ground with the amount of weight they have
. Lasers capable of ripping through armour heavy armour
. Missiles that fly through space like they're in an atmosphere or water ( I'd say they look like torpedoes sometimes but that's just me )
. Un-Aerodynamic spaceships, you wouldn't have ships like the myrmidon in real life, yet again they'd just plonk right out of the sky and veer of course a lot
. Drones capable of flying like fighters
. Mining lasers that go through solid rock ( we are nowhere ****ing near getting this sort of technology yet )
. Any sort of projectile that can fire through space properly hasn't been properly developed yet because MOST of them would require oxygen to fire
. Clones is the obvious one, we've developed very basic cloning with animals but none that allow people to switch their conscience between them and take over a different body
. Giant ships that are piloted by one person, you keep having people and CCP trying to cite some silly lore that claims that there are ship crews, I'm sorry but unless I can go in my ship and actually look at them all working or have some kind of statistics on the game itself declaring this is the case then that is meaningless to me
. Numerous fictional minerals and ore types that simply don't exist, we've found asteroids with precious metals in space that we are all familiar with but nothing new
. Wormholes, no such evidence yet that has been found that they can be real
. Deadspace, stupid idea designed for mission grinding and nothing else, I for one think that CCP need to gtfo with this idea and come up with a more fun way of getting some pew pew action for newbies this is why I mine
. Titans and doomsday devices, these would be the most impractical and ridiculous ships known to the human race, EVE Online has just managed to get this right but essentially it's very similar to the Yamato battleship. All that's going to happen is the second it breaks off from the main fleet or is outnumbered it will get swarmed and destroyed, I'm happy to hear stories about this being the case in EVE Online. It's just a shame it can't work as well with cruisers or battleships
I could go on and on listing what's wrong with realism in EVE but that's the basic jist of it, if you want realism then all the stuff you like in games is going to go. I think taking realistic aspects from realism is a great idea, but the main thing you should aim for in a multiplayer game is making a game that is equal to everyone not matter what they want to play.
Too much of EVE is broken in this respect.
all of that is completely possible, just not yet. ok maybe no cynos but everything else is viable.
huge space ships? simple build them in space and use shuttles to surface or dock at stations that connect via space elevators.
Actually the most unrealistic thing in EVE, Star Trek and Star Wars when talking the scifi angles is that the engines need to remain active to keep going forward.
in space a ship of any size once its engines get it up to speed you would in fact shut them off to save on whatever it is used for fuel/energy and only use them again to change course.
BSG got it right with how the Vipers worked where the pilots could flip end over end and shoot someone on their six and then flip back around and move on to the next fight while still maintaining the original heading.
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