
BadPlebe
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Posted - 2011.08.16 02:09:00 -
[1]
Originally by: Helena Vexar
Wow, that paragraph is full of all kinds of neat assumptions, unfortunately none of them play out in pvp situations like you say.
A cane does not even need to have a prop mod activated under 5000ms for my dps to drop by at least half against him, due to the horrible tracking on large pulse lasers. The closer he gets to my BS the less damage I do, until I do nothing at all.
A heavy neut against a Cane will take forever to cap him out when all he is using that requires cap is a prop mod, web and jammer. So that's out of the question in terms of saving the day.
No matter what type of prop mod I have on, his will always be more effective and therefore unless I can completely shut his down, which even then it will not save me because chances are my prop mod is also shut down by a scrammer, I will not be able to out run him.
So basically, from actual pvp experience, and not fantasy experience, thats a whole bunch of bull**** you just spewed.
And a heavy neut is going to push right out to where they are orbiting? Do you really think Canes are speed tanking me at 15km you moron? They are not orbiting me at all, they are sitting next to my god damn ship painting "BLOW ME" on my ships hull, while smoking a cigar and banging a hooker! They are sitting at 1000 ms raping me in the tail pipe!
So, to start, let's look at my pvp credentials (since apparently that's required for weighing in on this discussion) Some highlights: -Around 1,700th on battleclinic -Lowsec PvP -Sucess solo-ing in pvpppp in a dual rep dominix/other battleships -HG slaves/HG crystals/HG snakes -2007 character
so I'm not some noob scrub who just saw his first wardec in highsec (nor am I garmon/godscoldblood/insert well known pvper)
Anyway Helena, a simple look into EFT will show that you are full of it. consider the following ships: Shield cane, standard: highs: 425's + 2 med neuts mids: mwd invuln LSE longpoint Lows: 3 gyro, 2 TE, DCU II rigs: 3 CDFE I drones: warrior II DPS with hail and damage implants: 840 (w/o heat) Sig Radius: 299 EHP on invuln heat (not possible if neuted out): 53.6K
Geddon: Proving a point: Highs: NO GUNS! NOT 1 GODDAMN GUN, 1 heavy neut Mids: longpoint web cap booster lows: 1 DCU II, 2 EANM, 2 1600 RT plates, 3 EMPTY SLOTS drones: 5 Ogre II DPS: 317 EHP (HG slaves + zet5000): 167.1k
as you can see, the geddon is reminiscent of a 3 heat sink geddon (use coreli-C's instead of EANM for CPU) and would be trying to maximize gun DPS, IF IT HAD GUNS ON IT. Even this ganky version of the geddon will outslug a shield cane on drone damage alone.
Check out the Maths: 167.1k EHP/840 DPS = 198.92 seconds to kill 53.6K EHP/317 DPS = 169.08 seconds to kill
How is this possible? I thought canes could **** battleships inside of 5km while smoking cigars and banging prostitutes? I guess Helena Vexar (bottom 300,000 in battleclinic with 2x the losses to kills) must not know what the hell she is talking about.
some info to back up my little example which is still pertinent to the argument: 1: guns will add some DPS, you will get a few hits on the cane (this balances against the cane's ability to heat its guns in the previous example)
2: Ogre II's track shield canes that are webbed/in close
3: the shield cane has 299 sig radius with perfect skills (shield rigging skills at lvl 5? lol) this is 21 less than a typhoon (a battleship). if you cant track the shield cane, you are basically saying that you cant track another battleship
4: battleships need good support skills, this generally means (GASP) expensive pirate implants, T3 bonus alts, and lvl 5 skills.
finally, and I'm looking at you Helena, REMEMBER TO MANUAL PILOT! look at their ship (with the right click option) and spam click the direction they are flying. it minimizes transversal. It helps, A LOT.
umad? I live in Ostingele (Placid region) and am always up for 1v1's in any ship class I have on hand. come find me <3.
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