
Tuggboat
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Posted - 2011.08.14 21:32:00 -
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Edited by: Tuggboat on 14/08/2011 21:38:16
Originally by: Vincent Athena
Originally by: CCP Soundwave
Nullsec isn't guaranteed to make everyone happy. If you like empire better, that's life.
That is in direct contradiction to:
"# Everyone should be able to see how to get involved
* For a given nullsec feature or activity, any player should be able to figure out a plan that ends with them participating in that activity/feature"
Also there is my situation. Here the issue is I do not get The Rush.
The Rush is a good felling one gets with and after a burst of adrenaline associated with an exciting experience, like PvP combat. Not everyone gets The Rush. Some get no pleasure from adrenaline, and some actually feel bad or sick from it. According to Dr. Drew Pinsky, the difference between these people is genetic. You are born to get The Rush, or you are not. The result is some players will not enjoy PvP and actively seek to avoid it, and no amount of game tweaking will change that, because game tweaking will not change their genes. After all this is a game, people will tend to avoid game activities that make them sick. Instead they do cooperative activities, industry, missions and the like.
If you think I'm alone, check the population level of High Sec huggers. So how do you plan for players like me to "be able to figure out a plan that ends with them participating in that activity/feature" ("that feature" being everything but combat) in null sec where the much dreaded combat could occur at any time?
Vince, you put out some good arguments against the popular framing of people by their geography.
Like myself usually, CCP here put the cart before the horse. They are trying to define a product before defining their customers. Since this thread is about nullsec, null sec dwellers or past dwellers over represent the responses here.
Programmers break down their problems, Project managers define their stakeholders and Good sales people pigeon hole their customers. While CCP is a programming culture, it is the customers they are programming for and the world could be their oyster. Strategic selling starts with identifying buying forces.
While their are a lot of ways to classify people, a lot of psychological profiling work has already been done on developing the four races. So sort them by race you say? While many people hold true to their originally picked race, newer balancing efforts have not always remained parallel enough to the races to keep people from crosstraining.
So look at forum balance to get a clue, or the ships they are actually flying while they try to perform whatever function they are choosing to be involved in? Not bad but we still don't have a simple framework to drop people into so that a proper product can be defined and built for them, all of them.
Not everybody will want to group, not everybody has time to fleetup, some people just don't like other people and other's necessary game functions are too clumsy in a group. How few organized Industrial corps exist compared to PVP corps? Team MArketers? You have to jump into building caps to use groups.
Back to these groups, Theres bee a lot of network analysis on people being done via the social and marketing network apis. Python has some graphing stuff that lends itself to analyzing groups of people also. Saw a fun one in 3d also. The axis are pertinent and interesting. Without going into to much depth they were altruism, fear and passion.
Imagine our new starmap but the stars were as people and they grouped like the constellations and regions. Now simplify that,flatten it into 2d and rescale it like our influence map. Divide that 3d map into 4 quadrants. Now start dropping people into those empty quadrants based on personality type instead of geographical region.
People group or blob because of shared goals or vision or because of shared threat or fear. They isolate out of hopelessness or distrust. The degree to which they do this is governed by their passion a sense of "Eve is Real"
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