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Author |
Thread Statistics | Show CCP posts - 43 post(s) |
Gnulpie
Minmatar Miner Tech
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Posted - 2011.08.03 16:51:00 -
[1]
YAAAAAAAAAY
That is absolutely the right approach. Ask the players BEFORE anything is done. Finally, finally. Very good! Now you only need to listen and act upon it :-) |
Gnulpie
Minmatar Miner Tech
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Posted - 2011.08.04 05:37:00 -
[2]
Look at the CVA vs UK in the past. And how that sort of rich space got completely destroyed by your recent changes. Think about why such a rich, diverse and player driven 0.0 was dead after you changed.
I think 0.0 needs more TOOLS to rule and govern the space available.
Give players the tools to do stuff. Create imbalances in space (e.g. some are good for ratting, some are good for mining etc.). Allow players to upgrade their space, but not by some fixed mechanism like a themepark, instead again, give tools to the players.
More freedom of choice, less themepark fancy stuff where you 'entertain' people. FOCUS ON THE SANDBOX PRINCIPLE. Which is difficult to balance, but I think that is the true spirit of EVE, the sandbox.
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.08.04 17:22:00 -
[3]
Originally by: CCP Greyscale
Originally by: Ilijk Mijself Ok here are my thoughts. Right now there is very little content for groups in 0.0 even in upgraded systems.
I would like to see anomalies dynamically changing depending on how many ships show up in them. Something like this: If you do it alone: everything stays as it is. If you do it with x people you get y more waves of rats and every wave contains z more rats to shoot at.
This is something we're looking into very hard.
No, no, no!
Please not. This is a horrible, ugly idea. Completely artificial and immersion breaking.
Also: go away from themepart content! Exactly that sort of thing and thinking got you into trouble the first time.
Give players the TOOLS to do good stuff. The rest will all follow.
For example: Allow for taxation of a system or constellation. And do it finely graned that you can tax (or lift taxes for) specific corps/alliances. Also allow general taxes based on standings.
Another example: Do 'incursions' for the pirate factions. If such an pirate-faction incursion isn't beaten back, the space will turn into faction 0.0. Of course you need a mechanism how players could capture back faction 0.0. You already have the incursion system in place, you "only" need to copy and adjust it. Also those fights would be meaningful instead of grinding anomalies for the n-th time.
Just think that every action should have a meaningful impact on EVE. Focus more on that. More spawn waves at anomalies when you warp in more people is completely non-meaningful and counter-intuitive. Please don't go down that road. |
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