
DeadDuck
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2011.08.09 16:10:00 -
[1]
So here are my 2 cents for 0.0 way of life:
1)Outposts should be destructible
If it is destructed there will be a space outpost ruin with some materials in there. People can rebuild them using some of those materials.
If an outpost is destroyed ALL assets inside the Outpost will be destroyed also. Yes, includes BPO's.
Also the owners of the outpost can simply self destroy it.
"Yes you can have the dam system but all what you will get will be a scorched land"
2)Limit SC's build to outpost systems.
If the Outpost is conquered the SC's being built will suffer an alt and last but not the least the new Outpost owner can capture the SC being built there. It will only take them to do that destroy the POS force field.
If the attacker destroys the Outpost. All the SC's under construction will suffer an alt and last but not the least the Attacking force can capture all the SC components that are being used to build the SC. It will only take them to do that destroy the force field.
3) End the Docking games.
You can only dock after 10M having pass since the LAST agro. If you are outside for 9M59secs and then you suffer an aggression the timer will be reset for another 10M. If you come outside, you better be prepared to fight. You can always maneuver your ship and go to a SS and let the timer pass after all.
4) Revisit Agro timers
SC's completely alone and under heavy fire, manage to survive due to the ridiculous agro timer and EHP they have at the moment. This poor grunt has seen entire SC fleets trapped and logging off to be saved. It's errr... ridiculous.
Again reset the timer like proposed in the docking games. So if a SC pilot logoff to save is ship 10m have to pass since LAST aggression to the ships disappear. If he is under attack logoff will not save is ship, because the timer will be continuously reset.
Yes SC pilots will have to take it like a man and try to survive.
5) All the SC BPO's should turn in to BPC's. Every time you want to build a SC you will have to buy that BPC from the NPC corp. Price will have to be very close to the current BPO price.
This will make Titans and SC's extremely expensive. Jointly with the Outpost rule people will think very hard before start building one. After all everyone knows where they can be built.
With time SC's will be what they are supposed to be ... RARE
6) Moon Income.
The bottleneck has to be over, so the moon minerals required to build stuff have to be more balanced. If people want the isks they have to work for it. Make the production prices fall with the number of POS under labor an alliance has in possession. The bigger the number the cheaper is to run a pos. Fuel consumption to produce something is lower and POS runs for longer times with the same fuel.
The True Sec status of a system should influence these costs also. The lower the sec status the more efficient a fuel pos performance will be.
The Alliances with more logistics and running more POS's will earn (MUCH) more than the ones that donĘt have an industrial wing. Having some Tec, Dysp moon's will not fund your SC's anymore.
7) Suicide Ganking nerfed.
Well if someone is killed by concord the insurance payment should be 0.0 isks...
8) Anomalies
Get rid of those upgrades. Buy an upgrade so you can have more anomalies... err the simple concept is stupid... Make it like the more npc's you kill in 0.0 space the more anomalies you will have in a region.
Makes sense in an immersion way... the bigger are the npc casualties the more reinforcements are needed...
It will be more interesting, from an alliance point of view, having their space filled with people then empty like you see at the present. Hello NRDS Providence. Hello small scale PVP. Hello Botters .
9) SOV changes
Well. Those will be reduced to systems with an outpost/station. Simple. There will be 2 cycles Shield/Armorą after that the outpost can be conquered or destroyed JB's. Reduced to systems with outposts...
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