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Grey Stormshadow
Starwreck Industries
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Posted - 2011.08.10 20:11:00 -
[91]
Edited by: Grey Stormshadow on 10/08/2011 20:16:56 ...death penalty in EvE is ok.
There could be better contract system for selling prefitted ships. Many have iskies, but are too lazy to travel around gathering part for ships and would prefer buying new ship fast. Currently browsing the contracts and exploring fittings isn't very convient.
There should be more options you could check while searching (and of course more options seller could set for the contract). For example "pvp", "short range", "mwd", "armor", "buffer", "missiles".
edit: ...and link to fitting screen with your skills applied so you can examine the ship, capacitor and resistances properly before you buy.
--- This is one of the moments where we look at what CCP does and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change |
Barbelo Valentinian
Gallente The Scope
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Posted - 2011.08.10 21:46:00 -
[92]
Edited by: Barbelo Valentinian on 10/08/2011 21:47:17 Actually SP does determine your "skill" - it is a roleplaying game, and the numbers pertaining to your character/ship are what determine your in-game skill.
But EVE isn't just about the numbers, it's about the right kind of numbers - i.e. it's a game of rock/paper/scissors.
There's a bit of player twitch skill involved, of course - multitasking, manual flying. But it's mostly he who has the biggest numbers on his side, and who understands the rock/paper/scissors of the situation s/he's in, who wins.
However, the nice thing about EVE is that the SP numbers actually aren't all that difficult to get - it's true that in EVE, a vet pilot with maxed skills for a given ship is absolutely no different from a newbie pilot with maxed skills for a given ship (realistically, of course, one would be talking about frigates, cruisers and battlecruisers at this level).
So SP is important, but since it "cancels out", what's really important in this game (for combat), is knowing how to pick your fights, which only comes with experience.
Getting to know every ship in the game, its capabilities, what it can and can't do, and against what.
And that only comes by going out and doing stuff and learning on the job, and that you can do from day 1. *****
"To wake up is to wake the world up" - D.E. Harding |
jackaloped
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Posted - 2011.08.10 22:26:00 -
[93]
Originally by: Takamori Maruyama In the small scale pvp I agree with you 100%.
The problem is the sandbox mechanic you need the right time, right place and the right players to create the experience and there is no way to separate it.Since there is no mechanism to lock the region just for that small fleets....
They already made mechanics to promote small scale pvp. Or at least they started to -Faction war plexxing. Unfortunately they only sort of half did it and it is now considered broken in need of a fixing.
If CCP really focused on it to bring about great small scale pvp subscriptions would boom.
Unfortunately I'm starting to think they abandoned it.
They did a good update for Faction war in Apoc 1.5 and in that update they said they will do more. But then next we heard of 18 months, and now.... well it looks pretty grim.
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E man Industries
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Posted - 2011.08.11 01:28:00 -
[94]
Originally by: Grey Stormshadow
...death penalty in EvE is ok.
I agree mainly because you get to choose it. If I fly expendable ships by death penalty is small I pilot a more expensive ship w/ implants my death penalty is larger.
______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |
Jita mcheck
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Posted - 2011.08.11 14:25:00 -
[95]
Originally by: jackaloped
Originally by: Takamori Maruyama In the small scale pvp I agree with you 100%.
The problem is the sandbox mechanic you need the right time, right place and the right players to create the experience and there is no way to separate it.Since there is no mechanism to lock the region just for that small fleets....
They already made mechanics to promote small scale pvp. Or at least they started to -Faction war plexxing. Unfortunately they only sort of half did it and it is now considered broken in need of a fixing.
If CCP really focused on it to bring about great small scale pvp subscriptions would boom.
Unfortunately I'm starting to think they abandoned it.
They did a good update for Faction war in Apoc 1.5 and in that update they said they will do more. But then next we heard of 18 months, and now.... well it looks pretty grim.
I agree with this as well. there is a big jump from pve to pvp in eve. Some small scal pvp would be nice. Even a duel system would help. Need a line here |
Takamori Maruyama
Amarr Red Federation RvB - RED Federation
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Posted - 2011.08.11 14:57:00 -
[96]
I would kill someone for a DEV answer regarding the small scale pvp :(
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Velicitia
Gallente Open Designs
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Posted - 2011.08.11 14:58:00 -
[97]
Not gonna read thru all the poasts (so this might've been said already)
Originally by: E man Industries Edited by: E man Industries on 10/08/2011 17:45:49 One of EvE's barriers to new players and younger existing players is the perception you need x to play.
we all know 'X' = 'intelligence'
As for the other stuff.
60m SP -- nope, not even there yet BS to pew -- nope, not there either (seriously)... but I can throw together an atron, a virgin clone, and T2 modules... voila! a tackle frig! (alternatively, get cruiser/BC and have fun getting 'sploded that way) 15m SP for a corp -- this one's touchy, some corps are hard-asses about it, other corps not so much. Usually the "we want a min SP" thing is because corps don't want to deal with people not knowing the mechanics... e.g. "b-b-b-but in $GAME you can't do $THING, so it shouldn't be allowed here".
For example, played perpetuum for a little while when CCP went full ****** with NEX/monocle/whatever. YOU CANNOT FLIP SOMEONE ELSE'S CAN.
Say a perpetuum dude comes over here... yup, he'll get can-flipped *fast*.
Anyway, if you're say at 10m and looking at a 15m "minimum" corp -- chill with them, and show that you're a good person, you know the mechanics, and you can "cope" with the missing 5m SP. You may just find yourself in their corporation... =========================
Originally by: CCP Games, 2010 Creation is so precious; and greed, so destructive. Your choices can make a diference
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.08.11 17:38:00 -
[98]
Edited by: Cearain on 11/08/2011 17:38:07
Originally by: Takamori Maruyama I would kill someone for a DEV answer regarding the small scale pvp :(
It is always mentioned in the alliance tournament when they are sort of advertising eve. But they never really seem to focus on it by saying - "OK we have mechanisms that yield large fleet fights. But what do we have that brings about quality small scale engagements?"
Occupancy plexxing in fw certainly appeared to be geared for it but they didn't quite get it. They dropped the ball by not letting militias know when plexes are being taken and instead left the npcs to defend it. They basically made fw plexxing into a pve activity.
RvB is proof that CCP is not creating the mechanics many players want. I enjoyed participating in rvb but the ideally rules that yield quality small scale pvp should come from the mechanics of the game not gentlemen's agreements between the players. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |
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