Wastedmatrix
Initium Malum
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Posted - 2011.08.06 04:01:00 -
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There have been talks of removing local, adding in a new intelligence tool, and improving npc / pve objectives. My suggestions are below: á Local should be removed for claimable 0.0 space and replaced with a SOV upgrade that has the following capabilities and functions. The name of the upgrade can be ôStrategic Security Arrayö that spawns gate ôsecurity forcesö that are ôblueö to the alliance that owns SOV of the system or systems. They will use the alliance standing lists and attack all neutral, orange, and red set players. These security forces scale to the SOV upgrade level so at level one the security force might be 10 frigates that remote repair, scram, web, jam, damp, etcà just like real ships do. SOV upgrade level 5 security forces might be a mixed fleet of 15-20 battleships, T2 cruisers, and T2 frigates. These ôratsö should have a bounty on them that ôhostile gangsö can receive for destroying them or real T2 module loot. These items should not drop if they are destroyed by blue forces. The upgrade level will also determine the respawn rate timers and bounty amount for the security forces. If hostile forces pop a cyno the security forces should be able to call for back-up. These upgrades nee to cost enough that defending them is very important. á This array must be anchored at a sun in the middle of the system. The array must be destroyable and have a bounty on that neutral, orange, and red set players can claim. The array itself will also have a very large security force guarding it that scales with the level of the upgrade. The array must be fed minerals to spawn ships and pos fuel to keep it online. The array could also have guns (think battle station). These forces can use the same incurious style AI and game play mechanics. á These same security forces also posts updates to an alliance intel chat (similar to how lv 4 mission rats say things in local chat). The chat channel would be a ôsystem generated and namedö that only has access via alliance standings of light blue or better. They would say things like ôHostile gang detected in XYZ System near the XYZ gateö or ôSecurity Forces under attack in XYZ System near the XYZ gateö. The higher the level the array is the more accurate the reports come. á ò So at level 1 the report would only say things like ôSecurity Forces under attack in XYZ System near the XYZ gateö. á ò Level 3 would say ôSecurity Forces under attack in XYZ System near the XYZ gate by a medium sized gangö. á ò Level 5 would say ôSecurity Forces under attack in XYZ System near the XYZ gate by 30 battlecruisers, and 5 logistics shipsö á Note: the reports would never be more than 80% accurate so a real person will always have to undock to find out what is going on in their home. á These changes would accomplish the following things for the 0.0 space: á ò No local! ò Built in security forces AND intelligence tool for alliances that pay for the upgrades in the space that they own. ò The need for defenders to send out scouts to find invading forces. ò Invading forces can destroy important intelligence network components if the alliance just docks up and gets paid for doing it. If you cannot get a fight, earn some isk and destroy your enemies stuff with some incursion style pve built in!
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