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Thread Statistics | Show CCP posts - 43 post(s) |

StuRyan
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Posted - 2011.08.07 22:17:00 -
[1]
unfortunately im not sure what would make 0.0 more interesting..... the only thing i could suggest is to make ratting a lot more difficult e.g. rats that scrambler your ratter.....
its too easy for bots to be able to warp out of belts when local bumps and it would give more opportunity to kill things.
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StuRyan
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Posted - 2011.08.12 11:31:00 -
[2]
null sec should be dangerous, at the moment it is too easy to bot away.
Example - we found a bot who is in a tech 3 and is nullified and warps to a pos when his local is distrubed.
Now way of catching him.... We don't want to petition as we like killing stuff but thats the case in many regions it is too easy to make isk in 0.0 with intel channels being lit at the first sign of trouble - It really doesn't help small scale pew pew, or for that matter solo pew pew....
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StuRyan
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Posted - 2011.08.12 11:34:00 -
[3]
Originally by: Amber Villaneous
Originally by: Kynric The biggest problem I find in EvE is that there is not enough incentive or activities for ships to be undocked and in space. Pilots evaluate the risk/reward of situations and prefer hugging control towers and station docks to venturing into space if they perceive even a small chance of a negative outcome. There is often little that can be done to draw them out which results in a dull evening for before the hunters and the hunted.
When contemplating new features whether in null, low, w-space or elsehere please consider if the feature can be structued to cause ships to move rather than sit in dock. For instance, if the recent planetary interaction features could have encouraged ships to be in space if it had required that the captain be in orbit around the planet when managing the colony instead of safely under a POS shield. The more active and moving ships the better.
Perhaps moon mining should become something that happens in space at locations other than a POS. With the related aparatus and/or frequent ships to pick up the produce vulnerable to attack or looting. This would encourage active defence of the system and result in consequences if the guards fled instead of giving battle.
Also, it would be useful if more event locations were findable without probes. Alternatively a covert probe which doesnt show on d-scan or perhaps is only seen on d-scan from a short distance could be added. The fear of the probe is so great that most activies cease the moment probes are launched making them more useful for stopping activity or causing ships to flee than for actually finding anyone.
Another typical post of "I wanna kill ratters miners and PVErs of all types, not those that actually prepared for PVP".
And your point is?
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StuRyan
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Posted - 2011.08.12 11:54:00 -
[4]
Edited by: StuRyan on 12/08/2011 12:02:45 Like many, i am tired of being blobbed.
But everything about 0.0 needs blobs to negate some of the endless time of shooting things.
Even when i was part of the blob i was incredibly board doing it, it then was turned around and we became the victims of blobs....either way its only fun if things are even....
That being said, fun to me is catching the odd ratter, having a even numbered fight,
we dont bother with SOV stuff as it would take far too long - however i'd shoot some module that gives upgrades to a system which has the HP of a BS....for a reaction.... A short term goal such as shooting a system upgrade module which has the HP of a well tanked tech 2 bs.... a mid term goal such as claiming the resources in a system and a long erm goal such as shooting TCU's
I would spend isk on a ship that would deploy a system wide "No Cloak" sphere, or a "Deficit to to warp speed adds extra 15 secs to warp", type module so that there is a chance for conflict.
I'm not sure but i play to kill things - i do not rat becuase i do other things but its very frustrating going out in a gang of 10 to be killed by a gang of 100.....Thats life - but incredbily sole destroying knowing that if you try to get on the good resources you will not be able too.
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